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Fan C, He W. A review of level-1 visual perspective-taking: potential relationship with the uncanny valley effect. Front Psychol 2024; 15:1394744. [PMID: 39600595 PMCID: PMC11588447 DOI: 10.3389/fpsyg.2024.1394744] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/04/2024] [Accepted: 10/24/2024] [Indexed: 11/29/2024] Open
Abstract
Calculating others' visual perspective automatically is a pivotal ability in human social communications. In the dot-perspective task, the ability is shown as a consistency effect: adults respond more slowly to judge the number of discs that they can see when a computer-generated avatar sees fewer discs. The implicit mentalizing account attributes the effect to relatively automatic tracking of others' visual perspective. However, the submentalizing account attributes the effect to domain-general attentional orienting. Accordingly, the current study focuses on elucidating the ongoing implicit mentalizing vs. submentalizing debate. The review tried to shed light on the debate regarding level-1 visual perspective taking and its potential relationship between the uncanny valley effect. Future research may focus on new manipulations of uncanny valley effect to further uncover the relationship between uncanny valley effect and level-1 visual perspective taking. This may provide new insight into the debate and the processing mechanisms of level-1 visual perspective-taking and uncanny valley effect, which may be beneficial for AI development.
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Affiliation(s)
- Cong Fan
- Research Center of Brain and Cognitive Neuroscience, Liaoning Normal University, Dalian, China
- Key Laboratory of Brain and Cognitive Neuroscience, Dalian, Liaoning, China
| | - Weiqi He
- Research Center of Brain and Cognitive Neuroscience, Liaoning Normal University, Dalian, China
- Key Laboratory of Brain and Cognitive Neuroscience, Dalian, Liaoning, China
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2
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Yam J, Gong T, Xu H. A stimulus exposure of 50 ms elicits the uncanny valley effect. Heliyon 2024; 10:e27977. [PMID: 38533075 PMCID: PMC10963319 DOI: 10.1016/j.heliyon.2024.e27977] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/12/2023] [Revised: 03/04/2024] [Accepted: 03/08/2024] [Indexed: 03/28/2024] Open
Abstract
The uncanny valley (UV) effect captures the observation that artificial entities with near-human appearances tend to create feelings of eeriness. Researchers have proposed many hypotheses to explain the UV effect, but the visual processing mechanisms of the UV have yet to be fully understood. In the present study, we examined if the UV effect is as accessible in brief stimulus exposures compared to long stimulus exposures (Experiment 1). Forty-one participants, aged 21-31, rated each human-robot face presented for either a brief (50 ms) or long duration (3 s) in terms of attractiveness, eeriness, and humanness (UV indices) in a 7-point Likert scale. We found that brief and long exposures to stimuli generated a similar UV effect. This suggests that the UV effect is accessible at early visual processing. We then examined the effect of exposure duration on the categorisation of visual stimuli in Experiment 2. Thirty-three participants, aged 21-31, categorised faces as either human or robot in a two-alternative forced choice task. Their response accuracy and variance were recorded. We found that brief stimulus exposures generated significantly higher response variation and errors than the long exposure condition. This indicated that participants were more uncertain in categorising faces in the brief exposure condition due to insufficient time. Further comparisons between Experiment 1 and 2 revealed that the eeriest faces were not the hardest to categorise. Overall, these findings indicate (1) that both the UV effect and categorical uncertainty can be elicited through brief stimulus exposure, but (2) that categorical uncertainty is unlikely to cause the UV effect. These findings provide insights towards the perception of robotic faces and implications for the design of robots, androids, avatars, and artificial intelligence agents.
