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Pribadi AP, Rahman YMR, Silalahi CDAB. Analysis of the effectiveness and user experience of employing virtual reality to enhance the efficacy of occupational safety and health learning for electrical workers and graduate students. Heliyon 2024; 10:e34918. [PMID: 39144925 PMCID: PMC11320216 DOI: 10.1016/j.heliyon.2024.e34918] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/15/2024] [Revised: 07/08/2024] [Accepted: 07/18/2024] [Indexed: 08/16/2024] Open
Abstract
Introduction The integration of engineering approaches in education and training is pivotal for reducing workplace incidents. Effective safety education increases workers' awareness of potential risks and fosters a robust Occupational Safety and Health (OSH) culture. Virtual reality (VR) offers immersive experiences that enhance the efficacy of safety training. Method This study evaluated VR's effectiveness through two experiments that demonstrated improved learning capacities. The first study employed quantitative methods and quasi-experiments with electrical sector technical support professionals. The second study used a qualitative approach with scenario case studies involving graduate students. Results The quantitative study revealed significant improvements in OSH understanding among electrical workers, highlighting VR-based training's superiority over traditional methods. The qualitative study found positive outcomes in VR usability and user experience among graduate students, affirming VR's effectiveness in OSH education. Conclusion VR has proven to be an effective and efficient training tool for both graduate students and experienced workers. It significantly advances skills, knowledge, and proficiency in electrical engineering by providing realistic, immersive, and tailored learning experiences. As VR technology continues to evolve, its role in shaping the future of electrical technical education and training appears increasingly promising.
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Affiliation(s)
- Ari Prayogo Pribadi
- Department of Health Behaviour Environment and Social Medicine, Faculty of Medicine, Public Health and Nursing, Universitas Gadjah Mada, Yogyakarta, Indonesia
| | - Yusuf Mukasyafah Rizqi Rahman
- Department of Health Behaviour Environment and Social Medicine, Faculty of Medicine, Public Health and Nursing, Universitas Gadjah Mada, Yogyakarta, Indonesia
| | - Chris Dwina Anggiana Br Silalahi
- Department of Health Behaviour Environment and Social Medicine, Faculty of Medicine, Public Health and Nursing, Universitas Gadjah Mada, Yogyakarta, Indonesia
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Childs E, Mohammad F, Stevens L, Burbelo H, Awoke A, Rewkowski N, Manocha D. An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:4480-4496. [PMID: 37037228 DOI: 10.1109/tvcg.2023.3264577] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/19/2023]
Abstract
Although distance learning presents a number of interesting educational advantages as compared to in-person instruction, it is not without its downsides. We first assess the educational challenges presented by distance learning as a whole and identify 4 main challenges that distance learning currently presents as compared to in-person instruction: the lack of social interaction, reduced student engagement and focus, reduced comprehension and information retention, and the lack of flexible and customizable instructor resources. After assessing each of these challenges in-depth, we examine how AR/VR technologies might serve to address each challenge along with their current shortcomings, and finally outline the further research that is required to fully understand the potential of AR/VR technologies as they apply to distance learning.
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Lee S, Viola I, Rossi S, Guo Z, Reimat I, Lawicka K, Striner A, Cesar P. Designing and Evaluating a VR Lobby for a Socially Enriching Remote Opera Watching Experience. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:2055-2065. [PMID: 38437080 DOI: 10.1109/tvcg.2024.3372081] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/06/2024]
Abstract
The latest social VR technologies have enabled users to attend traditional media and arts performances together while being geographically removed, making such experiences accessible despite budget, distance, and other restrictions. In this work, we aim at improving the way remote performances are shared by designing and evaluating a VR theatre lobby which serves as a space for users to gather, interact, and relive the common experience of watching a virtual opera. We conducted an initial test with experts ($\mathrm{N}=10$, i.e., designers and opera enthusiasts) in pairs using our VR lobby prototype, developed based on the theoretical lobby design concept. A unique aspect of our experience is its highly realistic representation of users in the virtual space. The test results guided refinements to the VR lobby structure and implementation, aiming to improve the user experience and align it more closely with the social VR lobby's intended purpose. With the enhanced prototype, we ran a between-subject controlled study ($\mathrm{N}=40$) to compare the user experience in the social VR lobby between individuals and paired participants. To do so, we designed and validated a questionnaire to measure the user experience in the VR lobby. Results of our mixed-methods analysis, including interviews, questionnaire results, and user behavior, reveal the strength of our social VR lobby in connecting with other users, consuming the opera in a deeper manner, and exploring new possibilities beyond what is common in real life. All supplemental materials are available at https://github.com/cwi-dis/IEEEVR2024-VRLobby.
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Chellappa V, Mésároš P, Spišáková M, Kaleja P, Špak M. Digital technologies (DTs) for safety education and training in construction. Work 2024; 78:625-639. [PMID: 38251083 DOI: 10.3233/wor-220698] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/23/2024] Open
Abstract
BACKGROUND Digital technologies (DTs) have gained recognition for educating and training individuals, covering multiple areas in construction sector to enhance safety performance. OBJECTIVE The objective of this study was to conduct a systematic literature review (SLR) focusing on DTs utilized for safety education and training in the construction sector since 2000 and explore their various application areas. METHODS Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines were followed to conduct SLR and fifty-nine articles were identified. This study describes the research trends through bibliometric analysis, encompassing aspects such as annual publication counts, document sources, influential authors and documents, countries of origin, and prevalent research areas. RESULTS The results revealed that immersive virtual reality (VR) technology has seen extensive utilization in educating and training individuals. In the context of application areas, most DTs concentrated on augmenting individuals' proficiency in recognizing hazards. CONCLUSION The findings summarized the primary research domains, deliberated upon prevailing research gaps, and proposed forthcoming directions for applying DTs in safety training. The suggested future directions can potentially enhance safety training effectiveness within the construction firm.
