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Riva G, Wiederhold BK, Mantovani F. The Disembodied Disconnect Hypothesis: How Online Interactions Undermine Neurobiological Foundations of Social Cohesion. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2024; 27:680-682. [PMID: 38949894 DOI: 10.1089/cyber.2024.0334] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 07/03/2024]
Affiliation(s)
- Giuseppe Riva
- Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano IRCCS, Milan, Italy
- Humane Technology Lab., Università Cattolica del Sacro Cuore, Milan, Italy
| | - Brenda K Wiederhold
- Virtual Reality Medical Center, La Jolla, California, USA
- Interactive Media Institute, San Diego, California, USA
| | - Fabrizia Mantovani
- Department of Human Sciences for Education, Centre for Studies in Communication Sciences "Luigi Anolli" (CESCOM), "Riccardo Massa," University of Milano Bicocca, Milan, Italy
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Del Fante E, Piovesan F, Sarasso P, Barbieri P, Villa MC, Sacco K, Ronga I. Virtual Social Interaction in a Multiplayer-Online Video Game Increases Implicit Learning: An EEG Study. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2024; 27:599-605. [PMID: 38905139 DOI: 10.1089/cyber.2023.0336] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/23/2024]
Abstract
It is well known that social interaction enhances learning processes, improving abilities such as attention and memorization. However, it is not clear whether similar advantages may be obtained even in virtual environments. Here, we investigate whether virtual interactions in a video game, similarly to real-life social interactions, may improve individuals' performance in a subsequent implicit learning task. Twenty-one healthy participants were asked to play a cooperative video game for 20 minutes in three different gaming modalities: alone (Single-Player); together with someone without verbal interactions (Multi-Player -); and with someone with verbal interactions (Multi-Player +). After each gaming session, participants were presented with an EEG paradigm directed to measure mismatch negativity (MMN) responses, a well-validated index of implicit learning. MMN responses were significantly larger following Multi-Player +, as compared with Single-Player, and Multi-Player - conditions. No significant difference was found between Single-Player, and Multi-Player - conditions. These results indicate that implicit learning processes are enhanced following communicative virtual interactions. Verbal interaction in a virtual environment seems necessary to elicit social copresence and its positive effects on learning performances. This finding may have important implications for the design of virtual rehabilitation protocols and distance learning programs.
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Affiliation(s)
- Elena Del Fante
- BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy
- "Play Better" Association, Ome, Italy
| | - Francesca Piovesan
- BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy
| | - Pietro Sarasso
- BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy
| | - Paolo Barbieri
- BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy
| | - Maria-Chiara Villa
- BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy
| | - Katiuscia Sacco
- BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy
| | - Irene Ronga
- BIP (BraIn Plasticity and behavior changes) Research Group, Department of Psychology, University of Turin, Torino, Italy
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Pang H, Wang Y, Zhang W. Can health information acquisition on mobile app influence psychological and physical well-being? Examining mediating role of bonding and bridging capital. Acta Psychol (Amst) 2024; 247:104297. [PMID: 38788613 DOI: 10.1016/j.actpsy.2024.104297] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/21/2024] [Revised: 04/25/2024] [Accepted: 04/29/2024] [Indexed: 05/26/2024] Open
Abstract
Mobile application (app), with its expansive reservoir of data and content, harbors considerable promise in advancing health outcomes at both the individual and population levels. Nevertheless, there is a paucity of scholars that concretely examine the dynamics of health information acquisition within mobile app. This research presents a conceptual model aimed at investigating the potential ramifications of health information acquisition on both individuals' psychological and physical well-being. Concurrently, this research attempts to illuminate the underlying mechanisms behind these correlations through evaluating the mediating role of bonding and bridging social capital. The obtained results of a web-based survey conducted among 656 college students in mainland China suggest a positive association between health information acquisition and bonding and bridging social capital. Moreover, the study reveals that the impact of health information acquisition via mobile applications on psychological and physical well-being is significantly mediated by college students' bonding and bridging social capital. The cultivation of bonding social capital could exert a direct and positive influence on college students' physical well-being. However, there appears to be no discernible correlation between bridging social capital and physical well-being. Taken collectively, these findings not only complement extant theoretical perspectives within the scholarship concerning mobile app usage for health improvement, but also furnish several pragmatic guidelines for healthcare professionals and mobile app designers.
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Affiliation(s)
- Hua Pang
- School of New Media and Communication, Tianjin University, Tianjin 300072, China.
| | - Yi Wang
- School of New Media and Communication, Tianjin University, Tianjin 300072, China
| | - Wanting Zhang
- Department of Literature, Art and Media Studies, University of Constance, Constance 78464, Germany.
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Cerasa A, Gaggioli A, Pioggia G, Riva G. Metaverse in Mental Health: The Beginning of a Long History. Curr Psychiatry Rep 2024; 26:294-303. [PMID: 38602624 PMCID: PMC11147936 DOI: 10.1007/s11920-024-01501-8] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Accepted: 03/21/2024] [Indexed: 04/12/2024]
Abstract
PURPOSE OF REVIEW We review the first pilot studies applying metaverse-related technologies in psychiatric patients and discuss the rationale for using this complex federation of technologies to treat mental diseases. Concerning previous virtual-reality applications in medical care, metaverse technologies provide the unique opportunity to define, control, and shape virtual scenarios shared by multi-users to exploit the "synchronized brains" potential exacerbated by social interactions. RECENT FINDINGS The application of an avatar-based sexual therapy program conducted on a metaverse platform has been demonstrated to be more effective concerning traditional sexual coaching for treating female orgasm disorders. Again, a metaverse-based social skills training program has been tested on children with autism spectrum disorders, demonstrating a significant impact on social interaction abilities. Metaverse-related technologies could enable us to develop new reliable approaches for treating diseases where behavioral symptoms can be addressed using socio-attentive tasks and social-interaction strategies.