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Affiliation(s)
- Jodie Yam
- Psychology, School of Social Sciences, Nanyang Technological University, Singapore
| | - Tingchen Gong
- Department of Neuroscience, Physiology and Pharmacology, University College London, UK
| | - Hong Xu
- Psychology, School of Social Sciences, Nanyang Technological University, Singapore
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3
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Diel A, Sato W, Hsu CT, Minato T. Asynchrony enhances uncanniness in human, android, and virtual dynamic facial expressions. BMC Res Notes 2023; 16:368. [PMID: 38082445 PMCID: PMC10714471 DOI: 10.1186/s13104-023-06648-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/05/2023] [Accepted: 11/30/2023] [Indexed: 12/18/2023] Open
Abstract
OBJECTIVE Uncanniness plays a vital role in interactions with humans and artificial agents. Previous studies have shown that uncanniness is caused by a higher sensitivity to deviation or atypicality in specialized categories, such as faces or facial expressions, marked by configural processing. We hypothesized that asynchrony, understood as a temporal deviation in facial expression, could cause uncanniness in the facial expression. We also hypothesized that the effect of asynchrony could be disrupted through inversion. RESULTS Sixty-four participants rated the uncanniness of synchronous or asynchronous dynamic face emotion expressions of human, android, or computer-generated (CG) actors, presented either upright or inverted. Asynchrony vs. synchrony expressions increased uncanniness for all upright expressions except for CG angry expressions. Inverted compared with upright presentations produced less evident asynchrony effects for human angry and android happy expressions. These results suggest that asynchrony can cause dynamic expressions to appear uncanny, which is related to configural processing but different across agents.
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Affiliation(s)
- Alexander Diel
- Cardiff University School of Psychology, Cardiff, UK.
- RIKEN Institute, Kyoto, Japan.
- Clinic for Psychosomatic Medicine and Psychotherapy, LVR University Hospital Essen, University of Duisburg-Essen, 45147, Essen, Germany.
- Center for Translational Neuro- and Behavioral Sciences (C-TNBS), University of Duisburg- Essen, 45147, Essen, Germany.
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Gilson N, James E, Viller S, Glencross M. From Fitbits to chatbots: can digital humans help solve the physical inactivity pandemic? Br J Sports Med 2023; 57:1413-1414. [PMID: 37652667 DOI: 10.1136/bjsports-2023-107132] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 08/17/2023] [Indexed: 09/02/2023]
Affiliation(s)
- Nicholas Gilson
- School of Human Movement and Nutrition Sciences, The University of Queensland, Saint Lucia, Queensland, Australia
| | - Edidiong James
- School of Information and Software Engineering, University of Electronic Science and Technology, Chengdu, China
| | - Stephen Viller
- School of Information Technology and Electrical Engineering, The University of Queensland, Saint Lucia, Queensland, Australia
| | - Mashhuda Glencross
- School of Information Technology and Electrical Engineering, The University of Queensland, Saint Lucia, Queensland, Australia
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Diel A, Sato W, Hsu CT, Minato T. The inversion effect on the cubic humanness-uncanniness relation in humanlike agents. Front Psychol 2023; 14:1222279. [PMID: 37705949 PMCID: PMC10497116 DOI: 10.3389/fpsyg.2023.1222279] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/14/2023] [Accepted: 08/11/2023] [Indexed: 09/15/2023] Open
Abstract
The uncanny valley describes the typically nonlinear relation between the esthetic appeal of artificial entities and their human likeness. The effect has been attributed to specialized (configural) processing that increases sensitivity to deviations from human norms. We investigate this effect in computer-generated, humanlike android and human faces using dynamic facial expressions. Angry and happy expressions with varying degrees of synchrony were presented upright and inverted and rated on their eeriness, strangeness, and human likeness. A sigmoidal function of human likeness and uncanniness ("uncanny slope") was found for upright expressions and a linear relation for inverted faces. While the function is not indicative of an uncanny valley, the results support the view that configural processing moderates the effect of human likeness on uncanniness and extend its role to dynamic facial expressions.