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Affiliation(s)
| | - Peter Mésároš
- Faculty of Civil Engineering, Technical University of Kosice, Kosice, Slovakia
| | - Marcela Spišáková
- Faculty of Civil Engineering, Technical University of Kosice, Kosice, Slovakia
| | - Pavol Kaleja
- Faculty of Civil Engineering, Technical University of Kosice, Kosice, Slovakia
| | - Matej Špak
- Faculty of Civil Engineering, Technical University of Kosice, Kosice, Slovakia
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Sun Y, Jeelani I, Gheisari M. Safe human-robot collaboration in construction: A conceptual perspective. JOURNAL OF SAFETY RESEARCH 2023; 86:39-51. [PMID: 37718066 DOI: 10.1016/j.jsr.2023.06.006] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/07/2022] [Revised: 05/22/2023] [Accepted: 06/07/2023] [Indexed: 09/19/2023]
Abstract
INTRODUCTION Small mobile robots have become increasingly popular in the construction domain over the last few years. They are stable on rough terrains, can walk over small obstacles, climb stairs, and carry various sensors or arms to perform diverse functions and sub-tasks required to complete construction-related tasks. Saving time, improving accessibility to difficult or unsafe spaces, and reducing costs while accomplishing construction tasks are some of the benefits of using small, mobile robots in construction. However, serious concerns about new workplace hazards could arise from having mobile robots on the jobsite. Unfortunately, no study has attempted to evaluate these risks, especially in the construction domain. Therefore, there was a significant need to develop a holistic understanding of the direct and indirect risks of mobile robot applications in construction. METHOD In this paper, we used inferential and Virtual Reality (VR) visualization techniques to: (1) construct conceptual visualizations of proximal and distant human-robot interaction within the construction context; and (2) identify potential safety challenges of robots, which were categorized into three groups: (a) physical risks, (b) attentional costs, and (c) psychological impacts. These identified safety challenges were then validated and ranked by a group of construction safety and robotic experts who had knowledge and experience using such robots in construction. PRACTICAL APPLICATIONS The outcomes of the study provided a detailed understanding of how robots might adversely affect workers' safety and health. The study outcomes could also be ultimately used in creating regulatory and administrative guidelines for the safe operations of small mobile robots in construction.
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Affiliation(s)
- Yuan Sun
- M.E. Rinker Sr School of Construction Management, University of Florida, Gainesville, Fl 32611-5703, USA.
| | - Idris Jeelani
- M.E. Rinker Sr School of Construction Management, University of Florida, Gainesville, Fl 32611-5703, USA.
| | - Masoud Gheisari
- M.E. Rinker Sr School of Construction Management, University of Florida, Gainesville, Fl 32611-5703, USA.
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Rey-Becerra E, Barrero LH, Ellegast R, Kluge A. Improvement of short-term outcomes with VR-based safety training for work at heights. APPLIED ERGONOMICS 2023; 112:104077. [PMID: 37369152 DOI: 10.1016/j.apergo.2023.104077] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 02/27/2023] [Revised: 05/29/2023] [Accepted: 06/14/2023] [Indexed: 06/29/2023]
Abstract
Serious games and virtual reality offer engaging learning opportunities and a cost-effective solution within an immersive and safe environment for safety training in construction. However, there have been few examples of safety training for work at heights developed using these technologies, especially commercial training. To fill this literature gap, a new VR-based safety training was developed and compared with lecture-based training across time. We conducted a quasi-experiment with a non-equivalent group design with 102 workers from six construction sites in Colombia. Learning objectives, observations from training centers, and national regulations were considered during the design of the training methods. Training outcomes were assessed using Kirkpatrick's model. We found that both training approaches were effective in improving knowledge test results and self-reported attitudes in the short-term; and risk-perception, self-reported behavior and safety climate in the long-term. In particular, participants of the VR-based training got significantly higher results in knowledge and reported higher attitudes (commitment and motivation) than participants of the lecture-based training. We suggest that safety managers and practitioners should invest in VR using serious games as an alternative to training programs based on short-term outcomes. Future work is needed to test VR for long-term outcomes.
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Affiliation(s)
- Estefany Rey-Becerra
- Department of Work and Organizational Psychology, Faculty of Psychology, Ruhr University Bochum, Germany.
| | - Lope H Barrero
- Department of Industrial Engineering, School of Engineering, Pontificia Universidad Javeriana, Bogota, Colombia
| | - Rolf Ellegast
- Institute for Occupational Safety and Health of the German Social Accident Insurance (IFA), Sankt Augustin, Germany
| | - Annette Kluge
- Department of Work and Organizational Psychology, Faculty of Psychology, Ruhr University Bochum, Germany
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Babalola A, Manu P, Cheung C, Yunusa-Kaltungo A, Bartolo P. A systematic review of the application of immersive technologies for safety and health management in the construction sector. JOURNAL OF SAFETY RESEARCH 2023; 85:66-85. [PMID: 37330902 DOI: 10.1016/j.jsr.2023.01.007] [Citation(s) in RCA: 4] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 07/08/2022] [Revised: 10/04/2022] [Accepted: 01/19/2023] [Indexed: 06/19/2023]
Abstract
INTRODUCTION The construction industry employs about 7% of global manpower and contributes about 6% to the global economy. However, statistics have depicted that the construction industry contributes significantly to workplace fatalities and injuries despite multiple interventions (including technological applications) implemented by governments and construction companies. Recently, immersive technologies as part of a suite of industry 4.0 technologies, have also strongly emerged as a viable pathway to help address poor construction occupational safety and health (OSH) performance. METHOD With the aim of gaining a broad view of different construction OSH issues addressed using immersive technologies, a review on the application of immersive technologies for construction OSH management is conducted using the preferred reporting items for systematic reviews and meta-analysis (PRISMA) approach and bibliometric analysis of literature. This resulted in the evaluation of 117 relevant papers collected from three online databases (Scopus, Web of Science, and Engineering Village). RESULTS The review revealed that literature have focused on the application of various immersive technologies for hazard identification and visualization, safety training, design for safety, risk perception, and assessment in various construction works. The review identified several limitations regarding the use of immersive technologies, which include the low level of adoption of the developed immersive technologies for OSH management by the construction industry, very limited research on the application of immersive technologies for health hazards, and limited focus on the comparison of the effectiveness of various immersive technologies for construction OSH management. CONCLUSIONS AND PRACTICAL APPLICATIONS For future research, it is recommended to identify possible reasons for the low transition level from research to industry practice and proffer solutions to the identified issues. Another recommendation is the study of the effectiveness of the use of immersive technologies for addressing health hazards in comparison to the conventional methods.
