1
|
Pyykkö J, Forssman L, Maleta K, Ashorn P, Ashorn U, Leppänen JM. Early development of visual attention in infants in rural Malawi. Dev Sci 2018; 22:e12761. [PMID: 30315673 DOI: 10.1111/desc.12761] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/01/2018] [Revised: 09/11/2018] [Accepted: 10/08/2018] [Indexed: 11/29/2022]
Abstract
Eye tracking research has shown that infants develop a repertoire of attentional capacities during the first year. The majority of studies examining the early development of attention comes from Western, high-resource countries. We examined visual attention in a heterogeneous sample of infants in rural Malawi (N = 312-376, depending on analysis). Infants were assessed with eye-tracking-based tests that targeted visual orienting, anticipatory looking, and attention to faces at 7 and 9 months. Consistent with prior research, infants exhibited active visual search for salient visual targets, anticipatory saccades to predictable events, and a robust attentional bias for happy and fearful faces. Individual variations in these processes had low to moderate odd-even split-half and test-retest reliability. There were no consistent associations between attention measures and gestational age, nutritional status, or characteristics of the rearing environment (i.e., maternal cognition, psychosocial well-being, socioeconomic status, and care practices). The results replicate infants' early attentional biases in a large, unique sample, and suggest that some of these biases (e.g., bias for faces) are pronounced in low-resource settings. The results provided no evidence that the initial manifestation of infants' attentional capacities is associated with risk factors that are common in low-resource environments.
Collapse
Affiliation(s)
- Juha Pyykkö
- Tampere Center for Child Health Research, Faculty of Medicine and Life Sciences, University of Tampere, Tampere, Finland
| | - Linda Forssman
- Department of Psychology, Uppsala University, Uppsala, Sweden
| | - Kenneth Maleta
- Department of Public Health, School of Public Health and Family Medicine, College of Medicine, University of Malawi, Blantyre, Malawi
| | - Per Ashorn
- Tampere Center for Child Health Research, Faculty of Medicine and Life Sciences, University of Tampere, Tampere, Finland.,Department of Paediatrics, Tampere University Hospital, Tampere, Finland
| | - Ulla Ashorn
- Tampere Center for Child Health Research, Faculty of Medicine and Life Sciences, University of Tampere, Tampere, Finland
| | - Jukka M Leppänen
- Tampere Center for Child Health Research, Faculty of Medicine and Life Sciences, University of Tampere, Tampere, Finland
| |
Collapse
|
2
|
Smiling faces and cash bonuses: Exploring common affective coding across positive and negative emotional and motivational stimuli using fMRI. COGNITIVE AFFECTIVE & BEHAVIORAL NEUROSCIENCE 2018; 18:550-563. [DOI: 10.3758/s13415-018-0587-3] [Citation(s) in RCA: 13] [Impact Index Per Article: 2.2] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
|
3
|
Kuehn E, Chen X, Geise P, Oltmer J, Wolbers T. Social targets improve body-based and environment-based strategies during spatial navigation. Exp Brain Res 2018; 236:755-764. [PMID: 29327266 DOI: 10.1007/s00221-018-5169-7] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/04/2017] [Accepted: 01/05/2018] [Indexed: 12/24/2022]
Abstract
Encoding the position of another person in space is vital for everyday life. Nevertheless, little is known about the specific navigational strategies associated with encoding the position of another person in the wider spatial environment. We asked two groups of participants to learn the location of a target (person or object) during active navigation, while optic flow information, a landmark, or both optic flow information and a landmark were available in a virtual environment. Whereas optic flow information is used for body-based encoding, such as the simulation of motor movements, landmarks are used to form an abstract, disembodied representation of the environment. During testing, we passively moved participants through virtual space, and compared their abilities to correctly decide whether the non-visible target was before or behind them. Using psychometric functions and the Bayes Theorem, we show that both groups assigned similar weights to body-based and environment-based cues in the condition, where both cue types were available. However, the group who was provided with a person as target showed generally reduced position errors compared to the group who was provided with an object as target. We replicated this effect in a second study with novel participants. This indicates a social advantage in spatial encoding, with facilitated processing of both body-based and environment-based cues during spatial navigation when the position of a person is encoded. This may underlie our critical ability to make accurate distance judgments during social interactions, for example, during fight or flight responses.
