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Kinkel E, Wal CNVD, Hoogendoorn SP. The effects of three environmental factors on building evacuation time. Heliyon 2024; 10:e27128. [PMID: 38495132 PMCID: PMC10943335 DOI: 10.1016/j.heliyon.2024.e27128] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/29/2023] [Revised: 01/19/2024] [Accepted: 02/23/2024] [Indexed: 03/19/2024] Open
Abstract
Building fires can be considered a risk to the health and safety of occupants. Environmental factors in building fires might affect the speed of an evacuation. Therefore, in this study participants (N = 153) were tested in an experimental design for the effects of (1) a fire alarm, (2) darkness and (3) the use of emergency exit signs on building evacuation time. In addition, the effects of age and gender on evacuation time were investigated. The main results indicate that the combination of a fire alarm, darkness and not illuminated emergency exit signs had a significant negative influence on evacuation time, namely an increase in evacuation time of 26.6% respectively 28.1%. Another important finding is that age had a significant negative effect on evacuation time. The increase in evacuation time was at least 30.4% for participants aged 56 years or older compared to participants aged 18-25 years. For gender no significant effect was found. Building and safety managers can use these results by including longer evacuation time considerations - based on darkness and older age - in their evacuation plans. Future research should focus further on investigating the effects of personal and psychological characteristics on evacuation behaviour and evacuation time.
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Affiliation(s)
- Erica Kinkel
- Department Transport & Planning, Faculty of Civil Engineering and Geosciences, Delft University of Technology, Stevinweg 1, 2628 CN, Delft, the Netherlands
| | - C. Natalie van der Wal
- Department Multi-Actor Systems, Faculty of Technology, Policy and Management, Delft University of Technology, Jaffalaan 5, 2628 BX, Delft, the Netherlands
| | - Serge P. Hoogendoorn
- Department Transport & Planning, Faculty of Civil Engineering and Geosciences, Delft University of Technology, Stevinweg 1, 2628 CN, Delft, the Netherlands
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2
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Varshney A, Munns ME, Kasowski J, Zhou M, He C, Grafton ST, Giesbrecht B, Hegarty M, Beyeler M. Stress affects navigation strategies in immersive virtual reality. Sci Rep 2024; 14:5949. [PMID: 38467699 PMCID: PMC10928118 DOI: 10.1038/s41598-024-56048-8] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/27/2023] [Accepted: 03/01/2024] [Indexed: 03/13/2024] Open
Abstract
There are known individual differences in both the ability to learn the layout of novel environments and the flexibility of strategies for navigating known environments. However, it is unclear how navigational abilities are impacted by high-stress scenarios. Here we used immersive virtual reality (VR) to develop a novel behavioral paradigm to examine navigation under dynamically changing situations. We recruited 48 participants (24 female; ages 17-32) to navigate a virtual maze (7.5 m × 7.5 m). Participants learned the maze by moving along a fixed path past the maze's landmarks (paintings). Subsequently, participants experienced either a non-stress condition, or a high-stress condition tasking them with navigating the maze. In the high-stress condition, their initial path was blocked, the environment was darkened, threatening music was played, fog obstructed more distal views of the environment, and participants were given a time limit of 20 s with a countdown timer displayed at the top of their screen. On trials where the path was blocked, we found self-reported stress levels and distance traveled increased while trial completion rate decreased (as compared to non-stressed control trials). On unblocked stress trials, participants were less likely to take a shortcut and consequently navigated less efficiently compared to control trials. Participants with more trait spatial anxiety reported more stress and navigated less efficiently. Overall, our results suggest that navigational abilities change considerably under high-stress conditions.
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Affiliation(s)
- Apurv Varshney
- Department of Computer Science, University of California, Santa Barbara, CA, USA
| | - Mitchell E Munns
- Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA.
| | - Justin Kasowski
- Interdepartmental Graduate Program in Dynamical Neuroscience, University of California, Santa Barbara, CA, USA
| | - Mantong Zhou
- Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA
| | - Chuanxiuyue He
- Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA
| | - Scott T Grafton
- Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA
| | - Barry Giesbrecht
- Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA
| | - Mary Hegarty
- Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA
| | - Michael Beyeler
- Department of Computer Science, University of California, Santa Barbara, CA, USA
- Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA
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Wang Z, He R, Rebelo F, Vilar E, Noriega P, Zeng J. A human-centered design approach: design a new evacuation alarm system for building fire emergency considering the influence of pre-emergency activity. THEORETICAL ISSUES IN ERGONOMICS SCIENCE 2023. [DOI: 10.1080/1463922x.2023.2166144] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/19/2023]
Affiliation(s)
- Zihao Wang
- The China Academy of Art, Hangzhou, China
- The School of Design, Hunan University, Changsha, China
- The Faculdade de Arquitetura, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
| | - Renke He
- The School of Design, Hunan University, Changsha, China
| | - Francisco Rebelo
- CIAUD, Research Centre for Architecture, Urbanism and Design, Lisbon School of Architecture, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
- ITI/LARSyS, Interactive Technology Institute, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
- ergoUX Lab, Faculdade de Arquitetura, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
| | - Elisângela Vilar
- CIAUD, Research Centre for Architecture, Urbanism and Design, Lisbon School of Architecture, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
- ITI/LARSyS, Interactive Technology Institute, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
- ergoUX Lab, Faculdade de Arquitetura, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
| | - Paulo Noriega
- CIAUD, Research Centre for Architecture, Urbanism and Design, Lisbon School of Architecture, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
- ITI/LARSyS, Interactive Technology Institute, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
- ergoUX Lab, Faculdade de Arquitetura, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
| | - Jiayu Zeng
- The School of Design, Hunan University, Changsha, China
- The Faculdade de Arquitetura, Universidade de Lisboa, Rua Sá Nogueira, Polo Universitário, Lisbon, Portugal
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Dammen LV, Finseth TT, McCurdy BH, Barnett NP, Conrady RA, Leach AG, Deick AF, Van Steenis AL, Gardner R, Smith BL, Kay A, Shirtcliff EA. Evoking stress reactivity in virtual reality: A systematic review and meta-analysis. Neurosci Biobehav Rev 2022; 138:104709. [PMID: 35644278 DOI: 10.1016/j.neubiorev.2022.104709] [Citation(s) in RCA: 9] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/11/2021] [Revised: 04/08/2022] [Accepted: 05/21/2022] [Indexed: 01/04/2023]
Abstract
BACKGROUND Virtual reality (VR) research probes stress environments that are infeasible to create in the real world. However, because research simulations are applied to narrow populations, it remains unclear if VR simulations can stimulate a broadly applicable stress-response. This systematic review and meta-analysis was conducted on studies using VR stress tasks and biomarkers. METHODS Included papers (N = 52) measured cortisol, heart rate (HR), galvanic skin response (GSR), systolic blood pressure (SBP), diastolic blood pressure (DBP), respiratory sinus arrhythmia (RSA), parasympathetic activity (RMSSD), sympathovagal balance (LF/HF), and/or salivary alpha-amylase (sAA). Effect sizes (ES) and confidence intervals (CI) were calculated based on standardized mean change of baseline-to-peak biomarker levels. RESULTS From baseline-to-peak (ES, CI), analyses showed a statistically significant change in cortisol (0.56, 0.28-0.83), HR (0.68, 0.53-0.82), GSR (0.59, 0.36-0.82), SBP (.55, 0.19-0.90), DBP (.64, 0.23-1.05), RSA (-0.59, -0.88 to -0.30), and sAA (0.27, 0.092-0.45). There was no effect for RMSSD and LF/HF. CONCLUSION VR stress tasks elicited a varied magnitude of physiological stress reactivity. VR may be an effective tool in stress research.
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Affiliation(s)
- Lotte van Dammen
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
| | - Tor T Finseth
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA.
| | - Bethany H McCurdy
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
| | - Neil P Barnett
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
| | - Roselynn A Conrady
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
| | - Alexis G Leach
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
| | - Andrew F Deick
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
| | | | - Reece Gardner
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
| | - Brandon L Smith
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
| | - Anita Kay
- Iowa State University, Virtual Reality Applications Center, Ames, IA, USA
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Qi F, Lu Z, Chen Y. Investigating the Influences of Healthcare Facility Features on Wayfinding Performance and Associated Stress Using Virtual Reality. HERD-HEALTH ENVIRONMENTS RESEARCH & DESIGN JOURNAL 2022; 15:131-151. [PMID: 35761774 DOI: 10.1177/19375867221108505] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
OBJECTIVE This study examined the influences of healthcare facility interior features on users' wayfinding performance and the relationship between stress and wayfinding. BACKGROUND General hospitals in China always present significant wayfinding problems due to their sizes and complexity. Poor wayfinding often leads to a frustrating and stressful user experience. It has not been fully understood how hospital indoor features affect wayfinding and whether an individual's stress levels are associated with wayfinding performance. METHOD We conducted an experiment in which 117 college students, aged 18-33 (M = 21.88, SD = 3.01), performed two tasks in virtual reality environments of outpatient clinics. Stress (skin conductance response) and wayfinding performance (distance ratio and time ratio) were measured. Participants' sense of orientation, navigation ability, distance estimation, and spatial anxiety were captured by a survey. RESULTS Male participants reported a significantly better sense of orientation and less spatial anxiety than females. Participants' stress levels were lower with outdoor window views compared to those without outdoor views. With more environmental features (landmarks and outdoor window views) added to the environments, participants showed significantly better wayfinding performance. No significant relationship was found between wayfinding performance and participants' stress levels in this study. CONCLUSION While individual environmental factors might not have a significant influence, combining multiple elements such as window views and landmarks could lead to better wayfinding performance. More research is needed to examine the relationship between stress and wayfinding.
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Affiliation(s)
- Fei Qi
- Hainan University, Haikou, China.,Texas A&M University, College Station, TX, USA
| | - Zhipeng Lu
- Texas A&M University, College Station, TX, USA
| | - Yi Chen
- College of Architecture and Urban Planning, Tongji University, Shanghai, China
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Jiang S, Allison D, Duchowski AT. Hospital Greenspaces and the Impacts on Wayfinding and Spatial Experience: An Explorative Experiment Through Immersive Virtual Environment (IVE) Techniques. HERD-HEALTH ENVIRONMENTS RESEARCH & DESIGN JOURNAL 2022; 15:206-228. [PMID: 35012375 DOI: 10.1177/19375867211067539] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
BACKGROUND Navigating large hospitals can be very challenging due to the functional complexity as well as the evolving changes and expansions of such facilities. Hospital wayfinding issues could lead to stress, negative mood, and poor healthcare experience among patients, staff, and family members. OBJECTIVES A survey-embedded experiment was conducted using immersive virtual environment (IVE) techniques to explore people's wayfinding performance and their mood and spatial experience in hospital circulation spaces with or without visible greenspaces. METHODS Seventy-four participants were randomly assigned to either group to complete wayfinding tasks in a timed session. Participants' wayfinding performances were interpreted using several indicators, including task completion, duration, walking distance, stop, sign-viewing, and route selection. Participants' mood states and perceived environmental attractiveness and atmosphere were surveyed; their perceived levels of presence in the IVE hospitals were also reported. RESULTS The results revealed that participants performed better on high complexity wayfinding tasks in the IVE hospital with visible greenspaces, as indicated by less time consumed and shorter walking distance to find the correct destination, less frequent stops and sign viewing, and more efficient route selection. Participants also experienced enhanced mood states and favorable spatial experience and perceived aesthetics in the IVE hospital with visible greenspaces than the same environment without window views. IVE techniques could be an efficient tool to supplement environment-behavior studies with certain conditions noted. CONCLUSIONS Hospital greenspaces located at key decision points could serve as landmarks that positively attract people's attention, aid wayfinding, and improve their navigational experience.
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Affiliation(s)
- Shan Jiang
- School of Design and Community Development, West Virginia University, Morgantown, WV, USA
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Chen N, Zhao M, Gao K, Zhao J. Experimental Study on the Evaluation and Influencing Factors on Individual's Emergency Escape Capability in Subway Fire. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2021; 18:ijerph181910203. [PMID: 34639504 PMCID: PMC8508343 DOI: 10.3390/ijerph181910203] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 08/14/2021] [Revised: 09/17/2021] [Accepted: 09/24/2021] [Indexed: 12/18/2022]
Abstract
Studying an individual’s emergency escape capability and its influencing factors is of great practical significance for evacuation and escape in subway emergencies. Taking Zhengzhou Zijing Mountain Subway station as the prototype, and using VR technology, a virtual subway fire escape scene was built. Combined with the total escape time, the total contact time with fire, and the total contact time with smoke, it proposed a calculation formula on emergency escape capability. A total of 34 participants with equal gender distribution were recruited to carry out the virtual subway fire escape experiment, and participants’ physiological data (heart rate variability, skin conductance) were real-time recorded by ErgoLAB V3.0 throughout the whole experiment. The emergency escape capability of each participant was evaluated quantitatively, and the related influencing factors were analyzed. The results show that for the age ranges (19–22 years old) in the experiment, the emergency escape capability of women is significantly lower than that of men (p < 0.05); although there is no significance in emergency escape capability in DISC personality types (p > 0.05), the mean emergency escape capability of people with influence personality type is the worst, and that of people with compliance type is the best; during virtual fire escape vs. baseline, Mean_SC and Mean_HR both increased very significantly (all p < 0.01), and participants were under stress during their virtual fire escape. There is a significant negative correlation between emergency escape capability and LF_increase_rate (p < 0.05), and a remarkably significant negative correlation between emergency escape capability and LF/HF_increase_rate (p < 0.01); the greater the increase rate of LF or LF/HF, the smaller the emergency escape capability, with excessive stress probably not being conducive to emergency escape. There is a very significant negative correlation between an individual’s emergency escape capability and the degree of familiarity with the Zijing Mountain subway station (p < 0.01). The findings provide references and suggestions on the emergency management and emergency evacuation for government and subway departments.
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Affiliation(s)
- Na Chen
- Correspondence: ; Tel.: +86-137-0086-4930
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Chen N, Zhao M, Gao K, Zhao J. The Physiological Experimental Study on the Effect of Different Color of Safety Signs on a Virtual Subway Fire Escape-An Exploratory Case Study of Zijing Mountain Subway Station. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020; 17:ijerph17165903. [PMID: 32823906 PMCID: PMC7459787 DOI: 10.3390/ijerph17165903] [Citation(s) in RCA: 11] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 07/20/2020] [Revised: 08/11/2020] [Accepted: 08/12/2020] [Indexed: 11/30/2022]
Abstract
Safety signs play a very important role in people’s evacuation during emergencies. In order to explore the appropriate color for subway safety signs, four safety signs of different color combinations are designed, and the virtual reality, eye-tracking technology, and physiological indicator measurement are used in a virtual subway fire escape experiment. A total of 96 participants with equal distribution in gender and four different color combination groups were recruited. Participants’ eye-tracking and physiological data (heart rate, skin conductance) were real-time recorded through ErgoLAB V3.0 in the whole experiment. The relationship between Color_of_safety_sign and escape performance, eye-tracking indicators, and physiological indicators is discussed respectively through SPSS. The results show that “Green and black” group has the best evacuation escape performance, low cognitive load, high search efficiency on safety signs, and the highest stress level and immersion and “Green and black” can be the most appropriate color for safety sign. This research is of certain significance for improving the function of subway fire-fighting infrastructure and the resilience of the metro system. Moreover, it can provide references and advice on risk management, emergency evacuation, and so on.
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Affiliation(s)
- Na Chen
- Correspondence: ; Tel.: +86-137-0086-4930
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Juřík V, Herman L, Snopková D, Galang AJ, Stachoň Z, Chmelík J, Kubíček P, Šašinka Č. The 3D hype: Evaluating the potential of real 3D visualization in geo-related applications. PLoS One 2020; 15:e0233353. [PMID: 32437375 PMCID: PMC7241704 DOI: 10.1371/journal.pone.0233353] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/23/2020] [Accepted: 05/04/2020] [Indexed: 11/18/2022] Open
Abstract
The use of 3D visualization technologies has increased rapidly in many applied fields, including geovisualization, and has been researched from many different perspectives. However, the findings for the benefits of 3D visualization, especially in stereoscopic 3D forms, remain inconclusive and disputed. Stereoscopic “real” 3D visualization was proposed as encouraging the visual perception of shapes and volume of displayed content yet criticised as problematic and limited in a number of ways, particularly in visual discomfort and increased response time in tasks. In order to assess the potential of real 3D visualization for geo-applications, 91 participants were engaged in this study to work with digital terrain models in different 3D settings. The researchers examined the effectivity of stereoscopic real 3D visualization compared to monoscopic 3D (or pseudo 3D) visualization under static and interactive conditions and applied three tasks with experimental stimuli representing different geo-related phenomena, i.e. objects in the terrain, flat areas marked in the terrain and terrain elevation profiles. The authors explored the significant effects of real 3D visualization and interactivity factors in terms of response time and correctness. Researchers observed that the option to interact (t = -10.849, p < 0.001) with a virtual terrain and its depiction with real 3D visualization (t = 4.64, p < 0.001) extended the participants’ response times. Counterintuitively, the data demonstrated that the static condition increased response correctness (z = 5.38, p < 0.001). Regarding detailed analysis of data, an interactivity factor was proposed as a potential substitute for real 3D visualization in 3D geographical tasks.
