1
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Flanagan T, Georgiou NC, Scassellati B, Kushnir T. School-age children are more skeptical of inaccurate robots than adults. Cognition 2024; 249:105814. [PMID: 38763071 DOI: 10.1016/j.cognition.2024.105814] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/22/2023] [Revised: 05/10/2024] [Accepted: 05/13/2024] [Indexed: 05/21/2024]
Abstract
We expect children to learn new words, skills, and ideas from various technologies. When learning from humans, children prefer people who are reliable and trustworthy, yet children also forgive people's occasional mistakes. Are the dynamics of children learning from technologies, which can also be unreliable, similar to learning from humans? We tackle this question by focusing on early childhood, an age at which children are expected to master foundational academic skills. In this project, 168 4-7-year-old children (Study 1) and 168 adults (Study 2) played a word-guessing game with either a human or robot. The partner first gave a sequence of correct answers, but then followed this with a sequence of wrong answers, with a reaction following each one. Reactions varied by condition, either expressing an accident, an accident marked with an apology, or an unhelpful intention. We found that older children were less trusting than both younger children and adults and were even more skeptical after errors. Trust decreased most rapidly when errors were intentional, but only children (and especially older children) outright rejected help from intentionally unhelpful partners. As an exception to this general trend, older children maintained their trust for longer when a robot (but not a human) apologized for its mistake. Our work suggests that educational technology design cannot be one size fits all but rather must account for developmental changes in children's learning goals.
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Affiliation(s)
- Teresa Flanagan
- Department of Psychology & Neuroscience, Duke University, 417 Chapel Drive, Durham, NC 27701, United States of America.
| | - Nicholas C Georgiou
- Department of Computer Science, Yale University, 51 Prospect Street, New Haven, CT 06511, United States of America
| | - Brian Scassellati
- Department of Computer Science, Yale University, 51 Prospect Street, New Haven, CT 06511, United States of America
| | - Tamar Kushnir
- Department of Psychology & Neuroscience, Duke University, 417 Chapel Drive, Durham, NC 27701, United States of America
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2
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Li X, Yow WQ. Younger, not older, children trust an inaccurate human informant more than an inaccurate robot informant. Child Dev 2024; 95:988-1000. [PMID: 38041211 DOI: 10.1111/cdev.14048] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/05/2023] [Revised: 10/30/2023] [Accepted: 11/15/2023] [Indexed: 12/03/2023]
Abstract
This study examined preschoolers' trust toward accurate and inaccurate robot informants versus human informants. Singaporean children aged 3-5 years (N = 120, 57 girls, mostly Asian; data collected from 2017 to 2018) viewed either a robot or a human adult label familiar objects either accurately or inaccurately. Children's trust was assessed by examining their subsequent willingness to accept novel object labels provided by the same informant. Regardless of age, children trusted accurate robots to a similar extent as accurate humans. However, while older children (dis)trusted inaccurate robots and humans comparably, younger children trusted inaccurate robots less than inaccurate humans. The results indicate a developmental change in children's reliance on informants' characteristics to decide whom to trust.
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Affiliation(s)
- Xiaoqian Li
- Humanities, Arts and Social Sciences, Singapore University of Technology and Design, Singapore
| | - W Quin Yow
- Humanities, Arts and Social Sciences, Singapore University of Technology and Design, Singapore
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3
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Caruana N, Moffat R, Miguel-Blanco A, Cross ES. Perceptions of intelligence & sentience shape children's interactions with robot reading companions. Sci Rep 2023; 13:7341. [PMID: 37147422 PMCID: PMC10162967 DOI: 10.1038/s41598-023-32104-7] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/12/2022] [Accepted: 03/21/2023] [Indexed: 05/07/2023] Open
Abstract
The potential for robots to support education is being increasingly studied and rapidly realised. However, most research evaluating education robots has neglected to examine the fundamental features that make them more or less effective, given the needs and expectations of learners. This study explored how children's perceptions, expectations and experiences are shaped by aesthetic and functional features during interactions with different robot 'reading buddies'. We collected a range of quantitative and qualitative measures of subjective experience before and after children read a book with one of three different robots. An inductive thematic analysis revealed that robots have the potential offer children an engaging and non-judgemental social context to promote reading engagement. This was supported by children's perceptions of robots as being intelligent enough to read, listen and comprehend the story, particularly when they had the capacity to talk. A key challenge in the use of robots for this purpose was the unpredictable nature of robot behaviour, which remains difficult to perfectly control and time using either human operators or autonomous algorithms. Consequently, some children found the robots' responses distracting. We provide recommendations for future research seeking to position seemingly sentient and intelligent robots as an assistive tool within and beyond education settings.
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Affiliation(s)
- Nathan Caruana
- School of Psychological Sciences, Macquarie University, Level 3, 16 University Ave, Sydney, NSW, 2109, Australia.
| | - Ryssa Moffat
- School of Psychological Sciences, Macquarie University, Level 3, 16 University Ave, Sydney, NSW, 2109, Australia
| | - Aitor Miguel-Blanco
- School of Psychological Sciences, Macquarie University, Level 3, 16 University Ave, Sydney, NSW, 2109, Australia
| | - Emily S Cross
- School of Psychological Sciences, Macquarie University, Level 3, 16 University Ave, Sydney, NSW, 2109, Australia.
