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Khasraghi GS, Nejat A. Utilizing Agent-Based Modeling for Optimization of Wayfinding in Hospital: A Case Study. HERD-HEALTH ENVIRONMENTS RESEARCH & DESIGN JOURNAL 2024; 17:251-268. [PMID: 38711302 DOI: 10.1177/19375867241248593] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 05/08/2024]
Abstract
OBJECTIVES This research aims to propose a novel methodology for analyzing and optimizing wayfinding in complex environments by examining their spatial configurations. BACKGROUND Wayfinding difficulties often lead to disorientation and hinder users' ability to locate destinations. Although architectural design can aid in simplifying user access, existing approaches lack a specific focus on wayfinding optimization despite its significant impact on users' navigational abilities. METHODS In this study, an agent-based model was employed to assess the efficacy of wayfinding in a multistory hospital. Subsequently, the layouts were optimized, leading to the creation of a new space distribution diagram. The simulation was then repeated to examine the potential improvement in wayfinding. Data collection encompassed user types, workflow scenarios, population distribution, and user speed. RESULTS Comparative analysis of the agent-based simulation findings before and after layout optimization revealed a decrease in total distance and time spent on the modified floor plans for all users when compared to the existing layout. This suggests that the optimized layout holds significant potential for enhancing wayfinding performance. Given the positive outcomes observed for users, this approach is particularly well suited for preliminary design stages of complex environments, where designations among user groups are less crucial or flexibility is desired. Additional advantages include the ability to generate a comprehensive simulation of users' daily workflow, which is integrated into the optimization process and considers specific requirements regarding spatial adjacency.
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Affiliation(s)
- Gisou Salkhi Khasraghi
- Land-Use Planning, Management, and Design (LPMD), Graduate School, Texas Tech University, Lubbock, TX, USA
| | - Ali Nejat
- Civil, Environmental and Construction Engineering, Texas Tech University, Lubbock, TX, USA
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2
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Argota Sánchez-Vaquerizo J, Hausladen CI, Mahajan S, Matter M, Siebenmann M, van Eggermond MAB, Helbing D. A virtual reality experiment to study pedestrian perception of future street scenarios. Sci Rep 2024; 14:4571. [PMID: 38403717 PMCID: PMC10894882 DOI: 10.1038/s41598-024-55073-x] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/12/2023] [Accepted: 02/20/2024] [Indexed: 02/27/2024] Open
Abstract
The current allocation of street space is based on expected vehicular peak-hour flows. Flexible and adaptive use of this space can respond to changing needs. To evaluate the acceptability of flexible street layouts, several urban environments were designed and implemented in virtual reality. Participants explored these designs in immersive virtual reality in a [Formula: see text] mixed factorial experiment, in which we analysed self-reported, behavioural and physiological responses from participants. Distinct communication strategies were varied between subjects. Participants' responses reveal a preference for familiar solutions. Unconventional street layouts are less preferred, perceived as unsafe and cause a measurably greater stress response. Furthermore, information provision focusing on comparisons lead participants to focus primarily on the drawbacks, instead of the advantages of novel scenarios. When being able to freely express thoughts and opinions, participants are focused more on the impact of space design on behaviour rather than the objective physical features themselves. Especially, this last finding suggests that it is vital to develop new street scenarios in an inclusive and democratic way: the success of innovating urban spaces depends on how well the vast diversity of citizens' needs is considered and met.
