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For: Ekbia HR, Lee J, Wiley S. Rehab Games as Components of Workflow: A Case Study. Games Health J 2014;3:215-26. [PMID: 26192370 DOI: 10.1089/g4h.2014.0039] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
Number Cited by Other Article(s)
1
Personalized Virtual Reality Environments for Intervention with People with Disability. ELECTRONICS 2022. [DOI: 10.3390/electronics11101586] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
2
Hung YX, Huang PC, Chen KT, Chu WC. What Do Stroke Patients Look for in Game-Based Rehabilitation: A Survey Study. Medicine (Baltimore) 2016;95:e3032. [PMID: 26986120 PMCID: PMC4839901 DOI: 10.1097/md.0000000000003032] [Citation(s) in RCA: 40] [Impact Index Per Article: 5.0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/25/2022]  Open
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