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Affiliation(s)
- Akinloluwa Babalola
- Department of Mechanical, Aerospace and Civil Engineering, The University of Manchester, Manchester M13 9PL, United Kingdom
| | - Patrick Manu
- Department of Mechanical, Aerospace and Civil Engineering, The University of Manchester, Manchester M13 9PL, United Kingdom.
| | - Clara Cheung
- Department of Mechanical, Aerospace and Civil Engineering, The University of Manchester, Manchester M13 9PL, United Kingdom
| | - Akilu Yunusa-Kaltungo
- Department of Mechanical, Aerospace and Civil Engineering, The University of Manchester, Manchester M13 9PL, United Kingdom
| | - Paulo Bartolo
- Department of Mechanical, Aerospace and Civil Engineering, The University of Manchester, Manchester M13 9PL, United Kingdom
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Jin Z, Gambatese J, Karakhan A, Nnaji C. Analysis of prevention through design studies in construction: A subject review. JOURNAL OF SAFETY RESEARCH 2023; 84:138-154. [PMID: 36868642 DOI: 10.1016/j.jsr.2022.10.015] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/26/2021] [Revised: 06/12/2022] [Accepted: 10/20/2022] [Indexed: 06/18/2023]
Abstract
INTRODUCTION The concept of addressing and minimizing construction site safety risks in the early phase of a project has generated research interest, especially since the National Institute for Occupational Safety and Health (NIOSH) launched its national Prevention through Design (PtD) initiative in July 2007. In the last decade, several studies on PtD with differeing goals and methods have been published in construction journals. To date, few systematic examinations of the development and trends associated with PtD research have been conducted in the discipline. METHOD This paper presents a study of the latest PtD research trends in construction safety management through analysis of publications in prominent construction journals from 2008 to 2020. Both descriptive and content analyses were conducted based on the number of papers published annually and clusters of topics covered in the papers. RESULTS The study shows an increasing interest in PtD research in recent years. Research topics covered mainly focus on the perspectives of PtD stakeholders, PtD resources/tools/procedures, and technology applications to facilitate PtD implementation in practice. This review study provides an improved understanding of the state-of-the-art of PtD research in terms of accomplishments and research gaps. The study also compares the findings from journal articles with industry best practices related to PtD to guide future research in this domain. PRACTICAL APPLICATION This review study is of significant value to researchers to overcome the limitations of the current PtD studies, and to extend the scope of PtD research, and can be used by industry professionals when considering and selecting appropriate PtD resources/tools in practice.
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Affiliation(s)
- Ziyu Jin
- Department of Civil, Construction and Environmental Engineering, University of New Mexico, Albuquerque, NM, USA.
| | - John Gambatese
- School of Civil and Construction Engineering, Oregon State University, Corvallis, OR, USA.
| | - Ali Karakhan
- Department of Reconstruction & Projects, University of Baghdad, Al-Jadriya, Baghdad, Iraq.
| | - Chukwuma Nnaji
- Department of Construction Science, Texas A&M University, College Station, TX, USA.
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Salinas D, Muñoz-La Rivera F, Mora-Serrano J. Critical Analysis of the Evaluation Methods of Extended Reality (XR) Experiences for Construction Safety. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2022; 19:15272. [PMID: 36429990 PMCID: PMC9690792 DOI: 10.3390/ijerph192215272] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 10/25/2022] [Revised: 11/14/2022] [Accepted: 11/15/2022] [Indexed: 06/16/2023]
Abstract
The construction industry has high accident rates. The sector is exploring various tools to improve safety management, training, and awareness to achieve zero accidents. This work focuses on extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies. Several authors have developed training experiences for construction safety in XR environments with positive conclusions about their effectiveness. However, there is no standardization regarding the evaluation methods used in the sector, and many experiences do not use any method. This lack is critical, as whenever the aim is to evaluate the degree of awareness of security issues, the implementation of evaluation systems is indispensable to make known the methods used in the literature to evaluate the effectiveness of the experiences and represent support for future research. This research identifies developments in XR experiences and analyzes the validation methods through a systematic review using the PRISMA methodology. It identifies two evaluation methods, objective and subjective, which are each broken down into four categories. The results show the types of evaluation, safety-related purposes, and safety application objectives used by the database classification.
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Affiliation(s)
- Daniel Salinas
- School of Civil Engineering, Pontificia Universidad Católica de Valparaíso, Valparaíso 2340000, Chile
| | - Felipe Muñoz-La Rivera
- School of Civil Engineering, Pontificia Universidad Católica de Valparaíso, Valparaíso 2340000, Chile
- International Centre for Numerical Methods in Engineering (CIMNE), C/Gran Capitán S/N UPC Campus Nord, Edifici C1, 08034 Barcelona, Spain
- School of Civil Engineering, Universitat Politècnica de Catalunya, Carrer de Jordi Girona, 1, 08034 Barcelona, Spain
| | - Javier Mora-Serrano
- International Centre for Numerical Methods in Engineering (CIMNE), C/Gran Capitán S/N UPC Campus Nord, Edifici C1, 08034 Barcelona, Spain
- School of Civil Engineering, Universitat Politècnica de Catalunya, Carrer de Jordi Girona, 1, 08034 Barcelona, Spain
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Adriana Cárdenas-Robledo L, Hernández-Uribe Ó, Reta C, Antonio Cantoral-Ceballos J. Extended reality applications in industry 4.0. – A systematic literature review. TELEMATICS AND INFORMATICS 2022. [DOI: 10.1016/j.tele.2022.101863] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/15/2022]
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11
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Rojas-Sánchez MA, Palos-Sánchez PR, Folgado-Fernández JA. Systematic literature review and bibliometric analysis on virtual reality and education. EDUCATION AND INFORMATION TECHNOLOGIES 2022; 28:155-192. [PMID: 35789766 PMCID: PMC9244075 DOI: 10.1007/s10639-022-11167-5] [Citation(s) in RCA: 16] [Impact Index Per Article: 8.0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 02/11/2022] [Accepted: 06/13/2022] [Indexed: 05/30/2023]
Abstract
The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the subject and identify the knowledge base of the use of VR in education and whether it is commonly used and integrated into teaching-learning processes. To do this, articles indexed in the Main Collections of the Web of Science, Scopus and Lens were analyzed for the period 2010 to 2021. The research results are presented in two parts: the first is a quantitative analysis that provides an overview of virtual reality (VR) technology used in the educational field, with tables, graphs, and maps, highlighting the main performance indicators for the production of articles and their citation. The results obtained found a total of 718 articles of which the following were analyzed 273 published articles. The second stage consisted of an inductive type of analysis that found six major groups in the cited articles, which are instruction and learning using VR, VR learning environments, use of VR in different fields of knowledge, learning processes using VR applications or games, learning processes employing simulation, and topics published during the Covid-19 pandemic. Another important aspect to mention is that VR is used in many different areas of education, but until the beginning of the pandemic the use of this so-called "disruptive process" came mainly from students, Institutions were reluctant and slow to accept and include VR in the teaching-learning processes.