- Centre for Elite Performance, Expertise and Training, Macquarie University, Sydney, Australia.
- Institute of Neuroscience and Psychology, University of Glasgow, Glasgow, UK.
- MARCS Institute for Brain, Behaviour and Development, University of Western Sydney, Sydney, Australia.
- Department of Humanities, Social & Political Sciences (D-GESS) and the Department of Health Sciences and Technology (D-HEST), ETH Zurich, Zurich, Switzerland.
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4
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Wilson VAD, Bethell EJ, Nawroth C. The use of gaze to study cognition: limitations, solutions, and applications to animal welfare. Front Psychol 2023; 14:1147278. [PMID: 37205074 PMCID: PMC10185774 DOI: 10.3389/fpsyg.2023.1147278] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/18/2023] [Accepted: 04/17/2023] [Indexed: 05/21/2023] Open
Abstract
The study of gaze responses, typically using looking time paradigms, has become a popular approach to improving our understanding of cognitive processes in non-verbal individuals. Our interpretation of data derived from these paradigms, however, is constrained by how we conceptually and methodologically approach these problems. In this perspective paper, we outline the application of gaze studies in comparative cognitive and behavioral research and highlight current limitations in the interpretation of commonly used paradigms. Further, we propose potential solutions, including improvements to current experimental approaches, as well as broad-scale benefits of technology and collaboration. Finally, we outline the potential benefits of studying gaze responses from an animal welfare perspective. We advocate the implementation of these proposals across the field of animal behavior and cognition to aid experimental validity, and further advance our knowledge on a variety of cognitive processes and welfare outcomes.
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Affiliation(s)
- Vanessa A. D. Wilson
- Department of Comparative Cognition, Institute of Biology, University of Neuchâtel, Neuchâtel, Switzerland
- Department of Comparative Language Science, University of Zurich, Zurich, Switzerland
- Center for the Interdisciplinary Study of Language Evolution (ISLE), University of Zurich, Zurich, Switzerland
- *Correspondence: Vanessa A. D. Wilson,
| | - Emily J. Bethell
- Research Centre in Evolutionary Anthropology and Palaeoecology, Liverpool John Moores University, Liverpool, United Kingdom
| | - Christian Nawroth
- Institute of Behavioural Physiology, Research Institute for Farm Animal Biology (FBN), Dummerstorf, Germany
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5
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Benjamin R, Heine SJ. From Freud to Android: Constructing a Scale of Uncanny Feelings. J Pers Assess 2023; 105:121-133. [PMID: 35353019 DOI: 10.1080/00223891.2022.2048842] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/01/2023]
Abstract
The uncanny valley is a topic for engineers, animators, and psychologists, yet uncanny emotions are without a clear definition. Across three studies, we developed an 8-item measure of unnerved feelings, finding that it was discriminable from other affective experiences. In Study 1, we conducted an exploratory factor analysis that yielded two factors; an unnerved factor, which connects to emotional reactions to the uncanny, and a disoriented factor, which connects to mental state changes more distally following uncanny experiences. Focusing on the unnerved measure, Study 2 tests the scale's convergent and discriminant validity, concluding that participants who watched an uncanny video were more unnerved than those who watched a disgusting, fearful, or a neutral video. In Study 3, we determined that our scale detects unnerved feelings created during early 2020 by the coronavirus pandemic; a distinct source of uncanniness. These studies contribute to the psychological and interdisciplinary understanding of this strange, eerie phenomenon of being confronted with what looms just beyond our understanding.
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Affiliation(s)
- Rachele Benjamin
- Department of Psychology, University of British Columbia, Vancouver, Canada
| | - Steven J Heine
- Department of Psychology, University of British Columbia, Vancouver, Canada
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6
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Improving evaluations of advanced robots by depicting them in harmful situations. COMPUTERS IN HUMAN BEHAVIOR 2022. [DOI: 10.1016/j.chb.2022.107565] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/19/2022]
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7
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Festerling J, Siraj I, Malmberg LE. Exploring children's exposure to voice assistants and their ontological conceptualizations of life and technology. AI & SOCIETY 2022:1-28. [PMID: 36276897 PMCID: PMC9580440 DOI: 10.1007/s00146-022-01555-3] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/07/2022] [Accepted: 09/05/2022] [Indexed: 11/30/2022]
Abstract
Digital Voice Assistants (DVAs) have become a ubiquitous technology in today's home and childhood environments. Inspired by (Bernstein and Crowley, J Learn Sci 17:225-247, 2008) original study (n = 60, age 4-7 years) on how children's ontological conceptualizations of life and technology were systematically associated with their real-world exposure to robotic entities, the current study explored this association for children in their middle childhood (n = 143, age 7-11 years) and with different levels of DVA-exposure. We analyzed correlational survey data from 143 parent-child dyads who were recruited on 'Amazon Mechanical Turk' (MTurk). Children's ontological conceptualization patterns of life and technology were measured by asking them to conceptualize nine prototypical organically living and technological entities (e.g., humans, cats, smartphones, DVAs) with respect to their biology, intelligence, and psychology. Their ontological conceptualization patterns were then associated with their DVA-exposure and additional control variables (e.g., children's technological affinity, demographic/individual characteristics). Compared to biology and psychology, intelligence was a less differentiating factor for children to differentiate between organically living and technological entities. This differentiation pattern became more pronounced with technological affinity. There was some evidence that children with higher DVA-exposure differentiated more rigorously between organically living and technological entities on the basis of psychology. To the best of our knowledge, this is the first study exploring children's real-world exposure to DVAs and how it is associated with their conceptual understandings of life and technology. Findings suggest although psychological conceptualizations of technology may become more pronounced with DVA-exposure, it is far from clear such tendencies blur ontological boundaries between life and technology from children's perspective. Supplementary Information The online version contains supplementary material available at 10.1007/s00146-022-01555-3.
