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Deep Learning-Based Classification of Fine Hand Movements from Low Frequency EEG. FUTURE INTERNET 2021. [DOI: 10.3390/fi13050103] [Citation(s) in RCA: 7] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022] Open
Abstract
The classification of different fine hand movements from electroencephalogram (EEG) signals represents a relevant research challenge, e.g., in BCI applications for motor rehabilitation. Here, we analyzed two different datasets where fine hand movements (touch, grasp, palmar, and lateral grasp) were performed in a self-paced modality. We trained and tested a newly proposed CNN, and we compared its classification performance with two well-established machine learning models, namely, shrinkage-linear discriminant analysis (LDA) and Random Forest (RF). Compared to previous literature, we included neuroscientific evidence, and we trained our Convolutional Neural Network (CNN) model on the so-called movement-related cortical potentials (MRCPs). They are EEG amplitude modulations at low frequencies, i.e., (0.3,3) Hz that have been proved to encode several properties of the movements, e.g., type of grasp, force level, and speed. We showed that CNN achieved good performance in both datasets (accuracy of 0.70±0.11 and 0.64±0.10, for the two datasets, respectively), and they were similar or superior to the baseline models (accuracy of 0.68±0.10 and 0.62±0.07 with sLDA; accuracy of 0.70±0.15 and 0.61±0.07 with RF, with comparable performance in precision and recall). In addition, compared to the baseline, our CNN requires a faster pre-processing procedure, paving the way for its possible use in online BCI applications.
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Benaroch C, Sadatnejad K, Roc A, Appriou A, Monseigne T, Pramij S, Mladenovic J, Pillette L, Jeunet C, Lotte F. Long-Term BCI Training of a Tetraplegic User: Adaptive Riemannian Classifiers and User Training. Front Hum Neurosci 2021; 15:635653. [PMID: 33815081 PMCID: PMC8012558 DOI: 10.3389/fnhum.2021.635653] [Citation(s) in RCA: 16] [Impact Index Per Article: 5.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/30/2020] [Accepted: 02/18/2021] [Indexed: 11/13/2022] Open
Abstract
While often presented as promising assistive technologies for motor-impaired users, electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) remain barely used outside laboratories due to low reliability in real-life conditions. There is thus a need to design long-term reliable BCIs that can be used outside-of-the-lab by end-users, e.g., severely motor-impaired ones. Therefore, we propose and evaluate the design of a multi-class Mental Task (MT)-based BCI for longitudinal training (20 sessions over 3 months) of a tetraplegic user for the CYBATHLON BCI series 2019. In this BCI championship, tetraplegic pilots are mentally driving a virtual car in a racing video game. We aimed at combining a progressive user MT-BCI training with a newly designed machine learning pipeline based on adaptive Riemannian classifiers shown to be promising for real-life applications. We followed a two step training process: the first 11 sessions served to train the user to control a 2-class MT-BCI by performing either two cognitive tasks (REST and MENTAL SUBTRACTION) or two motor-imagery tasks (LEFT-HAND and RIGHT-HAND). The second training step (9 remaining sessions) applied an adaptive, session-independent Riemannian classifier that combined all 4 MT classes used before. Moreover, as our Riemannian classifier was incrementally updated in an unsupervised way it would capture both within and between-session non-stationarity. Experimental evidences confirm the effectiveness of this approach. Namely, the classification accuracy improved by about 30% at the end of the training compared to initial sessions. We also studied the neural correlates of this performance improvement. Using a newly proposed BCI user learning metric, we could show our user learned to improve his BCI control by producing EEG signals matching increasingly more the BCI classifier training data distribution, rather than by improving his EEG class discrimination. However, the resulting improvement was effective only on synchronous (cue-based) BCI and it did not translate into improved CYBATHLON BCI game performances. For the sake of overcoming this in the future, we unveil possible reasons for these limited gaming performances and identify a number of promising future research directions. Importantly, we also report on the evolution of the user's neurophysiological patterns and user experience throughout the BCI training and competition.
