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Sand K, Starrfelt R, Robotham RJ. Cognitive Functioning and Assessment in Adults with Cerebral Palsy: A Scoping Review. Dev Neurorehabil 2024; 27:57-67. [PMID: 38702978 DOI: 10.1080/17518423.2024.2347991] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 10/24/2023] [Accepted: 04/23/2024] [Indexed: 05/06/2024]
Abstract
In this scoping review, we summarize the current knowledge of cognitive functioning in adults with cerebral palsy (CP), and identify the neuropsychological tests typically used in this population. 39 studies from the period January 1990 - August 2023 were included in the review, and they differ widely in their aims and approach to studying cognition. Very few studies have cognitive assessment as their core aim and use a neuropsychological test battery. The included studies show great variability in reported intelligence and cognitive functioning in adults with CP, and cognitive deficits have been reported in all cognitive domains. Most of the studies suffer from methodological limitations, and there is ample room for improvement within the field. We conclude by suggesting a number of recommendations that may contribute to increasing our understanding of cognitive impairments in adults with CP.
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Roig-Maimó MF, Salinas-Bueno I, Mas-Sansó R, Varona J, Martínez-Bueso P. The Influence of Mobile Device Type on Camera-Based Monitoring of Neck Movements for Cervical Rehabilitation. SENSORS (BASEL, SWITZERLAND) 2023; 23:2482. [PMID: 36904689 PMCID: PMC10007212 DOI: 10.3390/s23052482] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 11/25/2022] [Revised: 02/16/2023] [Accepted: 02/20/2023] [Indexed: 06/18/2023]
Abstract
We developed a mobile application for cervical rehabilitation that uses a non-invasive camera-based head-tracker sensor for monitoring neck movements. The intended user population should be able to use the mobile application in their own mobile device, but mobile devices have different camera sensors and screen dimensions that could affect the user performance and neck movement monitoring. In this work, we studied the influence of mobile devices type on camera-based monitoring of neck movements for rehabilitation purposes. We conducted an experiment to test whether the characteristics of a mobile device affect neck movements when using the mobile application with the head-tracker. The experiment consisted of the use of our application, containing an exergame, in three mobile devices. We used wireless inertial sensors to measure the real-time neck movements performed while using the different devices. The results showed that the effect of device type on neck movements was not statistically significant. We included the sex factor in the analysis, but there was no statistically significant interaction between sex and device variables. Our mobile application proved to be device-agnostic. This will allow intended users to use the mHealth application regardless of the type of device. Thus, future work can continue with the clinical evaluation of the developed application to analyse the hypothesis that the use of the exergame will improve therapeutic adherence in cervical rehabilitation.
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Affiliation(s)
| | - Iosune Salinas-Bueno
- Department of Nursing and Physiotherapy, University of the Balearic Islands and Health Research Institute of the Balearic Islands (IdISBa), 07122 Palma, Spain
| | - Ramon Mas-Sansó
- Department of Mathematics and Computer Science, University of the Balearic Islands, 07122 Palma, Spain
| | - Javier Varona
- Department of Mathematics and Computer Science, University of the Balearic Islands, 07122 Palma, Spain
| | - Pau Martínez-Bueso
- Department of Nursing and Physiotherapy, University of the Balearic Islands and Health Research Institute of the Balearic Islands (IdISBa), 07122 Palma, Spain
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Balance Measurement Using Microsoft Kinect v2: Towards Remote Evaluation of Patient with the Functional Reach Test. APPLIED SCIENCES-BASEL 2021. [DOI: 10.3390/app11136073] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
To prevent falls, it is important to measure periodically the balance ability of an individual using reliable clinical tests. As Red Green Blue Depth (RGBD) devices have been increasingly used for balance rehabilitation at home, they may also be used to assess objectively the balance ability and determine the effectiveness of a therapy. For this, we developed a system based on the Microsoft Kinect v2 for measuring the Functional Reach Test (FRT); one of the most used balance clinical tools to predict falls. Two experiments were conducted to compare the FRT measures computed by our system using the Microsoft Kinect v2 with those obtained by the standard method, i.e., manually. In terms of validity, we found a very strong correlation between the two methods (r = 0.97 and r = 0.99 (p < 0.05), for experiments 1 and 2, respectively). However, we needed to correct the measurements using a linear model to fit the data obtained by the Kinect system. Consequently, a linear regression model has been applied and examining the regression assumptions showed that the model works well for the data. Applying the paired t-test to the data after correction indicated that there is no statistically significant difference between the measurements obtained by both methods. As for the reliability of the test, we obtained good to excellent within repeatability of the FRT measurements tracked by Kinect (ICC = 0.86 and ICC = 0.99, for experiments 1 and 2, respectively). These results suggested that the Microsoft Kinect v2 device is reliable and adequate to calculate the standard FRT.