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Affiliation(s)
- Janik Festerling
- Department of Education, University of Oxford, 15 Norham Gardens, Oxford, OX2 6PY UK
| | - Iram Siraj
- Department of Education, University of Oxford, 15 Norham Gardens, Oxford, OX2 6PY UK
| | - Lars-Erik Malmberg
- Department of Education, University of Oxford, 15 Norham Gardens, Oxford, OX2 6PY UK
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8
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When your boss is a robot: Workers are more spiteful to robot supervisors that seem more human. JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY 2022. [DOI: 10.1016/j.jesp.2022.104360] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
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9
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Monkey visual attention does not fall into the uncanny valley. Sci Rep 2022; 12:11760. [PMID: 35817791 PMCID: PMC9273626 DOI: 10.1038/s41598-022-14615-x] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/30/2021] [Accepted: 06/09/2022] [Indexed: 11/08/2022] Open
Abstract
Very humanlike artificial agents can induce feelings of uneasiness in human perceivers. Stimuli that generate this response are said to occupy "the uncanny valley". Given inconsistent findings in the literature, whether or not nonhuman animals experience the uncanny valley is unclear. Here, we recorded the visual attention of eleven male rhesus monkeys as they viewed faces varying in realness across five levels, with visual attention measured by both number and duration of visual fixations on faces as a whole and on areas of interest within the faces (e.g., eyes, mouth). Face stimuli varied in terms of the realism of the image and behavior depicted by the face (lipsmack, threat, bared teeth, and neutral). We largely found no support that rhesus monkeys perceive an uncanny valley when viewing our stimuli; however, monkeys did generally pay more attention to eyes and less attention to mouths in real images compared to less realistic images. Across all stimuli, monkeys' visual attention was drawn to the mouths of images when teeth were visible. These findings suggest that rhesus monkeys in our study did not display an uncanny valley effect when viewing realistic stimuli but did percieve affective information depicted by faces regardless of how real those faces appear.
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10
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Thellman S, de Graaf M, Ziemke T. Mental State Attribution to Robots: A Systematic Review of Conceptions, Methods, and Findings. ACM TRANSACTIONS ON HUMAN-ROBOT INTERACTION 2022. [DOI: 10.1145/3526112] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/09/2023]
Abstract
The topic of mental state attribution to robots has been approached by researchers from a variety of disciplines, including psychology, neuroscience, computer science, and philosophy. As a consequence, the empirical studies that have been conducted so far exhibit considerable diversity in terms of how the phenomenon is described and how it is approached from a theoretical and methodological standpoint. This literature review addresses the need for a shared scientific understanding of mental state attribution to robots by systematically and comprehensively collating conceptions, methods, and findings from 155 empirical studies across multiple disciplines. The findings of the review include that: (1) the terminology used to describe mental state attribution to robots is diverse but largely homogenous in usage; (2) the tendency to attribute mental states to robots is determined by factors such as the age and motivation of the human as well as the behavior, appearance, and identity of the robot; (3) there is a
computer < robot < human
pattern in the tendency to attribute mental states that appears to be moderated by the presence of socially interactive behavior; (4) there are conflicting findings in the empirical literature that stem from different sources of evidence, including self-report and non-verbal behavioral or neurological data. The review contributes toward more cumulative research on the topic and opens up for a transdisciplinary discussion about the nature of the phenomenon and what types of research methods are appropriate for investigation.
