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For: Johnson D, Zhao X, White KM, Wickramasinghe V. Need satisfaction, passion, empathy and helping behaviour in videogame play. Computers in Human Behavior 2021;122:106817. [DOI: 10.1016/j.chb.2021.106817] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/30/2022]
Number Cited by Other Article(s)
1
Teng CI, Huang TL, Yang ZH, Wu WJ, Liao GY. How strategic, offensive, and defensive engagement impact gamers’ need satisfaction, loyalty, and game usage. INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT 2022. [DOI: 10.1016/j.ijinfomgt.2022.102515] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
2
Sparavec A, March E, Grieve R. The dark triad, empathy, and motives to use social media. PERSONALITY AND INDIVIDUAL DIFFERENCES 2022. [DOI: 10.1016/j.paid.2022.111647] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
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