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Chlipala M, Martinez-Carranza J, Idicula MS, Kukołowicz R, Kozacki T. Eyebox expansion with accurate hologram generation for wide-angle holographic near-eye display. OPTICS EXPRESS 2023; 31:20965-20979. [PMID: 37381208 DOI: 10.1364/oe.486817] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 02/03/2023] [Accepted: 04/28/2023] [Indexed: 06/30/2023]
Abstract
Small eyebox in wide-angle holographic near-eye display is a severe limitation for 3D visual immersion of the device. In this paper, an opto-numerical solution for extending the eyebox size in these types of devices is presented. The hardware part of our solution expands the eyebox by inserting a grating of frequency fg within a non-pupil forming display configuration. The grating multiplies eyebox, increasing the possible eye motion. The numerical part of our solution is an algorithm that enables proper coding of wide-angle holographic information for projecting correct object reconstruction at arbitrary eye position within the extended eyebox. The algorithm is developed through the employment of the phase-space representation, which facilitates the analysis of the holographic information and the impact of the diffraction grating in the wide-angle display system. It is shown that accurate encoding of the wavefront information components for the eyebox replicas is possible. In this way, the problem of missing or incorrect views in wide angle near-eye display with multiplied eyeboxes is efficiently solved. Moreover, this study investigates the space-frequency relation between the object and the eyebox and how the hologram information is shared between eyebox replicas. The functionality of our solution is tested experimentally in an augmented reality holographic near-eye display that has maximum field of view of 25.89°. Obtained optical reconstructions demonstrate that correct object view is obtained for arbitrary eye position within extended eyebox.
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Teng D, Lai C, Song Q, Yang X, Liu L. Super multi-view near-eye virtual reality with directional backlights from wave-guides. OPTICS EXPRESS 2023; 31:1721-1736. [PMID: 36785201 DOI: 10.1364/oe.478267] [Citation(s) in RCA: 3] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/14/2022] [Accepted: 12/09/2022] [Indexed: 06/18/2023]
Abstract
Directional backlights have often been employed for generating multiple view-zones in three-dimensional (3D) display, with each backlight converging into a corresponding view-zone. By designing the view-zone interval for each pupil smaller than the pupil's diameter, super multi-view (SMV) can get implemented for a VAC-free 3D display. However, expanding the backlight from a light-source to cover the corresponding display panel often needs an extra thickness, which results in a thicker structure and is unwanted by a near-eye display. In this paper, two wave-guides are introduced into a near-eye virtual reality (NEVR) system, for sequentially guiding more than one directional backlight to each display panel for SMV display without bringing obvious extra thickness. A prototype SMV NEVR gets demonstrated, with two backlights from each wave-guide converging into two view-zones for a corresponding pupil. Although the additional configured light-sources are positioned far from the corresponding wave-guide in our proof-of-concept prototype, multiple light-sources can be attached to the corresponding wave-guide compactly if necessary. As proof, a 3D scene with defocus-blur effects gets displayed. The design range of the backlights' total reflection angles in the wave-guide is also discussed.
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Kozacki T, Chlipala M, Martinez-Carranza J, Kukołowicz R, Idicula MS. LED near-eye holographic display with a large non-paraxial hologram generation. OPTICS EXPRESS 2022; 30:43551-43565. [PMID: 36523051 DOI: 10.1364/oe.468823] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 06/23/2022] [Accepted: 10/04/2022] [Indexed: 06/17/2023]
Abstract
In this paper, two solutions are proposed to improve the quality of a large image that is reconstructed in front of the observer in a near-eye holographic display. One of the proposed techniques, to the best of our knowledge, is the first wide-angle solution that successfully uses a non-coherent LED source. It is shown that the resulting image when employing these types of sources has less speckle noise but a resolution comparable to that obtained with coherent light. These results are explained by the developed theory, which also shows that the coherence effect is angle varying. Furthermore, for the used pupil forming display architecture, it is necessary to compute a large virtual nonparaxial hologram. We demonstrate that for this hologram there exists a small support region that has a frequency range capable of encoding information generated by a single point of the object. This small support region is beneficial since it enables to propose a wide-angle rigorous CGH computational method, which allows processing very dense cloud of points that represents three-dimensional objects. This is our second proposed key development. To determine the corresponding support region, the concept of local wavefront spatial curvature is introduced, which is proportional to the tangent line to the local spatial frequency of the spherical wavefront. The proposed analytical solution shows that the size of this area strongly depends on the transverse and longitudinal coordinate of the corresponding object point.
