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For: Alqithami S. A serious-gamification blueprint towards a normalized attention. Brain Inform 2021;8:6. [PMID: 33856585 PMCID: PMC8050194 DOI: 10.1186/s40708-021-00127-3] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/10/2020] [Accepted: 02/19/2021] [Indexed: 12/16/2022]  Open
Number Cited by Other Article(s)
1
Banerjee S, Agarwal R, Auffermann WF. RADHunters: gamification in radiology perceptual education. J Med Imaging (Bellingham) 2023;10:S11905. [PMID: 36993877 PMCID: PMC10042041 DOI: 10.1117/1.jmi.10.s1.s11905] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/15/2022] [Accepted: 02/17/2023] [Indexed: 03/29/2023]  Open
2
Mugruza-Vassallo CA, Granados-Domínguez JL, Flores-Benites V, Córdova-Berríos L. Different Markov chains modulate visual stimuli processing in a Go-Go experiment in 2D, 3D, and augmented reality. Front Hum Neurosci 2022;16:955534. [PMID: 36569471 PMCID: PMC9769205 DOI: 10.3389/fnhum.2022.955534] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/28/2022] [Accepted: 10/11/2022] [Indexed: 11/23/2022]  Open
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