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Salinas-Bueno I, Roig-Maimó MF, Martínez-Bueso P, San-Sebastián-Fernández K, Varona J, Mas-Sansó R. Camera-Based Monitoring of Neck Movements for Cervical Rehabilitation Mobile Applications. SENSORS (BASEL, SWITZERLAND) 2021; 21:2237. [PMID: 33806813 PMCID: PMC8004650 DOI: 10.3390/s21062237] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 01/30/2021] [Revised: 03/17/2021] [Accepted: 03/19/2021] [Indexed: 11/16/2022]
Abstract
Vision-based interfaces are used for monitoring human motion. In particular, camera-based head-trackers interpret the movement of the user's head for interacting with devices. Neck pain is one of the most important musculoskeletal conditions in prevalence and years lived with disability. A common treatment is therapeutic exercise, which requires high motivation and adherence to treatment. In this work, we conduct an exploratory experiment to validate the use of a non-invasive camera-based head-tracker monitoring neck movements. We do it by means of an exergame for performing the rehabilitation exercises using a mobile device. The experiments performed in order to explore its feasibility were: (1) validate neck's range of motion (ROM) that the camera-based head-tracker was able to detect; (2) ensure safety application in terms of neck ROM solicitation by the mobile application. Results not only confirmed safety, in terms of ROM requirements for different preset patient profiles, according with the safety parameters previously established, but also determined the effectiveness of the camera-based head-tracker to monitor the neck movements for rehabilitation purposes.
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Affiliation(s)
- Iosune Salinas-Bueno
- Department of Nursing and Physiotherapy, University of the Balearic Islands, Health Research Institute of the Balearic Islands (IdISBa), 07122 Palma, Spain; (I.S.-B.); (P.M.-B.)
| | - Maria Francesca Roig-Maimó
- Department of Mathematics and Computer Science, University of the Balearic Islands, 07122 Palma, Spain; (J.V.); (R.M.-S.)
| | - Pau Martínez-Bueso
- Department of Nursing and Physiotherapy, University of the Balearic Islands, Health Research Institute of the Balearic Islands (IdISBa), 07122 Palma, Spain; (I.S.-B.); (P.M.-B.)
| | | | - Javier Varona
- Department of Mathematics and Computer Science, University of the Balearic Islands, 07122 Palma, Spain; (J.V.); (R.M.-S.)
| | - Ramon Mas-Sansó
- Department of Mathematics and Computer Science, University of the Balearic Islands, 07122 Palma, Spain; (J.V.); (R.M.-S.)
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Martín A, Pulido JC, González JC, García-Olaya Á, Suárez C. A Framework for User Adaptation and Profiling for Social Robotics in Rehabilitation. SENSORS 2020; 20:s20174792. [PMID: 32854446 PMCID: PMC7506951 DOI: 10.3390/s20174792] [Citation(s) in RCA: 8] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 07/06/2020] [Revised: 07/30/2020] [Accepted: 08/19/2020] [Indexed: 11/16/2022]
Abstract
Physical rehabilitation therapies for children present a challenge, and its success-the improvement of the patient's condition-depends on many factors, such as the patient's attitude and motivation, the correct execution of the exercises prescribed by the specialist or his progressive recovery during the therapy. With the aim to increase the benefits of these therapies, social humanoid robots with a friendly aspect represent a promising tool not only to boost the interaction with the pediatric patient, but also to assist physicians in their work. To achieve both goals, it is essential to monitor in detail the patient's condition, trying to generate user profile models which enhance the feedback with both the system and the specialist. This paper describes how the project NAOTherapist-a robotic architecture for rehabilitation with social robots-has been upgraded in order to include a monitoring system able to generate user profile models through the interaction with the patient, performing user-adapted therapies. Furthermore, the system has been improved by integrating a machine learning algorithm which recognizes the pose adopted by the patient and by adding a clinical reports generation system based on the QUEST metric.