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Affiliation(s)
| | - Pedro R. Palos-Sánchez
- Department of Financial Economics and Operations, University of Sevilla, Seville, Spain
- NECE-UBI Research Unit in Business Sciences, University of Beira Interior (UBI), Covilhã, Portugal
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Vocational Training in Virtual Reality: A Case Study Using the 4C/ID Model. MULTIMODAL TECHNOLOGIES AND INTERACTION 2022. [DOI: 10.3390/mti6070049] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022] Open
Abstract
Virtual reality (VR) is an emerging technology with a variety of potential benefits for vocational training. Therefore, this paper presents a VR training based on the highly validated 4C/ID model to train vocational competencies in the field of vehicle painting. The following 4C/ID components were designed using the associated 10 step approach: learning tasks, supportive information, procedural information, and part-task practice. The paper describes the instructional design process including an elaborated blueprint for a VR training application for aspiring vehicle painters. We explain the model’s principles and features and their suitability for designing a VR vocational training that fosters integrated competence acquisition. Following the methodology of design-based research, several research methods (e.g., a target group analysis) and the ongoing development of prototypes enabled agile process structures. Results indicate that the 4C/ID model and the 10 step approach promote the instructional design process using VR in vocational training. Implementation and methodological issues that arose during the design process (e.g., limited time within VR) are adequately discussed in the article.
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Impact of partial proxy embodiment on the awareness of linear distance in omnidirectional treadmill enabled immersive virtual built environment. COMPUTERS IN HUMAN BEHAVIOR REPORTS 2022. [DOI: 10.1016/j.chbr.2022.100203] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/23/2022] Open
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14
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Li W, Huang H, Solomon T, Esmaeili B, Yu LF. Synthesizing Personalized Construction Safety Training Scenarios for VR Training. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:1993-2002. [PMID: 35167474 DOI: 10.1109/tvcg.2022.3150510] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/14/2023]
Abstract
Construction industry has the largest number of preventable fatal injuries, providing effective safety training practices can play a significant role in reducing the number of fatalities. Building on recent advancements in virtual reality-based training, we devised a novel approach to synthesize construction safety training scenarios to train users on how to proficiently inspect the potential hazards on construction sites in virtual reality. Given the training specifications such as individual training preferences and target training time, we synthesize personalized VR training scenarios through an optimization approach. We validated our approach by conducting user studies where users went through our personalized guidance VR training, free exploration VR training, or slides training. Results suggest that personalized guidance VR training approach can more effectively improve users' construction hazard inspection skills.
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Torres-Hernández N, Gallego-Arrufat MJ. Indicators to assess preservice teachers' digital competence in security: A systematic review. EDUCATION AND INFORMATION TECHNOLOGIES 2022; 27:8583-8602. [PMID: 35283659 PMCID: PMC8905010 DOI: 10.1007/s10639-022-10978-w] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/16/2021] [Accepted: 02/24/2022] [Indexed: 05/12/2023]
Abstract
The goal of this review is to analyse the state of inquiry in the field of digital competence in security in initial teacher education, via indicators to assess preservice teachers' digital competence in security, in order to help find opportunities to improve their competence level. Following the parameters defined in the PRISMA declaration, the review uses a bibliographic research methodology to explore the WoS, Scopus and ERIC databases. After a search identifying a sample of 31 scholarly articles published between 2010 and 2021, we analyse the information obtained using descriptive statistics and content analysis. The results show a predominance of empirical research in the European context. These studies are quantitative and tend to use questionnaires. Our conclusion proposes the need to train preservice teachers in data protection and privacy, searching for and using Internet images with authorship screening, use of open software programs, and respect for online communication norms, as well as ethical and responsible technology use. All of these issues are implicitly and transversally linked to the area of digital competence in security.
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Evaluating 4D-BIM and VR for Effective Safety Communication and Training: A Case Study of Multilingual Construction Job-Site Crew. BUILDINGS 2021. [DOI: 10.3390/buildings11080319] [Citation(s) in RCA: 10] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/06/2023]
Abstract
Effective safety management is a key aspect of managing construction projects. Current safety management practices are heavily document-oriented that rely on historical data to identify potential hazards at a construction job site. Such document-bound safety practices are prone to interpretative and communication errors in multilingual construction environments, such as in the United Arab Emirates (UAE). Applications of Building Information Models (BIM) and Virtual Reality (VR) are claimed to improve hazards identification and communication in comparison to 2-D static drawings by simulating job-site conditions and safety implications and thus can interactively educate the job-site crew to enhance their understanding of the on-site conditions and safety requirements. This paper presents findings of a case study conducted to evaluate the effectiveness of 4-Dimensional (4-D) BIM and VR in simulating job-site safety instructions for a multilingual construction crew at a project in the UAE. 4-D BIM-enabled VR simulations, in lieu of the Abu Dhabi Occupational Safety and Health Center (OSHAD) code of practice, were developed and tested through risk assessment and safety training exercises for the job-site crew. The results showed a significant improvement in the job-site crew’s ability to recognize a hazard, understand safety protocols, and incorporate proactive risk response in mitigating the hazards. This study concludes that 4-D BIM-enabled VR visualization can improve information flow and knowledge exchange in a multilingual environment where jobsite crew do not speak a common language and cannot understand written safety instructions, manuals, and documents in any common language due to linguistic diversity. The findings of this study are useful in communicating safety instructions, and safety training, in the UAE, as well as in international projects.
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Rey-Becerra E, Barrero LH, Ellegast R, Kluge A. The effectiveness of virtual safety training in work at heights: A literature review. APPLIED ERGONOMICS 2021; 94:103419. [PMID: 33831784 DOI: 10.1016/j.apergo.2021.103419] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 09/22/2020] [Revised: 02/16/2021] [Accepted: 03/21/2021] [Indexed: 06/12/2023]
Abstract
Virtual environment techniques are technologies that can be used for safety training, and deliver significant advantages (e.g. risk-free, immersive learning). However, no studies have assessed the effectiveness of this training for work at heights (WAH). This paper aimed to synthesize the outcomes criteria for measuring the effectiveness of virtual safety training of WAH in different work sectors. A total of 658 records were identified through an explorative search of relevant citations from 2010 onwards. Only 21 documents were considered and classified according to the training goal: improvement of knowledge, skills or attitudes. Outcomes criteria of virtual safety training were analyzed according to Kirkpatrick's model. The results support practitioners and safety managers by providing an inventory of training methods, evaluation indicators and evaluation effects. Further recommendations are made for the design of an effective training assessment.
