Basiev K, Goldbraikh A, Pugh CM, Laufer S. Open surgery tool classification and hand utilization using a multi-camera system.
Int J Comput Assist Radiol Surg 2022;
17:1497-1505. [PMID:
35759176 DOI:
10.1007/s11548-022-02691-3]
[Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/12/2022] [Accepted: 05/26/2022] [Indexed: 11/30/2022]
Abstract
PURPOSE
The goal of this work is to use multi-camera video to classify open surgery tools as well as identify which tool is held in each hand. Multi-camera systems help prevent occlusions in open surgery video data. Furthermore, combining multiple views such as a top-view camera covering the full operative field and a close-up camera focusing on hand motion and anatomy may provide a more comprehensive view of the surgical workflow. However, multi-camera data fusion poses a new challenge: A tool may be visible in one camera and not the other. Thus, we defined the global ground truth as the tools being used regardless their visibility. Therefore, tools that are out of the image should be remembered for extensive periods of time while the system responds quickly to changes visible in the video.
METHODS
Participants (n = 48) performed a simulated open bowel repair. A top-view and a close-up cameras were used. YOLOv5 was used for tool and hand detection. A high-frequency LSTM with a 1-second window at 30 frames per second (fps) and a low-frequency LSTM with a 40-second window at 3 fps were used for spatial, temporal, and multi-camera integration.
RESULTS
The accuracy and F1 of the six systems were: top-view (0.88/0.88), close-up (0.81,0.83), both cameras (0.9/0.9), high-fps LSTM (0.92/0.93), low-fps LSTM (0.9/0.91), and our final architecture the multi-camera classifier(0.93/0.94).
CONCLUSION
Since each camera in a multi-camera system may have a partial view of the procedure, we defined a 'global ground truth.' Defining this at the data labeling phase emphasized this requirement at the learning phase, eliminating the need for any heuristic decisions. By combining a system with a high fps and a low fps from the multiple camera array, we improved the classification abilities of the global ground truth.
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