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Pi D, Wang J, Liu J, Li J, Sun Y, Yang Y, Zhao W, Wang Y. Color dynamic holographic display based on complex amplitude modulation with bandwidth constraint strategy. OPTICS LETTERS 2022; 47:4379-4382. [PMID: 36048658 DOI: 10.1364/ol.469463] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 07/07/2022] [Accepted: 08/06/2022] [Indexed: 06/15/2023]
Abstract
In this Letter, we introduce a multiplexing encoding method with a bandwidth constraint strategy to realize a color dynamic holographic display based on complex amplitude modulation (CAM). The method first uses the angular spectrum method (ASM) with a bandwidth constraint strategy to calculate the diffracted wavefronts of red, green, and blue channels. Then the diffracted wavefronts of three channels are synthesized into a color-multiplexed hologram (CMH) based on the double-phase method after they interfere with off-axis reference lights. The color 3D objects can be reconstructed when the combination of red, green, and blue lights is used to illuminate the double-phase CMH, and a 4f system with a slit filter is introduced to extract the desired spectrums. Numerical simulations and optical experiments are performed to verify the effectiveness of the proposed method and the results show that it can achieve a color holographic display with high quality. Our proposal is simple and fast, and the display system is compact. It is expected that our proposed method could in future be widely used in the holographic field.
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Pi D, Liu J, Wang Y. Review of computer-generated hologram algorithms for color dynamic holographic three-dimensional display. LIGHT, SCIENCE & APPLICATIONS 2022; 11:231. [PMID: 35879287 PMCID: PMC9314381 DOI: 10.1038/s41377-022-00916-3] [Citation(s) in RCA: 48] [Impact Index Per Article: 24.0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/18/2021] [Revised: 06/13/2022] [Accepted: 06/21/2022] [Indexed: 05/20/2023]
Abstract
Holographic three-dimensional display is an important display technique because it can provide all depth information of a real or virtual scene without any special eyewear. In recent years, with the development of computer and optoelectronic technology, computer-generated holograms have attracted extensive attention and developed as the most promising method to realize holographic display. However, some bottlenecks still restrict the development of computer-generated holograms, such as heavy computation burden, low image quality, and the complicated system of color holographic display. To overcome these problems, numerous algorithms have been investigated with the aim of color dynamic holographic three-dimensional display. In this review, we will explain the essence of various computer-generated hologram algorithms and provide some insights for future research.
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Affiliation(s)
- Dapu Pi
- Beijing Engineering Research Center for Mixed Reality and Advanced Display, School of Optics and Photonics, Beijing Institute of Technology, Beijing, 100081, China
| | - Juan Liu
- Beijing Engineering Research Center for Mixed Reality and Advanced Display, School of Optics and Photonics, Beijing Institute of Technology, Beijing, 100081, China.
| | - Yongtian Wang
- Beijing Engineering Research Center for Mixed Reality and Advanced Display, School of Optics and Photonics, Beijing Institute of Technology, Beijing, 100081, China
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Yang X, Jiao S, Song Q, Ma GB, Cai W. Phase-only color rainbow holographic near-eye display. OPTICS LETTERS 2021; 46:5445-5448. [PMID: 34724497 DOI: 10.1364/ol.431769] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/06/2023]
Abstract
Color rainbow holography can realize color holographic 3D display without speckle noise under white light illumination. However, traditional color rainbow holograms used for high-resolution static color 3D display or near-eye color display are amplitude-type, resulting in low diffraction efficiency due to the presence of conjugate light. In this Letter, a phase-only color rainbow holographic near-eye display is demonstrated. The calculation of a phase-only color rainbow hologram is realized by combining a band-limited diffraction and a bi-directional error diffusion algorithm with high-frequency blazed gratings coded to control longitudinal dispersion. When the wavelength of illumination light is deviated from the designated wavelength of the hologram, only a certain wavefront aberration is caused, but there is no conjugate light. The phase-only color rainbow holographic near-eye display of both a 2D color image and a 3D scene are implemented by optical experiments. It has potential applications in head-mounted 3D augmented reality displays without vergence-accommodation conflict.
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Jiang H, Lin Z, Li Y, Yan Y, Zhou Z, Chen E, Yan Q, Guo T. Projection optical engine design based on tri-color LEDs and digital light processing technology. APPLIED OPTICS 2021; 60:6971-6977. [PMID: 34613180 DOI: 10.1364/ao.432355] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/25/2021] [Accepted: 07/09/2021] [Indexed: 06/13/2023]
Abstract
Digital light processing (DLP) is currently a cutting-edge technology for desktop projection optical engines. Due to the passive luminescence characteristics, the DLP projection engine needs a few specific illumination optical components for light collimation, homogenization, and color combination, together with a projection lens matching the DLP chip and magnifying the image. In this paper, we propose a design approach that first splits the DLP projection optical engine into individual components for separate design, and then integrates them into a whole system for further verification. For the first step, the collimating lens group is designed for light collection, and the dichroic mirrors are used to fold the light path based on tri-color LED light sources. For the second step, a fly-eye lens and the corresponding relay lens group are designed to achieve uniform illumination on the DMD chip. The third step is to optimize the projection lens group for high-resolution projection display. Based on the design and simulation, the optical efficiency is 63.4% and the uniformity reaches 94.9% on the projection screen. The modulation transfer function (MTF) of the projection lens is higher than 0.4 at 66 lines for the distance of 500∼1500mm, and the distortion is lower than 1%. Simulation results show that the total luminous flux is estimated to reach 224.15 lm when the powers of tri-color LEDs are 21 W, 15.5 W, and 25 W, respectively. A projector prototype is built and tested for further verification, which provides a luminous flux of 220.43 lm and uniformity of 90.22%, respectively. The proposed design, demonstrated by both simulation and experiment, exhibits high feasibility and application potential in state-of-the-art commercial projector design.