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11
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Children selectively demonstrate their competence to a puppet when others depict it as an agent. COGNITIVE DEVELOPMENT 2022. [DOI: 10.1016/j.cogdev.2022.101186] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
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12
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Gelman SA, Davidson NS, Umscheid VA. The role of object features and emotional attachment on preschool children’s anthropomorphism of owned objects. COGNITIVE DEVELOPMENT 2022. [DOI: 10.1016/j.cogdev.2022.101165] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/03/2022]
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13
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Diel A, Weigelt S, Macdorman KF. A Meta-analysis of the Uncanny Valley's Independent and Dependent Variables. ACM TRANSACTIONS ON HUMAN-ROBOT INTERACTION 2022. [DOI: 10.1145/3470742] [Citation(s) in RCA: 7] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
Abstract
The
uncanny valley (UV)
effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters. Despite extensive research, a consensus has not formed on its theoretical basis or methodologies. We conducted a meta-analysis to assess operationalizations of human likeness (independent variable) and the UV effect (dependent variable). Of 468 studies, 72 met the inclusion criteria. These studies employed 10 different stimulus creation techniques, 39 affect measures, and 14 indirect measures. Based on 247 effect sizes, a three-level meta-analysis model revealed the UV effect had a large effect size, Hedges’
g
= 1.01 [0.80, 1.22]. A mixed-effects meta-regression model with creation technique as the moderator variable revealed
face distortion
produced the largest effect size,
g
= 1.46 [0.69, 2.24], followed by
distinct entities, g
= 1.20 [1.02, 1.38],
realism render, g
= 0.99 [0.62, 1.36], and
morphing, g
= 0.94 [0.64, 1.24]. Affective indices producing the largest effects were
threatening, likable, aesthetics, familiarity
, and
eeriness
, and indirect measures were
dislike frequency, categorization reaction time, like frequency, avoidance
, and
viewing duration
. This meta-analysis—the first on the UV effect—provides a methodological foundation and design principles for future research.
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Affiliation(s)
- Alexander Diel
- School of Psychology, Cardiff University, Cardiff, United Kingdom
| | - Sarah Weigelt
- Department of Vision, Visual Impairments & Blindness, Faculty of Rehabilitation Sciences, Technical University of Dortmund, Dortmund, Germany
| | - Karl F. Macdorman
- School of Informatics and Computing, Indiana University, Indianapolis, IN, USA
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14
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British Children’s and Adults’ Perceptions of Robots. HUMAN BEHAVIOR AND EMERGING TECHNOLOGIES 2022. [DOI: 10.1155/2022/3813820] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
Robotics and artificial intelligence (AI) systems are quickly becoming a familiar part of different aspects of everyday life. We know very little about how children and adults perceive the abilities of different robots and whether these ascriptions are associated with a willingness to interact with a robot. In the current study, we asked British children aged 4–13 years and British adults to complete an online experiment. Participants were asked to describe what a robot looks like, give their preference for various types of robots (a social robot, a machine-like robot, and a human-like robot), and answer whether they were willing to engage in different activities with the different robots. Results showed that younger children (4 to 8 years old) are more willing to engage with robots compared to older children (9 to 13 years) and adults. Specifically, younger children were more likely to see robots as kind compared to older children and adults. Younger children were also more likely to rate the social robot as helpful compared to older children and adults. This is also the first study to examine preferences for robots engaging in religious activities, and results show that British adults prefer humans over robots to pray for them but such biases may not be generally applicable to children. These results provide new insight into how children and adults in the United Kingdom accept the presence and function of robots.
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15
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16
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Anthropomorphizing Technology: A Conceptual Review of Anthropomorphism Research and How it Relates to Children's Engagements with Digital Voice Assistants. Integr Psychol Behav Sci 2021; 56:709-738. [PMID: 34811705 PMCID: PMC9334403 DOI: 10.1007/s12124-021-09668-y] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 11/07/2021] [Indexed: 11/29/2022]
Abstract
‘Anthropomorphism’ is a popular term in the literature on human-technology engagements, in general, and child-technology engagements, in particular. But what does it really mean to ‘anthropomorphize’ something in today’s world? This conceptual review article, addressed to researchers interested in anthropomorphism and adjacent areas, reviews contemporary anthropomorphism research, and it offers a critical perspective on how anthropomorphism research relates to today’s children who grow up amid increasingly intelligent and omnipresent technologies, particularly digital voice assistants (e.g., Alexa, Google Assistant, Siri). First, the article reviews a comprehensive body of quantitative as well as qualitative anthropomorphism research and considers it within three different research perspectives: descriptive, normative and explanatory. Following a brief excursus on philosophical pragmatism, the article then discusses each research perspective from a pragmatistic viewpoint, with a special emphasis on child-technology and child-voice-assistant engagements, and it also challenges some popular notions in the literature. These notions include descriptive ‘as if’ parallels (e.g., child behaves ‘as if’ Alexa was a friend), or normative assumptions that human-human engagements are generally superior to human-technology engagements. Instead, the article reviews different examples from the literature suggesting the nature of anthropomorphism may change as humans’ experiential understandings of humanness change, and this may particularly apply to today’s children as their social cognition develops in interaction with technological entities which are increasingly characterized by unprecedented combinations of human and non-human qualities.
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17
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Flanagan T, Rottman J, Howard LH. Constrained Choice: Children's and Adults' Attribution of Choice to a Humanoid Robot. Cogn Sci 2021; 45:e13043. [PMID: 34606132 DOI: 10.1111/cogs.13043] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/10/2019] [Revised: 08/16/2021] [Accepted: 08/18/2021] [Indexed: 11/29/2022]
Abstract
Young children, like adults, understand that human agents can flexibly choose different actions in different contexts, and they evaluate these agents based on such choices. However, little is known about children's tendencies to attribute the capacity to choose to robots, despite increased contact with robotic agents. In this paper, we compare 5- to 7-year-old children's and adults' attributions of free choice to a robot and to a human child by using a series of tasks measuring agency attribution, action prediction, and choice attribution. In morally neutral scenarios, children ascribed similar levels of free choice to the robot and the human, while adults were more likely to ascribe free choice to the human. For morally relevant scenarios, however, both age groups considered the robot's actions to be more constrained than the human's actions. These findings demonstrate that children and adults hold a nuanced understanding of free choice that is sensitive to both the agent type and constraints within a given scenario.