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Affiliation(s)
- Vojtěch Juřík
- Department of Psychology, Faculty of Arts, Masaryk University, Brno, Czech Republic
- Department of Information and Library Studies, Faculty of Arts, Masaryk University, Brno, Czech Republic
- * E-mail:
| | - Lukáš Herman
- Department of Geography, Faculty of Science, Masaryk University, Brno, Czech Republic
| | - Dajana Snopková
- Department of Geography, Faculty of Science, Masaryk University, Brno, Czech Republic
| | - Adrianne John Galang
- Department of Psychology, Faculty of Arts, Masaryk University, Brno, Czech Republic
| | - Zdeněk Stachoň
- Department of Geography, Faculty of Science, Masaryk University, Brno, Czech Republic
- Department of Information and Library Studies, Faculty of Arts, Masaryk University, Brno, Czech Republic
| | - Jiří Chmelík
- Department of Computer Graphics and Design, Faculty of Informatics, Masaryk University, Brno, Czech Republic
| | - Petr Kubíček
- Department of Geography, Faculty of Science, Masaryk University, Brno, Czech Republic
| | - Čeněk Šašinka
- Department of Information and Library Studies, Faculty of Arts, Masaryk University, Brno, Czech Republic
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Engelbrecht H, Lindeman RW, Hoermann S. A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Front Robot AI 2019; 6:101. [PMID: 33501116 PMCID: PMC7805897 DOI: 10.3389/frobt.2019.00101] [Citation(s) in RCA: 37] [Impact Index Per Article: 7.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/06/2019] [Accepted: 09/30/2019] [Indexed: 11/13/2022] Open
Abstract
Virtual reality (VR) research has gone through rapid advances and the technology has established itself as a valuable training tool in many domains. While research in the field of emergency response, and more specifically in the field of firefighting, is still catching up, the future potential of VR technology for training is promising. This paper uses the SWOT framework to analyse the strengths, weaknesses, opportunities, and threats immersive VR technology faces in the field of firefighter training. While using VR for training is cost-effective, safe to use and provides the ability to prepare trainees with a large variety of high fidelity training environments, the lack in specialization of the applications for the fire-service sector and issues with technology acceptance and limitations need to be addressed. Looking to current research, there are promising findings that might be directly transferable, creating affective, and multi-sensory experiences for more effective mental and physical training of firefighters in the future. More research is needed to establish methods of skills transfer from VR to real life scenarios and to evaluate the potential risk of frequent training in engaging and physiologically stimulating virtual environments.
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Affiliation(s)
- Hendrik Engelbrecht
- HIT Lab NZ, College of Engineering, University of Canterbury, Christchurch, New Zealand
| | - Robert W. Lindeman
- HIT Lab NZ, College of Engineering, University of Canterbury, Christchurch, New Zealand
| | - Simon Hoermann
- HIT Lab NZ, College of Engineering, University of Canterbury, Christchurch, New Zealand
- School of Product Design, College of Engineering, University of Canterbury, Christchurch, New Zealand
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Woldegiorgis BH, Lin CJ, Liang WZ. Impact of parallax and interpupillary distance on size judgment performances of virtual objects in stereoscopic displays. ERGONOMICS 2019; 62:76-87. [PMID: 30235062 DOI: 10.1080/00140139.2018.1526328] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/21/2016] [Revised: 09/12/2018] [Accepted: 09/16/2018] [Indexed: 06/08/2023]
Abstract
Effective interactions in both real and stereoscopic environments require accurate perceptions of size and position. This study investigated the effects of parallax and interpupillary distance (IPD) on size perception of virtual objects in widescreen stereoscopic environments. Twelve participants viewed virtual spherical targets displayed at seven different depth positions, based on seven parallax levels. A perceptual matching task using five circular plates of different sizes was used to report the size judgment. The results indicated that the virtual objects were perceived as larger and smaller than the corresponding theoretical sizes, respectively, in negative and positive parallaxes. Similarly, the estimates from participants with small IPDs were greater than the predicted estimates. The findings of this study are used to explain human factor issues such as the phenomenon of inaccurate depth judgments in virtual environments, where compression is widely reported, especially at farther egocentric distances. Furthermore, a multiple regression model was developed to describe how the size was affected by parallax and IPD. Practitioner Summary: The study investigates the effects of parallax and interpupillary distance on size perception of virtual targets in a stereoscopic environment. Virtual objects were perceived as larger in negative and smaller in positive parallax. Also, size estimates were greater than the theoretical sizes for participants with smaller IPD. A multiple-regression model explains the impact of parallax and measured IPD. Abbreviations IPD interpupillary distance VR virtual eality HMD head mounted-displays 2AFC two-alternative forced choice IOD interocular distance PD pupillary distance ANOVA analysis of variance.
