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Yahata R, Takeya W, Seno T, Tamada Y. Hot Wind to the Body Can Facilitate Vection Only When Participants Walk Through a Fire Corridor Virtually. Perception 2021; 50:154-164. [PMID: 33475454 DOI: 10.1177/0301006620987087] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
Vection has been reported to be enhanced by wind, as long as the wind is a normal temperature and not hot. However, here we report that a hot wind can facilitate vection, as long as it is natural and consistent with the visual stimulus. We created a fire-corridor stimulus that was consistent with a hot wind and a control stimulus composed of cubes, which were irrelevant to a hot wind. We compared the vection strength induced by a fire-corridor (fire condition) visual stimulus with that induced by geometric cubes (no-fire condition) visual stimulus. There were three wind type conditions: a normal temperature wind, hot wind, and no wind. The results showed that a normal temperature wind facilitated vection and that a hot wind (but not a normal wind) highly enhanced vection when a fire-corridor stimulus was presented. These results suggest that vection is highly affected and modulated by high-level cognitive processes.
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The role of cognitive factors and personality traits in the perception of illusory self-motion (vection). Atten Percept Psychophys 2021; 83:1804-1817. [PMID: 33409903 PMCID: PMC8084801 DOI: 10.3758/s13414-020-02228-3] [Citation(s) in RCA: 10] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 11/30/2020] [Indexed: 01/22/2023]
Abstract
Vection is a perceptual phenomenon that describes the visually induced subjective sensation of self-motion in the absence of physical motion. Previous research has discussed the potential involvement of top-down cognitive mechanisms on vection. Here, we quantified how cognitive manipulations such as contextual information (i.e., expectation) and plausibility (i.e., chair configuration) alter vection. We also explored how individual traits such as field dependence, depersonalization, anxiety, and social desirability might be related to vection. Fifty-one healthy adults were exposed to an optic flow stimulus that consisted of horizontally moving black-and-white bars presented on three adjacent monitors to generate circular vection. Participants were divided into three groups and given experimental instructions designed to induce either strong, weak, or no expectation with regard to the intensity of vection. In addition, the configuration of the chair (rotatable or fixed) was modified during the experiment. Vection onset time, duration, and intensity were recorded. Results showed that expectation altered vection intensity, but only when the chair was in the rotatable configuration. Positive correlations for vection measures with field dependence and depersonalization, but no sex-related effects were found. Our results show that vection can be altered by cognitive factors and that individual traits can affect the perception of vection, suggesting that vection is not a purely perceptual phenomenon, but can also be affected by top-down mechanisms.
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Walking without optic flow reduces subsequent vection. Exp Brain Res 2014; 233:275-81. [PMID: 25273923 DOI: 10.1007/s00221-014-4109-4] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/10/2014] [Accepted: 09/20/2014] [Indexed: 10/24/2022]
Abstract
This experiment investigated the effect of walking without optic flow on subsequent vection induction and strength. Two groups of participants walked for 5 min (either wearing Ganzfeld goggles or with normal vision) prior to exposure to a vection-inducing stimulus. We then measured the onset latency and strength of vection induced by a radially expanding pattern of optic flow. The results showed that walking without optic flow transiently yielded later vection onsets and reduced vection strength. We propose that walking without optic flow triggered a sensory readjustment, which reduced the ability of optic flow to induce self-motion perception.
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Shirai N, Imura T, Tamura R, Seno T. Stronger vection in junior high school children than in adults. Front Psychol 2014; 5:563. [PMID: 24971067 PMCID: PMC4053762 DOI: 10.3389/fpsyg.2014.00563] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/12/2014] [Accepted: 05/21/2014] [Indexed: 11/17/2022] Open
Abstract
Previous studies have shown that even elementary school-aged children (7 and 11 years old) experience visually induced perception of illusory self-motion (vection) (Lepecq et al., 1995, Perception, 24, 435–449) and that children of a similar age (mean age = 9.2 years) experience more rapid and stronger vection than do adults (Shirai et al., 2012, Perception, 41, 1399–1402). These findings imply that although elementary school-aged children experience vection, this ability is subject to further development. To examine the subsequent development of vection, we compared junior high school students' (N = 11, mean age = 14.4 years) and adults' (N = 10, mean age = 22.2 years) experiences of vection. Junior high school students reported significantly stronger vection than did adults, suggesting that the perceptual experience of junior high school students differs from that of adults with regard to vection and that this ability undergoes gradual changes over a relatively long period of development.