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18
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Similarities and differences in concepts of mental life among adults and children in five cultures. Nat Hum Behav 2021; 5:1358-1368. [PMID: 34446916 DOI: 10.1038/s41562-021-01184-8] [Citation(s) in RCA: 17] [Impact Index Per Article: 5.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/19/2020] [Accepted: 07/15/2021] [Indexed: 11/08/2022]
Abstract
How do concepts of mental life vary across cultures? By asking simple questions about humans, animals and other entities - for example, 'Do beetles get hungry? Remember things? Feel love?' - we reconstructed concepts of mental life from the bottom up among adults (N = 711) and children (ages 6-12 years, N = 693) in the USA, Ghana, Thailand, China and Vanuatu. This revealed a cross-cultural and developmental continuity: in all sites, among both adults and children, cognitive abilities travelled separately from bodily sensations, suggesting that a mind-body distinction is common across diverse cultures and present by middle childhood. Yet there were substantial cultural and developmental differences in the status of social-emotional abilities - as part of the body, part of the mind or a third category unto themselves. Such differences may have far-reaching social consequences, whereas the similarities identify aspects of human understanding that may be universal.
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19
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The judgment of mind: A comparison between children with typical development and children with autism spectrum conditions. COGNITIVE DEVELOPMENT 2021. [DOI: 10.1016/j.cogdev.2021.101087] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/24/2022]
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20
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Guo C, Dweck CS, Markman EM. Gender Categories as Dual-Character Concepts? Cogn Sci 2021; 45:e12954. [PMID: 34018232 DOI: 10.1111/cogs.12954] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/28/2020] [Revised: 01/29/2021] [Accepted: 02/01/2021] [Indexed: 11/27/2022]
Abstract
Seminal work by Knobe, Prasada, and Newman (2013) distinguished a set of concepts, which they named "dual-character concepts." Unlike traditional concepts, they require two distinct criteria for determining category membership. For example, the prototypical dual-character concept "artist" has both a concrete dimension of artistic skills, and an abstract dimension of aesthetic sensibility and values. Therefore, someone can be a good artist on the concrete dimension but not truly an artist on the abstract dimension. Does this analysis capture people's understanding of cornerstone social categories, such as gender, around which society and everyday life have traditionally been organized? Gender, too, may be conceived as having not only a concrete dimension but also a distinct dimension of abstract norms and values. As with dual-character concepts, violations of abstract norms and values may result in someone being judged as not truly a man/woman. Here, we provide the first empirical assessment of applying the dual-character framework to people's conception of gender. We found that, on some measures that primarily relied on metalinguistic cues, gender concepts did indeed resemble dual-character concepts. However, on other measures that depicted transgressions of traditional gender norms, neither "man" nor "woman" appeared dual-character-like, in that participants did not disqualify people from being truly a man or truly a woman. In a series of follow-up studies, we examined whether moral norms have come to replace gender role norms for the abstract dimension. Implications for the evolution of concepts and categories are explored.
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Affiliation(s)
- Cai Guo
- Department of Psychology, Stanford University
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21
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Diel A, MacDorman KF. Creepy cats and strange high houses: Support for configural processing in testing predictions of nine uncanny valley theories. J Vis 2021; 21:1. [PMID: 33792617 PMCID: PMC8024776 DOI: 10.1167/jov.21.4.1] [Citation(s) in RCA: 14] [Impact Index Per Article: 4.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/24/2022] Open
Abstract
In 1970, Masahiro Mori proposed the uncanny valley (UV), a region in a human-likeness continuum where an entity risks eliciting a cold, eerie, repellent feeling. Recent studies have shown that this feeling can be elicited by entities modeled not only on humans but also nonhuman animals. The perceptual and cognitive mechanisms underlying the UV effect are not well understood, although many theories have been proposed to explain them. To test the predictions of nine classes of theories, a within-subjects experiment was conducted with 136 participants. The theories' predictions were compared with ratings of 10 classes of stimuli on eeriness and coldness indices. One type of theory, configural processing, predicted eight out of nine significant effects. Atypicality, in its extended form, in which the uncanny valley effect is amplified by the stimulus appearing more human, also predicted eight. Threat avoidance predicted seven; atypicality, perceptual mismatch, and mismatch+ predicted six; category+, novelty avoidance, mate selection, and psychopathy avoidance predicted five; and category uncertainty predicted three. Empathy's main prediction was not supported. Given that the number of significant effects predicted depends partly on our choice of hypotheses, a detailed consideration of each result is advised. We do, however, note the methodological value of examining many competing theories in the same experiment.