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Affiliation(s)
- Bereket Haile Woldegiorgis
- a Department of Industrial Management , National Taiwan University of Science and Technology , Taipei City , Taiwan
- b Faculty of Mechanical and Industrial Engineering , Bahir Dar University , Bahir Dar , Ethiopia
| | - Chiuhsiang Joe Lin
- a Department of Industrial Management , National Taiwan University of Science and Technology , Taipei City , Taiwan
| | - Wei-Zhe Liang
- c National Chung-Shan Institute of Science and Technology , Taoyuan City , Taiwan
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12
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Wei Y, Zheng J, So RHY. Allocating less attention to central vision during vection is correlated with less motion sickness. ERGONOMICS 2018; 61:933-946. [PMID: 29325490 DOI: 10.1080/00140139.2018.1427805] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/01/2017] [Accepted: 01/09/2018] [Indexed: 06/07/2023]
Abstract
Visually induced motion sickness (VIMS) is a common discomfort response associated with vection-provoking stimuli. It has been suggested that susceptibility to VIMS depends on the ability to regulate visual performance during vection. To test this, 29 participants, with VIMS susceptibility assessed by Motion Sickness Susceptibility Questionnaire, were recruited to undergo three series of sustained attention to response tests (SARTs) while watching dot pattern stimuli known to provoke roll-vection. In general, SARTs performance was impaired in the central visual field (CVF), but improved in peripheral visual field (PVF), suggesting the reallocation of attention during vection. Moreover, VIMS susceptibility was negatively correlated with the effect sizes, suggesting that participants who were less susceptible to VIMS showed better performance in attention re-allocation. Finally, when trained to re-allocation attention from the CVF to the PVF, participants experienced more stable vection. Findings provide a better understanding of VIMS and shed light on possible preventive measures. Practitioner Summary: Allocating less visual attention to central visual field during visual motion stimulation is associated with stronger vection and higher resistance to motion sickness. Virtual reality application designers may utilise the location of visual tasks to strengthen and stabilise vection, while reducing the potential of visually induced motion sickness.
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Affiliation(s)
- Yue Wei
- a Bio-Engineering Program, School of Engineering , HKUST , Hong Kong , PR China
- c Computational Ergonomics Laboratory , HKUST-Shenzhen Research Institute , Shenzhen , PR China
| | - Jiayue Zheng
- a Bio-Engineering Program, School of Engineering , HKUST , Hong Kong , PR China
- c Computational Ergonomics Laboratory , HKUST-Shenzhen Research Institute , Shenzhen , PR China
| | - Richard H Y So
- a Bio-Engineering Program, School of Engineering , HKUST , Hong Kong , PR China
- b Department of Industrial Engineering and Logistics Management , The Hong Kong University of Science and Technology , Hong Kong , PR China
- c Computational Ergonomics Laboratory , HKUST-Shenzhen Research Institute , Shenzhen , PR China
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Gamberini L, Chittaro L, Spagnolli A, Carlesso C. Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation. COMPUTERS IN HUMAN BEHAVIOR 2015. [DOI: 10.1016/j.chb.2015.01.040] [Citation(s) in RCA: 33] [Impact Index Per Article: 3.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
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