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For: Huang YM, Lin PH. Evaluating students’ learning achievement and flow experience with tablet PCs based on AR and tangible technology in u-learning. LHT 2017. [DOI: 10.1108/lht-01-2017-0023] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Number Cited by Other Article(s)
1
Dağ K, Çavuşoğlu S, Durmaz Y. The effect of immersive experience, user engagement and perceived authenticity on place satisfaction in the context of augmented reality. LIBRARY HI TECH 2023. [DOI: 10.1108/lht-10-2022-0498] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/05/2023]
2
Kärchner H, Trautner M, Willeke S, Schwinger M. How Handheld Use is Connected to Learning-related Factors and Academic Achievement: Meta-analysis and Research Synthesis. COMPUTERS AND EDUCATION OPEN 2022. [DOI: 10.1016/j.caeo.2022.100116] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/05/2022]  Open
3
Yu YL, Wu TT, Huang YM. Learning behavior in augmented reality–mediated mobile game–based learning. LIBRARY HI TECH 2022. [DOI: 10.1108/lht-03-2022-0122] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
4
Deng B, Cao J, Huang J, Wu J. The Influence of Innovation Climate on Creative Role Identity: The Mediating Role of Flow. Front Psychol 2022;13:866464. [PMID: 35686075 PMCID: PMC9172635 DOI: 10.3389/fpsyg.2022.866464] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/31/2022] [Accepted: 04/27/2022] [Indexed: 11/13/2022]  Open
5
Hsu TY, Liang HY. Museum engagement visits with a universal game-based blended museum learning service for different age groups. LIBRARY HI TECH 2021. [DOI: 10.1108/lht-08-2020-0198] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
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