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Affiliation(s)
- Nobu Shirai
- Department of Psychology, Faculty of Humanities, Niigata University Niigata, Japan
| | - Tomoko Imura
- Department of Information Systems, Niigata University of International and Information Studies Niigata, Japan
| | - Rio Tamura
- Department of Psychology, Faculty of Humanities, Niigata University Niigata, Japan
| | - Takeharu Seno
- Faculty of Design, Kyushu University Fukuoka, Japan ; Institute for Advanced Study, Kyushu University Fukuoka, Japan ; Research Center for Applied Perceptual Science, Kyushu University Fukuoka, Japan
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Wright WG. Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds. Front Syst Neurosci 2014; 8:56. [PMID: 24782724 PMCID: PMC3986528 DOI: 10.3389/fnsys.2014.00056] [Citation(s) in RCA: 51] [Impact Index Per Article: 5.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/02/2014] [Accepted: 03/24/2014] [Indexed: 11/18/2022] Open
Abstract
Technological advances that involve human sensorimotor processes can have both intended and unintended effects on the central nervous system (CNS). This mini review focuses on the use of virtual environments (VE) to augment brain functions by enhancing perception, eliciting automatic motor behavior, and inducing sensorimotor adaptation. VE technology is becoming increasingly prevalent in medical rehabilitation, training simulators, gaming, and entertainment. Although these VE applications have often been shown to optimize outcomes, whether it be to speed recovery, reduce training time, or enhance immersion and enjoyment, there are inherent drawbacks to environments that can potentially change sensorimotor calibration. Across numerous VE studies over the years, we have investigated the effects of combining visual and physical motion on perception, motor control, and adaptation. Recent results from our research involving exposure to dynamic passive motion within a visually-depicted VE reveal that short-term exposure to augmented sensorimotor discordance can result in systematic aftereffects that last beyond the exposure period. Whether these adaptations are advantageous or not, remains to be seen. Benefits as well as risks of using VE-driven sensorimotor stimulation to enhance brain processes will be discussed.
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Affiliation(s)
- W Geoffrey Wright
- Physical Therapy and Bioengineering, Motion Analysis and Perception Laboratory, Temple University Philadelphia, PA, USA
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Seno T, Ihaya K, Yamada Y. I speak fast when I move fast: the speed of illusory self-motion (vection) modulates the speed of utterances. Front Psychol 2013; 4:494. [PMID: 23950749 PMCID: PMC3738860 DOI: 10.3389/fpsyg.2013.00494] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/01/2013] [Accepted: 07/15/2013] [Indexed: 11/13/2022] Open
Abstract
Speed of utterance is an important factor in smooth and efficient conversation. We report a technique to increase utterance speed and that might improve a speaker's impression and information efficiency in conversation. We used a visual display consisting of optic flows in a large visual field that induced participants' illusory self-motion perception (vection). The speed of vection corresponded to the speed of the optic flows. Using this method, we investigated whether vection speed affects utterance speed. We presented fast- and slow-moving optic flow stimuli while dynamically swapping random dots presented to participants, during which time the participants were asked to talk for 2 min. Results revealed that the utterance speed was significantly faster in the fast optic flow condition. Our method could be a stepping stone for establishing a technique of modulating speech speed effectively.
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Affiliation(s)
- Takeharu Seno
- Faculty of Design, Kyushu University Fukuoka, Japan ; Research Center for Applied Perceptual Science, Kyushu University Fukuoka, Japan ; Institute for Advanced Study, Kyushu University Fukuoka, Japan
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Wright WG, Agah MR, Darvish K, Keshner EA. Head stabilization shows visual and inertial dependence during passive stimulation: implications for virtual rehabilitation. IEEE Trans Neural Syst Rehabil Eng 2013; 21:191-7. [PMID: 23314779 DOI: 10.1109/tnsre.2012.2237040] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
Abstract
Sensorimotor coordination relies on the fine calibration and integration of visual, vestibular, and somatosensory input. Using virtual environments (VE) allows for the dissociation of visual and inertial inputs to manipulate human behavioral outputs. Our goal was to employ VE technology in a novel manner to investigate how head stabilization is affected by spatiotemporal properties of dynamic visual input when combined with passive motion on a linear sled. Healthy adults (n = 12) wore a head-mounted display during naso-occipital sinusoidal horizontal whole body translations while seated. Subjects were secured in a seat with a five-point harness, with the head free to move. Frequency and amplitude of sinusoidal input (i.e., inertial conditions) were set to create overlapping conditions of maximum acceleration (amax) or velocity (vmax). Four inertial conditions were combined with four visual conditions (VIS). VIS were created so that direction of optic flow either matched direction of passive motion or did not. The effect of near and far fixation distance within the VE was also tested. Head kinematics were collected with a three-axis gyro. Head stability showed a complex interaction dependent on changes in weighting of visual and inertial inputs that changed with the sled driving frequency. Inertial condition affected amplitude (p < 0.0000) and phase (p < 0.0000) of head pitch angular velocity. In the absence of visual input, head pitch velocity amplitude increased (p < 0.01). An interaction effect between inertial and VIS conditions on head yaw occurred in SW (p < 0.05). There was also a significant interaction of depth of field and inertial condition on amplitude (p < 0.001) and phase (p < 0.05) of head yaw velocity in SW, especially during high vmax conditions. We conclude visual flow can organize lateral cervical responses despite being discordant with inertial input. When using VE for rehabilitation, possible unintended, involuntary or reflexive motor responses that may not be present in traditional training environments should be taken into consideration.