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Affiliation(s)
- Estefany Rey-Becerra
- Department of Work and Organizational Psychology, Faculty of Psychology, Ruhr University Bochum, Germany.
| | - Lope H Barrero
- Department of Industrial Engineering, School of Engineering, Pontificia Universidad Javeriana Bogota, Colombia
| | - Rolf Ellegast
- Institute for Occupational Safety and Health of the German Social Accident Insurance (IFA), Sankt Augustin, Germany
| | - Annette Kluge
- Department of Work and Organizational Psychology, Faculty of Psychology, Ruhr University Bochum, Germany
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Factors for the Automation of the Creation of Virtual Reality Experiences to Raise Awareness of Occupational Hazards on Construction Sites. ELECTRONICS 2021. [DOI: 10.3390/electronics10111355] [Citation(s) in RCA: 9] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
Two of the differential characteristics of the AECO sector (architecture, engineering, construction and operation) are barriers for the mass creation of training materials for its workers. On the one hand, the workplace is unique and changing over time; on the other, the aging trend of its workers and the unattractive nature of the industry for new generations of professionals. These two problems can be tackled by virtual reality technologies, which allow the agile creation of all kinds of scenarios, while their current technology may be attractive to young people and intuitive for everyone. This work shows the results of an investigation that seeks to provide automated tools based on virtual reality experiences to support learning in occupational risk prevention. This objective is part of the development of a culture for prevention, which allows the treatment of the human factor, with all its complexity and casuistry. The proposal includes the development of a process and tools that allow replicating the specific scenario where the work will be carried out, incorporating risks and probable incidents, systematically establishing cause-effect relationships, incorporating a narrative (storytelling) that provides emotional meaning to users and Lastly, the creation of a workflow that facilitates the agile development of these virtual reality experiences for each specific work.
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Abstract
Construction workplaces still report an unacceptable number of safety incidents every year. To tackle these disproportionate incident rates, safety training interventions are adopted widely in construction workplaces. Despite their adoption, poor safety performance continues to be a universal and global problem in the industry. In fact, recent research has called into question the effectiveness of training programs that are commonly adopted in the industry. There is also evidence that suggests that training interventions, in many cases, do not yield tangible benefits and may sometimes simply reduce to wasted resources. Therefore, it is important for industry stakeholders to possess a good understanding of the characteristics of training interventions that translate to superior safety performance. Towards achieving this goal, the present article concisely summarizes specific safety training intervention elements, which when integrated into training programs, can translate into superior safety performance and outcomes. The objectives of the research were achieved by performing a review of the construction safety training literature from diverse sources. The findings demonstrate that training interventions that integrate visual cues to guide hazard recognition, immersive experiences in virtual environments, andragogical training principles, personalization of training experiences, testing and feedback, and other elements can improve training effectiveness and outcomes. The article will serve as a resource for industry professionals that seek to address the weaknesses of existing training interventions. Researchers may also use this as a resource to inform the development of the next generation of safety training interventions. Together, the presented research can be leveraged to reduce the number of undesirable safety incidents experienced in construction workplaces.
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Yangxuan, Zhaoqianjing. Influence of virtual reality and 3D printing on architectural innovation evaluation based on quality of experience evaluation using fuzzy logic. JOURNAL OF INTELLIGENT & FUZZY SYSTEMS 2021. [DOI: 10.3233/jifs-189670] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/03/2023]
Abstract
In the last few years, the construction industry’s primary energydem and in developed economies accounted for 30%–40%, and technological innovation is considered to be an urgent need for the transformation and upgrading of the construction industry. New technological innovations are continually changing the way the construction industry is implemented. In the construction industry, artificial intelligence is beginning to change all aspects of the construction industry, in the field of equipment planning, overall layout, safety, management and other fields have caused many changes. The integration of new technologies has revolutionized the traditional construction industry, such as virtual reality technology and 3D printing technology. In this work, we propose a categorization for assessing Virtual reality and 3D printing of Architectural Innovation on the basis of quality of experience (QoE) metric Evaluation of virtual environment using Fuzzy Logic (FL) System. The simulation result is analysed based on the comparative analysis of user experience with Fuzzy logic estimation for perception of virtual environment. The result analysis validated that the proposed FL system replicates the user valuation for architecture innovation applications more precisely and accurately thus FL is efficient method for predicting the inclusive QoE of a virtual reality and 3D printing. This paper will recapitulate the expansion of the two techniques in the manufacture engineering, demeanor examination on the presentation of diverse skills in architectural innovation, as well as explain through real cases how these two techniques have an influence on the improvement of the manufacture engineering. Simultaneously, this paper discourses the limitations of technology mixing and put advancing opinions on the future development of the manufactureengineering.
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Affiliation(s)
- Yangxuan
- Nanjing Forestry University, Nanjing, Jiangsu Province, China
| | - Zhaoqianjing
- Nanjing Forestry University, Nanjing, Jiangsu Province, China
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Literature Review of Digital Twins Applications in Construction Workforce Safety. APPLIED SCIENCES-BASEL 2020. [DOI: 10.3390/app11010339] [Citation(s) in RCA: 26] [Impact Index Per Article: 6.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
For many decades, safety has been a challenge in the construction sector. Despite extensive efforts to improve overall safety, the sector’s casualty rate still remains high. In practice, dynamic and complex construction processes may lead to on-site risks and safety plans being overlooked, likely leading to a variety of safety accidents. Nowadays, under the guidance of the digital twins (DT) concept, the advent of state-of-the-art sensing and visualisation technologies has offered the possibility to improve construction health and safety in the workplace. To understand the research advances of these technologies, identify their gaps and challenges, and propose solutions to further advance the industry’s safety, we conducted and report a thorough review on the state-of-the-art technological studies, and elaborate upon the key findings in detail. For instance, despite DT being proven to be effective in improving construction workforce safety, the construction industry has yet to fully exploit and streamline these innovations in practice. Overall, this review provides insights into technological clustering, improvement strategies, as well as workforce safety, which can benefit from formulating effective digital technology paradigms.
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Research on Teaching a Welding Implementation Course Assisted by Sustainable Virtual Reality Technology. SUSTAINABILITY 2020. [DOI: 10.3390/su122310044] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
The purpose of this study is to explore the application of VR (virtual reality) technology to assist the development of VR welding courses in welding practice teaching, and to implement experimental teaching to verify its effectiveness. The preliminary VR welding curriculum structure was developed by this study according to the results of literature review and focus group interviews, the student-based “VR welding course” was developed, and 34 first-year students of the electric welding practice course were taken as the research subjects to implement experimental teaching and case study. The qualitative and quantitative research and analysis results are as follows. (1) The results of the final test of the welding practice of most students are significantly higher than the results of the mid-term test. (2) Most students expressed significant positive affirmation of the learning effect of the VR-assisted welding course. (3) Most students were very significantly positive regarding their learning satisfaction with the VR-assisted welding teaching course. (4) The four major implementation priorities of VR welding courses were planned. This study develops a “teaching mode of a welding implementation course assisted by virtual reality technology”, which can provide students with a safe, low-cost, repeatable, and sustainable welding skills learning environment, and has been positively affirmed by most students. In the future, the results of this study can provide reference for the introduction of virtual-reality-assisted teaching of welding related courses in various universities of science and technology, in order to strengthen teachers’ teaching ability in VR assisted implementation courses and provide students with more diversified learning stimuli.