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Affiliation(s)
- Alexander Diel
- Guardian Robot Project, RIKEN, Kyoto, Japan
- Cardiff University School of Psychology, Cardiff University, Cardiff, United Kingdom
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Wilson VAD, Bethell EJ, Nawroth C. The use of gaze to study cognition: limitations, solutions, and applications to animal welfare. Front Psychol 2023; 14:1147278. [PMID: 37205074 PMCID: PMC10185774 DOI: 10.3389/fpsyg.2023.1147278] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/18/2023] [Accepted: 04/17/2023] [Indexed: 05/21/2023] Open
Abstract
The study of gaze responses, typically using looking time paradigms, has become a popular approach to improving our understanding of cognitive processes in non-verbal individuals. Our interpretation of data derived from these paradigms, however, is constrained by how we conceptually and methodologically approach these problems. In this perspective paper, we outline the application of gaze studies in comparative cognitive and behavioral research and highlight current limitations in the interpretation of commonly used paradigms. Further, we propose potential solutions, including improvements to current experimental approaches, as well as broad-scale benefits of technology and collaboration. Finally, we outline the potential benefits of studying gaze responses from an animal welfare perspective. We advocate the implementation of these proposals across the field of animal behavior and cognition to aid experimental validity, and further advance our knowledge on a variety of cognitive processes and welfare outcomes.
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Affiliation(s)
- Vanessa A. D. Wilson
- Department of Comparative Cognition, Institute of Biology, University of Neuchâtel, Neuchâtel, Switzerland
- Department of Comparative Language Science, University of Zurich, Zurich, Switzerland
- Center for the Interdisciplinary Study of Language Evolution (ISLE), University of Zurich, Zurich, Switzerland
- *Correspondence: Vanessa A. D. Wilson,
| | - Emily J. Bethell
- Research Centre in Evolutionary Anthropology and Palaeoecology, Liverpool John Moores University, Liverpool, United Kingdom
| | - Christian Nawroth
- Institute of Behavioural Physiology, Research Institute for Farm Animal Biology (FBN), Dummerstorf, Germany
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Benjamin R, Heine SJ. From Freud to Android: Constructing a Scale of Uncanny Feelings. J Pers Assess 2023; 105:121-133. [PMID: 35353019 DOI: 10.1080/00223891.2022.2048842] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/01/2023]
Abstract
The uncanny valley is a topic for engineers, animators, and psychologists, yet uncanny emotions are without a clear definition. Across three studies, we developed an 8-item measure of unnerved feelings, finding that it was discriminable from other affective experiences. In Study 1, we conducted an exploratory factor analysis that yielded two factors; an unnerved factor, which connects to emotional reactions to the uncanny, and a disoriented factor, which connects to mental state changes more distally following uncanny experiences. Focusing on the unnerved measure, Study 2 tests the scale's convergent and discriminant validity, concluding that participants who watched an uncanny video were more unnerved than those who watched a disgusting, fearful, or a neutral video. In Study 3, we determined that our scale detects unnerved feelings created during early 2020 by the coronavirus pandemic; a distinct source of uncanniness. These studies contribute to the psychological and interdisciplinary understanding of this strange, eerie phenomenon of being confronted with what looms just beyond our understanding.
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Affiliation(s)
- Rachele Benjamin
- Department of Psychology, University of British Columbia, Vancouver, Canada
| | - Steven J Heine
- Department of Psychology, University of British Columbia, Vancouver, Canada
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Improving evaluations of advanced robots by depicting them in harmful situations. COMPUTERS IN HUMAN BEHAVIOR 2022. [DOI: 10.1016/j.chb.2022.107565] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/19/2022]
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9
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Cross-Cultural Differences in Comfort with Humanlike Robots. Int J Soc Robot 2022; 14:1865-1873. [PMID: 36120116 PMCID: PMC9466302 DOI: 10.1007/s12369-022-00920-y] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 08/26/2022] [Indexed: 11/10/2022]
Abstract
The uncanny valley hypothesis describes how people are often less comfortable with highly humanlike robots. However, this discomfort may vary cross-culturally. This research tests how increasing robots’ physical and mental human likeness affects people’s comfort with robots in the United States and Japan, countries whose cultural and religious contexts differ in ways that are relevant to the evaluation of humanlike robots. We find that increasing physical and mental human likeness decreases comfort among Americans but not among Japanese participants. One potential explanation for these differences it that Japanese participants perceived robots to be more animate, having more of a mind, a soul, and consciousness, relative to American participants.
