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Makarov I, Unnthorsson R, Kristjánsson Á, Thornton IM. The effects of visual and auditory synchrony on human foraging. Atten Percept Psychophys 2024; 86:909-930. [PMID: 38253985 DOI: 10.3758/s13414-023-02840-z] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 12/21/2023] [Indexed: 01/24/2024]
Abstract
Can synchrony in stimulation guide attention and aid perceptual performance? Here, in a series of three experiments, we tested the influence of visual and auditory synchrony on attentional selection during a novel human foraging task. Human foraging tasks are a recent extension of the classic visual search paradigm in which multiple targets must be located on a given trial, making it possible to capture a wide range of performance metrics. Experiment 1 was performed online, where the task was to forage for 10 (out of 20) vertical lines among 60 randomly oriented distractor lines that changed color between yellow and blue at random intervals. The targets either changed colors in visual synchrony or not. In another condition, a non-spatial sound additionally occurred synchronously with the color change of the targets. Experiment 2 was run in the laboratory (within-subjects) with the same design. When the targets changed color in visual synchrony, foraging times were significantly shorter than when they randomly changed colors, but there was no additional benefit for the sound synchrony, in contrast to predictions from the so-called "pip-and-pop" effect (Van der Burg et al., Journal of Experimental Psychology, 1053-1065, 2008). In Experiment 3, task difficulty was increased as participants foraged for as many 45° rotated lines as possible among lines of different orientations within 10 s, with the same synchrony conditions as in Experiments 1 and 2. Again, there was a large benefit of visual synchrony but no additional benefit for sound synchronization. Our results provide strong evidence that visual synchronization can guide attention during multiple target foraging. This likely reflects the local grouping of the synchronized targets. Importantly, there was no additional benefit for sound synchrony, even when the foraging task was quite difficult (Experiment 3).
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Affiliation(s)
- Ivan Makarov
- Faculty of Psychology, School of Health Sciences, University of Iceland, Reykjavik, Iceland.
- Faculty of Industrial Engineering, Mechanical Engineering and Computer Science, University of Iceland, Reykjavik, Iceland.
| | - Runar Unnthorsson
- Faculty of Industrial Engineering, Mechanical Engineering and Computer Science, University of Iceland, Reykjavik, Iceland
| | - Árni Kristjánsson
- Faculty of Psychology, School of Health Sciences, University of Iceland, Reykjavik, Iceland
| | - Ian M Thornton
- Department of Cognitive Science Faculty of Media & Knowledge Science, University of Malta, Msida, Malta
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Kondyli V, Bhatt M, Levin D, Suchan J. How do drivers mitigate the effects of naturalistic visual complexity? : On attentional strategies and their implications under a change blindness protocol. Cogn Res Princ Implic 2023; 8:54. [PMID: 37556047 PMCID: PMC10412523 DOI: 10.1186/s41235-023-00501-1] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/15/2022] [Accepted: 07/07/2023] [Indexed: 08/10/2023] Open
Abstract
How do the limits of high-level visual processing affect human performance in naturalistic, dynamic settings of (multimodal) interaction where observers can draw on experience to strategically adapt attention to familiar forms of complexity? In this backdrop, we investigate change detection in a driving context to study attentional allocation aimed at overcoming environmental complexity and temporal load. Results indicate that visuospatial complexity substantially increases change blindness but also that participants effectively respond to this load by increasing their focus on safety-relevant events, by adjusting their driving, and by avoiding non-productive forms of attentional elaboration, thereby also controlling "looked-but-failed-to-see" errors. Furthermore, analyses of gaze patterns reveal that drivers occasionally, but effectively, limit attentional monitoring and lingering for irrelevant changes. Overall, the experimental outcomes reveal how drivers exhibit effective attentional compensation in highly complex situations. Our findings uncover implications for driving education and development of driving skill-testing methods, as well as for human-factors guided development of AI-based driving assistance systems.
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Affiliation(s)
- Vasiliki Kondyli
- CoDesign Lab EU - codesign-lab.org, Örebro University, Örebro, Sweden.
| | - Mehul Bhatt
- CoDesign Lab EU - codesign-lab.org, Örebro University, Örebro, Sweden
| | | | - Jakob Suchan
- German Aerospace Center - DLR, Institute of Systems Engineering for Future Mobility, Oldenburg, Germany
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3
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Tünnermann J, Kristjánsson Á, Petersen A, Schubö A, Scharlau I. Advances in the application of a computational Theory of Visual Attention (TVA): Moving towards more naturalistic stimuli and game-like tasks. OPEN PSYCHOLOGY 2022. [DOI: 10.1515/psych-2022-0002] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022] Open
Abstract
Abstract
The theory of visual attention, “TVA”, is an influential and formal theory of attentional selection. It is widely applied in clinical assessment of attention and fundamental attention research. However, most TVA-based research is based on accuracy data from letter report experiments performed in controlled laboratory environments. While such basic approaches to questions regarding attentional selection are undoubtedly useful, recent technological advances have enabled the use of increasingly sophisticated experimental paradigms involving more realistic scenarios. Notably, these studies have in many cases resulted in different estimates of capacity limits than those found in studies using traditional TVA-based assessment. Here we review recent developments in TVA-based assessment of attention that goes beyond the use of letter report experiments and experiments performed in controlled laboratory environments. We show that TVA can be used with other tasks and new stimuli, that TVA-based parameter estimation can be embedded into complex scenarios, such as games that can be used to investigate particular problems regarding visual attention, and how TVA-based simulations of “visual foraging” can elucidate attentional control in more naturalistic tasks. We also discuss how these developments may inform future advances of TVA.
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Affiliation(s)
- Jan Tünnermann
- Philipps-University Marburg , Department of Psychology , Marburg , Germany
| | - Árni Kristjánsson
- Icelandic Vision Laboratory , School of Health Sciences , University of Iceland, Reykjavík, Iceland; National Research University Higher School of Economics , Moscow , Russian Federation
| | - Anders Petersen
- Center for Visual Cognition , Department of Psychology , University of Copenhagen , Copenhagen , Denmark
| | - Anna Schubö
- Philipps-University Marburg , Department of Psychology , