• Reference Citation Analysis
  • v
  • v
  • Find an Article
Find an Article PDF (4643689)   Today's Articles (460)   Subscriber (50600)
For: Hsu CL, Chen YC, Yang TN, Lin WK. Do website features matter in an online gamification context? Focusing on the mediating roles of user experience and attitude. Telematics and Informatics 2017. [DOI: 10.1016/j.tele.2017.01.009] [Citation(s) in RCA: 21] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
Number Cited by Other Article(s)
1
Wu YF, Wu YT, Ye JH, Ye JN. Information spread behavior of clubhouse: A value-attitude-behavior model perspective. Heliyon 2024;10:e39377. [PMID: 39502228 PMCID: PMC11535969 DOI: 10.1016/j.heliyon.2024.e39377] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/28/2024] [Revised: 10/09/2024] [Accepted: 10/13/2024] [Indexed: 11/08/2024]  Open
2
Huang Q, Zhang R, Lee H, Xu H, Pan Y. A Study on Customer Behavior in Online Dating Platforms: Analyzing the Impact of Perceived Value on Enhancing Customer Loyalty. Behav Sci (Basel) 2024;14:973. [PMID: 39457845 PMCID: PMC11504637 DOI: 10.3390/bs14100973] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/27/2024] [Revised: 10/12/2024] [Accepted: 10/19/2024] [Indexed: 10/28/2024]  Open
3
Siri A, Di Nuzzo A, Marchesini S. Playing with the cultural pilgrimage to stimulate tourism: the xFORMAL project on cultural heritage and informal learning. OPEN RESEARCH EUROPE 2024;3:93. [PMID: 38511088 PMCID: PMC10951561 DOI: 10.12688/openreseurope.15321.2] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Accepted: 05/15/2024] [Indexed: 03/22/2024]
4
Sönmez F, Aydin U, Perdahci ZN. Investigation of university websites from technology acceptance model and information architecture perspective: A case study. J Inf Sci 2022. [DOI: 10.1177/01655515221094436] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
5
Wannapiroon N, Pimdee P. Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environment. EDUCATION AND INFORMATION TECHNOLOGIES 2022;27:5689-5716. [PMID: 35068986 PMCID: PMC8761088 DOI: 10.1007/s10639-021-10849-w] [Citation(s) in RCA: 6] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 06/07/2021] [Accepted: 12/02/2021] [Indexed: 05/20/2023]
6
Toward a meaningful experience: an explanation of the drivers of the continued usage of gamified mobile app services. ONLINE INFORMATION REVIEW 2021. [DOI: 10.1108/oir-10-2020-0464] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
7
Sustainable Value Co-Creation in the Virtual Community: How Diversified Co-Creation Experience Affects Co-Creation Intention. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020;17:ijerph17228497. [PMID: 33212782 PMCID: PMC7696490 DOI: 10.3390/ijerph17228497] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 10/03/2020] [Revised: 11/06/2020] [Accepted: 11/08/2020] [Indexed: 11/17/2022]
8
Gamification as a moderator for the impact of intrinsic motivation: Findings from a multigroup field experiment. LEARNING AND MOTIVATION 2020. [DOI: 10.1016/j.lmot.2020.101655] [Citation(s) in RCA: 17] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2022]
9
Hamari J, Hanner N, Koivisto J. "Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games. INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT 2020. [DOI: 10.1016/j.ijinfomgt.2019.102040] [Citation(s) in RCA: 46] [Impact Index Per Article: 11.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/26/2022]
10
Gamification and serious games: A literature meta-analysis and integrative model. COMPUTERS IN HUMAN BEHAVIOR 2019. [DOI: 10.1016/j.chb.2018.11.030] [Citation(s) in RCA: 85] [Impact Index Per Article: 17.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/21/2022]
PrevPage 1 of 1 1Next
© 2004-2024 Baishideng Publishing Group Inc. All rights reserved. 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA