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Kia K, Hwang J, Kim JH. Effects of error rates and target sizes on neck and shoulder biomechanical loads during augmented reality interactions. APPLIED ERGONOMICS 2023; 113:104107. [PMID: 37523813 DOI: 10.1016/j.apergo.2023.104107] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 03/14/2023] [Revised: 07/07/2023] [Accepted: 07/27/2023] [Indexed: 08/02/2023]
Abstract
Augmented reality (AR) interactions have been associated with increased biomechanical loads on the neck and shoulders. To provide a better understanding of the factors that may impact such biomechanical loads, this repeated-measures laboratory study evaluated the effects of error rates and target sizes on neck and shoulder biomechanical loads during two standardized AR tasks (omni-directional pointing and cube placing). Twenty participants performed the two AR tasks with different error rates and target sizes. During the tasks, angles, moments, and muscle activity in the neck and shoulders were measured. The results showed that the target sizes and error rates significantly affected angles, moments, and muscle activity in the neck and shoulder regions. Specifically, the presence of errors increased neck extension, shoulder flexion angles and associated moments. Muscle activity in the neck (splenius capitis) and shoulder (anterior and medial deltoids) also increased when the errors were introduced. Moreover, interacting with larger targets resulted in greater neck extension moments and shoulder abduction angles along with higher muscle activity in the splenius capitis and upper trapezius muscles. These findings indicate the importance of reducing errors and incorporating appropriate target sizes in the AR interfaces to minimize risks of musculoskeletal discomfort and injuries in the neck and shoulders.
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Affiliation(s)
- Kiana Kia
- School of Biological and Population Health Sciences, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA
| | - Jaejin Hwang
- Department of Industrial and Systems Engineering, College of Engineering and Engineering Technology, Northern Illinois University, DeKalb, IL, USA
| | - Jeong Ho Kim
- School of Biological and Population Health Sciences, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA.
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De Palma G, Sala E, Rubino S, Dalola S, Ferrari M, Marioli D, Apostoli P, Tomasi C, Righetti F, Mattioli F, Ferrari V. Objective Evaluation of Active Interactions between the Operator and Display Screen Equipment Using an Innovative Acquisition System. Bioengineering (Basel) 2023; 10:686. [PMID: 37370617 DOI: 10.3390/bioengineering10060686] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/12/2023] [Revised: 05/31/2023] [Accepted: 06/02/2023] [Indexed: 06/29/2023] Open
Abstract
The occupational risk of operators using display screen equipment (DSE) is usually evaluated according to the extent of time spent in active operator-DSE interactions. Risk assessment is based on activity data collected through questionnaires. We evaluated an original and innovative system that can objectively assess active operator-DSE interactions by collecting electrical impulses generated by the activation of mouse, keyboard and a camera that collects attentive eye-screen fixation. The main aim of this study was to evaluate the system's performance on an employee sample involved in the task of active reading and copying at a DSE workstation connected to the system. In the context of mandatory health surveillance at work, we enrolled 38 DSE operators with normal neuropsychological and eye assessments who were required to complete two predefined reading and writing tasks. The obtained results show that the system is able to collect activity data derived from operator-DSE interactions through screen fixation, keyboard tapping and mouse handling. In the copying task, the session duration as recorded by the system was highly related to the screen fixation time. In the copying task, mouse and keyboard activities were more strongly related to session duration than screen fixation. For the copying task, it was also possible to obtain individual profiles of operator-DSE interactions while performing the same standardized tasks. Collected data can allow an objective evaluation of active time spent by DSE operators at their workstations, thus allowing a more accurate occupational health risk assessment and management. Prospective analysis of individual operator-DSE interaction profiles can favor the setup of targeted preventive and organizational interventions from an of even wider worker wellbeing perspective.
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Affiliation(s)
- Giuseppe De Palma
- Unit of Occupational Health, Hygiene, Toxicology and Prevention, University Hospital ASST Spedali Civili di Brescia, 25123 Brescia, Italy
- Unit of Occupational Health and Industrial Hygiene, Department of Medical Surgical Specialties, Radiological Sciences and Public Health, University of Brescia, 25123 Brescia, Italy
| | - Emma Sala
- Unit of Occupational Health, Hygiene, Toxicology and Prevention, University Hospital ASST Spedali Civili di Brescia, 25123 Brescia, Italy
| | - Sofia Rubino
- Unit of Occupational Health and Industrial Hygiene, Department of Medical Surgical Specialties, Radiological Sciences and Public Health, University of Brescia, 25123 Brescia, Italy
| | - Simone Dalola
- Department of Information Engineering, University of Brescia, 25123 Brescia, Italy
| | - Marco Ferrari
- Department of Information Engineering, University of Brescia, 25123 Brescia, Italy
| | - Daniele Marioli
- Department of Information Engineering, University of Brescia, 25123 Brescia, Italy
| | - Pietro Apostoli
- Unit of Occupational Health and Industrial Hygiene, Department of Medical Surgical Specialties, Radiological Sciences and Public Health, University of Brescia, 25123 Brescia, Italy
| | - Cesare Tomasi
- Unit of Occupational Health and Industrial Hygiene, Department of Medical Surgical Specialties, Radiological Sciences and Public Health, University of Brescia, 25123 Brescia, Italy
| | - Francesca Righetti
- Neuropsychology Unit, University Hospital ASST Spedali Civili di Brescia, 25123 Brescia, Italy
| | - Flavia Mattioli
- Neuropsychology Unit, University Hospital ASST Spedali Civili di Brescia, 25123 Brescia, Italy
| | - Vittorio Ferrari
- Department of Information Engineering, University of Brescia, 25123 Brescia, Italy
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Kong YK, Park SS, Shim JW, Choi KH, Shim HH, Kia K, Kim JH. A passive upper-limb exoskeleton reduced muscular loading during augmented reality interactions. APPLIED ERGONOMICS 2023; 109:103982. [PMID: 36739780 DOI: 10.1016/j.apergo.2023.103982] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 09/24/2022] [Revised: 01/20/2023] [Accepted: 01/23/2023] [Indexed: 06/18/2023]
Abstract
The aim of this study was to evaluate a passive upper-limb exoskeleton as an ergonomic control to reduce the musculoskeletal load in the shoulders associated with augmented reality (AR) interactions. In a repeated-measures laboratory study, each of the 20 participants performed a series of AR tasks with and without a commercially-available upper-limb exoskeleton. During the AR tasks, muscle activity (anterior, middle, posterior deltoid, and upper trapezius), shoulder joint postures/moment, and self-reported discomfort were collected. The results showed that the exoskeleton significantly reduced muscle activity in the upper trapezius and deltoid muscle groups and self-reported discomfort. However, the shoulder postures and task performance measures were not affected by the exoskeleton during the AR interactions. Given the significant decrease in muscle activity and discomfort without compromising task performance, a passive exoskeleton can be an effective ergonomic control measure to reduce the risks of developing musculoskeletal discomfort or injuries in the shoulder regions.
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Affiliation(s)
- Yong-Ku Kong
- Department of Industrial Engineering, Sungkyunkwan University, Corvallis, OR, USA
| | - Sang-Soo Park
- Department of Industrial Engineering, Sungkyunkwan University, Corvallis, OR, USA
| | - Jin-Woo Shim
- Department of Industrial Engineering, Sungkyunkwan University, Corvallis, OR, USA
| | - Kyeong-Hee Choi
- Department of Industrial Engineering, Sungkyunkwan University, Corvallis, OR, USA
| | - Hyun-Ho Shim
- Department of Industrial Engineering, Sungkyunkwan University, Corvallis, OR, USA
| | - Kiana Kia
- College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA
| | - Jeong Ho Kim
- College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA.
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Kia K, Hwang J, Kim IS, Ishak H, Kim JH. The effects of target size and error rate on the cognitive demand and stress during augmented reality interactions. APPLIED ERGONOMICS 2021; 97:103502. [PMID: 34167014 DOI: 10.1016/j.apergo.2021.103502] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 07/23/2020] [Revised: 04/20/2021] [Accepted: 06/09/2021] [Indexed: 06/13/2023]
Abstract
This study investigated the effects of target size and error rate on cognitive demand during augmented reality (AR) interactions. In a repeated-measures laboratory study, twenty participants performed two AR tasks (omni-directional pointing and cube placing) with different target sizes and error rates. During the AR tasks, we measured cerebral oxygenation using functional near-infrared spectroscopy (fNIRS), perceived workload using the NASA-TLX questionnaire, stress using the Short Stress State Questionnaire, and task performance (task completion time). The results showed that the AR tasks with more interaction errors increased cerebral oxygenation, perceived workload, and task completion time while the target size significantly affected physical demand and task completion time. These results suggest that appropriate target sizes and low system errors may reduce potential cognitive demand in AR interactions.
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Affiliation(s)
- Kiana Kia
- School of Mechanical, Industrial, Manufacturing Engineering, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA
| | - Jaejin Hwang
- Department of Industrial and Systems Engineering, College of Engineering and Engineering Technology, Northern Illinois University, DeKalb, IL, USA
| | - In-Sop Kim
- School of Allied Health and Communicative Disorders, College of Health and Human Sciences, Northern Illinois University, DeKalb, IL, USA
| | - Hakim Ishak
- School of Mechanical, Industrial, Manufacturing Engineering, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA
| | - Jeong Ho Kim
- School of Mechanical, Industrial, Manufacturing Engineering, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA; School of Biological and Population Health Sciences, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA.
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Kia K, Johnson PW, Kim JH. The effects of different seat suspension types on occupants' physiologic responses and task performance: implications for autonomous and conventional vehicles. APPLIED ERGONOMICS 2021; 93:103380. [PMID: 33578066 DOI: 10.1016/j.apergo.2021.103380] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/28/2020] [Revised: 11/24/2020] [Accepted: 01/28/2021] [Indexed: 06/12/2023]
Abstract
This study evaluated whole body vibration (WBV), non-driving task performance, muscle activity, and self-reported discomfort and motion sickness between different seat suspension systems in a simulated vehicle environment. In a repeated-measures laboratory experiment where field-measured 6-degree-of-freedom (6-DOF) passenger vehicle vibration was replicated on a 6-DOF motion platform, we measured WBV, non-driving task (pointing, typing, web-browsing, and reading) performance, low back (erector spinae), shoulders (trapezius) and neck (splenius capitis and sternocleido-mastoid) muscle activity, and self-reported discomfort and motion sickness from three different seats: a vertical (z-axis) active suspension, multi-axial active suspension [vertical (z-axis) + lateral (y-axis)], and a static suspension-less seat (current seat type in all passenger cars). Both the vertical and multi-axial active suspension seats significantly reduced the vertical WBV exposure (p < 0.0001). However, no significant differences were found in non-driving task performance (p > 0.30), muscle activity (p > 0.22), self-reported discomfort (p > 0.07), and motion sickness (p = 0.53) across three different seats. These findings indicate that the active suspension seats may have potential to future reduce the vertical and total WBV exposures, respectively. However, none of the suspension seats demonstrate any significant benefits on the non-driving task performance, muscle activity, self-reported discomfort and motion sickness measures in a simulated vehicle environment.
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Affiliation(s)
- Kiana Kia
- School of Mechanical, Industrial, and Manufacturing Engineering, Oregon State University, Corvallis, OR, USA
| | - Peter W Johnson
- Department of Environmental and Occupational Health Sciences, University of Washington, Seattle, WA, USA
| | - Jeong Ho Kim
- School of Biological and Population Health Sciences, Oregon State University, Corvallis, OR, USA.
