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Romeni S, De Luca D, Pierantoni L, Toni L, Marino G, Moccia S, Micera S. A computational model to design wide field-of-view optic nerve neuroprostheses. iScience 2024; 27:111321. [PMID: 39628568 PMCID: PMC11612796 DOI: 10.1016/j.isci.2024.111321] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/26/2023] [Revised: 04/03/2024] [Accepted: 10/30/2024] [Indexed: 12/06/2024] Open
Abstract
Retinal stimulation (RS) allows restoring vision in blind patients, but it covers only a narrow region of the visual field. Optic nerve stimulation (ONS) has the potential to produce visual perceptions spanning the whole visual field, but it produces very irregular phosphenes. We introduced a geometrical model converting retinal and optic nerve firing rates into visual perceptions and vice versa and a method to estimate the best perceptions elicitable through an electrode configuration. We then compared in silico ONS and RS through simulated prosthetic vision of static and dynamic visual scenes. Both simulations and SPV experiments showed that it might be possible to reconstruct natural visual scenes with ONS and RS, and that ONS wide field-of-view allows the perception of more detail in dynamic scenarios than RS. Our findings suggest that ONS could represent an interesting approach for vision restoration and that our model can be used to optimize it.
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Affiliation(s)
- Simone Romeni
- Modular Implantable Neurotechnologies Laboratory, Università Vita-Salute San Raffaele & Scuola Superiore Sant’Anna, Milan, Italy
- Bertarelli Foundation Chair in Translational Neural Engineering, Center for Neuroprosthetics and Institute of Bioengineering, Ecole Polytechnique Federale de Lausanne, Lausanne, Switzerland
| | - Daniela De Luca
- The Biorobotics Institute and Department of Excellence in Robotics and AI, Scuola Superiore Sant’Anna, Pisa, Italy
| | - Luca Pierantoni
- The Biorobotics Institute and Department of Excellence in Robotics and AI, Scuola Superiore Sant’Anna, Pisa, Italy
- Brain Connectivity Laboratory, Department of Neuroscience and Neurorehabilitation, IRCCS San Raffaele Roma, Rome, Italy
| | - Laura Toni
- Modular Implantable Neurotechnologies Laboratory, Università Vita-Salute San Raffaele & Scuola Superiore Sant’Anna, Milan, Italy
- The Biorobotics Institute and Department of Excellence in Robotics and AI, Scuola Superiore Sant’Anna, Pisa, Italy
| | - Gabriele Marino
- Bertarelli Foundation Chair in Translational Neural Engineering, Center for Neuroprosthetics and Institute of Bioengineering, Ecole Polytechnique Federale de Lausanne, Lausanne, Switzerland
- The Biorobotics Institute and Department of Excellence in Robotics and AI, Scuola Superiore Sant’Anna, Pisa, Italy
| | - Sara Moccia
- The Biorobotics Institute and Department of Excellence in Robotics and AI, Scuola Superiore Sant’Anna, Pisa, Italy
- Department of Innovative Technologies in Medicine and Dentistry, Università degli Studi “G. d’Annunzio”, Chieti-Pescara, Italy
| | - Silvestro Micera
- Modular Implantable Neurotechnologies Laboratory, Università Vita-Salute San Raffaele & Scuola Superiore Sant’Anna, Milan, Italy
- Bertarelli Foundation Chair in Translational Neural Engineering, Center for Neuroprosthetics and Institute of Bioengineering, Ecole Polytechnique Federale de Lausanne, Lausanne, Switzerland
- The Biorobotics Institute and Department of Excellence in Robotics and AI, Scuola Superiore Sant’Anna, Pisa, Italy
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Fine I, Boynton GM. A virtual patient simulation modeling the neural and perceptual effects of human visual cortical stimulation, from pulse trains to percepts. Sci Rep 2024; 14:17400. [PMID: 39075065 PMCID: PMC11286872 DOI: 10.1038/s41598-024-65337-1] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/16/2023] [Accepted: 06/19/2024] [Indexed: 07/31/2024] Open
Abstract
The field of cortical sight restoration prostheses is making rapid progress with three clinical trials of visual cortical prostheses underway. However, as yet, we have only limited insight into the perceptual experiences produced by these implants. Here we describe a computational model or 'virtual patient', based on the neurophysiological architecture of V1, which successfully predicts the perceptual experience of participants across a wide range of previously published human cortical stimulation studies describing the location, size, brightness and spatiotemporal shape of electrically induced percepts in humans. Our simulations suggest that, in the foreseeable future the perceptual quality of cortical prosthetic devices is likely to be limited by the neurophysiological organization of visual cortex, rather than engineering constraints.
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Affiliation(s)
- Ione Fine
- Department of Psychology, University of Washington, Seattle, 98195, USA.
- Faculty of Biological Sciences, University of Leeds, Leeds, UK.
