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For: Larche CJ, Musielak N, Dixon MJ. The Candy Crush Sweet Tooth: How 'Near-misses' in Candy Crush Increase Frustration, and the Urge to Continue Gameplay. J Gambl Stud 2017;33:599-615. [PMID: 27435416 DOI: 10.1007/s10899-016-9633-7] [Citation(s) in RCA: 12] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]
Number Cited by Other Article(s)
1
Oksanen A, Vuorinen I, Hagfors H, Soares Mantere E, Savolainen I. Colliding harms of gambling and gaming: A four-wave longitudinal population study of at-risk gambling and gaming in Finland. NORDIC STUDIES ON ALCOHOL AND DRUGS 2024;41:474-490. [PMID: 39430791 PMCID: PMC11489959 DOI: 10.1177/14550725241253336] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/08/2023] [Accepted: 04/23/2024] [Indexed: 10/22/2024]  Open
2
Zhang M, Zhao C, Mao Z, Zhang M, Xing X. Outcome assessment of different reward stimuli in Internet gaming disorder by event-related potentials. PLoS One 2024;19:e0307717. [PMID: 39047016 PMCID: PMC11268701 DOI: 10.1371/journal.pone.0307717] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/28/2024] [Accepted: 07/10/2024] [Indexed: 07/27/2024]  Open
3
Yamaguchi S. The relationship between playing video games on mobile devices and well-being in a sample of Japanese adolescents and adults. SAGE Open Med 2023;11:20503121221147842. [PMID: 36643208 PMCID: PMC9834791 DOI: 10.1177/20503121221147842] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/06/2022] [Accepted: 12/09/2022] [Indexed: 01/12/2023]  Open
4
“These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending”. HUMAN BEHAVIOR AND EMERGING TECHNOLOGIES 2022. [DOI: 10.1155/2022/1260174] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
5
Syvertsen A, Ortiz de Gortari AB, King DL, Pallesen S. Problem mobile gaming: The role of mobile gaming habits, context, and platform. NORDIC STUDIES ON ALCOHOL AND DRUGS 2022;39:362-378. [PMID: 36003120 PMCID: PMC9379297 DOI: 10.1177/14550725221083189] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/03/2021] [Accepted: 02/09/2022] [Indexed: 12/28/2022]  Open
6
Larche CJ, Dixon MJ. Winning isn't everything: The impact of optimally challenging smartphone games on flow, game preference and individuals gaming to escape aversive bored states. COMPUTERS IN HUMAN BEHAVIOR 2021. [DOI: 10.1016/j.chb.2021.106857] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/26/2022]
7
Finserås TR, Krossbakken E, Pallesen S, Mentzoni R, King DL, Griffiths MD, Molde H. Near Miss in a Video Game: an Experimental Study. Int J Ment Health Addict 2021. [DOI: 10.1007/s11469-019-00070-9] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 12/01/2022]  Open
8
Larche CJ, Dixon MJ. The relationship between the skill-challenge balance, game expertise, flow and the urge to keep playing complex mobile games. J Behav Addict 2020;9:606-616. [PMID: 33027060 PMCID: PMC8943660 DOI: 10.1556/2006.2020.00070] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 04/10/2020] [Revised: 08/04/2020] [Accepted: 09/11/2020] [Indexed: 11/19/2022]  Open
9
Zendle D, Meyer R, Ballou N. The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019. PLoS One 2020;15:e0232780. [PMID: 32379808 PMCID: PMC7205278 DOI: 10.1371/journal.pone.0232780] [Citation(s) in RCA: 27] [Impact Index Per Article: 6.8] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/16/2019] [Accepted: 04/21/2020] [Indexed: 11/18/2022]  Open
10
Kleinman RA, Das S. Excessive Spending in a "Free-to-Play" Smartphone Game. Am J Addict 2020;29:528-530. [PMID: 32353204 DOI: 10.1111/ajad.13049] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/18/2019] [Revised: 03/17/2020] [Accepted: 04/16/2020] [Indexed: 11/29/2022]  Open
11
Duyck S, Op de Beeck H. An investigation of far and near transfer in a gamified visual learning paradigm. PLoS One 2019;14:e0227000. [PMID: 31877187 PMCID: PMC6932774 DOI: 10.1371/journal.pone.0227000] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/12/2019] [Accepted: 12/09/2019] [Indexed: 11/18/2022]  Open
12
Online gaming and gaming disorder: more than just a trivial pursuit. Ir J Psychol Med 2019;39:1-7. [PMID: 31366420 DOI: 10.1017/ipm.2019.31] [Citation(s) in RCA: 16] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 01/02/2023]
13
James RJ, O'Malley C, Tunney RJ. Gambling on Smartphones: A Study of a Potentially Addictive Behaviour in a Naturalistic Setting. Eur Addict Res 2019;25:30-40. [PMID: 30630182 PMCID: PMC6482978 DOI: 10.1159/000495663] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 02/16/2018] [Accepted: 11/20/2018] [Indexed: 11/19/2022]
14
Lopez-Fernandez O, Männikkö N, Kääriäinen M, Griffiths MD, Kuss DJ. Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland. J Behav Addict 2018;7:88-99. [PMID: 29313732 PMCID: PMC6035026 DOI: 10.1556/2006.6.2017.080] [Citation(s) in RCA: 62] [Impact Index Per Article: 10.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/19/2022]  Open
15
James RJE, Tunney RJ. The relationship between gaming disorder and addiction requires a behavioral analysis. J Behav Addict 2017;6:306-309. [PMID: 28816498 PMCID: PMC5700720 DOI: 10.1556/2006.6.2017.045] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/23/2022]  Open
16
The Right to Remember: Implementing a Rudimentary Emotive-Effect Layer for Frustration on AI Agent Gameplay Strategy. COMPUTERS 2017. [DOI: 10.3390/computers6020018] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
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