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Umetani K, Matsudaira T, Usui N, Tokumoto K, Motoyama R, Kawaguchi N, Araki Y, Kondo A, Nishida T, Ikeda H, Takahashi Y. A Single-center Analysis of Three Japanese Patients with Mahjong-related Seizures. Intern Med 2022; 62:1227-1230. [PMID: 36104201 PMCID: PMC10183290 DOI: 10.2169/internalmedicine.9798-22] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/06/2022] Open
Abstract
Mahjong is one of the most popular Chinese tile games played in Japan. Mahjong-related seizures (MRS) are rare praxis-induced seizures. We identified three patients with MRS from February 2000 to February 2021. All cases were men, with a middle-age onset, generalized convulsive seizures, and lack of non-provoked, myoclonic, and absence seizures. All patients had no or non-specific neuroimaging or electroencephalogram abnormalities. They did not have features linked to idiopathic generalized epilepsy. All patients were seizure-free after behavioral adjustments, although one patient required anti-seizure medication and avoided long duration games. These changes may help other patients with MRS continue playing Mahjong.
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Affiliation(s)
- Keita Umetani
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Takashi Matsudaira
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Naotaka Usui
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Kentaro Tokumoto
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Rie Motoyama
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Norihiko Kawaguchi
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Yasukiyo Araki
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Akihiko Kondo
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Takuji Nishida
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Hitoshi Ikeda
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
| | - Yukitoshi Takahashi
- National Epilepsy Center, NHO Shizuoka Institute of Epilepsy and Neurological Disorders, Japan
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Sato K, Fujimoto A. [Go-induced epilepsy treatment with levetiracetam successfully prevented seizures]. Rinsho Shinkeigaku 2021; 61:204-206. [PMID: 33627585 DOI: 10.5692/clinicalneurol.cn-001540] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/05/2022]
Abstract
There are only a few reports on Go-induced epilepsy. We hereby report a case of Go-induced epilepsy and its ictal electroencephalography (EEG) findings, and treatment. A 71-year-old man reported to our hospital for seizures that lasted for several minutes after he had played Go for approximately an hour. Ictal EEG showed focal to bilateral tonic-clonic seizures of right parietal origin. He was administered levetiracetam 500 mg before the games, and he participated without seizures for more than a year. Go-induced epilepsy is considered to have a focal onset, and it may be controlled with antiepileptic drugs before the games.
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Affiliation(s)
- Keishiro Sato
- Comprehensive Epilepsy Center, Seirei Hamamatsu General Hospital.,Department of Neurology, Seirei Hamamatsu General Hospital
| | - Ayataka Fujimoto
- Comprehensive Epilepsy Center, Seirei Hamamatsu General Hospital
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Tan ZR, Tian FF, Long XY, Zhang C, Feng YY, Zhang SY, Li GL. Successful treatment of reflex epilepsy with praxis induction by stimulus avoidance only. Epilepsy Behav 2018; 86:163-165. [PMID: 30037584 DOI: 10.1016/j.yebeh.2018.04.030] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 01/09/2018] [Revised: 04/30/2018] [Accepted: 04/30/2018] [Indexed: 10/28/2022]
Abstract
PURPOSE Reflex epilepsy is a type of epilepsy with seizures that are consistently triggered by a specific stimulus. Zipai is a Chinese ancient card game which has been popular in Southern China for hundreds of years. We sought to report and characterize clinical features of patients with reflex epilepsy evoked by playing Zipai. METHODS We collected and analyzed clinical data of patients with Zipai-induced epilepsy. Patients were regarded as having Zipai-induced epilepsy if they suffered at least two seizure attack during the course of playing Zipai. Prolonged electroencephalography (EEG) and brain magnetic resonance imaging (MRI) were applied to all patients. All patients were advised to avoid watching and playing Zipai games in daily life, instead of using antiepileptic drugs. The seizure outcome was assessed during outpatient visits and by telephone contact. RESULTS Five patients were included in this study. No spontaneous seizures occurred in all five patients. No patients had experienced myoclonic and coexistent absences with generalized tonic-clonic seizures (GTCS). All patients had normal MRI and prolonged EEG findings. All patients were advised to avoid the Zipai game, and became seizure-free without medication during the follow-up period (mean 5.4 years, range 3.5-7 years). CONCLUSION Zipai-induced epilepsy may be an unreported subtype form of reflex epilepsy with praxis induction. Nonpharmacological conservative treatment plays a significant role in the treatment of reflex epilepsy.
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Affiliation(s)
- Zhe-Ren Tan
- Department of Neurology, Xiangya Hospital, Central South University, 87 Xiangya Road, Changsha 410008, China
| | - Fa-Fa Tian
- Department of Neurology, Xiangya Hospital, Central South University, 87 Xiangya Road, Changsha 410008, China
| | - Xiao-Yan Long
- Department of Neurology, Xiangya Hospital, Central South University, 87 Xiangya Road, Changsha 410008, China
| | - Chen Zhang
- Department of Neurology, Xiangya Hospital, Central South University, 87 Xiangya Road, Changsha 410008, China
| | - Yan-Yan Feng
- Department of Neurology, Xiangya Hospital, Central South University, 87 Xiangya Road, Changsha 410008, China
| | - Si-Yuan Zhang
- Department of Neurology, Xiangya Hospital, Central South University, 87 Xiangya Road, Changsha 410008, China
| | - Guo-Liang Li
- Department of Neurology, Xiangya Hospital, Central South University, 87 Xiangya Road, Changsha 410008, China.
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Yang X, Fu Y, Zhan Q, Huang S, Zhou L, Long H, Zhou P, Liu C, Chen Y, Long L, Xiao B. Clinical features of patients with game-induced seizures in the Chinese population. Seizure 2016; 41:51-5. [DOI: 10.1016/j.seizure.2016.07.003] [Citation(s) in RCA: 54] [Impact Index Per Article: 6.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/20/2016] [Revised: 06/30/2016] [Accepted: 07/12/2016] [Indexed: 11/28/2022] Open
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An D, Zou X, Chen T, Yan B, Liu L, Zhou D. Clinical characteristics and prognosis of mah-jong-induced epilepsy: A cohort review of 56 patients. Epilepsy Behav 2015; 53:117-9. [PMID: 26550942 DOI: 10.1016/j.yebeh.2015.10.011] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 09/09/2015] [Revised: 10/06/2015] [Accepted: 10/09/2015] [Indexed: 02/05/2023]
Abstract
OBJECTIVE The objective of this study was to investigate the clinical characteristics of reflex epilepsy elicited by playing mah-jong in Western China. METHODS Consecutive patients with reflex epilepsy triggered by mah-jong from Jan 2011 to April 2014 were recruited at West China Hospital. Each patient underwent EEG recording and brain MRI scan. All clinical data were reviewed. Each patient had at least 12 months of follow-up. RESULTS Fifty-six patients were included, with majority of them being male (52/56, 92.9%). Mean age was 43.9 ± 10.0 years. Mean age at seizure onset was 35.1 ± 16.3 years. Mean duration of reflex epilepsy was 4.0 ± 2.2 years. The mean follow-up time was 32.0 ± 13.2 months. Seventeen patients (30.4%) took antiepileptic drugs. Regardless of the medication, all 14 patients who avoided playing mah-jong reached seizure freedom, and 22 of the 42 patients (52.4%) who still played mah-jong continued to have seizures (p<0.05). CONCLUSIONS Reflex epilepsy induced by mah-jong is a unique type of epilepsy in the Chinese population and usually occurs in adults after a long time lag of playing mah-jong. Avoiding the triggers is the most effective treatment for epilepsy.