Collapse
Affiliation(s)
- Esther Kuehn
- Aging and Cognition Research Group, DZNE, 39120, Magdeburg, Germany. .,Center for Behavioral Brain Sciences Magdeburg, 39106, Magdeburg, Germany. .,Department of Neurology, Max Planck Institute for Human Cognitive and Brain Sciences, 04103, Leipzig, Germany.
| | - Xiaoli Chen
- Aging and Cognition Research Group, DZNE, 39120, Magdeburg, Germany
| | - Pia Geise
- Aging and Cognition Research Group, DZNE, 39120, Magdeburg, Germany
| | - Jan Oltmer
- Aging and Cognition Research Group, DZNE, 39120, Magdeburg, Germany
| | - Thomas Wolbers
- Aging and Cognition Research Group, DZNE, 39120, Magdeburg, Germany.,Center for Behavioral Brain Sciences Magdeburg, 39106, Magdeburg, Germany
| |
Collapse
|
4
|
Faces are special, but facial expressions aren’t: Insights from an oculomotor capture paradigm. Atten Percept Psychophys 2017; 79:1438-1452. [DOI: 10.3758/s13414-017-1313-x] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
|
5
|
Abstract
Infants have a natural tendency to look at adults' faces, possibly to help initiate vital interactions with caregivers during sensitive periods of development. Recent studies using eye-tracking technologies have identified the mechanisms that underlie infants' capacity to orient and hold attention on faces. These studies have shown that the bias for faces is weak in young infants, but becomes more robust and resistant to distraction during the second half of the 1st year. This development is apparently related to more general changes in infants' attention and control of eye movement. As a tractable and reproducible aspect of infant behavior, the attention bias for faces can be used to examine the neural correlates of attention and may be a way to monitor early neurodevelopment in infants.
Collapse
|
6
|
Chisholm JD, Kingstone A. Action video game players' visual search advantage extends to biologically relevant stimuli. Acta Psychol (Amst) 2015; 159:93-9. [PMID: 26071923 DOI: 10.1016/j.actpsy.2015.06.001] [Citation(s) in RCA: 17] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/07/2014] [Revised: 06/02/2015] [Accepted: 06/04/2015] [Indexed: 10/23/2022] Open
Abstract
Research investigating the effects of action video game experience on cognition has demonstrated a host of performance improvements on a variety of basic tasks. Given the prevailing evidence that these benefits result from efficient control of attentional processes, there has been growing interest in using action video games as a general tool to enhance everyday attentional control. However, to date, there is little evidence indicating that the benefits of action video game playing scale up to complex settings with socially meaningful stimuli - one of the fundamental components of our natural environment. The present experiment compared action video game player (AVGP) and non-video game player (NVGP) performance on an oculomotor capture task that presented participants with face stimuli. In addition, the expression of a distractor face was manipulated to assess if action video game experience modulated the effect of emotion. Results indicate that AVGPs experience less oculomotor capture than NVGPs; an effect that was not influenced by the emotional content depicted by distractor faces. It is noteworthy that this AVGP advantage emerged despite participants being unaware that the investigation had to do with video game playing, and participants being equivalent in their motivation and treatment of the task as a game. The results align with the notion that action video game experience is associated with superior attentional and oculomotor control, and provides evidence that these benefits can generalize to more complex and biologically relevant stimuli.