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Affiliation(s)
- Alexander Diel
- School of Psychology, Cardiff University, Cardiff, United Kingdom.,Indiana University School of Informatics and Computing, Indianapolis, IN, USA.,
| | - Karl F MacDorman
- Indiana University School of Informatics and Computing, Indianapolis, IN, USA.,
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Vaitonytė J, Blomsma PA, Alimardani M, Louwerse MM. Realism of the face lies in skin and eyes: Evidence from virtual and human agents. COMPUTERS IN HUMAN BEHAVIOR REPORTS 2021. [DOI: 10.1016/j.chbr.2021.100065] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/28/2022] Open
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23
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Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots. INFORMATICS 2020. [DOI: 10.3390/informatics7030028] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/05/2023] Open
Abstract
Realistic humanoid robots (RHRs) with embodied artificial intelligence (EAI) have numerous applications in society as the human face is the most natural interface for communication and the human body the most effective form for traversing the manmade areas of the planet. Thus, developing RHRs with high degrees of human-likeness provides a life-like vessel for humans to physically and naturally interact with technology in a manner insurmountable to any other form of non-biological human emulation. This study outlines a human–robot interaction (HRI) experiment employing two automated RHRs with a contrasting appearance and personality. The selective sample group employed in this study is composed of 20 individuals, categorised by age and gender for a diverse statistical analysis. Galvanic skin response, facial expression analysis, and AI analytics permitted cross-analysis of biometric and AI data with participant testimonies to reify the results. This study concludes that younger test subjects preferred HRI with a younger-looking RHR and the more senior age group with an older looking RHR. Moreover, the female test group preferred HRI with an RHR with a younger appearance and male subjects with an older looking RHR. This research is useful for modelling the appearance and personality of RHRs with EAI for specific jobs such as care for the elderly and social companions for the young, isolated, and vulnerable.
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Wilson VAD, Kade C, Moeller S, Treue S, Kagan I, Fischer J. Macaque Gaze Responses to the Primatar: A Virtual Macaque Head for Social Cognition Research. Front Psychol 2020; 11:1645. [PMID: 32765373 PMCID: PMC7379899 DOI: 10.3389/fpsyg.2020.01645] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/14/2020] [Accepted: 06/17/2020] [Indexed: 12/31/2022] Open
Abstract
Following the expanding use and applications of virtual reality in everyday life, realistic virtual stimuli are of increasing interest in cognitive studies. They allow for control of features such as gaze, expression, appearance, and movement, which may help to overcome limitations of using photographs or video recordings to study social responses. In using virtual stimuli however, one must be careful to avoid the uncanny valley effect, where realistic stimuli can be perceived as eerie, and induce an aversion response. At the same time, it is important to establish whether responses to virtual stimuli mirror responses to depictions of a real conspecific. In the current study, we describe the development of a new virtual monkey head with realistic facial features for experiments with nonhuman primates, the "Primatar." As a first step toward validation, we assessed how monkeys respond to facial images of a prototype of this Primatar compared to images of real monkeys (RMs), and an unrealistic model. We also compared gaze responses between original images and scrambled as well as obfuscated versions of these images. We measured looking time to images in six freely moving long-tailed macaques (Macaca fascicularis) and gaze exploration behavior in three rhesus macaques (Macaca mulatta). Both groups showed more signs of overt attention to original images than scrambled or obfuscated images. In addition, we found no evidence for an uncanny valley effect; since for both groups, looking times did not differ between real, realistic, or unrealistic images. These results provide important data for further development of our Primatar for use in social cognition studies and more generally for cognitive research with virtual stimuli in nonhuman primates. Future research on the absence of an uncanny valley effect in macaques is needed, to elucidate the roots of this mechanism in humans.
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Affiliation(s)
- Vanessa A. D. Wilson
- Department of Primate Cognition, Johann-Friedrich-Blumenbach Institute for Zoology and Anthropology, University of Göttingen, Göttingen, Germany
- Cognitive Ethology Laboratory, German Primate Center – Leibniz Institute for Primate Research, Göttingen, Germany
- Leibniz-ScienceCampus Primate Cognition, Göttingen, Germany
| | - Carolin Kade
- Cognitive Ethology Laboratory, German Primate Center – Leibniz Institute for Primate Research, Göttingen, Germany
| | - Sebastian Moeller
- Leibniz-ScienceCampus Primate Cognition, Göttingen, Germany
- Georg-Elias-Müller Institute of Psychology, University of Göttingen, Göttingen, Germany