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Dhalmahapatra K, Das S, Maiti J. On accident causation models, safety training and virtual reality. INTERNATIONAL JOURNAL OF OCCUPATIONAL SAFETY AND ERGONOMICS 2020; 28:28-44. [DOI: 10.1080/10803548.2020.1766290] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/31/2022]
Affiliation(s)
| | - Souvik Das
- Department of Industrial and Systems Engineering, Indian Institute of Technology Kharagpur, India
| | - J. Maiti
- Department of Industrial and Systems Engineering, Indian Institute of Technology Kharagpur, India
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Kim J, Jung YH, Shin YB, Kim MK, Eom H, Kim E, Kim J, Kim JJ. Feasibility of a virtual reality-based interactive feedback program for modifying dysfunctional communication: a preliminary study. BMC Psychol 2020; 8:50. [PMID: 32410661 PMCID: PMC7227289 DOI: 10.1186/s40359-020-00418-0] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/01/2020] [Accepted: 05/06/2020] [Indexed: 11/18/2022] Open
Abstract
Background Functional communication is vital in many areas of daily life, and modifying dysfunctional communication has been emphasized in various social areas, including family and school. The present preliminary study addressed the feasibility of a virtual reality (VR)-based interactive feedback program for the modification of dysfunctional communication. Methods Thirty-seven healthy young males completed psychological assessments associated with functional communication and participated in the VR-based program, consisting of the three tasks of ‘exploring the communication style,’ ‘practicing functional communication,’ and ‘expressing empathy.’ Behavioral parameters were recorded based on the participants’ choices among available options and the visual analog scale scores that resulted in responses to questions in the tasks. Results Participants completed the program without dropping-out and reported 10.76 (SD, 9.66) in the Simulator Sickness Questionnaire and 106.97 (SD, 16.66) in the Presence Questionnaire. In exploring the communication style, there was no difference between the dysfunction level-with family and dysfunction level-with a friend, but only the dysfunction level-with family showed significant correlations with the level of communication with parents. In practicing functional communication, the communication scores with the placating, blaming, and computing styles significantly increased according to the repetition of trials. In expressing empathy, the empathetic feeling score was negatively correlated with the perspective-taking score, whereas the emotional intensity score was positively correlated with the level of differentiation of the self. Conclusion These results suggest that the program may have a tolerable level of cybersickness, an adequate level of presence, an improvement in the behavioral parameters that may reflect the important aspects of communication, and a proper reflection of psychological states or interpersonal characteristics. The use of this program can be an important starting point for the development of a more convenient method for delivering VR programs designed to modify dysfunctional communication, which can further increase computerized dissemination.
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Affiliation(s)
- Junhyung Kim
- Department of Psychiatry, Yonsei University College of Medicine, Seoul, Republic of Korea
| | - Young Hoon Jung
- Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea
| | - Yu-Bin Shin
- Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea
| | - Min-Kyeong Kim
- Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea
| | - Hyojung Eom
- Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea
| | - Eunjoo Kim
- Department of Psychiatry, Yonsei University College of Medicine, Seoul, Republic of Korea.,Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea
| | - Joohan Kim
- Department of Communication, Yonsei University College of Social Sciences, Seoul, Republic of Korea
| | - Jae-Jin Kim
- Department of Psychiatry, Yonsei University College of Medicine, Seoul, Republic of Korea. .,Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea.
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25
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Trend Analysis on Adoption of Virtual and Augmented Reality in the Architecture, Engineering, and Construction Industry. DATA 2020. [DOI: 10.3390/data5010026] [Citation(s) in RCA: 59] [Impact Index Per Article: 14.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/26/2022] Open
Abstract
With advances in Building Information Modeling (BIM), Virtual Reality (VR) and Augmented Reality (AR) technologies have many potential applications in the Architecture, Engineering, and Construction (AEC) industry. However, the AEC industry, relative to other industries, has been slow in adopting AR/VR technologies, partly due to lack of feasibility studies examining the actual cost of implementation versus an increase in profit. The main objectives of this paper are to understand the industry trends in adopting AR/VR technologies and identifying gaps within the industry. The identified gaps can lead to opportunities for developing new tools and finding new use cases. To achieve these goals, two rounds of a survey at two different time periods (a year apart) were conducted. Responses from 158 industry experts and researchers were analyzed to assess the current state, growth, and saving opportunities for AR/VR technologies for the AEC industry. The findings demonstrate that older generations are significantly more confident about the future of AR/VR technologies and they see more benefits in AR/VR utilization. Furthermore, the research results indicate that Residential and commercial sectors have adopted these tools the most, compared to other sectors and institutional and transportation sectors had the highest growth from 2017 to 2018. Industry experts anticipated a solid growth in the use of AR/VR technologies in 5 to 10 years, with the highest expectations towards healthcare. Ultimately, the findings show a significant increase in AR/VR utilization in the AEC industry from 2017 to 2018.
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Abstract
Augmented reality and virtual reality technologies are increasing in popularity. Augmented reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the new Google Maps utility as some of its ambassadors. On the other hand, virtual reality has been popularized mainly thanks to the videogame industry and cheaper devices. However, what was initially a failure in the industrial field is resurfacing in recent years thanks to the technological improvements in devices and processing hardware. In this work, an in-depth study of the different fields in which augmented and virtual reality have been used has been carried out. This study focuses on conducting a thorough scoping review focused on these new technologies, where the evolution of each of them during the last years in the most important categories and in the countries most involved in these technologies will be analyzed. Finally, we will analyze the future trend of these technologies and the areas in which it is necessary to investigate to further integrate these technologies into society.
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Exploring On-Site Safety Knowledge Transfer in the Construction Industry. SUSTAINABILITY 2019. [DOI: 10.3390/su11226426] [Citation(s) in RCA: 13] [Impact Index Per Article: 2.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
A primary cause of occupational accidents is on-site workers not having proper or even adequate safety knowledge and awareness, leading to them failing to employ safety measures, equipment, or behavior to protect themselves. The complexity of construction projects and changes in organizational personnel complicate the safety knowledge transfer process. Therefore, to reduce occupational accidents in the construction industry, this study explored the on-site safety knowledge transfer process as well as its relationship with a safe working environment; it did this to understand the associations between various constructs in the process, which could be used as a reference for management personnel to promote on-site safety education and behaviors. This would allow safety knowledge to be learned and practiced by on-site workers, changing their unsafe behaviors and creating a safe on-site work environment. This study used structural equation modeling to empirically study the relationship between various constructs during safety knowledge transfer on a construction site. The results revealed that an excellent safety knowledge transfer environment can lead to favorable safety behavior as well as safety knowledge application and inspiration of on-site workers, which would affect their safety behaviors. More satisfactory safety behaviors of on-site workers could produce a safer working environment on the construction site. Moreover, although safety application and inspiration do not directly affect the safety of a work environment, they do so indirectly through safety behaviors.