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Affiliation(s)
- Camille Benaroch
- Inria Bordeaux Sud-Ouest, Talence, France.,LaBRI (CNRS, Univ. Bordeaux, Bordeaux INP), Talence, France
| | | | - Aline Roc
- Inria Bordeaux Sud-Ouest, Talence, France.,LaBRI (CNRS, Univ. Bordeaux, Bordeaux INP), Talence, France
| | - Aurélien Appriou
- Inria Bordeaux Sud-Ouest, Talence, France.,LaBRI (CNRS, Univ. Bordeaux, Bordeaux INP), Talence, France
| | | | | | - Jelena Mladenovic
- Inria Bordeaux Sud-Ouest, Talence, France.,LaBRI (CNRS, Univ. Bordeaux, Bordeaux INP), Talence, France
| | - Léa Pillette
- Inria Bordeaux Sud-Ouest, Talence, France.,LaBRI (CNRS, Univ. Bordeaux, Bordeaux INP), Talence, France
| | - Camille Jeunet
- CLLE Lab, CNRS, Univ. Toulouse Jean Jaurès, Toulouse, France
| | - Fabien Lotte
- Inria Bordeaux Sud-Ouest, Talence, France.,LaBRI (CNRS, Univ. Bordeaux, Bordeaux INP), Talence, France
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Hehenberger L, Kobler RJ, Lopes-Dias C, Srisrisawang N, Tumfart P, Uroko JB, Torke PR, Müller-Putz GR. Long-Term Mutual Training for the CYBATHLON BCI Race With a Tetraplegic Pilot: A Case Study on Inter-Session Transfer and Intra-Session Adaptation. Front Hum Neurosci 2021; 15:635777. [PMID: 33716698 PMCID: PMC7952767 DOI: 10.3389/fnhum.2021.635777] [Citation(s) in RCA: 10] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/30/2020] [Accepted: 01/27/2021] [Indexed: 12/13/2022] Open
Abstract
CYBATHLON is an international championship where people with severe physical disabilities compete with the aid of state-of-the-art assistive technology. In one of the disciplines, the BCI Race, tetraplegic pilots compete in a computer game race by controlling an avatar with a brain-computer interface (BCI). This competition offers a perfect opportunity for BCI researchers to study long-term training effects in potential end-users, and to evaluate BCI performance in a realistic environment. In this work, we describe the BCI system designed by the team Mirage91 for participation in the CYBATHLON BCI Series 2019, as well as in the CYBATHLON 2020 Global Edition. Furthermore, we present the BCI’s interface with the game and the main methodological strategies, along with a detailed evaluation of its performance over the course of the training period, which lasted 14 months. The developed system was a 4-class BCI relying on task-specific modulations of brain rhythms. We implemented inter-session transfer learning to reduce calibration time, and to reinforce the stability of the brain patterns. Additionally, in order to compensate for potential intra-session shifts in the features’ distribution, normalization parameters were continuously adapted in an unsupervised fashion. Across the aforementioned 14 months, we recorded 26 game-based training sessions. Between the first eight sessions, and the final eight sessions leading up to the CYBATHLON 2020 Global Edition, the runtimes significantly improved from 255 ± 23 s (mean ± std) to 225 ± 22 s, respectively. Moreover, we observed a significant increase in the classifier’s accuracy from 46 to 53%, driven by more distinguishable brain patterns. Compared to conventional single session, non-adaptive BCIs, the inter-session transfer learning and unsupervised intra-session adaptation techniques significantly improved the performance. This long-term study demonstrates that regular training helped the pilot to significantly increase the distance between task-specific patterns, which resulted in an improvement of performance, both with respect to class separability in the calibration data, and with respect to the game. Furthermore, it shows that our methodological approaches were beneficial in transferring the performance across sessions, and most importantly to the CYBATHLON competitions.
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Affiliation(s)
- Lea Hehenberger
- Institute of Neural Engineering, Graz University of Technology, Graz, Austria.,Graz BCI Racing Team Mirage 91, Graz University of Technology, Graz, Austria
| | - Reinmar J Kobler
- Institute of Neural Engineering, Graz University of Technology, Graz, Austria.,Graz BCI Racing Team Mirage 91, Graz University of Technology, Graz, Austria.,Information Integration and Neuroscience Team, RIKEN Advanced Intelligence Project, Kyoto, Japan
| | - Catarina Lopes-Dias
- Institute of Neural Engineering, Graz University of Technology, Graz, Austria.,Graz BCI Racing Team Mirage 91, Graz University of Technology, Graz, Austria
| | - Nitikorn Srisrisawang
- Institute of Neural Engineering, Graz University of Technology, Graz, Austria.,Graz BCI Racing Team Mirage 91, Graz University of Technology, Graz, Austria
| | - Peter Tumfart
- Graz BCI Racing Team Mirage 91, Graz University of Technology, Graz, Austria
| | - John B Uroko
- Graz BCI Racing Team Mirage 91, Graz University of Technology, Graz, Austria
| | - Paul R Torke
- Graz BCI Racing Team Mirage 91, Graz University of Technology, Graz, Austria
| | - Gernot R Müller-Putz
- Institute of Neural Engineering, Graz University of Technology, Graz, Austria.,Graz BCI Racing Team Mirage 91, Graz University of Technology, Graz, Austria.,BioTechMed Graz, Graz, Austria
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Roc A, Pillette L, Mladenovic J, Benaroch C, N'Kaoua B, Jeunet C, Lotte F. A review of user training methods in brain computer interfaces based on mental tasks. J Neural Eng 2020; 18. [PMID: 33181488 DOI: 10.1088/1741-2552/abca17] [Citation(s) in RCA: 28] [Impact Index Per Article: 7.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/24/2020] [Accepted: 11/12/2020] [Indexed: 12/12/2022]