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Multicolor Holographic Display of 3D Scenes Using Referenceless Phase Holography (RELPH). PHOTONICS 2021. [DOI: 10.3390/photonics8070247] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
In this paper, we present a multicolor display via referenceless phase holography (RELPH). RELPH permits the display of full optical wave fields (amplitude and phase) using two liquid crystal phase-only spatial light modulators in a Michelson-interferometer-based arrangement. Complex wave fields corresponding to arbitrary real or artificial 3D scenes are decomposed into two mutually coherent wave fields of constant amplitude whose phase distributions are modulated onto the wave fields reflected by the respective light modulators. Here, we present the realization of that concept in two different ways: firstly, via temporal multiplexing using a single setup, switching between wavelengths for temporal integration of the respective wavefields; secondly, using spatial multiplexing of different wavelengths with multiple Michelson-based setups; and finally, we present an approach to magnify the 3D scenes displayed by light modulators with limited space–bandwidth product for a comfortable viewing experience.
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Liu JP, Lu SL. Fast calculation of high-definition depth-added computer-generated holographic stereogram by spectrum-domain look-up table [Invited]. APPLIED OPTICS 2021; 60:A104-A110. [PMID: 33690359 DOI: 10.1364/ao.404396] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 08/03/2020] [Accepted: 10/03/2020] [Indexed: 06/12/2023]
Abstract
High-definition depth-added computer-generated holographic stereogram (DA-CGHS) is superior in its high quality, easy realization, and auto-shading effect. However, its computing cost is extremely high because numerous scenes together with depth information must be calculated. Here, we proposed a fast calculation scheme of DA-CGHS by the spectrum-domain look-up table (SDLUT) method. In SDLUT, diffraction fields on the hogel plane of selected reference points in the object space are calculated. Subsequently, the fields are Fourier transformed to the spectrum domain. Because the signal energy always concentrates in a small spectrum region, these regions are cropped as the elemental tables. In the computing of the hogels, the field superposition is conducted in the spectrum domain by using the elemental tables. In our demonstration, the table size of SDLUT is only 0.44% that of the look-up table (LUT). Because the table size is very small, the computing time of SDLUT method can be nearly 80 times faster than that of conventional LUTs in the spatial domain, while the image quality is comparable.
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Chang C, Bang K, Wetzstein G, Lee B, Gao L. Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective. OPTICA 2020; 7:1563-1578. [PMID: 34141829 PMCID: PMC8208705 DOI: 10.1364/optica.406004] [Citation(s) in RCA: 87] [Impact Index Per Article: 21.8] [Reference Citation Analysis] [Abstract] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 08/20/2020] [Accepted: 09/23/2020] [Indexed: 05/19/2023]
Abstract
Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous growth in recent years. While researchers are exploiting a plethora of techniques to create life-like three-dimensional (3D) objects, there is a lack of awareness of the role of human perception in guiding the hardware development. An ultimate VR/AR headset must integrate the display, sensors, and processors in a compact enclosure that people can comfortably wear for a long time while allowing a superior immersion experience and user-friendly human-computer interaction. Compared with other 3D displays, the holographic display has unique advantages in providing natural depth cues and correcting eye aberrations. Therefore, it holds great promise to be the enabling technology for next-generation VR/AR devices. In this review, we survey the recent progress in holographic near-eye displays from the human-centric perspective.
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Affiliation(s)
- Chenliang Chang
- Department of Bioengineering, University of California, Los Angeles, 410 Westwood Plaza, Los Angeles, California 90095, USA
| | - Kiseung Bang
- School of Electrical and Computer Engineering, Seoul National University, Gwanak-Gu Gwanakro 1, Seoul 08826, Republic of Korea
| | - Gordon Wetzstein
- Department of Electrical Engineering, Stanford University, 350 Jane Stanford Way, Stanford, California 94305, USA
| | - Byoungho Lee
- School of Electrical and Computer Engineering, Seoul National University, Gwanak-Gu Gwanakro 1, Seoul 08826, Republic of Korea
| | - Liang Gao
- Department of Bioengineering, University of California, Los Angeles, 410 Westwood Plaza, Los Angeles, California 90095, USA
- Corresponding author:
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