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For: Landers RN, Collmus AB. Gamifying a personality measure by converting it into a story: Convergence, incremental prediction, faking, and reactions. Int J Selection Assessment 2022. [DOI: 10.1111/ijsa.12373] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
Number Cited by Other Article(s)
1
Ramos-Villagrasa PJ, Fernández-del-Río E, Hermoso R, Cebrián J. Are serious games an alternative to traditional personality questionnaires? Initial analysis of a gamified assessment. PLoS One 2024;19:e0302429. [PMID: 38696501 PMCID: PMC11065274 DOI: 10.1371/journal.pone.0302429] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/28/2023] [Accepted: 04/04/2024] [Indexed: 05/04/2024]  Open
2
Ramos-Villagrasa PJ, Fernández-del-Río E, Castro Á. Game-related assessments for personnel selection: A systematic review. Front Psychol 2022;13:952002. [PMID: 36248590 PMCID: PMC9554090 DOI: 10.3389/fpsyg.2022.952002] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/24/2022] [Accepted: 09/05/2022] [Indexed: 11/18/2022]  Open
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