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Affiliation(s)
| | - Carina I Hausladen
- ETH Zürich, Computational Social Science, 8092, Zurich, Switzerland
- California Institute of Technology, Behavioral Economics, Pasadena, CA, 91125, USA
| | - Sachit Mahajan
- ETH Zürich, Computational Social Science, 8092, Zurich, Switzerland
| | - Marc Matter
- ETH Zürich, Computational Social Science, 8092, Zurich, Switzerland
| | | | | | - Dirk Helbing
- ETH Zürich, Computational Social Science, 8092, Zurich, Switzerland
- Complexity Science Hub, 1080, Vienna, Austria
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Deng L, Zhang B, Shi G, Zhang C. Elderly users' perceptions of signage systems from tertiary hospitals in Guangzhou. Heliyon 2024; 10:e25003. [PMID: 38317991 PMCID: PMC10840000 DOI: 10.1016/j.heliyon.2024.e25003] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/23/2023] [Revised: 01/16/2024] [Accepted: 01/18/2024] [Indexed: 02/07/2024] Open
Abstract
Wayfinding in hospitals today is a significant challenge for urban residents, especially for the elderly. This study investigated the perceptions and attitudes of the elderly toward existing hospital signage systems to identify the wayfinding needs in the healthcare environment. This study collected 762 elderly participants' perceptions and personal preferences regarding 12 features of the existing signage systems in three hospitals in the Yuexiu, Haizhu, and Liwan districts of Guangzhou using a questionnaire methodology. The study further explored the differences in perceptions and preferences for signage based on the gender, age, and educational level of the elderly participants. The findings indicate that most of the elderly participants experienced becoming lost in the hospital; they typically chose to ask others for directions first, followed by using the signage system. Most of the elderly participants had positive attitudes toward the current hospital signage system. Furthermore, they emphasized the importance of the signage system's graphics, texts, colors, and updates, which directly affects the readability and comprehensibility of signs. We found gender differences in perceptions and attitudes toward signage; male participants had more positive attitudes toward the hospital signage systems than female participants. Additionally, consistent with previous findings, the older the age of participants, the less comprehension they had regarding signage graphic symbols. We also found that the more educated elderly participants were, the more understanding of signage they had. At the same time, however, they were less satisfied, which is possibly because the more educated they were, the more aware they were of signage issues.
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Affiliation(s)
- Lujie Deng
- School of the Arts, Universiti Sains Malaysia, Penang, 11800, Malaysia
| | - Bolun Zhang
- School of the Arts, Universiti Sains Malaysia, Penang, 11800, Malaysia
| | - Guangyuan Shi
- School of Management, Universiti Sains Malaysia, Penang, 11800, Malaysia
| | - Cheng Zhang
- School of the Arts, Universiti Sains Malaysia, Penang, 11800, Malaysia
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Gath-Morad M, Grübel J, Steemers K, Sailer K, Ben-Alon L, Hölscher C, Aguilar L. The role of strategic visibility in shaping wayfinding behavior in multilevel buildings. Sci Rep 2024; 14:3735. [PMID: 38355942 PMCID: PMC10866884 DOI: 10.1038/s41598-024-53420-6] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/25/2023] [Accepted: 01/31/2024] [Indexed: 02/16/2024] Open
Abstract
In this paper, we explore the mutual effect of prior background expectations and visibility afforded by the 3D configuration of the physical environment on wayfinding efficiency and strategy in multilevel buildings. We perform new analyses on data from 149 participants who performed six unaided and directed wayfinding tasks in virtual buildings with varying degrees of visibility. Our findings reveal that the interaction between visibility and prior background expectations significantly affects wayfinding efficiency and strategy during between-floor wayfinding tasks. We termed this interaction effect strategic visibility, which emphasizes the importance of the strategic allocation of visibility towards actionable building elements in promoting efficient wayfinding and shaping wayfinding strategy. Our study highlights the significance of strategic visibility in promoting inclusive and accessible built environments for neurodiversity. Finally, we provide an open-source dataset that can be used to develop and test new wayfinding theories and models to advance research in the emerging field of human-building interaction.
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Affiliation(s)
- Michal Gath-Morad
- Cambridge Cognitive Architecture, Department of Architecture, University of Cambridge, Cambridge, United Kingdom.
- Chair of Cognitive Science, ETH Zürich, Zürich, Switzerland.
- The Behavior and Building Performance Group, Department of Architecture, University of Cambridge, Cambridge, UK.
