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For: Bensley L, Van Eenwyk J. Video games and real-life aggression: review of the literature. J Adolesc Health 2001;29:244-57. [PMID: 11587908 DOI: 10.1016/s1054-139x(01)00239-7] [Citation(s) in RCA: 98] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
Number Cited by Other Article(s)
1
Franceschini S, Bertoni S, Lulli M, Pievani T, Facoetti A. Short-Term Effects of Video-Games on Cognitive Enhancement: the Role of Positive Emotions. JOURNAL OF COGNITIVE ENHANCEMENT 2021. [DOI: 10.1007/s41465-021-00220-9] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/16/2022]
2
Gonzalez JM, Greitemeyer T. The relationship between everyday sadism, violent video game play, and fascination with weapons. PERSONALITY AND INDIVIDUAL DIFFERENCES 2018. [DOI: 10.1016/j.paid.2017.11.045] [Citation(s) in RCA: 18] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/26/2022]
3
Kim HHS, Ahn SJG. How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean Students. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2016;19:628-634. [DOI: 10.1089/cyber.2016.0155] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
4
Bartneck C, Min Ser Q, Moltchanova E, Smithies J, Harrington E. Have LEGO Products Become More Violent? PLoS One 2016;11:e0155401. [PMID: 27203424 PMCID: PMC4874545 DOI: 10.1371/journal.pone.0155401] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/26/2015] [Accepted: 04/28/2016] [Indexed: 11/18/2022]  Open
5
Coker TR, Elliott MN, Schwebel DC, Windle M, Toomey SL, Tortolero SR, Hertz MF, Peskin MF, Schuster MA. Media violence exposure and physical aggression in fifth-grade children. Acad Pediatr 2015;15:82-8. [PMID: 25441652 PMCID: PMC10683669 DOI: 10.1016/j.acap.2014.09.008] [Citation(s) in RCA: 24] [Impact Index Per Article: 2.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 03/11/2014] [Revised: 09/09/2014] [Accepted: 09/12/2014] [Indexed: 10/24/2022]
6
Lobel A, Granic I, Stone LL, Engels RCME. Associations between children’s video game playing and psychosocial health: information from both parent and child reports. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2014;17:639-43. [PMID: 25272237 DOI: 10.1089/cyber.2014.0128] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]
7
Failure to demonstrate that playing violent video games diminishes prosocial behavior. PLoS One 2013;8:e68382. [PMID: 23844191 PMCID: PMC3700923 DOI: 10.1371/journal.pone.0068382] [Citation(s) in RCA: 42] [Impact Index Per Article: 3.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/29/2012] [Accepted: 05/28/2013] [Indexed: 11/19/2022]  Open
8
Espinosa P, Clemente M. Self-transcendence and Self-oriented Perspective as Mediators between Video game Playing and Aggressive Behaviour in Teenagers. JOURNAL OF COMMUNITY & APPLIED SOCIAL PSYCHOLOGY 2012. [DOI: 10.1002/casp.2138] [Citation(s) in RCA: 10] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/31/2022]
9
Sensory realism and mediated aggression in video games. COMPUTERS IN HUMAN BEHAVIOR 2012. [DOI: 10.1016/j.chb.2012.05.002] [Citation(s) in RCA: 25] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/20/2022]
10
Giedd JN. The digital revolution and adolescent brain evolution. J Adolesc Health 2012;51:101-5. [PMID: 22824439 PMCID: PMC3432415 DOI: 10.1016/j.jadohealth.2012.06.002] [Citation(s) in RCA: 69] [Impact Index Per Article: 5.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 06/05/2012] [Accepted: 06/06/2012] [Indexed: 10/28/2022]
11
Lu AS, Baranowski T, Thompson D, Buday R. Story Immersion of Videogames for Youth Health Promotion: A Review of Literature. Games Health J 2012;1:199-204. [PMID: 24416639 DOI: 10.1089/g4h.2011.0012] [Citation(s) in RCA: 72] [Impact Index Per Article: 6.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]  Open
12
Messias E, Castro J, Saini A, Usman M, Peeples D. Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009. Suicide Life Threat Behav 2011;41:307-15. [PMID: 21463355 DOI: 10.1111/j.1943-278x.2011.00030.x] [Citation(s) in RCA: 89] [Impact Index Per Article: 6.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
13
Gentile DA, Coyne S, Walsh DA. Media violence, physical aggression, and relational aggression in school age children: a short-term longitudinal study. Aggress Behav 2011;37:193-206. [PMID: 21274855 DOI: 10.1002/ab.20380] [Citation(s) in RCA: 42] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/13/2010] [Accepted: 08/20/2010] [Indexed: 11/07/2022]
14
Holtz P, Appel M. Internet use and video gaming predict problem behavior in early adolescence. J Adolesc 2011;34:49-58. [DOI: 10.1016/j.adolescence.2010.02.004] [Citation(s) in RCA: 104] [Impact Index Per Article: 8.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/19/2009] [Revised: 02/02/2010] [Accepted: 02/13/2010] [Indexed: 12/01/2022]
15
Beullens K, Roe K, Van den Bulck J. Excellent gamer, excellent driver? The impact of adolescents' video game playing on driving behavior: a two-wave panel study. ACCIDENT; ANALYSIS AND PREVENTION 2011;43:58-65. [PMID: 21094297 DOI: 10.1016/j.aap.2010.07.011] [Citation(s) in RCA: 17] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/15/2009] [Revised: 07/06/2010] [Accepted: 07/21/2010] [Indexed: 05/30/2023]
16