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Affiliation(s)
- Alejandro Martín
- Departamento de Sistemas Informáticos, Universidad Politécnica de Madrid, 28031 Madrid, Spain
- Correspondence:
| | - José C. Pulido
- Departamento de Ingeniería Informática, Universidad Carlos III de Madrid, 28911 Leganés, Spain; (J.C.P.); (J.C.G.); (A.G.-O.)
| | - José C. González
- Departamento de Ingeniería Informática, Universidad Carlos III de Madrid, 28911 Leganés, Spain; (J.C.P.); (J.C.G.); (A.G.-O.)
| | - Ángel García-Olaya
- Departamento de Ingeniería Informática, Universidad Carlos III de Madrid, 28911 Leganés, Spain; (J.C.P.); (J.C.G.); (A.G.-O.)
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Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology. Int J Med Inform 2019; 131:103909. [DOI: 10.1016/j.ijmedinf.2019.06.016] [Citation(s) in RCA: 25] [Impact Index Per Article: 5.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/07/2018] [Revised: 05/19/2019] [Accepted: 06/17/2019] [Indexed: 02/03/2023]
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Amengual Alcover E, Jaume-I-Capó A, Moyà-Alcover B. PROGame: A process framework for serious game development for motor rehabilitation therapy. PLoS One 2018; 13:e0197383. [PMID: 29768472 PMCID: PMC5955522 DOI: 10.1371/journal.pone.0197383] [Citation(s) in RCA: 17] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/20/2017] [Accepted: 05/01/2018] [Indexed: 11/20/2022] Open
Abstract
Serious game development for rehabilitation therapy is becoming increasingly popular because of the motivational advantages that these types of applications provide. Consequently, the need for a common process framework for this category of software development has become increasingly evident. The goal is to guarantee that products are developed and validated by following a coherent and systematic method that leads to high-quality serious games. This paper introduces a new process framework for the development of serious games for motor rehabilitation therapy. We introduce the new model and demonstrate its application for the development of a serious game for the improvement of the balance and postural control of adults with cerebral palsy. The development of this application has been facilitated by two technological transfer contracts and is being exploited by two different organizations. According to clinical measurements, patients using the application improved from high fall risk to moderate fall risk. We believe that our development strategy can be useful not only for motor rehabilitation therapy, but also for the development of serious games in many other rehabilitation areas.
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Affiliation(s)
- Esperança Amengual Alcover
- Department of Mathematics and Computer Science, University of the Balearic Islands, Palma de Mallorca, Spain
| | - Antoni Jaume-I-Capó
- Department of Mathematics and Computer Science, University of the Balearic Islands, Palma de Mallorca, Spain
| | - Biel Moyà-Alcover
- Department of Mathematics and Computer Science, University of the Balearic Islands, Palma de Mallorca, Spain
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Park EJ, Baek SH, Park S. Systematic review of the effects of mirror therapy in children with cerebral palsy. J Phys Ther Sci 2016; 28:3227-3231. [PMID: 27942154 PMCID: PMC5140834 DOI: 10.1589/jpts.28.3227] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/16/2016] [Accepted: 07/29/2016] [Indexed: 11/24/2022] Open
Abstract
[Purpose] To provide data for systematic intervention plans in occupational therapy practice by objectivity showing the value of mirror therapy interventions in children with cerebral palsy. [Subjects and Methods] Medline and EMBASE databases were searched for the key words "cerebral palsy," "mirror movement," "mirror therapy," and "mirror visual feedback." Nine studies that met the inclusion and exclusion criteria were identified. The qualitatively determined level of evidence, period of research, comparisons and interventions, tools used to measure the intervention, and the effects were analyzed. [Results] According to the results analyzed, one (1/9, 11.1%) study showed the same result as the control group, one (1/9, 11.1%) showed a negative effect, and seven (7/9, 77.8%) showed positive effects of mirror-mediated therapy, with meaningful improvement in function, such as hand strength, movement speed, muscle activity, and accuracy of hand matching. [Conclusion] Through this study, the value of mirror-mediated therapeutic interventions in occupational therapy practice targeting cerebral palsy was confirmed. It is expected that this result will be useful in establishing mirror therapy as an interventional program.
