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For: Lin HC, Chiu YH, Chen YJ, Wuang YP, Chen CP, Wang CC, Huang CL, Wu TM, Ho WH. Continued use of an interactive computer game-based visual perception learning system in children with developmental delay. Int J Med Inform 2017;107:76-87. [PMID: 29029695 DOI: 10.1016/j.ijmedinf.2017.09.003] [Citation(s) in RCA: 22] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/19/2017] [Revised: 07/31/2017] [Accepted: 09/11/2017] [Indexed: 01/21/2023]
Number Cited by Other Article(s)
1
Dutt S, Ahuja NJ. "Intelligent tutoring effects on induced emotions and cognitive load of learning-disabled learners". Disabil Rehabil Assist Technol 2025;20:135-149. [PMID: 38808670 DOI: 10.1080/17483107.2024.2357685] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/27/2023] [Revised: 03/26/2024] [Accepted: 05/10/2024] [Indexed: 05/30/2024]
2
Rahman MA, Sook Ling L, Yin OS. Interactive Learning System for Learning Calculus. F1000Res 2024;11:307. [PMID: 38765243 PMCID: PMC11101922 DOI: 10.12688/f1000research.73595.2] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Accepted: 03/06/2024] [Indexed: 05/21/2024]  Open
3
Zhang B, Ding P, Hui V, Wong KP, Liu Y, Liu Z, Xiao Q, Qin J. Technology acceptance of the video game-based swallowing function training system among healthcare providers and dysphagia patients: A qualitative study. Digit Health 2024;10:20552076241284830. [PMID: 39484647 PMCID: PMC11526405 DOI: 10.1177/20552076241284830] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/09/2024] [Accepted: 09/03/2024] [Indexed: 11/03/2024]  Open
4
Dalvand H, Chamani N, Rahsepar-Fard K, Khorrami-Nejad M, Dadgar H. The effect of online visual games on visual perception, oculomotor, and balance skills of children with developmental dyslexia during the COVID-19 pandemic. Int Ophthalmol 2023;43:5011-5024. [PMID: 37845578 DOI: 10.1007/s10792-023-02904-x] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/09/2022] [Accepted: 09/27/2023] [Indexed: 10/18/2023]
5
Barkın K, Ege T, Özgün KK, Koray K, Sedef Ş. How does therapist guided game-based intervention program effect motor skills in children with Attention Deficit Hyperactivity Disorder?: Single blind randomised study design. RESEARCH IN DEVELOPMENTAL DISABILITIES 2023;137:104495. [PMID: 37001250 DOI: 10.1016/j.ridd.2023.104495] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 09/22/2022] [Revised: 03/12/2023] [Accepted: 03/16/2023] [Indexed: 05/10/2023]
6
Ahn H, Park E. Motivations for user satisfaction of mobile fitness applications: An analysis of user experience based on online review comments. HUMANITIES & SOCIAL SCIENCES COMMUNICATIONS 2023;10:3. [PMID: 36619599 PMCID: PMC9808748 DOI: 10.1057/s41599-022-01452-6] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 05/17/2022] [Accepted: 11/16/2022] [Indexed: 06/17/2023]
7
Jia X, Pang Y, Huang B, Hou F. Understanding consumers' continuance intention to watch streams: A value-based continuance intention model. Front Psychol 2023;14:1073301. [PMID: 36935948 PMCID: PMC10014731 DOI: 10.3389/fpsyg.2023.1073301] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/18/2022] [Accepted: 01/09/2023] [Indexed: 03/05/2023]  Open
8
Alsamawi FN, Kurnaz S. A framework for adopting gamified learning systems in smart schools during COVID-19. APPLIED NANOSCIENCE 2023;13:1135-1153. [PMID: 34155468 PMCID: PMC8208614 DOI: 10.1007/s13204-021-01909-1] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 04/22/2021] [Accepted: 05/24/2021] [Indexed: 11/30/2022]
9
Köse B, Temizkan E, Aran OT, Galipoğlu H, Torpil B, Pekçetin S, Karabulut E, Şahin S. Where Exactly Is the Therapist in Virtual Reality and Game-Based Rehabilitation Applications? A Randomized Controlled Trial in Children with Specific Learning Disability. Games Health J 2022;11:200-206. [PMID: 35666260 DOI: 10.1089/g4h.2021.0241] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
10
Wu WL, Huang YL, Liang JM, Chen CH, Wang CC, Ho WH. Interactive Digital Game for Improving Visual Perceptual Defects in Children with Developmental Disability: Evaluation of Efficacy and User Satisfaction (Preprint). JMIR Serious Games 2021;10:e34756. [PMID: 35436215 PMCID: PMC9055488 DOI: 10.2196/34756] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/08/2021] [Accepted: 02/17/2022] [Indexed: 11/15/2022]  Open
11
Gamification in E-Learning and Sustainability: A Theoretical Framework. SUSTAINABILITY 2021. [DOI: 10.3390/su132111945] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/17/2022]
12
Affective states in digital game-based learning: Thematic evolution and social network analysis. PLoS One 2021;16:e0255184. [PMID: 34320029 PMCID: PMC8318230 DOI: 10.1371/journal.pone.0255184] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/23/2021] [Accepted: 07/10/2021] [Indexed: 11/19/2022]  Open
13
Gharaibeh M, Dukmak S. Effect of computer-based multisensory program on English reading skills of students with Dyslexia and reading difficulties. APPLIED NEUROPSYCHOLOGY-CHILD 2021;11:504-517. [PMID: 33813982 DOI: 10.1080/21622965.2021.1898395] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/21/2022]
14
Cheng YM. Investigating medical professionals' continuance intention of the cloud-based e-learning system: an extension of expectation–confirmation model with flow theory. JOURNAL OF ENTERPRISE INFORMATION MANAGEMENT 2020. [DOI: 10.1108/jeim-12-2019-0401] [Citation(s) in RCA: 15] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
15
Sharifzadeh N, Kharrazi H, Nazari E, Tabesh H, Edalati Khodabandeh M, Heidari S, Tara M. Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review. JMIR Serious Games 2020;8:e13459. [PMID: 32134391 PMCID: PMC7082739 DOI: 10.2196/13459] [Citation(s) in RCA: 46] [Impact Index Per Article: 9.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/22/2019] [Revised: 09/07/2019] [Accepted: 12/12/2019] [Indexed: 01/19/2023]  Open
16
Gamification and serious games: A literature meta-analysis and integrative model. COMPUTERS IN HUMAN BEHAVIOR 2019. [DOI: 10.1016/j.chb.2018.11.030] [Citation(s) in RCA: 85] [Impact Index Per Article: 14.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/21/2022]
17
Khan MH, Helsper J, Farid MS, Grzegorzek M. A computer vision-based system for monitoring Vojta therapy. Int J Med Inform 2018;113:85-95. [PMID: 29602437 DOI: 10.1016/j.ijmedinf.2018.02.010] [Citation(s) in RCA: 16] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/24/2017] [Revised: 01/23/2018] [Accepted: 02/15/2018] [Indexed: 11/17/2022]
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