Olson CK, Kutner LA, Baer L, Beresin EV, Warner DE, Nicholi II AM. M-Rated Video Games and Aggressive or Problem Behavior Among Young Adolescents. APPLIED DEVELOPMENTAL SCIENCE 2009. [DOI: 10.1080/10888690903288748] [Citation(s) in RCA: 25] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/12/2022]
17
Regenbogen C, Herrmann M, Fehr T. The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers. Soc Neurosci 2009;5:221-40. [PMID: 19823959 DOI: 10.1080/17470910903315989] [Citation(s) in RCA: 27] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
18
Wallenius M, Rimpelä A, Punamäki RL, Lintonen T. Digital game playing motives among adolescents: Relations to parent–child communication, school performance, sleeping habits, and perceived health. JOURNAL OF APPLIED DEVELOPMENTAL PSYCHOLOGY 2009. [DOI: 10.1016/j.appdev.2008.12.021] [Citation(s) in RCA: 30] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
19
Barlett CP, Rodeheffer C. Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal. Aggress Behav 2009;35:213-24. [PMID: 19280624 DOI: 10.1002/ab.20279] [Citation(s) in RCA: 68] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
20
Ferguson CJ. Research on the Effects of Violent Video Games: A Critical Analysis. SOCIAL AND PERSONALITY PSYCHOLOGY COMPASS 2009. [DOI: 10.1111/j.1751-9004.2009.00175.x] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
21
Mitrofan O, Paul M, Spencer N. Is aggression in children with behavioural and emotional difficulties associated with television viewing and video game playing? A systematic review. Child Care Health Dev 2009;35:5-15. [PMID: 19054008 DOI: 10.1111/j.1365-2214.2008.00912.x] [Citation(s) in RCA: 29] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
22
Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. COMPUTERS IN HUMAN BEHAVIOR 2008. [DOI: 10.1016/j.chb.2007.10.007] [Citation(s) in RCA: 73] [Impact Index Per Article: 4.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
23
Arriaga P, Esteves F, Carneiro P, Monteiro MB. Are the effects of Unreal violent video games pronounced when playing with a virtual reality system? Aggress Behav 2008;34:521-38. [PMID: 18506677 DOI: 10.1002/ab.20272] [Citation(s) in RCA: 25] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
24
Barlett CP, Harris RJ, Bruey C. The effect of the amount of blood in a violent video game on aggression, hostility, and arousal. JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY 2008. [DOI: 10.1016/j.jesp.2007.10.003] [Citation(s) in RCA: 71] [Impact Index Per Article: 4.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
25
Chung KY. Personalized Item Recommendation using Image-based Filtering. ACTA ACUST UNITED AC 2008. [DOI: 10.5392/jkca.2008.8.3.001] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/20/2022]
26
Staude-Müller F, Bliesener T, Luthman S. Hostile and Hardened? An Experimental Study on (De-)Sensitization to Violence and Suffering Through Playing Video Games. SWISS JOURNAL OF PSYCHOLOGY 2008. [DOI: 10.1024/1421-0185.67.1.41] [Citation(s) in RCA: 31] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/19/2022]
27
Barlett CP, Harris RJ, Baldassaro R. Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play. Aggress Behav 2007;33:486-97. [PMID: 17694539 DOI: 10.1002/ab.20227] [Citation(s) in RCA: 66] [Impact Index Per Article: 3.9] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
28
Olson CK, Kutner LA, Warner DE, Almerigi JB, Baer L, Nicholi AM, Beresin EV. Factors correlated with violent video game use by adolescent boys and girls. J Adolesc Health 2007;41:77-83. [PMID: 17577537 DOI: 10.1016/j.jadohealth.2007.01.001] [Citation(s) in RCA: 59] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 09/27/2006] [Revised: 01/03/2007] [Accepted: 01/17/2007] [Indexed: 11/30/2022]
29
Brenick A, Henning A, Killen M, O'Connor A, Collins M. Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or "Just Entertainment"? YOUTH & SOCIETY 2007;38:395-419. [PMID: 25722501 PMCID: PMC4338982 DOI: 10.1177/0044118x06295988] [Citation(s) in RCA: 10] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/04/2023]
30
Gelfond HS, Salonius-Pasternak DE. The play's the thing: a clinical-developmental perspective on video games. Child Adolesc Psychiatr Clin N Am 2005;14:491-508, ix. [PMID: 15936670 DOI: 10.1016/j.chc.2005.02.010] [Citation(s) in RCA: 9] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
31
Browne KD, Hamilton-Giachritsis C. The influence of violent media on children and adolescents:a public-health approach. Lancet 2005;365:702-10. [PMID: 15721477 DOI: 10.1016/s0140-6736(05)17952-5] [Citation(s) in RCA: 69] [Impact Index Per Article: 3.6] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]
32
Wartella E, Caplovitz AG, Lee JH. From Baby Einstein to Leapfrog, From Doom to The Sims, From Instant Messaging to Internet Chat Rooms: Public Interest in the Role of Interactive Media in Children's Lives. ACTA ACUST UNITED AC 2004. [DOI: 10.1002/j.2379-3988.2004.tb00027.x] [Citation(s) in RCA: 14] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
33
Cheng TL, Brenner RA, Wright JL, Sachs HC, Moyer P, Rao MR. Children's violent television viewing: are parents monitoring? Pediatrics 2004;114:94-9. [PMID: 15231913 DOI: 10.1542/peds.114.1.94] [Citation(s) in RCA: 21] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/24/2022]  Open
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