Abstract
Mental-Tasks based Brain-Computer Interfaces (MT-BCIs) allow their users to interact with an external device solely by using brain signals produced through mental tasks. While MT-BCIs are promising for many applications, they are still barely used outside laboratories due to their lack of reliability. MT-BCIs require their users to develop the ability to self-regulate specific brain signals. However, the human learning process to control a BCI is still relatively poorly understood and how to optimally train this ability is currently under investigation. Despite their promises and achievements, traditional training programs have been shown to be sub-optimal and could be further improved. In order to optimize user training and improve BCI performance, human factors should be taken into account. An interdisciplinary approach should be adopted to provide learners with appropriate and/or adaptive training. In this article, we provide an overview of existing methods for MT-BCI user training - notably in terms of environment, instructions, feedback and exercises. We present a categorization and taxonomy of these training approaches, provide guidelines on how to choose the best methods and identify open challenges and perspectives to further improve MT-BCI user training.
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Affiliation(s)
| | | | | | - Camille Benaroch
- Inria Centre de recherche Bordeaux Sud-Ouest, Talence, 33405, FRANCE
| | - Bernard N'Kaoua
- Handicap, Activity, Cognition, Health, Inserm / University of Bordeaux, Talence, FRANCE
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Schwarz A, Höller MK, Pereira J, Ofner P, Müller-Putz GR. Decoding hand movements from human EEG to control a robotic arm in a simulation environment. J Neural Eng 2020; 17:036010. [PMID: 32272464 DOI: 10.1088/1741-2552/ab882e] [Citation(s) in RCA: 19] [Impact Index Per Article: 4.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/11/2022]
Abstract
OBJECTIVE Daily life tasks can become a significant challenge for motor impaired persons. Depending on the severity of their impairment, they require more complex solutions to retain an independent life. Brain-computer interfaces (BCIs) are targeted to provide an intuitive form of control for advanced assistive devices such as robotic arms or neuroprostheses. In our current study we aim to decode three different executed hand movements in an online BCI scenario from electroencephalographic (EEG) data. APPROACH Immersed in a desktop-based simulation environment, 15 non-disabled participants interacted with virtual objects from daily life by an avatar's robotic arm. In a short calibration phase, participants performed executed palmar and lateral grasps and wrist supinations. Using this data, we trained a classification model on features extracted from the low frequency time domain. In the subsequent evaluation phase, participants controlled the avatar's robotic arm and interacted with the virtual objects in case of a correct classification. MAIN RESULTS On average, participants scored online 48% of all movement trials correctly (3-condition scenario, adjusted chance level 40%, alpha = 0.05). The underlying movement-related cortical potentials (MRCPs) of the acquired calibration data show significant differences between conditions over contralateral central sensorimotor areas, which are retained in the data acquired from the online BCI use. SIGNIFICANCE We could show the successful online decoding of two grasps and one wrist supination movement using low frequency time domain features of the human EEG. These findings can potentially contribute to the development of a more natural and intuitive BCI-based control modality for upper limb motor neuroprostheses or robotic arms for people with motor impairments.
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Affiliation(s)
- Andreas Schwarz
- Institute of Neural Engineering, Graz University of Technology, Stremayrgasse 16/IV, Graz 8010, Austria
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Reinkensmeyer DJ. JNER at 15 years: analysis of the state of neuroengineering and rehabilitation. J Neuroeng Rehabil 2019; 16:144. [PMID: 31744511 PMCID: PMC6864952 DOI: 10.1186/s12984-019-0610-0] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/18/2019] [Accepted: 10/16/2019] [Indexed: 11/10/2022] Open
Abstract
On JNER's 15th anniversary, this editorial analyzes the state of the field of neuroengineering and rehabilitation. I first discuss some ways that the nature of neurorehabilitation research has evolved in the past 15 years based on my perspective as editor-in-chief of JNER and a researcher in the field. I highlight increasing reliance on advanced technologies, improved rigor and openness of research, and three, related, new paradigms - wearable devices, the Cybathlon competition, and human augmentation studies - indicators that neurorehabilitation is squarely in the age of wearability. Then, I briefly speculate on how the field might make progress going forward, highlighting the need for new models of training and learning driven by big data, better personalization and targeting, and an increase in the quantity and quality of usability and uptake studies to improve translation.
