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For: Haruna H, Abbas A, Zainuddin Z, Hu X, Mellecker RR, Hosseini S. Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions. ILS 2021. [DOI: 10.1108/ils-05-2020-0162] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Number Cited by Other Article(s)
1
Digital games and virtual reality applications in child abuse: A scoping review and conceptual framework. PLoS One 2022;17:e0276985. [DOI: 10.1371/journal.pone.0276985] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/08/2022] [Accepted: 10/18/2022] [Indexed: 11/11/2022]  Open
2
Enhancing Students’ Competency and Learning Experience in Structural Engineering through Collaborative Building Design Practices. BUILDINGS 2022. [DOI: 10.3390/buildings12040501] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/10/2022]
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