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Kim JH, Ari H, Madasu C, Hwang J. Evaluation of the biomechanical stress in the neck and shoulders during augmented reality interactions. APPLIED ERGONOMICS 2020; 88:103175. [PMID: 32678782 DOI: 10.1016/j.apergo.2020.103175] [Citation(s) in RCA: 8] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 12/20/2019] [Revised: 05/20/2020] [Accepted: 05/26/2020] [Indexed: 06/11/2023]
Abstract
This study aimed to characterize the biomechanical stresses in the neck and shoulder, self-reported discomfort, and usability by different target distance or size during augmented reality (AR) interactions. In a repeated-measures laboratory-based study, 20 participants (10 males) performed three standardized AR tasks (3-dimensional (3-D) cube, omni-directional pointing, and web-browsing tasks) with three target distances (0.3, 0.6, and 0.9 m from each participant denoted by near, middle, far targets) for the 3-D cube and omni-directional pointing tasks or three target sizes: small (30% smaller than default), medium (default: 1.0 × 1.1 m), and large (30% larger than default) for the web-browsing task. Joint angle, joint moment, muscle activity, self-reported discomfort and comfort in the neck and shoulders; and subjective usability ratings were measured. The results showed that shoulder angle (flexion and abduction), shoulder moment (flexion), middle deltoid muscle activity significantly increased as the target distance increased during the 3-D cube task (p's < 0.001). Self-reported neck and shoulder discomfort significantly increased after completing each task (p's < 0.001). The participants preferred the near to middle distance (0.3-0.6 m) or the medium to large window size due to task easiness (p's < 0.005). The highest task performance (speed) was occurred at the near distance or the large window size during the 3-D cube and web-browsing tasks (p's < 0.001). The results indicate that AR interactions with the far target distance (close to maximum reach envelop) may increase the risk for musculoskeletal discomfort in the shoulder regions. Given the increased usability and task performance, the near to middle distance (less than 0.6 m) or the medium to large window size (greater than 1.0 × 1.1 m) would be recommended for AR interactions.
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Affiliation(s)
- Jeong Ho Kim
- School of Biological and Population Health Sciences, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, USA
| | - Hemateja Ari
- Department of Industrial and Systems Engineering, College of Engineering and Engineering Technology, Northern Illinois University, DeKalb, IL, USA
| | - Charan Madasu
- Department of Industrial and Systems Engineering, College of Engineering and Engineering Technology, Northern Illinois University, DeKalb, IL, USA
| | - Jaejin Hwang
- Department of Industrial and Systems Engineering, College of Engineering and Engineering Technology, Northern Illinois University, DeKalb, IL, USA.
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Kia K, Sisley J, Johnson PW, Kim JH. Differences in typing forces, muscle activity, wrist posture, typing performance, and self-reported comfort among conventional and ultra-low travel keyboards. APPLIED ERGONOMICS 2019; 74:10-16. [PMID: 30487088 DOI: 10.1016/j.apergo.2018.07.014] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 04/30/2018] [Revised: 07/24/2018] [Accepted: 07/27/2018] [Indexed: 06/09/2023]
Abstract
This study investigated the relative impact of ultra-low travel keyboards on typing force, muscle activity, wrist posture, typing performance, and self-reported comfort/preference as compared to a conventional keyboard. In a repeated-measures laboratory-based study, 20 subjects were invited to type for 10 min on each of five keyboards with different travel distances of 0.5, 0.7, 1.2, 1.6 (ultra-low travel keyboards), and 2.0 mm (a conventional keyboard). During the typing sessions, we measured typing force; muscle activity in extrinsic finger muscles (flexor digitorum superficialis and extensor digitorum communis), shoulder (trapezius) and neck (splenius capitis); wrist posture; typing performance; and self-reported comfort/preference. While using the ultra-low travel keyboards, subjects typed with less force and wrist extension, and had more ulnar deviation (p's < 0.0001) compared with conventional keyboard. However, these differences in typing forces were less than 0.5 N and less than 4° for both wrist extension and ulnar deviation. The general trend of data did not show any consistent or substantial differences in muscle activity (less than 2 %MVC) and typing performance (<5 WPM in speed; < 3% in accuracy), despite the observed statistical difference in the finger flexors and extensors muscle activity (p's < 0.19) and typing performance (p < 0.0001). However, the subjects preferred using conventional keyboards in most of the investigated self-reported comfort and preference criteria (p's < 0.4). In conclusion, these small differences indicate that using ultra-low travel keyboards may not have substantial differences in biomechanical exposures and typing performance compared to conventional keyboard; however, the subjective responses indicated that the ultra-low keyboards with the shortest key travel tended to be the least preferred.
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Affiliation(s)
- Kiana Kia
- School of Mechanical, Industrial, and Manufacturing Engineering, College of Engineering, Oregon State University, Corvallis, OR, United States
| | - Jonathan Sisley
- School of Biological and Population Health Sciences, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, United States
| | - Peter W Johnson
- Department of Environmental and Occupational Health Sciences, School of Public Health, University of Washington, Seattle, WA, United States
| | - Jeong Ho Kim
- School of Biological and Population Health Sciences, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR, United States.
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Kim JH, Aulck L, Trippany D, Johnson PW. The effects of work surface hardness on mechanical stress, muscle activity, and wrist postures. Work 2015; 52:231-44. [DOI: 10.3233/wor-152166] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022] Open
Affiliation(s)
- Jeong Ho Kim
- Environmental and Occupational Health Program, Oregon State University, Corvallis, OR, USA
| | - Lovenoor Aulck
- Department of Environmental and Occupational Health Sciences, University of Washington, Seattle, WA, USA
| | | | - Peter W. Johnson
- Department of Environmental and Occupational Health Sciences, University of Washington, Seattle, WA, USA
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Kim JH, Aulck L, Thamsuwan O, Bartha MC, Johnson PW. The effect of key size of touch screen virtual keyboards on productivity, usability, and typing biomechanics. HUMAN FACTORS 2014; 56:1235-1248. [PMID: 25490804 DOI: 10.1177/0018720814531784] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/04/2023]
Abstract
OBJECTIVE We investigated whether different virtual keyboard key sizes affected typing force exposures, muscle activity, wrist posture, comfort, and typing productivity. BACKGROUND Virtual keyboard use is increasing and the physical exposures associated with virtual keyboard key sizes are not well documented. METHOD Typing forces, forearm/shoulder muscle activity, wrist posture, subjective comfort, and typing productivity were measured from 21 subjects while they were typing on four different virtual keyboards with square key sizes, which were 13, 16, 19, and 22 mm on each side with 2-mm between-key spacing. RESULTS The results showed that virtual keyboard key size had little effect on typing force, forearm muscle activity, and ulnar/radial deviation. However, the virtual keyboard with the 13-mm keys had a 15% slower typing speed (p < .0001), slightly higher static (10th percentile) shoulder muscle activity (2% maximum voluntary contractions, p = .0 I), slightly greater wrist extension in both hands (2 degrees to 3 degrees, p <.01), and the lowest subjective comfort and preference ratings (p < .1). CONCLUSIONS The study findings indicate that virtual keyboards with a key size less than 16 mm may be too small for touch typing given the slower typing speed, higher static shoulder muscle activity, greater wrist extension, and lowest subjective preferences. APPLICATIONS We evaluated the effects of virtual keyboard key sizes on typing force exposures, muscle activity, comfort, and typing productivity.
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Abstract
Epinephrine administration is a critical component of individualized emergency action plans for patients at risk for anaphylaxis. Fundamental ergonomic principles can be used to facilitate rapid and effective use of an epinephrine autoinjector when appropriate. Specific patient characteristics, including age and strength, that impact physical and cognitive capabilities, should be considered when choosing an epinephrine autoinjector. Considerations in the optimal functioning of an autoinjector include the device being portable, identifiable, safe, and effective. Size, shape, coloring, and labeling of the device all contribute to the device being portable and identifiable. Trigger-lock features, designs resistant to physical perturbations, and safety technology to prevent injury after use contribute to safety and reliability. Optimal grip designs, tailored in size and/or shape to specific patient types, contribute to reliability and effectiveness. After selection of the most appropriate autoinjector, hands-on training, practice, and drills should be implemented.
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Affiliation(s)
- Jack T Dennerlein
- Northeastern University, Boston, Mass; Harvard School of Public Health, Boston, Mass.
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Morelli S, Grigioni M, Ferrarin M, Boschetto A, Brocco M, Maccioni G, Giansanti D. A monitoring tool of workers' activity at Video Display Terminals for investigating VDT-related risk of musculoskeletal disorders. COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE 2012; 107:294-307. [PMID: 22119762 DOI: 10.1016/j.cmpb.2011.10.011] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 12/01/2010] [Revised: 10/19/2011] [Accepted: 10/25/2011] [Indexed: 05/31/2023]
Abstract
Today the risk factors related to the use of Video Display Terminals (VDT) are assessed by investigating the actual activities at the VDT through subjective questionnaires and/or quantitative measurements. Questionnaire outcomes are quite imprecise and seldom objective. Quantitative measurements (EMG recordings, electrogoniometers, motion analysis systems) mostly prevent subjects from moving freely while working at the VDT. The paper presents an automatic tool for the monitoring of activity at VDTs, using a quantitative, objective approach. The suitability of the proposed tool was fully tested in the laboratory, both in terms of functionalities, accuracy of the tool, and acceptance by the subjects involved. The outcomes show that the tool allows for a detailed analysis of VDT activities and may be used to improve VDT-related risk analysis with high accuracy and good acceptance by workers.
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Lee KW, Lee YC. Design and validation of an improved graphical user interface with the 'Tool ball'. APPLIED ERGONOMICS 2012; 43:57-68. [PMID: 21555114 DOI: 10.1016/j.apergo.2011.03.004] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 09/03/2008] [Revised: 01/05/2011] [Accepted: 03/17/2011] [Indexed: 05/30/2023]
Abstract
The purpose of this research is introduce the design of an improved graphical user interface (GUI) and verifies the operational efficiency of the proposed interface. Until now, clicking the toolbar with the mouse is the usual way to operate software functions. In our research, we designed an improved graphical user interface - a tool ball that is operated by a mouse wheel to perform software functions. Several experiments are conducted to measure the time needed to operate certain software functions with the traditional combination of "mouse click + tool button" and the proposed integration of "mouse wheel + tool ball". The results indicate that the tool ball design can accelerate the speed of operating software functions, decrease the number of icons on the screen, and enlarge the applications of the mouse wheel.
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Affiliation(s)
- Kuo-Wei Lee
- National Taichung Institute of Technology, Department of Business Administration, 13F-11, No.539, Chin Ping Rd., Anping District, Tainan 708, Taiwan.
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Straker L, Maslen B, Burgess-Limerick R, Johnson P, Dennerlein J. Evidence-based guidelines for the wise use of computers by children: physical development guidelines. ERGONOMICS 2010; 53:458-477. [PMID: 20309743 DOI: 10.1080/00140130903556344] [Citation(s) in RCA: 21] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/29/2023]
Abstract
Computer use by children is common and there is concern over the potential impact of this exposure on child physical development. Recently principles for child-specific evidence-based guidelines for wise use of computers have been published and these included one concerning the facilitation of appropriate physical development. This paper reviews the evidence and presents detailed guidelines for this principle. The guidelines include encouraging a mix of sedentary and whole body movement tasks, encouraging reasonable postures during computing tasks through workstation, chair, desk, display and input device selection and adjustment and special issues regarding notebook computer use and carriage, computing skills and responding to discomfort. The evidence limitations highlight opportunities for future research. The guidelines themselves can inform parents and teachers, equipment designers and suppliers and form the basis of content for teaching children the wise use of computers. STATEMENT OF RELEVANCE: Many children use computers and computer-use habits formed in childhood may track into adulthood. Therefore child-computer interaction needs to be carefully managed. These guidelines inform those responsible for children to assist in the wise use of computers.