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Kasowski J, Johnson BA, Neydavood R, Akkaraju A, Beyeler M. A systematic review of extended reality (XR) for understanding and augmenting vision loss. J Vis 2023; 23:5. [PMID: 37140911 PMCID: PMC10166121 DOI: 10.1167/jov.23.5.5] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/14/2022] [Accepted: 04/04/2023] [Indexed: 05/05/2023] Open
Abstract
Over the past decade, extended reality (XR) has emerged as an assistive technology not only to augment residual vision of people losing their sight but also to study the rudimentary vision restored to blind people by a visual neuroprosthesis. A defining quality of these XR technologies is their ability to update the stimulus based on the user's eye, head, or body movements. To make the best use of these emerging technologies, it is valuable and timely to understand the state of this research and identify any shortcomings that are present. Here we present a systematic literature review of 227 publications from 106 different venues assessing the potential of XR technology to further visual accessibility. In contrast to other reviews, we sample studies from multiple scientific disciplines, focus on technology that augments a person's residual vision, and require studies to feature a quantitative evaluation with appropriate end users. We summarize prominent findings from different XR research areas, show how the landscape has changed over the past decade, and identify scientific gaps in the literature. Specifically, we highlight the need for real-world validation, the broadening of end-user participation, and a more nuanced understanding of the usability of different XR-based accessibility aids.
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Affiliation(s)
- Justin Kasowski
- Graduate Program in Dynamical Neuroscience, University of California, Santa Barbara, CA, USA
| | - Byron A Johnson
- Department of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA
| | - Ryan Neydavood
- Department of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA
| | - Anvitha Akkaraju
- Department of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA
| | - Michael Beyeler
- Department of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA
- Department of Computer Science, University of California, Santa Barbara, CA, USA
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Beyeler M, Sanchez-Garcia M. Towards a Smart Bionic Eye: AI-powered artificial vision for the treatment of incurable blindness. J Neural Eng 2022; 19:10.1088/1741-2552/aca69d. [PMID: 36541463 PMCID: PMC10507809 DOI: 10.1088/1741-2552/aca69d] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/15/2022] [Accepted: 11/28/2022] [Indexed: 11/30/2022]
Abstract
Objective.How can we return a functional form of sight to people who are living with incurable blindness? Despite recent advances in the development of visual neuroprostheses, the quality of current prosthetic vision is still rudimentary and does not differ much across different device technologies.Approach.Rather than aiming to represent the visual scene as naturally as possible, aSmart Bionic Eyecould provide visual augmentations through the means of artificial intelligence-based scene understanding, tailored to specific real-world tasks that are known to affect the quality of life of people who are blind, such as face recognition, outdoor navigation, and self-care.Main results.Complementary to existing research aiming to restore natural vision, we propose a patient-centered approach to incorporate deep learning-based visual augmentations into the next generation of devices.Significance.The ability of a visual prosthesis to support everyday tasks might make the difference between abandoned technology and a widely adopted next-generation neuroprosthetic device.
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Affiliation(s)
- Michael Beyeler
- Department of Computer Science,University of California,Santa Barbara, CA, United States of America
- Department of Psychological & Brain Sciences, University of California, Santa Barbara, CA, United States of America
| | - Melani Sanchez-Garcia
- Department of Computer Science,University of California,Santa Barbara, CA, United States of America
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Rasla A, Beyeler M. The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality. PROCEEDINGS OF THE ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY. ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY 2022; 2022:27. [PMID: 40017497 PMCID: PMC11866403 DOI: 10.1145/3562939.3565620] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/01/2025]
Abstract
Visual neuroprostheses (bionic eyes) have the potential to treat degenerative eye diseases that often result in low vision or complete blindness. These devices rely on an external camera to capture the visual scene, which is then translated frame-by-frame into an electrical stimulation pattern that is sent to the implant in the eye. To highlight more meaningful information in the scene, recent studies have tested the effectiveness of deep-learning based computer vision techniques, such as depth estimation to highlight nearby obstacles (DepthOnly mode) and semantic edge detection to outline important objects in the scene (EdgesOnly mode). However, nobody has yet attempted to combine the two, either by presenting them together (EdgesAndDepth) or by giving the user the ability to flexibly switch between them (EdgesOrDepth). Here, we used a neurobiologically inspired model of simulated prosthetic vision (SPV) in an immersive virtual reality (VR) environment to test the relative importance of semantic edges and relative depth cues to support the ability to avoid obstacles and identify objects. We found that participants were significantly better at avoiding obstacles using depth-based cues as opposed to relying on edge information alone, and that roughly half the participants preferred the flexibility to switch between modes (EdgesOrDepth). This study highlights the relative importance of depth cues for SPV mobility and is an important first step towards a visual neuroprosthesis that uses computer vision to improve a user's scene understanding.
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Affiliation(s)
- Alex Rasla
- University of California, Santa Barbara, Santa Barbara, CA, USA
| | - Michael Beyeler
- University of California, Santa Barbara, Santa Barbara, CA, USA
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