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Drofova I, Richard P, Fajkus M, Valasek P, Sehnalek S, Adamek M. RGB Color Model: Effect of Color Change on a User in a VR Art Gallery Using Polygraph. SENSORS (BASEL, SWITZERLAND) 2024; 24:4926. [PMID: 39123975 PMCID: PMC11314843 DOI: 10.3390/s24154926] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 06/09/2024] [Revised: 07/10/2024] [Accepted: 07/23/2024] [Indexed: 08/12/2024]
Abstract
This paper presents computer and color vision research focusing on human color perception in VR environments. A VR art gallery with digital twins of original artworks is created for this experiment. In this research, the field of colorimetry and the application of the L*a*b* and RGB color models are applied. The inter-relationships of the two color models are applied to create a color modification of the VR art gallery environment using C# Script procedures. This color-edited VR environment works with a smooth change in color tone in a given time interval. At the same time, a sudden change in the color of the RGB environment is defined in this interval. This experiment aims to record a user's reaction embedded in a VR environment and the effect of color changes on human perception in a VR environment. This research uses lie detector sensors that record the physiological changes of the user embedded in VR. Five sensors are used to record the signal. An experiment on the influence of the user's color perception in a VR environment using lie detector sensors has never been conducted. This research defines the basic methodology for analyzing and evaluating the recorded signals from the lie detector. The presented text thus provides a basis for further research in the field of colors and human color vision in a VR environment and lays an objective basis for use in many scientific and commercial areas.
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Affiliation(s)
- Irena Drofova
- Faculty of Applied Informatics, Tomas Bata University in Zlín, 760 05 Zlín, Czech Republic
| | - Paul Richard
- Polytech Angers, University of Angers, 49 000 Angers, France;
| | - Martin Fajkus
- Faculty of Applied Informatics, Tomas Bata University in Zlín, 760 05 Zlín, Czech Republic
| | - Pavel Valasek
- Faculty of Applied Informatics, Tomas Bata University in Zlín, 760 05 Zlín, Czech Republic
| | - Stanislav Sehnalek
- Faculty of Applied Informatics, Tomas Bata University in Zlín, 760 05 Zlín, Czech Republic
| | - Milan Adamek
- Faculty of Applied Informatics, Tomas Bata University in Zlín, 760 05 Zlín, Czech Republic
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Zhang Y, Liu C, Li J, Jing X, Shi J, Gao W. The effect of classroom size and ceiling height on college students' learning performance using virtual reality technology. Sci Rep 2024; 14:15341. [PMID: 38961227 PMCID: PMC11222537 DOI: 10.1038/s41598-024-65754-2] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/05/2024] [Accepted: 06/24/2024] [Indexed: 07/05/2024] Open
Abstract
The physical characteristics of classrooms can significantly impact the physical and mental health as well as the learning performance of college students. This study investigates the effects of classroom size and ceiling height on learning performance using virtual reality technology. Four classroom settings were created: two small classrooms (40.5 m2) with ceiling heights of 3.0 m and 3.9 m, and two large classrooms (62.1 m2) with ceiling heights of 3.9 m and 4.8 m. 34 students participated in task tests while their subjective evaluations and physiological data were recorded. Results showed higher subjective ratings in larger classrooms with the same ceiling height. Classroom size did not significantly affect task test scores. However, there is a significant difference in Task test scores for ceilings of different heights with the same size classroom. The task test improved by 17.3% in the Big and High Room (BHR) and by 20.1% in the Small and Low Room (SLR). Physiological data revealed significant effects of ceiling height, with HRV-nLF/nHF and EEG-β power increasing by 26.5% and 53.9% in BHR, and by 10.7% and 22.8% in SLR, respectively. This study concludes that classroom size and ceiling height plays a crucial role in learning performance and provides insights for classroom design. It also establishes a framework for future research on the interplay between heart rate variability, EEG, and learning performance.
