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For: Nelson J, Guegan J. “I'd like to be under the sea”: Contextual cues in virtual environments influence the orientation of idea generation. Computers in Human Behavior 2019. [DOI: 10.1016/j.chb.2018.08.001] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/28/2022]
Number Cited by Other Article(s)
1
Bratman GN, Mehta A, Olvera-Alvarez H, Spink KM, Levy C, White MP, Kubzansky LD, Gross JJ. Associations of nature contact with emotional ill-being and well-being: the role of emotion regulation. Cogn Emot 2024;38:748-767. [PMID: 38362747 DOI: 10.1080/02699931.2024.2316199] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/26/2023] [Revised: 01/19/2024] [Accepted: 02/03/2024] [Indexed: 02/17/2024]
2
Liu J, Burkhardt JM, Lubart T. Boosting Creativity through Users' Avatars and Contexts in Virtual Environments-A Systematic Review of Recent Research. J Intell 2023;11:144. [PMID: 37504787 PMCID: PMC10382062 DOI: 10.3390/jintelligence11070144] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/21/2023] [Revised: 06/19/2023] [Accepted: 07/01/2023] [Indexed: 07/29/2023]  Open
3
Bourgeois-Bougrine S, Bonnardel N, Burkhardt JM, Thornhill-Miller B, Pahlavan F, Buisine S, Guegan J, Pichot N, Lubart T. Immersive Virtual Environments’ Impact on Individual and Collective Creativity. EUROPEAN PSYCHOLOGIST 2022. [DOI: 10.1027/1016-9040/a000481] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/23/2022]
4
User Experience in VR Fashion Product Shopping: Focusing on Tangible Interactions. APPLIED SCIENCES-BASEL 2021. [DOI: 10.3390/app11136170] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
5
Grigorenko EL. Creativity in Digital Reality / Creatividad en la realidad digital. STUDIES IN PSYCHOLOGY 2019. [DOI: 10.1080/02109395.2019.1660122] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]  Open
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