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Affiliation(s)
- Dongmei An
- Department of Neurology, West China Hospital, Sichuan University, Chengdu, 610041, China
| | - Xuemei Zou
- Department of Neurology, West China Hospital, Sichuan University, Chengdu, 610041, China
| | - Tao Chen
- Department of Neurology, West China Hospital, Sichuan University, Chengdu, 610041, China
| | - Bo Yan
- Department of Neurology, West China Hospital, Sichuan University, Chengdu, 610041, China
| | - Ling Liu
- Department of Neurology, West China Hospital, Sichuan University, Chengdu, 610041, China
| | - Dong Zhou
- Department of Neurology, West China Hospital, Sichuan University, Chengdu, 610041, China.
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Lee MK, Yoo J, Cho YJ, Lee BI, Heo K. Reflex epilepsy induced by playing Go-stop or Baduk games. Seizure 2012; 21:770-4. [PMID: 22995679 DOI: 10.1016/j.seizure.2012.08.007] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/26/2012] [Revised: 08/19/2012] [Accepted: 08/21/2012] [Indexed: 11/28/2022] Open
Abstract
PURPOSE Seizures can be triggered by complex mental activities. The aim of this study was to investigate the clinical characteristics of reflex epilepsy induced by playing Go-stop or Baduk games. METHODS The study comprised 11 patients with this type of reflex epilepsy identified from our patient database. We collected data on clinical features, EEG, and brain MRI as well as seizure outcomes. RESULTS The patients had a late age of onset (range, 43-65 years, except for one patient with an age of onset of 11 years). An MRI abnormality and interictal EEG abnormalities were found in one patient respectively. The seizures exhibited diverse semiological features suggesting a focal or generalized onset. No myoclonic seizures were observed. Individualized strategies such as avoiding the precipitating game or reducing exposure to the stimulus were most effective in preventing the seizures. CONCLUSION The pathophysiological mechanisms underlying Go-stop- or Baduk-induced seizures may be different from other cognition-associated reflex epileptic phenomena. This type of reflex epilepsy may be a heterogeneous syndrome manifesting in a range of diverse semiological features.
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Affiliation(s)
- Moon Kyu Lee
- Department of Neurology, Yonsei University College of Medicine, Seoul, Republic of Korea
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A descriptive analysis of seizure events among adults who participated in a computer-based assessment. J Neurosci Nurs 2008; 40:134-41. [PMID: 18578271 DOI: 10.1097/01376517-200806000-00003] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
Abstract
The purpose of this study was to document seizure events associated with the use of a computer-based assessment and to describe the contextual factors surrounding these seizure episodes. Study participants were adults with epilepsy who were enrolled at research sites in Atlanta and Boston. Subjects were asked to complete a computer-based assessment at 3 time points. Fourteen seizure events were documented; they occurred during 1.6% of all completed assessments (896) and affected 4.4% of the participants (320). The mean age of participants who experienced seizure events was 41.4 years; about 70% were female, and 70% were white. A variety of possible precipitating factors for seizure events included hunger, fatigue, stress, and medication changes. Participants indicated computer use could have triggered their seizures in 2 instances. These findings suggest use of computer-based assessments may pose minimal risks for adults with epilepsy, particularly those without a history of photosensitivity epilepsy.
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Shoja MM, Tubbs RS, Malekian A, Jafari Rouhi AH, Barzgar M, Oakes WJ. Video game epilepsy in the twentieth century: a review. Childs Nerv Syst 2007; 23:265-7. [PMID: 17211654 DOI: 10.1007/s00381-006-0285-2] [Citation(s) in RCA: 16] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 12/01/2022]
Abstract
INTRODUCTION Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games. METHODS The present paper reviews the literature regarding this interesting phenomenon. RESULTS After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century. CONCLUSIONS We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.
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Affiliation(s)
- Mohammadali M Shoja
- Department of Anatomy and Neurosurgery, Tabriz Medical University, Tabriz, Iran
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