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Affiliation(s)
- David J Reinkensmeyer
- Department of Mechanical and Aerospace Engineering, University of California at Irvine, California, USA. .,Department of Anatomy and Neurobiology, University of California at Irvine, California, USA. .,Department of Biomedical Engineering, University of California at Irvine, California, USA. .,Department of Physical Medicine and Rehabilitation, University of California at Irvine, California, USA.
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Schwarz A, Pereira J, Kobler R, Muller-Putz GR. Unimanual and Bimanual Reach-and-Grasp Actions Can Be Decoded From Human EEG. IEEE Trans Biomed Eng 2019; 67:1684-1695. [PMID: 31545707 DOI: 10.1109/tbme.2019.2942974] [Citation(s) in RCA: 24] [Impact Index Per Article: 4.8] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
Abstract
While most tasks of daily life can be handled through a small number of different grasps, many tasks require the action of both hands. In these bimanual tasks, the second hand has either a supporting role (e.g. for fixating a jar) or a more active role (e.g. grasping a pot on both handles). In this study we attempt to discriminate the neural correlates of unimanual (performed with left and right hand) from bimanual reach-and-grasp actions using the low-frequency time-domain electroencephalogram (EEG). In a self-initiated movement task, 15 healthy participants were asked to perform unimanual (palmar and lateral grasps with left and right hand) and bimanual (double lateral, mixed palmar/lateral) reach-and-grasps on objects of daily life. Using EEG time-domain features in the frequency range of 0.3-3 Hz, we achieved multiclass-classification accuracies of 38.6 ± 6.6% (7 classes, 17.1% chance level) for a combination of 6 movements and 1 rest condition. The grand average confusion matrix shows highest true positive rates (TPR) for the rest (63%) condition while TPR for the movement classes varied between 33 to 41%. The underlying movement-related cortical potentials (MRCPs) show significant differences between unimanual (e.g left hand vs. right hand grasps) as well unimanual vs. bimanual conditions which both can be attributed to lateralization effects. We believe that these findings can be exploited and further used for attempts in providing persons with spinal cord injury a form of natural control for bimanual neuroprostheses.
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The Cybathlon BCI race: Successful longitudinal mutual learning with two tetraplegic users. PLoS Biol 2018; 16:e2003787. [PMID: 29746465 PMCID: PMC5944920 DOI: 10.1371/journal.pbio.2003787] [Citation(s) in RCA: 71] [Impact Index Per Article: 11.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/30/2017] [Accepted: 04/09/2018] [Indexed: 12/25/2022] Open
Abstract
This work aims at corroborating the importance and efficacy of mutual learning in motor imagery (MI) brain–computer interface (BCI) by leveraging the insights obtained through our participation in the BCI race of the Cybathlon event. We hypothesized that, contrary to the popular trend of focusing mostly on the machine learning aspects of MI BCI training, a comprehensive mutual learning methodology that reinstates the three learning pillars (at the machine, subject, and application level) as equally significant could lead to a BCI–user symbiotic system able to succeed in real-world scenarios such as the Cybathlon event. Two severely impaired participants with chronic spinal cord injury (SCI), were trained following our mutual learning approach to control their avatar in a virtual BCI race game. The competition outcomes substantiate the effectiveness of this type of training. Most importantly, the present study is one among very few to provide multifaceted evidence on the efficacy of subject learning during BCI training. Learning correlates could be derived at all levels of the interface—application, BCI output, and electroencephalography (EEG) neuroimaging—with two end-users, sufficiently longitudinal evaluation, and, importantly, under real-world and even adverse conditions. Noninvasive brain–computer interface (BCI) based on imagined movements can restore functions lost to disability by enabling spontaneous, direct brain control of external devices without risks associated with surgical implantation of neural interfaces. We hypothesized that, contrary to the popular trend of focusing on the machine learning aspects of BCI training, a comprehensive mutual learning methodology could strongly promote users’ acquisition of BCI skills and lead to a system able to succeed in real-world scenarios such as the Cybathlon event, the first international competition for disabled pilots in control of assistive technology. Two severely impaired participants with chronic spinal cord injury (SCI) were trained following our mutual learning approach to control their avatar in a virtual BCI race game. The evolution of the training process, including competition outcomes (gold medal, tournament record), substantiates the effectiveness of this type of training. Most importantly, the present study provides multifaceted evidence on the efficacy of subject learning during BCI training. Learning correlates could be derived at all levels of the interface—application, BCI output, and electroencephalography—with two end-users, longitudinal evaluation, and, importantly, under real-world and even adverse conditions.
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