- Cognitive Neuroscience Laboratory, German Primate Center – Leibniz Institute for Primate Research, Göttingen, Germany
| | - Stefan Treue
- Leibniz-ScienceCampus Primate Cognition, Göttingen, Germany
- Georg-Elias-Müller Institute of Psychology, University of Göttingen, Göttingen, Germany
- Cognitive Neuroscience Laboratory, German Primate Center – Leibniz Institute for Primate Research, Göttingen, Germany
- Bernstein Center for Computational Neuroscience, Göttingen, Germany
| | - Igor Kagan
- Leibniz-ScienceCampus Primate Cognition, Göttingen, Germany
- Cognitive Neuroscience Laboratory, German Primate Center – Leibniz Institute for Primate Research, Göttingen, Germany
| | - Julia Fischer
- Department of Primate Cognition, Johann-Friedrich-Blumenbach Institute for Zoology and Anthropology, University of Göttingen, Göttingen, Germany
- Cognitive Ethology Laboratory, German Primate Center – Leibniz Institute for Primate Research, Göttingen, Germany
- Leibniz-ScienceCampus Primate Cognition, Göttingen, Germany
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A Naturalistic Dynamic Monkey Head Avatar Elicits Species-Typical Reactions and Overcomes the Uncanny Valley. eNeuro 2020; 7:ENEURO.0524-19.2020. [PMID: 32513660 PMCID: PMC7340843 DOI: 10.1523/eneuro.0524-19.2020] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/12/2019] [Revised: 03/31/2020] [Accepted: 04/02/2020] [Indexed: 11/21/2022] Open
Abstract
Research on social perception in monkeys may benefit from standardized, controllable, and ethologically valid renditions of conspecifics offered by monkey avatars. However, previous work has cautioned that monkeys, like humans, show an adverse reaction toward realistic synthetic stimuli, known as the "uncanny valley" effect. We developed an improved naturalistic rhesus monkey face avatar capable of producing facial expressions (fear grin, lip smack and threat), animated by motion capture data of real monkeys. For validation, we additionally created decreasingly naturalistic avatar variants. Eight rhesus macaques were tested on the various videos and avoided looking at less naturalistic avatar variants, but not at the most naturalistic or the most unnaturalistic avatar, indicating an uncanny valley effect for the less naturalistic avatar versions. The avoidance was deepened by motion and accompanied by physiological arousal. Only the most naturalistic avatar evoked facial expressions comparable to those toward the real monkey videos. Hence, our findings demonstrate that the uncanny valley reaction in monkeys can be overcome by a highly naturalistic avatar.
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Festerling J, Siraj I. Alexa, What Are You? Exploring Primary School Children’s Ontological Perceptions of Digital Voice Assistants in Open Interactions. Hum Dev 2020. [DOI: 10.1159/000508499] [Citation(s) in RCA: 13] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/19/2022]
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27
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Desideri L, Bonifacci P, Croati G, Dalena A, Gesualdo M, Molinario G, Gherardini A, Cesario L, Ottaviani C. The Mind in the Machine: Mind Perception Modulates Gaze Aversion During Child–Robot Interaction. Int J Soc Robot 2020. [DOI: 10.1007/s12369-020-00656-7] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
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28
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Martin DU, MacIntyre MI, Perry C, Clift G, Pedell S, Kaufman J. Young Children's Indiscriminate Helping Behavior Toward a Humanoid Robot. Front Psychol 2020; 11:239. [PMID: 32153463 PMCID: PMC7047927 DOI: 10.3389/fpsyg.2020.00239] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/26/2019] [Accepted: 01/31/2020] [Indexed: 11/13/2022] Open
Abstract
Young children help others in a range of situations, relatively indiscriminate of the characteristics of those they help. Recent results have suggested that young children's helping behavior extends even to humanoid robots. However, it has been unclear how characteristics of robots would influence children's helping behavior. Considering previous findings suggesting that certain robot features influence adults' perception of and their behavior toward robots, the question arises of whether young children's behavior and perception would follow the same principles. The current study investigated whether two key characteristics of a humanoid robot (animate autonomy and friendly expressiveness) would affect children's instrumental helping behavior and their perception of the robot as an animate being. Eighty-two 3-year-old children participated in one of four experimental conditions manipulating a robot's ostensible animate autonomy (high/low) and friendly expressiveness (friendly/neutral). Helping was assessed in an out-of-reach task and animacy ratings were assessed in a post-test interview. Results suggested that both children's helping behavior, as well as their perception of the robot as animate, were unaffected by the robot's characteristics. The findings indicate that young children's helping behavior extends largely indiscriminately across two important characteristics. These results increase our understanding of the development of children's altruistic behavior and animate-inanimate distinctions. Our findings also raise important ethical questions for the field of child-robot interaction.