Collapse
|
7
|
LaPointe MRP, Lupianez J, Milliken B. Context congruency effects in change detection: Opposing effects on detection and identification. VISUAL COGNITION 2013. [DOI: 10.1080/13506285.2013.787133] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/26/2022]
|
8
|
Müsch K, Engel AK, Schneider TR. On the blink: the importance of target-distractor similarity in eliciting an attentional blink with faces. PLoS One 2012; 7:e41257. [PMID: 22815982 PMCID: PMC3399797 DOI: 10.1371/journal.pone.0041257] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/05/2011] [Accepted: 06/22/2012] [Indexed: 11/19/2022] Open
Abstract
Temporal allocation of attention is often investigated with a paradigm in which two relevant target items are presented in a rapid sequence of irrelevant distractors. The term Attentional Blink (AB) denotes a transient impairment of awareness for the second of these two target items when presented close in time. Experimental studies reported that the AB is reduced when the second target is emotionally significant, suggesting a modulation of attention allocation. The aim of the present study was to systematically investigate the influence of target-distractor similarity on AB magnitude for faces with emotional expressions under conditions of limited attention in a series of six rapid serial visual presentation experiments. The task on the first target was either to discriminate the gender of a neutral face (Experiments 1, 3–6) or an indoor/outdoor visual scene (Experiment 2). The task on the second target required either the detection of emotional expressions (Experiments 1–5) or the detection of a face (Experiment 6). The AB was minimal or absent when targets could be easily discriminated from each other. Three successive experiments revealed that insufficient masking and target-distractor similarity could account for the observed immunity of faces against the AB in the first two experiments. An AB was present but not increased when the facial expression was irrelevant to the task suggesting that target-distractor similarity plays a more important role in eliciting an AB than the attentional set demanded by the specific task. In line with previous work, emotional faces were less affected by the AB.
Collapse
Affiliation(s)
- Kathrin Müsch
- Department of Neurophysiology and Pathophysiology, University Medical Center Hamburg-Eppendorf, Hamburg, Germany.
| | | | | |
Collapse
|
9
|
Devue C, Belopolsky AV, Theeuwes J. Oculomotor guidance and capture by irrelevant faces. PLoS One 2012; 7:e34598. [PMID: 22506033 PMCID: PMC3323541 DOI: 10.1371/journal.pone.0034598] [Citation(s) in RCA: 29] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/23/2011] [Accepted: 03/07/2012] [Indexed: 11/19/2022] Open
Abstract
Even though it is generally agreed that face stimuli constitute a special class of stimuli, which are treated preferentially by our visual system, it remains unclear whether faces can capture attention in a stimulus-driven manner. Moreover, there is a long-standing debate regarding the mechanism underlying the preferential bias of selecting faces. Some claim that faces constitute a set of special low-level features to which our visual system is tuned; others claim that the visual system is capable of extracting the meaning of faces very rapidly, driving attentional selection. Those debates continue because many studies contain methodological peculiarities and manipulations that prevent a definitive conclusion. Here, we present a new visual search task in which observers had to make a saccade to a uniquely colored circle while completely irrelevant objects were also present in the visual field. The results indicate that faces capture and guide the eyes more than other animated objects and that our visual system is not only tuned to the low-level features that make up a face but also to its meaning.
Collapse
Affiliation(s)
- Christel Devue
- Cognitive Psychology, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands.
| | | | | |
Collapse
|
10
|
Abstract
In the present study, we explored the role of faces in oculomotor inhibition of return (IOR) using a tightly controlled spatial cuing paradigm. We measured saccadic response latency to targets following peripheral cues that were either faces or objects of lesser sociobiological salience. A recurring influence from cue content was observed across numerous methodological variations. Faces versus other object cues briefly reduced saccade latencies toward subsequently presented targets, independently of attentional allocation and IOR. The results suggest a short-lived priming effect or social facilitation effect from the mere presence of a face. In the present study, we further showed that saccadic responses were unaffected by face versus nonface objects in double-cue presentations. Our findings indicate that peripheral face cues do not influence attentional orienting processes involved in IOR any differently from other objects in a tightly controlled oculomotor IOR paradigm.
Collapse
|
11
|
Weaver MD, Lauwereyns J, Theeuwes J. The effect of semantic information on saccade trajectory deviations. Vision Res 2011; 51:1124-8. [DOI: 10.1016/j.visres.2011.03.005] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/16/2010] [Revised: 03/03/2011] [Accepted: 03/04/2011] [Indexed: 11/28/2022]
|