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Affiliation(s)
- Yalin Zhang
- Innovation Institute for Sustainable Maritime Architecture Research and Technology, Qingdao University of Technology, Qingdao, 266033, China
- Faculty of Environmental Engineering, The University of Kitakyushu, Kitakyushu, 808-0135, Japan
| | - Chao Liu
- Innovation Institute for Sustainable Maritime Architecture Research and Technology, Qingdao University of Technology, Qingdao, 266033, China.
| | - Jiaxin Li
- Innovation Institute for Sustainable Maritime Architecture Research and Technology, Qingdao University of Technology, Qingdao, 266033, China
| | - Xiaotong Jing
- Innovation Institute for Sustainable Maritime Architecture Research and Technology, Qingdao University of Technology, Qingdao, 266033, China
| | - Jing Shi
- Innovation Institute for Sustainable Maritime Architecture Research and Technology, Qingdao University of Technology, Qingdao, 266033, China
- Faculty of Environmental Engineering, The University of Kitakyushu, Kitakyushu, 808-0135, Japan
| | - Weijun Gao
- Innovation Institute for Sustainable Maritime Architecture Research and Technology, Qingdao University of Technology, Qingdao, 266033, China.
- Faculty of Environmental Engineering, The University of Kitakyushu, Kitakyushu, 808-0135, Japan.
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Latini A, Marcelli L, Di Giuseppe E, D'Orazio M. Investigating the impact of greenery elements in office environments on cognitive performance, visual attention and distraction: An eye-tracking pilot-study in virtual reality. APPLIED ERGONOMICS 2024; 118:104286. [PMID: 38583317 DOI: 10.1016/j.apergo.2024.104286] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 09/27/2023] [Revised: 03/28/2024] [Accepted: 04/03/2024] [Indexed: 04/09/2024]
Abstract
The human-nature connection is one of the main aspects determining supportive and comfortable office environments. In this context, the application of eye-tracking-equipped Virtual Reality (VR) devices to support an evaluation on the effect of greenery elements indoors on individuals' efficiency and engagement is limited. A new approach to investigate visual attention, distraction, cognitive load and performance in this field is carried out via a pilot-study comparing three virtual office layouts (Indoor Green, Outdoor Green and Non-Biophilic). 63 participants completed cognitive tasks and surveys while measuring gaze behaviour. Sense of presence, immersivity and cybersickness results supported the ecological validity of VR. Visual attention was positively influenced by the proximity of users to the greenery element, while visual distraction from tasks was negatively influenced by the dimension of the greenery. In the presence of greenery elements, lower cognitive loads and more efficient information searching, resulting in improved performance, were also highlighted.
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Affiliation(s)
- Arianna Latini
- Department of Construction, Civil Engineering and Architecture (DICEA), Università Politecnica Delle Marche, Ancona, Italy
| | - Ludovica Marcelli
- Department of Construction, Civil Engineering and Architecture (DICEA), Università Politecnica Delle Marche, Ancona, Italy
| | - Elisa Di Giuseppe
- Department of Construction, Civil Engineering and Architecture (DICEA), Università Politecnica Delle Marche, Ancona, Italy.
| | - Marco D'Orazio
- Department of Construction, Civil Engineering and Architecture (DICEA), Università Politecnica Delle Marche, Ancona, Italy
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Liu D, Kovacs-Biro MJ, Connelly K, Abd-AlHamid F, Wu Y. Preliminary investigation on the human response to patterned chromatic glazing. BUILDING AND ENVIRONMENT 2023; 229:109901. [DOI: 10.1016/j.buildenv.2022.109901] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/02/2023]
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Abd-Alhamid F, Kent M, Wu Y. Quantifying window view quality: A review on view perception assessment and representation methods. BUILDING AND ENVIRONMENT 2023; 227:109742. [DOI: 10.1016/j.buildenv.2022.109742] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/02/2023]
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Delightful Daylighting: A Framework for Describing the Experience of Daylighting in Nordic Homes and Coupling It with Quantitative Assessments. ENERGIES 2022. [DOI: 10.3390/en15051815] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/10/2022]
Abstract
In this conceptual article we propose a framework for describing the experience of delightful daylighting in Nordic homes and a method to correlate it with an existing quantitative daylighting assessment. In contrast to earlier research on daylighting, the present work gives priority to developing the methodology for researching the experience of the inhabitant in a real situation and relying the quantitative assessment on an existing method. In this way, we shift the focus of daylight studies from quantitative evaluations towards qualitative descriptions of the human experience of daylight. The framework enables future research that can broaden the way the experience of daylighting is described and to see if the quantitative assessment according to the standard EN 17037:2018 Daylighting in buildings correlates with these descriptions. Firstly, the current state of research on subjective daylight preferences and daylight assessment is reviewed. Secondly, a novel method, the long-term spatial interview, is introduced. The aim of the method is to describe a long-term experience of a spatial phenomenon, in this case, delightful daylighting of Nordic homes, through a phenomenological perspective and enable localisation of the qualitative research results. Finally, the use of the existing EN-standard as a tool to quantitatively describe the daylight situation of spaces is explained and a correlation analysis of the quantitative and qualitative results is explicated. Future research based on the framework can provide useful information for designers aiming at creating delightful daylighting experiences in Nordic homes.