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Affiliation(s)
- Eom-ji Park
- Major of Occupational Therapy, Department of Rehabilitaion
Science, Honam University, Republic of Korea
| | - Soon-hyung Baek
- Major of Occupational Therapy, Department of Rehabilitaion
Science, Honam University, Republic of Korea
| | - Soohee Park
- Department of Occupational Therapy, Health Science College,
Honam University, Republic of Korea
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Cameirão MS, Smailagic A, Miao G, Siewiorek DP. Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation. J Neuroeng Rehabil 2016; 13:18. [PMID: 26921185 PMCID: PMC4769516 DOI: 10.1186/s12984-016-0127-8] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/19/2015] [Accepted: 02/19/2016] [Indexed: 12/17/2022] Open
Abstract
Background The enduring aging of the world population and prospective increase of age-related chronic diseases urge the implementation of new models for healthcare delivery. One strategy relies on ICT (Information and Communications Technology) home-based solutions allowing clients to pursue their treatments without institutionalization. Stroke survivors are a particular population that could strongly benefit from such solutions, but is not yet clear what the best approach is for bringing forth an adequate and sustainable usage of home-based rehabilitation systems. Here we explore two possible approaches: coaching and gaming. Methods We performed trials with 20 healthy participants and 5 chronic stroke survivors to study and compare execution of an elbow flexion and extension task when performed within a coaching mode that provides encouragement or within a gaming mode. For each mode we analyzed compliance, arm movement kinematics and task scores. In addition, we assessed the usability and acceptance of the proposed modes through a customized self-report questionnaire. Results In the healthy participants sample, 13/20 preferred the gaming mode and rated it as being significantly more fun (p < .05), but the feedback delivered by the coaching mode was subjectively perceived as being more useful (p < .01). In addition, the activity level (number of repetitions and total movement of the end effector) was significantly higher (p < .001) during coaching. However, the quality of movements was superior in gaming with a trend towards shorter movement duration (p = .074), significantly shorter travel distance (p < .001), higher movement efficiency (p < .001) and higher performance scores (p < .001). Stroke survivors also showed a trend towards higher activity levels in coaching, but with more movement quality during gaming. Finally, both training modes showed overall high acceptance. Conclusions Gaming led to higher enjoyment and increased quality in movement execution in healthy participants. However, we observed that game mechanics strongly determined user behavior and limited activity levels. In contrast, coaching generated higher activity levels. Hence, the purpose of treatment and profile of end-users has to be considered when deciding on the most adequate approach for home based stroke rehabilitation.
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Affiliation(s)
- Mónica S Cameirão
- Faculdade das Ciências Exatas e da Engenharia, Universidade da Madeira, Campus Universitário da Penteada, 9020-105, Funchal, Portugal. .,Madeira Interactive Technologies Institute, Polo Científico e Tecnológico da Madeira, Caminho da Penteada, 9020-105, Funchal, Portugal.
| | - Asim Smailagic
- Department of Electrical and Computer Engineering, Carnegie Mellon University, Pittsburgh, PA, USA.
| | - Guangyao Miao
- Department of Electrical and Computer Engineering, Carnegie Mellon University, Pittsburgh, PA, USA.
| | - Dan P Siewiorek
- Department of Electrical and Computer Engineering, Carnegie Mellon University, Pittsburgh, PA, USA.
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