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For: Kneer J, Munko D, Glock S, Bente G. Defending the doomed: implicit strategies concerning protection of first-person shooter games. Cyberpsychol Behav Soc Netw 2012;15:251-6. [PMID: 22515170 DOI: 10.1089/cyber.2011.0583] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]
Number Cited by Other Article(s)
1
Kneer J, Elson M, Knapp F. Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal. COMPUTERS IN HUMAN BEHAVIOR 2016. [DOI: 10.1016/j.chb.2015.07.034] [Citation(s) in RCA: 19] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
2
Clinicians’ attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach. COMPUTERS IN HUMAN BEHAVIOR 2015. [DOI: 10.1016/j.chb.2015.06.016] [Citation(s) in RCA: 29] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2022]
3
Kneer J, Rieger D. Problematic game play: the diagnostic value of playing motives, passion, and playing time in men. Behav Sci (Basel) 2015;5:203-13. [PMID: 25942516 PMCID: PMC4493444 DOI: 10.3390/bs5020203] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/05/2015] [Revised: 04/01/2015] [Accepted: 04/22/2015] [Indexed: 11/16/2022]  Open
4
Elson M, Ferguson CJ. Twenty-Five Years of Research on Violence in Digital Games and Aggression. EUROPEAN PSYCHOLOGIST 2014. [DOI: 10.1027/1016-9040/a000147] [Citation(s) in RCA: 110] [Impact Index Per Article: 11.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/29/2022]
5
Przybylski AK. Who believes electronic games cause real world aggression? CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2013;17:228-34. [PMID: 24256132 DOI: 10.1089/cyber.2013.0245] [Citation(s) in RCA: 42] [Impact Index Per Article: 3.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
6
Kneer J, Glock S, Beskes S, Bente G. Are Digital Games Perceived as Fun or Danger? Supporting and Suppressing Different Game-Related Concepts. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2012;15:604-9. [DOI: 10.1089/cyber.2012.0171] [Citation(s) in RCA: 16] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
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