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Affiliation(s)
- L Straker
- School of Physiotherapy, Curtin University of Technology, Perth, WA, Australia.
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Fischer SL, Belbeck AL, Dickerson CR. The influence of providing feedback on force production and within-participant reproducibility during maximal voluntary exertions for the anterior deltoid, middle deltoid, and infraspinatus. J Electromyogr Kinesiol 2010; 20:68-75. [DOI: 10.1016/j.jelekin.2009.01.007] [Citation(s) in RCA: 31] [Impact Index Per Article: 2.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/18/2008] [Revised: 01/16/2009] [Accepted: 01/20/2009] [Indexed: 11/28/2022] Open
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Straker L, Pollock C, Maslen B. Principles for the wise use of computers by children. ERGONOMICS 2009; 52:1386-1401. [PMID: 19851906 DOI: 10.1080/00140130903067789] [Citation(s) in RCA: 20] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/28/2023]
Abstract
Computer use by children at home and school is now common in many countries. Child computer exposure varies with the type of computer technology available and the child's age, gender and social group. This paper reviews the current exposure data and the evidence for positive and negative effects of computer use by children. Potential positive effects of computer use by children include enhanced cognitive development and school achievement, reduced barriers to social interaction, enhanced fine motor skills and visual processing and effective rehabilitation. Potential negative effects include threats to child safety, inappropriate content, exposure to violence, bullying, Internet 'addiction', displacement of moderate/vigorous physical activity, exposure to junk food advertising, sleep displacement, vision problems and musculoskeletal problems. The case for child specific evidence-based guidelines for wise use of computers is presented based on children using computers differently to adults, being physically, cognitively and socially different to adults, being in a state of change and development and the potential to impact on later adult risk. Progress towards child-specific guidelines is reported. Finally, a set of guideline principles is presented as the basis for more detailed guidelines on the physical, cognitive and social impact of computer use by children. The principles cover computer literacy, technology safety, child safety and privacy and appropriate social, cognitive and physical development. The majority of children in affluent communities now have substantial exposure to computers. This is likely to have significant effects on child physical, cognitive and social development. Ergonomics can provide and promote guidelines for wise use of computers by children and by doing so promote the positive effects and reduce the negative effects of computer-child, and subsequent computer-adult, interaction.
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Affiliation(s)
- L Straker
- Curtin University of Technology, Perth, WA, Australia.
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Komandur S, Johnson PW, Storch RL. Relation between mouse button click duration and muscle contraction time. ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY. IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY. ANNUAL INTERNATIONAL CONFERENCE 2009; 2008:2299-301. [PMID: 19163160 DOI: 10.1109/iembs.2008.4649657] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
Abstract
Contraction and half relaxation times are important temporal measures of the physiological state of the muscle. We hypothesize that mouse button click durations may mirror muscle twitch contraction times (contraction time + half relaxation time). When comparing muscle twitch contraction times and mouse button-click durations between children, adult females and adult males only small differences in muscle twitch contraction times were observed across these groups whereas large differences in mouse button click durations were measured. Currently, computer mice are designed using a 'one size fits all' approach and the results indicate that computer mouse button activation force has different effects on children, adult females and adult males, thus pointing towards effects of device design on computer mouse operation. The results indicate that it may be possible to evaluate the appropriateness of input device activation forces for different statured users by seeking activation forces where the mouse button-click durations approximate and approach the durations of involuntary muscle twitches.
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Affiliation(s)
- Sashidharan Komandur
- Department of Industrial Engineering - University of Washington, Seattle, WA 98195, USA
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