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Ahrens A, Lund KD. Auditory spatial analysis in reverberant multi-talker environments with congruent and incongruent audio-visual room information. THE JOURNAL OF THE ACOUSTICAL SOCIETY OF AMERICA 2022; 152:1586. [PMID: 36182305 DOI: 10.1121/10.0013991] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 02/13/2022] [Accepted: 08/19/2022] [Indexed: 06/16/2023]
Abstract
In a multi-talker situation, listeners have the challenge of identifying a target speech source out of a mixture of interfering background noises. In the current study, it was investigated how listeners analyze audio-visual scenes with varying complexity in terms of number of talkers and reverberation. The visual information of the room was either congruent with the acoustic room or incongruent. The listeners' task was to locate an ongoing speech source in a mixture of other speech sources. The three-dimensional audio-visual scenarios were presented using a loudspeaker array and virtual reality glasses. It was shown that room reverberation, as well as the number of talkers in a scene, influence the ability to analyze an auditory scene in terms of accuracy and response time. Incongruent visual information of the room did not affect this ability. When few talkers were presented simultaneously, listeners were able to detect a target talker quickly and accurately even in adverse room acoustical conditions. Reverberation started to affect the response time when four or more talkers were presented. The number of talkers became a significant factor for five or more simultaneous talkers.
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Affiliation(s)
- Axel Ahrens
- Hearing Systems Section, Department of Health Technology, Technical University of Denmark, Kgs, Lyngby, Denmark
| | - Kasper Duemose Lund
- Hearing Systems Section, Department of Health Technology, Technical University of Denmark, Kgs, Lyngby, Denmark
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Diel A, Lewis M. The deviation-from-familiarity effect: Expertise increases uncanniness of deviating exemplars. PLoS One 2022; 17:e0273861. [PMID: 36048801 PMCID: PMC9436138 DOI: 10.1371/journal.pone.0273861] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/25/2021] [Accepted: 08/16/2022] [Indexed: 11/19/2022] Open
Abstract
Humanlike entities deviating from the norm of human appearance are perceived as strange or uncanny. Explanations for the eeriness of deviating humanlike entities include ideas specific to human or animal stimuli like mate selection, avoidance of threat or disease, or dehumanization; however, deviation from highly familiar categories may provide a better explanation. Here it is tested whether experts and novices in a novel (greeble) category show different patterns of abnormality, attractiveness, and uncanniness responses to distorted and averaged greebles. Greeble-trained participants assessed the abnormality, attractiveness, uncanniness of normal, averaged, and distorted greebles and their responses were compared to participants who had not previously seen greebles. The data show that distorted greebles were more uncanny than normal greebles only in the training condition, and distorted greebles were more uncanny in the training compared to the control condition. In addition, averaged greebles were not more attractive than normal greebles regardless of condition. The results suggest uncanniness is elicited by deviations from stimulus categories of expertise rather than being a purely biological human- or animal-specific response.
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Affiliation(s)
- Alexander Diel
- School of Psychology, Cardiff University, Cardiff, United Kingdom
- * E-mail:
| | - Michael Lewis
- School of Psychology, Cardiff University, Cardiff, United Kingdom
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Diel A, Lewis M. The uncanniness of written text is explained by configural deviation and not by processing disfluency. Perception 2022; 51:3010066221114436. [PMID: 35912496 DOI: 10.1177/03010066221114436] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
Deviating from human norms in human-looking artificial entities can elicit uncanny sensations, described as the uncanny valley. This study investigates in three tasks whether configural deviation in written text also increases uncanniness. It further evaluates whether the uncanniness of text is better explained by perceptual disfluency and especially deviations from specialized categories, or conceptual disfluency caused by ambiguity. In the first task, lower sentence readability predicted uncanniness, but deviating sentences were more uncanny than typical sentences despite being just as readable. Furthermore, familiarity with a language increased the effect of configural deviation on uncanniness but not the effect of non-configural deviation (blur). In the second and third tasks, semantically ambiguous words and sentences were not uncannier than typical sentences, but deviating, non-ambiguous sentences were. Deviations from categories with specialized processing mechanisms thus better fit the observed results as an explanation of the uncanny valley than ambiguity-based explanations.