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Affiliation(s)
- Dorothea U. Martin
- Swinburne BabyLab, Department of Psychological Sciences, Swinburne University of Technology, Hawthorn, VIC, Australia
| | - Madeline I. MacIntyre
- Swinburne BabyLab, Department of Psychological Sciences, Swinburne University of Technology, Hawthorn, VIC, Australia
| | - Conrad Perry
- School of Psychology, The University of Adelaide, Adelaide, SA, Australia
| | - Georgia Clift
- Swinburne BabyLab, Department of Psychological Sciences, Swinburne University of Technology, Hawthorn, VIC, Australia
| | - Sonja Pedell
- Swinburne Future Self and Design Living Lab, Centre for Design Innovation, Swinburne University of Technology, Hawthorn, VIC, Australia
| | - Jordy Kaufman
- Swinburne BabyLab, Department of Psychological Sciences, Swinburne University of Technology, Hawthorn, VIC, Australia
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Belanche D, Casaló LV, Flavián C, Schepers J. Service robot implementation: a theoretical framework and research agenda. SERVICE INDUSTRIES JOURNAL 2019. [DOI: 10.1080/02642069.2019.1672666] [Citation(s) in RCA: 93] [Impact Index Per Article: 18.6] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]
Affiliation(s)
- Daniel Belanche
- Faculty of Economy and Business, Universidad de Zaragoza, Zaragoza, Spain
| | - Luis V. Casaló
- Faculty of Business and Public Management, Universidad de Zaragoza, Huesca, Spain
| | - Carlos Flavián
- Faculty of Economy and Business, Universidad de Zaragoza, Zaragoza, Spain
| | - Jeroen Schepers
- Innovation, Technology Entrepreneurship & Marketing (ITEM) group, Eindhoven University of Technology, Eindhoven, The Netherlands
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Feng S, Wang X, Wang Q, Fang J, Wu Y, Yi L, Wei K. The uncanny valley effect in typically developing children and its absence in children with autism spectrum disorders. PLoS One 2018; 13:e0206343. [PMID: 30383848 PMCID: PMC6211702 DOI: 10.1371/journal.pone.0206343] [Citation(s) in RCA: 13] [Impact Index Per Article: 2.2] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/15/2018] [Accepted: 10/01/2018] [Indexed: 12/27/2022] Open
Abstract
Robots and virtual reality are gaining popularity in the intervention of children with autism spectrum disorder (ASD). To shed light on children’s attitudes towards robots and characters in virtual reality, this study aims to examine whether children with ASD show the uncanny valley effect. We varied the realism of facial appearance by morphing a cartoon face into a human face, and induced perceptual mismatch by enlarging the eyes, which has previously been shown as an effective method to induce the uncanny valley effect in adults. Children with ASD and typically developing (TD) children participated in a two-alternative forced choice task that asked them to choose one they liked more from the two images presented on the screen. We found that TD children showed the effect, i.e., the enlargement of eye size and the approaching realism reduced their preference. In contrast, children with ASD did not show the uncanny valley effect. Our findings in TD children help resolve the controversy in the literature about the existence of the uncanny valley effect among young children. Meanwhile, the absence of the uncanny valley effect in children with ASD might be attributed to their reduced sensitivity to subtle changes of face features and their limited visual experience to faces caused by diminished social motivation. Last, our findings provide practical implications for designing robots and virtual characters for the intervention of children with ASD.
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Affiliation(s)
- Shuyuan Feng
- School of Psychological and Cognitive Sciences and Beijing Key Laboratory of Behavior and Mental Health, Peking University, Beijing, China
| | - Xueqin Wang
- Department of Statistical Science, School of Mathematics and Computational Science, Sun Yat-sen University, Guangzhou, Guangdong, China
- Southern China Research Center of Statistical Science, Sun Yat-sen University, Guangzhou, Guangdong, China
| | - Qiandong Wang
- Academy for Advanced Interdisciplinary Studies, Peking University, Beijing, China
- Peking-Tsinghua Center for Life Sciences, Academy for Advanced Interdisciplinary Studies, Peking University, Beijing, China
| | - Jing Fang
- Qingdao Autism Research Institute, Qingdao, Shandong, China
| | - Yaxue Wu
- School of Psychological and Cognitive Sciences and Beijing Key Laboratory of Behavior and Mental Health, Peking University, Beijing, China
| | - Li Yi
- School of Psychological and Cognitive Sciences and Beijing Key Laboratory of Behavior and Mental Health, Peking University, Beijing, China
- * E-mail: (LY); (KW)
| | - Kunlin Wei
- School of Psychological and Cognitive Sciences and Beijing Key Laboratory of Behavior and Mental Health, Peking University, Beijing, China
- * E-mail: (LY); (KW)
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Cochet H, Guidetti M. Contribution of Developmental Psychology to the Study of Social Interactions: Some Factors in Play, Joint Attention and Joint Action and Implications for Robotics. Front Psychol 2018; 9:1992. [PMID: 30405484 PMCID: PMC6202940 DOI: 10.3389/fpsyg.2018.01992] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/13/2017] [Accepted: 09/28/2018] [Indexed: 11/29/2022] Open
Abstract
Children exchange information through multiple modalities, including verbal communication, gestures and social gaze and they gradually learn to plan their behavior and coordinate successfully with their partners. The development of joint attention and joint action, especially in the context of social play, provides rich opportunities for describing the characteristics of interactions that can lead to shared outcomes. In the present work, we argue that human-robot interactions (HRI) can benefit from these developmental studies, through influencing the human's perception and interpretation of the robot's behavior. We thus endeavor to describe some components that could be implemented in the robot to strengthen the feeling of dealing with a social agent, and therefore improve the success of collaborative tasks. Focusing in particular on motor precision, coordination, and anticipatory planning, we discuss the question of complexity in HRI. In the context of joint activities, we highlight the necessity of (1) considering multiple speech acts involving multimodal communication (both verbal and non-verbal signals), and (2) analyzing separately the forms and functions of communication. Finally, we examine some challenges related to robot competencies, such as the issue of language and symbol grounding, which might be tackled by bringing together expertise of researchers in developmental psychology and robotics.
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Affiliation(s)
- Hélène Cochet
- CLLE, Université de Toulouse, CNRS, UT2J, Toulouse, France
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Affiliation(s)
- Henry M. Wellman
- Department of Psychology, University of Michigan, Ann Arbor, MI, USA
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