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For: Aldemir T, Celik B, Kaplan G. A qualitative investigation of student perceptions of game elements in a gamified course. Computers in Human Behavior 2018. [DOI: 10.1016/j.chb.2017.10.001] [Citation(s) in RCA: 82] [Impact Index Per Article: 13.7] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
Number Cited by Other Article(s)
1
Alnuaim A. The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52017. [PMID: 39177662 PMCID: PMC11363743 DOI: 10.2196/52017] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/20/2023] [Revised: 06/13/2024] [Accepted: 06/14/2024] [Indexed: 08/24/2024]  Open
2
McHenry WK, Makarius EE. Understanding gamification experiences with the benefits dependency network lens. COMPUTERS AND EDUCATION OPEN 2023. [DOI: 10.1016/j.caeo.2023.100123] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/22/2023]  Open
3
Bucchiarone A, Savary-Leblanc M, Le Pallec X, Cicchetti A, Gérard S, Bassanelli S, Gini F, Marconi A. Gamifying model-based engineering: the PapyGame experience. SOFTWARE AND SYSTEMS MODELING 2023;22:1-21. [PMID: 37363105 PMCID: PMC9985101 DOI: 10.1007/s10270-023-01091-8] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 08/13/2022] [Revised: 01/27/2023] [Accepted: 01/30/2023] [Indexed: 06/28/2023]
4
Zhang S, Hasim Z. Gamification in EFL/ESL instruction: A systematic review of empirical research. Front Psychol 2023;13:1030790. [PMID: 36687912 PMCID: PMC9849815 DOI: 10.3389/fpsyg.2022.1030790] [Citation(s) in RCA: 3] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/29/2022] [Accepted: 12/01/2022] [Indexed: 01/07/2023]  Open
5
Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature Review. HUMAN BEHAVIOR AND EMERGING TECHNOLOGIES 2022. [DOI: 10.1155/2022/2851044] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/24/2022]
6
Alsadoon E, Alkhawajah A, Suhaim AB. Effects of a gamified learning environment on students' achievement, motivations, and satisfaction. Heliyon 2022;8:e10249. [PMID: 36042749 PMCID: PMC9420479 DOI: 10.1016/j.heliyon.2022.e10249] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/28/2021] [Revised: 02/25/2022] [Accepted: 08/05/2022] [Indexed: 11/18/2022]  Open
7
Motivation and Engagement of Final-Year Students When Using E-learning: A Qualitative Study of Gamification in Pandemic Situation. SUSTAINABILITY 2022. [DOI: 10.3390/su14148906] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
8
Bai S, Hew KF, Gonda DE, Huang B, Liang X. Incorporating fantasy into gamification promotes student learning and quality of online interaction. INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION 2022;19:29. [PMID: 35730028 PMCID: PMC9192135 DOI: 10.1186/s41239-022-00335-9] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 11/19/2021] [Accepted: 03/07/2022] [Indexed: 06/15/2023]
9
Impact Study of the Learning Effects and Motivation of Competitive Modes in Gamified Learning. SUSTAINABILITY 2022. [DOI: 10.3390/su14116626] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/04/2022]
10
Game Elements towards More Sustainable Learning in Object-Oriented Programming Course. SUSTAINABILITY 2022. [DOI: 10.3390/su14042325] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/21/2023]
11
Ricoy MC, Sánchez-Martínez C. Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2022;19:1149. [PMID: 35162171 PMCID: PMC8834460 DOI: 10.3390/ijerph19031149] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 11/25/2021] [Revised: 01/10/2022] [Accepted: 01/19/2022] [Indexed: 01/27/2023]
12
Models of Instructional Design in Gamification: A Systematic Review of the Literature. EDUCATION SCIENCES 2022. [DOI: 10.3390/educsci12010044] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/02/2023]
13
First year nursing students’ evaluation of Kahoot! to facilitate learning and testing knowledge. A pilot study in Ireland and Italy. TEACHING AND LEARNING IN NURSING 2022. [DOI: 10.1016/j.teln.2021.11.004] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/13/2022]
14
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions. SUSTAINABILITY 2021. [DOI: 10.3390/su131810163] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
15
Ali MF, Nadeem N, Khalid F, Anwar NM, Nabie G, Docherty C. SonoGames: sounds of the right kind introducing gamification into radiology training. BMC Res Notes 2021;14:341. [PMID: 34461989 PMCID: PMC8404289 DOI: 10.1186/s13104-021-05761-y] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/18/2021] [Accepted: 08/24/2021] [Indexed: 11/11/2022]  Open
16
Sanchez DR, Nelson T, Kraiger K, Weiner E, Lu Y, Schnall J. Defining motivation in video game‐based training: Exploring the differences between measures of motivation. INTERNATIONAL JOURNAL OF TRAINING AND DEVELOPMENT 2021. [DOI: 10.1111/ijtd.12233] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/01/2022]
17
A Spoonful of Sugar: Gamification as Means for Enhancing Employee Self-Leadership and Self-Concordance at Work. ADMINISTRATIVE SCIENCES 2021. [DOI: 10.3390/admsci11020035] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]  Open
18
Haruna H, Abbas A, Zainuddin Z, Hu X, Mellecker RR, Hosseini S. Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions. INFORMATION AND LEARNING SCIENCES 2021. [DOI: 10.1108/ils-05-2020-0162] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
19
Pakinee A, Puritat K. Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits. EDUCATION AND INFORMATION TECHNOLOGIES 2021;26:4049-4067. [PMID: 33613080 PMCID: PMC7883948 DOI: 10.1007/s10639-021-10456-9] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 11/09/2020] [Accepted: 01/31/2021] [Indexed: 06/12/2023]
20
Manzano-León A, Camacho-Lazarraga P, Guerrero-Puerta MA, Guerrero-Puerta L, Alias A, Aguilar-Parra JM, Trigueros R. Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2021;18:ijerph18030960. [PMID: 33499224 PMCID: PMC7908546 DOI: 10.3390/ijerph18030960] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 12/11/2020] [Revised: 01/15/2021] [Accepted: 01/19/2021] [Indexed: 11/25/2022]
21
Putz LM, Hofbauer F, Treiblmaier H. Can gamification help to improve education? Findings from a longitudinal study. COMPUTERS IN HUMAN BEHAVIOR 2020. [DOI: 10.1016/j.chb.2020.106392] [Citation(s) in RCA: 20] [Impact Index Per Article: 5.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/20/2022]
22
Zainuddin Z, Shujahat M, Chu SK, Haruna H, Farida R. The effects of gamified flipped instruction on learner performance and need satisfaction. INFORMATION AND LEARNING SCIENCES 2019. [DOI: 10.1108/ils-07-2019-0067] [Citation(s) in RCA: 11] [Impact Index Per Article: 2.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
23
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review. INFORMATICS 2019. [DOI: 10.3390/informatics6030032] [Citation(s) in RCA: 49] [Impact Index Per Article: 9.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/27/2023]  Open
24
The effects of player type on performance: A gamification case study. COMPUTERS IN HUMAN BEHAVIOR 2019. [DOI: 10.1016/j.chb.2018.10.005] [Citation(s) in RCA: 40] [Impact Index Per Article: 8.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2022]
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