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Udell JE, Drahota A, Mackenzie H. Psychological and educational interventions for preventing falls in older people living in the community. Hippokratia 2019. [DOI: 10.1002/14651858.cd013480] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/11/2022]
Affiliation(s)
- Julie E Udell
- University of Portsmouth; Department of Psychology; King Henry Building King Henry 1 St Portsmouth Hampshire UK PO1 2DY
| | - Amy Drahota
- University of Portsmouth; School of Health and Care Professions; St Michael's Road Portsmouth UK PO1 2PR
| | - Heather Mackenzie
- University of Portsmouth; School of Health and Care Professions; St Michael's Road Portsmouth UK PO1 2PR
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Construction Hazard Investigation Leveraging Object Anatomization on an Augmented Photoreality Platform. APPLIED SCIENCES-BASEL 2019. [DOI: 10.3390/app9214477] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/16/2022]
Abstract
Hazard investigation education plays a crucial role in equipping students with adequate knowledge and skills to avoid or eliminate construction hazards at workplaces. With the emergence of various visualization technologies, virtual photoreality as well as 3D virtual reality have been adopted and proved advantageous to various educational disciplines. Despite the significant benefits of providing an engaging and immersive learning environment to promote construction education, recent research has also pointed out that virtual photoreality lacks a 3D object anatomization tools to support learning, while 3D-virtual reality cannot provide a real-world environment. In recent years, research efforts have studied virtual reality applications separately, and there is a lack of research integrating these technologies to overcome limitations and maximize advantages for enhancing learning outcomes. In this regard, the paper develops a construction hazard investigation system leveraging object anatomization on an Interactive Augmented Photoreality platform (iAPR). The proposed iAPR system integrates virtual photoreality with 3D-virtual reality. The iAPR consists of three key learning modules, namely Hazard Understanding Module (HUM), Hazard Recognition Module (HRM), and Safety Performance Module (SPM), which adopt the revised Bloom’s taxonomy theory. A prototype is developed and evaluated objectively through interactive system trials with educators, construction professionals, and learners. The findings demonstrate that the iAPR platform has significant pedagogic methods to improve learner’s construction hazard investigation knowledge and skills, which improve safety performance.
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Min J, Kim Y, Lee S, Jang TW, Kim I, Song J. The Fourth Industrial Revolution and Its Impact on Occupational Health and Safety, Worker's Compensation and Labor Conditions. Saf Health Work 2019; 10:400-408. [PMID: 31890322 PMCID: PMC6933166 DOI: 10.1016/j.shaw.2019.09.005] [Citation(s) in RCA: 43] [Impact Index Per Article: 8.6] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/02/2019] [Revised: 09/18/2019] [Accepted: 09/22/2019] [Indexed: 12/21/2022] Open
Abstract
The “fourth industrial revolution” (FIR) is an age of advanced technology based on information and communication. FIR has a more powerful impact on the economy than in the past. However, the prospects for the labor environment are uncertain. The purpose of this study is to anticipate and prepare for occupational health and safety (OHS) issues. In FIR, nonstandard employment will be common. As a result, it is difficult to receive OHS services and compensation. Excessive trust in new technologies can lead to large-scale or new forms of accidents. Global business networks will cause destruction of workers' biorhythms, some cancers, overwork, and task complexity. The social disconnection because of an independent work will be a risk for worker's mental health. The union bonds will weaken, and it will be difficult to apply standardized OHS regulations to multinational enterprises. To cope with the new OHS issues, we need to establish new concepts of "decent work” and standardize regulations, which apply to enterprises in each country, develop public health as an OHS service, monitor emerging OHS events and networks among independent workers, and nurture experts who are responsible for new OHS issues.
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Affiliation(s)
- Jeehee Min
- Department of Occupational and Environmental Medicine, Hanyang University Hospital, Republic of Korea
| | - Yangwoo Kim
- Department of Occupational and Environmental Medicine, Hanyang University Hospital, Republic of Korea
| | - Sujin Lee
- Department of Occupational and Environmental Medicine, Hanyang University Hospital, Republic of Korea
| | - Tae-Won Jang
- Department of Occupational and Environmental Medicine, Hanyang University, Republic of Korea
| | - Inah Kim
- Department of Occupational and Environmental Medicine, Hanyang University, Republic of Korea
| | - Jaechul Song
- Department of Occupational and Environmental Medicine, Hanyang University, Republic of Korea
- Corresponding author. Department of Occupational and Environmental Medicine, Hanyang University, Sungdong-ku, Seoul, 04763, Republic of Korea.
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Johansson J, Berglund L, Johansson M, Nygren M, Rask K, Samuelson B, Stenberg M. Occupational safety in the construction industry. Work 2019; 64:21-32. [PMID: 31450536 DOI: 10.3233/wor-192976] [Citation(s) in RCA: 12] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022] Open
Abstract
BACKGROUND The paper is a research review focusing on occupational safety in the construction industry. OBJECTIVE The purpose is to present research that highlights the areas of occupational safety and risks and to identify areas where research is lacking. METHODS 146 articles from scientific journals, mainly covering the construction industry in Europe, Canada, USA, Australia and Japan have been studied. The findings are presented under 11 categories: accident statistics; individual factors; legislation and regulations; ethical considerations; risk management; leadership, management, organization; competence; safety design; cost-benefit calculations; programs and models; and technical solutions. RESULTS The research is dominated by initiatives from researchers and government authorities, while the construction industry only appears as the object for the research. There is a scarcity of research on integrated systems encompassing subcontractors, as well as a lack of research with sociological perspectives on accidents. Furthermore, only a few studies have applied a gender perspective on safety in construction, i.e. there is a need of further research in this particular area. CONCLUSIONS A range of initiatives have been taken to increase safety in the construction industry and the initiatives are mainly reported to be successful. There are some cultural differences, but basically researchers present similar results regardless of country.