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Affiliation(s)
- W Geoffrey Wright
- Department of Bioengineering, Temple University, Philadelphia, PA 19140, USA.
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Seno T, Hasuo E, Ito H, Nakajima Y. Perceptually Plausible Sounds Facilitate Visually Induced Self-Motion Perception (Vection). Perception 2012; 41:577-93. [DOI: 10.1068/p7184] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/28/2022]
Abstract
We examined whether and how sounds influence visually induced illusory self-motion (vection). Visual stimuli were presented for 40 s. They were made radially, expanding or contracting visual motion field and luminance-defined gratings drifting in a vertical or horizontal direction. Auditory stimuli were presented with the visual stimuli in most conditions; we employed sounds that increased or decreased in intensity, or ascended or descended in frequency. As a result, the sound which increased in intensity facilitated forward vection, and the sound which ascended/descended in frequency facilitated upward/downward vection. The perceptual plausibility of the sound for the corresponding self-motion seemed an important factor of enhancing vection.
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Affiliation(s)
- Takeharu Seno
- Faculty of Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan
| | - Emi Hasuo
- Faculty of Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan
| | - Hiroyuki Ito
- Faculty of Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan
| | - Yoshitaka Nakajima
- Faculty of Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan
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Ash A, Palmisano S, Kim J. Vection in depth during consistent and inconsistent multisensory stimulation. Perception 2011; 40:155-74. [PMID: 21650090 DOI: 10.1068/p6837] [Citation(s) in RCA: 27] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
Abstract
We examined vection induced during physical or simulated head oscillation along either the horizontal or depth axis. In the first two experiments, during active conditions, subjects viewed radial-flow displays which simulated viewpoint oscillation that was either in-phase or out-of-phase with their own tracked head movements. In passive conditions, stationary subjects viewed playbacks of displays generated in earlier active conditions. A third control, experiment was also conducted where physical and simulated fore-aft oscillation was added to a lamellar flow display. Consistent with ecology, when active in-phase horizontal oscillation was added to a radial-flow display it modestly improved vection compared to active out-of-phase and passive conditions. However, when active fore-aft head movements were added to either a radial-flow or a lamellar-flow display, both in-phase and out-of-phase conditions produced very similar vection. Our research shows that consistent multisensory input can enhance the visual perception of self-motion in some situations. However, it is clear that multisensory stimulation does not have to be consistent (i.e., ecological) to generate compelling vection in depth.
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Affiliation(s)
- April Ash
- School of Psychology, University of Wollongong, Wollongong, NSW 2522, Australia
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Abstract
We measured the strength of illusory self-motion perception (vection) with and without locomotion on a treadmill. The results revealed that vection was inhibited by inconsistent locomotion, but facilitated by consistent locomotion.
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Affiliation(s)
- Takeharu Seno
- Faculty of Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan
| | - Hiroyuki Ito
- Faculty of Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan
| | - Shoji Sunaga
- Faculty of Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan
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Seno T, Ogawa M, Ito H, Sunaga S. Consistent Air Flow to the Face Facilitates Vection. Perception 2011; 40:1237-40. [DOI: 10.1068/p7055] [Citation(s) in RCA: 19] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/15/2022]
Abstract
We examined whether a somatosensory cue suggesting forward self-motion facilitated vection. We provided a consistent air flow to subjects' faces by using an electric fan. Vection strength was increased when the air flow was provided.
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