Meng X, Du R, Varshney A. Eye-dominance-guided Foveated Rendering.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2020;
26:1972-1980. [PMID:
32086213 DOI:
10.1109/tvcg.2020.2973442]
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Abstract
Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality.
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