- The Space Syntax Laboratory, The Bartlett School of Architecture, University College London, London, UK.
| | - Jascha Grübel
- Chair of Cognitive Science, ETH Zürich, Zürich, Switzerland
- Geo-information Science and Remote Sensing Laboratory, Wageningen University, Wageningen, The Netherlands
- Game Technology Center, ETH Zürich, Zürich, Switzerland
- Visual Computing Group, Harvard University, Cambridge, USA
- Center for Sustainable Future Mobility, ETH Zürich, Zürich, Switzerland
- Geoinformation Engineering Group, ETH Zürich, Zürich, Switzerland
| | - Koen Steemers
- The Behavior and Building Performance Group, Department of Architecture, University of Cambridge, Cambridge, UK
| | - Kerstin Sailer
- The Space Syntax Laboratory, The Bartlett School of Architecture, University College London, London, UK
| | - Lola Ben-Alon
- Graduate School of Architecture, Planning and Preservation (GSAPP), Columbia University, New York, USA
| | | | - Leonel Aguilar
- Chair of Cognitive Science, ETH Zürich, Zürich, Switzerland
- Data Science, Systems and Services Laboratory, ETH Zürich, Zürich, Switzerland
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Yesiltepe D, Fernández Velasco P, Coutrot A, Ozbil Torun A, Wiener JM, Holscher C, Hornberger M, Conroy Dalton R, Spiers HJ. Entropy and a sub-group of geometric measures of paths predict the navigability of an environment. Cognition 2023; 236:105443. [PMID: 37003236 DOI: 10.1016/j.cognition.2023.105443] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/04/2022] [Revised: 02/01/2023] [Accepted: 03/12/2023] [Indexed: 04/03/2023]
Abstract
Despite extensive research on navigation, it remains unclear which features of an environment predict how difficult it will be to navigate. We analysed 478,170 trajectories from 10,626 participants who navigated 45 virtual environments in the research app-based game Sea Hero Quest. Virtual environments were designed to vary in a range of properties such as their layout, number of goals, visibility (varying fog) and map condition. We calculated 58 spatial measures grouped into four families: task-specific metrics, space syntax configurational metrics, space syntax geometric metrics, and general geometric metrics. We used Lasso, a variable selection method, to select the most predictive measures of navigation difficulty. Geometric features such as entropy, area of navigable space, number of rings and closeness centrality of path networks were among the most significant factors determining the navigational difficulty. By contrast a range of other measures did not predict difficulty, including measures of intelligibility. Unsurprisingly, other task-specific features (e.g. number of destinations) and fog also predicted navigation difficulty. These findings have implications for the study of spatial behaviour in ecological settings, as well as predicting human movements in different settings, such as complex buildings and transport networks and may aid the design of more navigable environments.
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Affiliation(s)
- D Yesiltepe
- School of Architecture, University of Sheffield, Sheffield, UK.
| | - P Fernández Velasco
- Department of Philosophy, Trinity College Dublin, University of Dublin, Dublin, Ireland
| | - A Coutrot
- LIRIS, CNRS, University of Lyon, Lyon, France
| | - A Ozbil Torun
- Department of Architecture and Built Environment, Northumbria University, Newcastle upon Tyne, UK
| | - J M Wiener
- Department of Psychology, Ageing and Dementia Research Centre, Bournemouth University, Poole, UK
| | - C Holscher
- ETH Zürich, Swiss Federal Institute of Technology, Zürich, Switzerland
| | - M Hornberger
- Norwich Medical School, University of East Anglia, Norwich, UK
| | - R Conroy Dalton
- Department of Architecture and Built Environment, Northumbria University, Newcastle upon Tyne, UK.
| | - H J Spiers
- Institute of Behavioural Neuroscience, Department of Experimental Psychology, Division of Psychology and Language Sciences, University College London, London, UK.