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Affiliation(s)
- Jan Johansson
- Department of Human Work Science, Luleå University of Technology, Sweden
| | - Leif Berglund
- Department of Human Work Science, Luleå University of Technology, Sweden
| | - Maria Johansson
- Department of Human Work Science, Luleå University of Technology, Sweden
| | - Magnus Nygren
- Department of Human Work Science, Luleå University of Technology, Sweden
| | - Kjell Rask
- Department of Human Work Science, Luleå University of Technology, Sweden
| | - Björn Samuelson
- Department of Human Work Science, Luleå University of Technology, Sweden
| | - Magnus Stenberg
- Department of Human Work Science, Luleå University of Technology, Sweden
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Samarasinghe DAS, Latif SA, Baghaei N. Virtual Reality Models for Promoting Learners Engagement in Construction Studies. 2019 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) 2019. [DOI: 10.1109/educon.2019.8725120] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/01/2023]
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Pedro A, Pham HC, Kim JU, Park C. Development and evaluation of context-based assessment system for visualization-enhanced construction safety education. INTERNATIONAL JOURNAL OF OCCUPATIONAL SAFETY AND ERGONOMICS 2018; 26:811-823. [PMID: 30484387 DOI: 10.1080/10803548.2018.1553377] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
Abstract
Construction jobsites remain among the most dangerous workplaces, with fatalities, accidents and injuries still plaguing the industry. Safety education is critical in fostering graduates capable of ensuring safe construction work; however, current learner assessment methods in pedagogy fail to ascertain the possession of safety knowledge and skills as they would be required in practice. This article aims to address this problem by proposing context-based learner assessment in construction safety education. A novel assessment system is developed and deployed with final-year construction management students, with learner testing through visualization-enhanced safety theory questions, site inspection scenario questions and job safety analysis review questions. The cognitive impact of the assessment approach is investigated through the NASA task load index, and its effectiveness is verified through educator and learner trials. Results demonstrate that the proposed system has significant potential as an innovative assessment tool for safety education.
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Affiliation(s)
- Akeem Pedro
- Department of Architectural Engineering, Chung-Ang University, South Korea
| | - Hai Chien Pham
- Faculty of Civil Engineering, Ton Duc Thang University, Vietnam
| | - Jung Ui Kim
- Department of Architectural Engineering, Chung-Ang University, South Korea
| | - Chansik Park
- Construction Technology Innovation Laboratory, Chung-Ang University, South Korea
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Eiris R, Gheisari M, Esmaeili B. PARS: Using Augmented 360-Degree Panoramas of Reality for Construction Safety Training. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2018; 15:ijerph15112452. [PMID: 30400318 PMCID: PMC6267299 DOI: 10.3390/ijerph15112452] [Citation(s) in RCA: 20] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 10/09/2018] [Revised: 10/30/2018] [Accepted: 10/31/2018] [Indexed: 12/03/2022]
Abstract
Improving the hazard-identification skills of construction workers is a vital step towards preventing accidents in the increasingly complex working conditions of construction jobsites. Training the construction workforce to recognize hazards therefore plays a central role in preparing workers to actively understand safety-related risks and make assertive safety decisions. Considering the inadequacies of traditional safety-training methods (e.g., passive lectures, videos, demonstrations), researchers have employed advanced visualization techniques such as virtual reality technologies to enable users to actively improve their hazard-identification skills in a safe and controlled environment. However, current virtual reality techniques sacrifice realism and demand high computational costs to reproduce real environments. Augmented 360-degree panoramas of reality offers an innovative alternative that creates low-cost, simple-to-capture, true-to-reality representations of the actual construction jobsite within which trainees may practice identifying hazards. This proof-of-concept study developed and evaluated a platform using augmented 360-degree panoramas of reality (PARS) for safety-training applications to enhance trainees’ hazard-identification skills for four types of sample hazards. Thirty subjects participated in a usability test that evaluated the PARS training platform and its augmented 360-degree images captured from real construction jobsites. The usability reviews demonstrate that the trainees found the platform and augmentations advantageously to learning hazard identification. The results of this study will foreseeably help researchers in developing engaging training platforms to improve the hazard-identification skills of workers.
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Affiliation(s)
- Ricardo Eiris
- Rinker School of Construction Management, University of Florida, Gainesville, FL 32611, USA.
| | - Masoud Gheisari
- Rinker School of Construction Management, University of Florida, Gainesville, FL 32611, USA.
| | - Behzad Esmaeili
- Sid and Reva Dewberry Department of Civil, Environmental, and Infrastructure Engineering, George Mason University, Fairfax, VA 22030, USA.
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Energy-Efficient Learning System Using Web-Based Panoramic Virtual Photoreality for Interactive Construction Safety Education. SUSTAINABILITY 2018. [DOI: 10.3390/su10072262] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
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36
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A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2018; 15:ijerph15061204. [PMID: 29890627 PMCID: PMC6025066 DOI: 10.3390/ijerph15061204] [Citation(s) in RCA: 70] [Impact Index Per Article: 11.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 04/13/2018] [Revised: 06/01/2018] [Accepted: 06/06/2018] [Indexed: 12/03/2022]
Abstract
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering education and training (CEET) in recent years due to its benefits of providing an engaging and immersive environment. The objective of this review is to critically collect and analyze the VR applications in CEET, aiming at all VR-related journal papers published from 1997 to 2017. The review follows a three-stage analysis on VR technologies, applications and future directions through a systematic analysis. It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game-based VR, to Building Information Modelling (BIM)-enabled VR. A sibling technology, Augmented Reality (AR), for CEET adoptions has also emerged in recent years. These technologies have been applied in architecture and design visualization, construction health and safety training, equipment and operational task training, as well as structural analysis. Future research directions, including the integration of VR with emerging education paradigms and visualization technologies, have also been provided. The findings are useful for both researchers and educators to usefully integrate VR in their education and training programs to improve the training performance.
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Park CS, Le QT, Pedro A, Lim CR. Interactive Building Anatomy Modeling for Experiential Building Construction Education. JOURNAL OF PROFESSIONAL ISSUES IN ENGINEERING EDUCATION AND PRACTICE 2016. [DOI: 10.1061/(asce)ei.1943-5541.0000268] [Citation(s) in RCA: 27] [Impact Index Per Article: 3.4] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/31/2022]
Affiliation(s)
- Chan Sik Park
- Professor, Dept. of Architectural Engineering, Chung-Ang Univ., Seoul 06974, South Korea (corresponding author)
| | - Quang Tuan Le
- Ph.D. Candidate, Dept. of Architectural Engineering, Chung-Ang Univ., Seoul 06974, South Korea
| | - Akeem Pedro
- Ph.D. Candidate, Dept. of Architectural Engineering, Chung-Ang Univ., Seoul 06974, South Korea
| | - Chung Rok Lim
- Assistant Manager, Mutual Aid Project Division, Construction Workers Mutual Aid Association, South Korea 06151
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Kim MJ, Chi HL, Wang X, Ding L. Automation and Robotics in Construction and Civil Engineering. J INTELL ROBOT SYST 2015. [DOI: 10.1007/s10846-015-0252-9] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
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