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Two uncanny valleys: Re-evaluating the uncanny valley across the full spectrum of real-world human-like robots. COMPUTERS IN HUMAN BEHAVIOR 2022. [DOI: 10.1016/j.chb.2022.107340] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/24/2022]
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14
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Diel A, Lewis M. Familiarity, orientation, and realism increase face uncanniness by sensitizing to facial distortions. J Vis 2022; 22:14. [PMID: 35344022 PMCID: PMC8982630 DOI: 10.1167/jov.22.4.14] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/24/2022] Open
Abstract
The uncanny valley predicts aversive reactions toward near-humanlike entities. Greater uncanniness is elicited by distortions in realistic than unrealistic faces, possibly due to familiarity. Experiment 1 investigated how familiarity and inversion affect uncanniness of facial distortions and the ability to detect differences between the distorted variants of the same face (distortion sensitivity). Familiar or unfamiliar celebrity faces were incrementally distorted and presented either upright or inverted. Uncanniness ratings increased across the distortion levels, and were stronger for familiar and upright faces. Distortion sensitivity increased with increasing distortion difference levels, again stronger for familiar and upright faces. Experiment 2 investigated how face realism, familiarity, and face orientation interacted for the increase of uncanniness across distortions. Realism increased the increase of uncanniness across the distortion levels, further enhanced by upright orientation and familiarity. The findings show that familiarity, upright orientation, and high face realism increase the sensitivity of uncanniness, likely by increasing distortion sensitivity. Finally, a moderated linear function of face realism and deviation level could explain the uncanniness of stimuli better than a quadratic function. A re-interpretation of the uncanny valley as sensitivity toward deviations from familiarized patterns is discussed.
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Affiliation(s)
| | - Michael Lewis
- School of Psychology, Cardiff University, Cardiff, UK.,
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Designing Man's New Best Friend: Enhancing Human-Robot Dog Interaction through Dog-Like Framing and Appearance. SENSORS 2022; 22:s22031287. [PMID: 35162032 PMCID: PMC8839789 DOI: 10.3390/s22031287] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 11/24/2021] [Revised: 01/28/2022] [Accepted: 02/02/2022] [Indexed: 02/04/2023]
Abstract
To understand how to improve interactions with dog-like robots, we evaluated the importance of “dog-like” framing and physical appearance on interaction, hypothesizing multiple interactive benefits of each. We assessed whether framing Aibo as a puppy (i.e., in need of development) versus simply a robot would result in more positive responses and interactions. We also predicted that adding fur to Aibo would make it appear more dog-like, likable, and interactive. Twenty-nine participants engaged with Aibo in a 2 × 2 (framing × appearance) design by issuing commands to the robot. Aibo and participant behaviors were monitored per second, and evaluated via an analysis of commands issued, an analysis of command blocks (i.e., chains of commands), and using a T-pattern analysis of participant behavior. Participants were more likely to issue the “Come Here” command than other types of commands. When framed as a puppy, participants used Aibo’s dog name more often, praised it more, and exhibited more unique, interactive, and complex behavior with Aibo. Participants exhibited the most smiling and laughing behaviors with Aibo framed as a puppy without fur. Across conditions, after interacting with Aibo, participants felt Aibo was more trustworthy, intelligent, warm, and connected than at their initial meeting. This study shows the benefits of introducing a socially robotic agent with a particular frame and importance on realism (i.e., introducing the robot dog as a puppy) for more interactive engagement.
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