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Enhancing Wayfinding Performance in Existing Healthcare Facilities Using Virtual Reality Environments to Revise the Distribution of Way-Showing Devices. BUILDINGS 2022. [DOI: 10.3390/buildings12060790] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
Wayfinding is the process of navigating the environment by using the available environmental cues. The issue of wayfinding difficulty in large healthcare facilities has grabbed the attention of many researchers in terms of its potential taxing effects on both users and institutions alike. While the challenge of regulating the process of designing wayfinding systems is still an active field of investigation, there has been a paucity of research addressing the challenge of distributing way-showing items based on users’ performance within healthcare environments. This study proposes a wayfinding enhancement scheme whereby users’ wayfinding performance data forms the basis of the process of distributing way-showing items within an outpatient unit in Malaysia. Furthermore, two virtual reality experiments were carried out, the first representing the existing wayfinding system and the second representing the new distribution. A cross-comparison between the two sets of results was conducted to evaluate the effect resulting from altering the as-built wayfinding system. The results indicated an overall reduction of time consumed to reach the same destinations as well as lesser distances traveled within the environment resulting from the implementation of the new distribution. This study puts forward the concept of implementing virtual reality environments to address wayfinding systems’ design challenges in healthcare facilities rather than relying on designers’ intuition.
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Ruginski I, Giudice N, Creem-Regehr S, Ishikawa T. Designing mobile spatial navigation systems from the user’s perspective: an interdisciplinary review. SPATIAL COGNITION AND COMPUTATION 2022. [DOI: 10.1080/13875868.2022.2053382] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
Affiliation(s)
- Ian Ruginski
- Department of Geography, University of Zurich, Zurich, Switzerland
| | - Nicholas Giudice
- Spatial Computing program, School of Computing and Information Science, University of Maine, Orono, ME USA
| | | | - Toru Ishikawa
- Department of Information Networking for Innovation and Design (INIAD), Toyo University, Tokyo, Japan
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Evaluation of the Effective Cognition Area (ECA) of Signage Systems with Backlighting under Smoke Conditions. SUSTAINABILITY 2022. [DOI: 10.3390/su14074057] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/27/2023]
Abstract
Signage systems are visual information systems that indicate the direction, allow for identification, and show safety information and regulations to occupants via graphics or text during emergencies. Wayfinding is difficult in large and complex buildings, such as large shopping malls. Occupants can be disoriented while searching for their way in such buildings. This problem can be more serious in emergency situations, such as fires, than in normal situations. Signage systems can be helpful in solving this problem. Domestic and overseas standards on emergency signage systems specify that the signage should be noticeable, easy to read, and easy to understand. However, most regulations do not quantify the effectiveness of such signage systems under emergency situations. To address these issues, in this study, several experiments were conducted considering the viewing distance and angle using a backlit signage system, and changes in cognition under smoke conditions were analyzed. First, the concept of effective cognition area (ECA) was introduced to analyze the relationship between the viewing distance and angle. Experiments were conducted using a backlit emergency exit sign, and the changes in the ECA in a smoke situation were analyzed. Finally, the results of this study were compared with those of previous studies. Furthermore, the extent to which occupants can recognize the signage system was quantified. If the concept of ECA developed in this study is applied to the development of emergency signage design, more diverse evacuation scenarios could be designed.
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A Perception Model for Optimizing and Evaluating Evacuation Guidance Systems. ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION 2021. [DOI: 10.3390/ijgi10020054] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
To overcome the difficulties of quantitatively optimizing and evaluating evacuation guidance systems, we proposed a perception model based on virtual reality (VR) experiments and the social force model (SFM). We used VR and eye tracking devices to carry out experiments. The VR experiment data was mainly used for three purposes: to determine the parameter values of the perception model, to optimize the evacuation guidance system by quantitative analysis, and to validate the perception model. Additionally, we compared the VR experimental and model simulation results before and after the optimization to quantitatively assess the improvement in the optimized evacuation guidance system. The results showed that our model can effectively simulate the perception behaviors of evacuees on the evacuation guidance system and it can quantitatively evaluate different evacuation guidance system schemes. The model simulations showed that the optimized evacuation guidance system improved the evacuation efficiency, with the average escape time and distance of the two starting positions reduced by 37% and 28%, respectively.
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