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For: Klimmt C, Trepte S. Theoretisch-methodische Desiderata der medienpsychologischen Forschung über die aggressionsfördernde Wirkung gewalthaltiger Computer- und Videospiele. ACTA ACUST UNITED AC 2003. [DOI: 10.1026//1617-6383.15.4.114] [Citation(s) in RCA: 11] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/04/2022]
Number Cited by Other Article(s)
1
Rothmund T, Gollwitzer M, Klimmt C. Of Virtual Victims and Victimized Virtues: Differential Effects of Experienced Aggression in Video Games on Social Cooperation. PERSONALITY AND SOCIAL PSYCHOLOGY BULLETIN 2010;37:107-19. [DOI: 10.1177/0146167210391103] [Citation(s) in RCA: 45] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
2
Staude-Müller F, Bliesener T, Luthman S. Hostile and Hardened? An Experimental Study on (De-)Sensitization to Violence and Suffering Through Playing Video Games. SWISS JOURNAL OF PSYCHOLOGY 2008. [DOI: 10.1024/1421-0185.67.1.41] [Citation(s) in RCA: 31] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/19/2022]
3
Hartig J, Frey A, Ketzel A. Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung. ACTA ACUST UNITED AC 2003. [DOI: 10.1026//1617-6383.15.4.149] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/04/2022]
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