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Affiliation(s)
- Antonio Cerasa
- Institute for Biomedical Research and Innovation, National Research Council, IRIB-CNR, 98164, Messina, Italy.
- S. Anna Institute, 88900, Crotone, Italy.
- Pharmacotechnology Documentation and Transfer Unit, Preclinical and Translational Pharmacology, Department of Pharmacy, Health Science and Nutrition, University of Calabria, 87036, Arcavacata, Italy.
| | - Andrea Gaggioli
- Research Center in Communication Psychology, Catholic University of Milan, Milan, Italy
- Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milan, Italy
| | - Giovanni Pioggia
- Institute for Biomedical Research and Innovation, National Research Council, IRIB-CNR, 98164, Messina, Italy
| | - Giuseppe Riva
- Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milan, Italy.
- Humane Technology Lab, Catholic University of Milan, Largo Gemelli 1, 20123, Milan, Italy.
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Riva G, Wiederhold BK, Villani D. Toward a Humane Metaverse: Challenges and Opportunities. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2024; 27:3-8. [PMID: 38118107 DOI: 10.1089/cyber.2023.29303.editorial] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/22/2023]
Abstract
The metaverse, an emerging digital universe blurring the lines between reality and virtuality, offers a view into a future where human interaction transcends physical boundaries. In this article, we analyze the multidimensional facets of the metaverse, scrutinizing the landscape of challenges and opportunities it offers. The article delves into the challenges faced by human society in adapting to the metaverse, including the digital divide, ethical dilemmas, the level of trust, and the potential erosion of social and physical reality. Amid the allure of boundless creativity, questions arise about the very essence of human experience-identity, empathy, social relationships, life satisfaction, and the nature of reality itself. The metaverse, with all its complexities, challenges us to redefine the boundaries of human interaction, urging us to tread cautiously while embracing the limitless possibilities it presents. As we venture "toward a humane metaverse," we must navigate the intricate interplay of technology and humanity, shaping a future where the virtual realm enhances, rather than diminishes, the richness of the human experience.
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Affiliation(s)
- Giuseppe Riva
- Humane Technology Laboratory, Catholic University of Milan, Milan, Italy
- Applied Technology for Neuro-Psychology Laboratory, IRCCS Istituto Auxologico Italiano, Milan, Italy
| | - Brenda K Wiederhold
- Virtual Reality Medical Center, Scripps Memorial Hospital, La Jolla, California, USA
- Interactive Media Institute, San Diego, California, USA
| | - Daniela Villani
- Department of Psychology, Research Center in Communication Psychology (PsiCom), Catholic University of Milan, Milan, Italy
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Gupta R, Kumari S, Senapati A, Ambasta RK, Kumar P. New era of artificial intelligence and machine learning-based detection, diagnosis, and therapeutics in Parkinson's disease. Ageing Res Rev 2023; 90:102013. [PMID: 37429545 DOI: 10.1016/j.arr.2023.102013] [Citation(s) in RCA: 13] [Impact Index Per Article: 13.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/29/2023] [Revised: 06/26/2023] [Accepted: 07/06/2023] [Indexed: 07/12/2023]
Abstract
Parkinson's disease (PD) is characterized by the loss of neuronal cells, which leads to synaptic dysfunction and cognitive defects. Despite the advancements in treatment strategies, the management of PD is still a challenging event. Early prediction and diagnosis of PD are of utmost importance for effective management of PD. In addition, the classification of patients with PD as compared to normal healthy individuals also imposes drawbacks in the early diagnosis of PD. To address these challenges, artificial intelligence (AI) and machine learning (ML) models have been implicated in the diagnosis, prediction, and treatment of PD. Recent times have also demonstrated the implication of AI and ML models in the classification of PD based on neuroimaging methods, speech recording, gait abnormalities, and others. Herein, we have briefly discussed the role of AI and ML in the diagnosis, treatment, and identification of novel biomarkers in the progression of PD. We have also highlighted the role of AI and ML in PD management through altered lipidomics and gut-brain axis. We briefly explain the role of early PD detection through AI and ML algorithms based on speech recordings, handwriting patterns, gait abnormalities, and neuroimaging techniques. Further, the review discuss the potential role of the metaverse, the Internet of Things, and electronic health records in the effective management of PD to improve the quality of life. Lastly, we also focused on the implementation of AI and ML-algorithms in neurosurgical process and drug discovery.
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Affiliation(s)
- Rohan Gupta
- Molecular Neuroscience and Functional Genomics Laboratory, Department of Biotechnology, Delhi Technological, University, USA.
| | - Smita Kumari
- Molecular Neuroscience and Functional Genomics Laboratory, Department of Biotechnology, Delhi Technological, University, USA
| | | | - Rashmi K Ambasta
- Molecular Neuroscience and Functional Genomics Laboratory, Department of Biotechnology, Delhi Technological, University, USA
| | - Pravir Kumar
- Molecular Neuroscience and Functional Genomics Laboratory, Department of Biotechnology, Delhi Technological, University, USA.
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