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For: Dadaczynski K. Nutzung und User Experience einer gamifizierten Webanwendung zur Förderung der körperlichen Aktivität im betrieblichen Setting. Präv Gesundheitsf 2018;13:312-8. [DOI: 10.1007/s11553-018-0649-y] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/28/2022]
Number Cited by Other Article(s)
1
Kranzinger C, Venek V, Rieser H, Jungreitmayr S, Ring-Dimitriou S. Data-Driven User-Type Clustering of a Physical Activity Promotion App: Usage Data Analysis Study. JMIR Form Res 2022;6:e30149. [PMID: 35916687 PMCID: PMC9347765 DOI: 10.2196/30149] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/03/2021] [Revised: 11/08/2021] [Accepted: 06/23/2022] [Indexed: 11/25/2022]  Open
2
Azouz O, Karioh N, Lefdaoui Y. A Systematic Mapping Study: How Can UX Design Be Adapted to Improve the Design of Meaningful Gamified Solutions? INTERNATIONAL JOURNAL OF INNOVATION AND TECHNOLOGY MANAGEMENT 2021. [DOI: 10.1142/s0219877021300068] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
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