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For: Reading SA, Prickett K. Evaluation of Children Playing a New-Generation Motion-Sensitive Active Videogame by Accelerometry and Indirect Calorimetry. Games Health J 2013. [DOI: 10.1089/g4h.2013.0021] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
Number Cited by Other Article(s)
1
Liang Y, Lau PWC, Jiang Y, Maddison R. Getting Active with Active Video Games: A Quasi-Experimental Study. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020;17:ijerph17217984. [PMID: 33143064 PMCID: PMC7663622 DOI: 10.3390/ijerph17217984] [Citation(s) in RCA: 9] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 09/07/2020] [Revised: 10/15/2020] [Accepted: 10/26/2020] [Indexed: 01/01/2023]
2
Bedrunka D, Buchta K, Szary P, Maniakowska K, Kiper P, Rutkowska A, Rutkowski S. The effect of virtual reality exercise on physical fitness. REHABILITACJA MEDYCZNA 2019. [DOI: 10.5604/01.3001.0013.3717] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
3
Costa HA, Silva-Filho AC, Dias CJ, Martins VA, Mendes T, Rabelo A, Navarro F, Silami-Garcia E, Mostarda C, Sevílio M. Cardiovascular Response of an Acute Exergame Session in Prepubertal Obese Children. Games Health J 2017. [PMID: 28628383 DOI: 10.1089/g4h.2016.0081] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]  Open
4
Garde A, Umedaly A, Abulnaga SM, Robertson L, Junker A, Chanoine JP, Ansermino JM, Dumont GA. Assessment of a Mobile Game ("MobileKids Monster Manor") to Promote Physical Activity Among Children. Games Health J 2017;4:149-58. [PMID: 26181809 DOI: 10.1089/g4h.2014.0095] [Citation(s) in RCA: 41] [Impact Index Per Article: 5.9] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]  Open
5
Böhm B, Hartmann M, Böhm H. Body Segment Kinematics and Energy Expenditure in Active Videogames. Games Health J 2016;5:189-96. [DOI: 10.1089/g4h.2015.0058] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
6
Liang Y, Lau PW. Effects of Active Videogames on Physical Activity and Related Outcomes Among Healthy Children: A Systematic Review. Games Health J 2014. [DOI: 10.1089/g4h.2013.0070] [Citation(s) in RCA: 29] [Impact Index Per Article: 2.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]  Open
7
Baranowski T. Games and Childhood Obesity. Games Health J 2013. [DOI: 10.1089/g4h.2013.1502] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
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