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Yeom S, Kim H, Hong T, Ji C, Lee DE. Emotional impact, task performance and task load of green walls exposure in a virtual environment. INDOOR AIR 2022; 32:e12936. [PMID: 34632620 DOI: 10.1111/ina.12936] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/25/2021] [Revised: 08/24/2021] [Accepted: 09/18/2021] [Indexed: 06/13/2023]
Abstract
As the time spent indoors increases significantly due to the Coronavirus Disease 2019 (COVID-19) pandemic, creating an indoor environment to promote the health of occupants has become critical. Although green walls efficiently realize a healthy indoor environment, few studies have analyzed their impact on occupants based on the visual element of green walls. This study measures the emotional impact, task performance, and task load of the subjects according to four virtual experiments (a non-green wall, a freestanding green wall, two freestanding green walls, and a full-sized green wall). The results of the four experiments are as follows: (i) The visual elements of the green wall had an emotional impact on the occupants, which was verified through the Friedman test; (ii) the effect of the visual elements of the green wall on the task performance of the occupants was not verified by the one-way repeated measures analysis of variance (ANOVA); and (iii) the task load of the occupants influenced their task performance, which was verified by the repeated-measures ANOVA. This study can help determine the optimal type and area of green walls by considering their impact on the occupants as well as on the economic and constructional aspects of the indoor space.
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Affiliation(s)
- Seungkeun Yeom
- Department of Architecture and Architectural Engineering, Yonsei University, Seoul, Republic of Korea
| | - Hakpyeong Kim
- Department of Architecture and Architectural Engineering, Yonsei University, Seoul, Republic of Korea
| | - Taehoon Hong
- Department of Architecture and Architectural Engineering, Yonsei University, Seoul, Republic of Korea
| | - Changyoon Ji
- Green Building Research Institute, Korea Real Estate Board, Seoul, Republic of Korea
| | - Dong-Eun Lee
- School of Architecture and Civil Engineering, Kyungpook National University, Daegu, Republic of Korea
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Flor JF, Aburas M, Abd-AlHamid F, Wu Y. Virtual reality as a tool for evaluating user acceptance of view clarity through ETFE double-skin façades. ENERGY AND BUILDINGS 2021; 231:110554. [DOI: 10.1016/j.enbuild.2020.110554] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/02/2023]
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Abd-Alhamid F, Kent M, Calautit J, Wu Y. Evaluating the impact of viewing location on view perception using a virtual environment. BUILDING AND ENVIRONMENT 2020; 180:106932. [DOI: 10.1016/j.buildenv.2020.106932] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/02/2023]
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Virtual Reality for Smart Urban Lighting Design: Review, Applications and Opportunities. ENERGIES 2020. [DOI: 10.3390/en13153809] [Citation(s) in RCA: 17] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
More and more cities are evolving into smart cities, increasing their attractiveness, energy efficiency, and users’ satisfaction. Lighting systems play an important role in the evolution process, thanks to their ability to affect city life at night along with people’s mood and behaviour. In this scenario, advanced lighting design methods such as virtual reality (VR) became essential to assess lighting systems from different points of view, especially those linked with the city users’ expectations. Initially, the review highlights a list of objective and subjective parameters to be considered for the lighting design of three main city areas/applications: roads, green areas and buildings. Besides, the state-of-art in using VR for outdoor lighting design is established. Finally, the Unreal game engine is used to analyse the ability of VR to take into account the lighting parameters, not yet investigated in current literature and to highlight the VR potential for augmenting lighting design. The results confirm the benefit of using VR in lighting design, even if further investigations are needed to establish its reliability, especially from the photometrical point of view.
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