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For: Duffull SB, Peterson AK. Students' perceptions of playing a serious game intended to enhance therapeutic decision-making in a pharmacy curriculum. Curr Pharm Teach Learn 2020;12:1348-1353. [PMID: 32867933 DOI: 10.1016/j.cptl.2020.05.011] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Received: 09/19/2019] [Revised: 04/02/2020] [Accepted: 05/29/2020] [Indexed: 06/11/2023]
Number Cited by Other Article(s)
1
Dabbous M, Sakr F, Safwan J, Akel M, Malaeb D, Rahal M, Kawtharani A. Instructional educational games in pharmacy experiential education: a quasi-experimental assessment of learning outcomes, students' engagement and motivation. BMC MEDICAL EDUCATION 2023;23:753. [PMID: 37821895 PMCID: PMC10568905 DOI: 10.1186/s12909-023-04742-y] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 06/30/2022] [Accepted: 10/01/2023] [Indexed: 10/13/2023]
2
Hope DL, Grant GD, Rogers GD, King MA. Gamification in pharmacy education: a systematic quantitative literature review. INTERNATIONAL JOURNAL OF PHARMACY PRACTICE 2023;31:15-31. [PMID: 36472962 DOI: 10.1093/ijpp/riac099] [Citation(s) in RCA: 2] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/28/2022] [Accepted: 11/22/2022] [Indexed: 12/13/2022]
3
Udeozor C, Russo-Abegão F, Glassey J. Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research. INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION 2023;20:2. [PMID: 36644670 PMCID: PMC9822697 DOI: 10.1186/s41239-022-00369-z] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 07/22/2022] [Accepted: 10/18/2022] [Indexed: 06/17/2023]
4
Gharib AM, Bindoff IK, Peterson GM, Salahudeen MS. Computer-Based Simulators in Pharmacy Practice Education: A Systematic Narrative Review. PHARMACY 2023;11:8. [PMID: 36649018 PMCID: PMC9844304 DOI: 10.3390/pharmacy11010008] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/14/2022] [Revised: 12/23/2022] [Accepted: 12/29/2022] [Indexed: 01/05/2023]  Open
5
Rahman H, Maerten-Rivera JL, Woodruff AE, Prescott GM. Students' knowledge and perceptions of social determinants of health utilizing interactive computer simulation-based learning. CURRENTS IN PHARMACY TEACHING & LEARNING 2022;14:847-853. [PMID: 35914845 DOI: 10.1016/j.cptl.2022.06.020] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 06/01/2021] [Revised: 05/06/2022] [Accepted: 06/16/2022] [Indexed: 06/15/2023]
6
Game-Based Learning in Pharmacy Education. PHARMACY 2022;10:pharmacy10010011. [PMID: 35076609 PMCID: PMC8788493 DOI: 10.3390/pharmacy10010011] [Citation(s) in RCA: 15] [Impact Index Per Article: 7.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/30/2021] [Revised: 12/23/2021] [Accepted: 01/03/2022] [Indexed: 02/04/2023]  Open
7
Devraj R, Colyott L, Cain J. Design and evaluation of a mobile serious game application to supplement instruction. CURRENTS IN PHARMACY TEACHING & LEARNING 2021;13:1228-1235. [PMID: 34330403 DOI: 10.1016/j.cptl.2021.06.032] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/29/2020] [Revised: 01/20/2021] [Accepted: 06/10/2021] [Indexed: 06/13/2023]
8
Ng SF, Anak Dawie DDS, Chong WW, Jamal JA, Abd Rahman SNA, Jamal JI. Pharmacy student experience, preference, and perceptions of gaming and game-based learning. CURRENTS IN PHARMACY TEACHING & LEARNING 2021;13:479-491. [PMID: 33795099 DOI: 10.1016/j.cptl.2021.01.019] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 01/05/2020] [Revised: 11/24/2020] [Accepted: 01/06/2021] [Indexed: 06/12/2023]
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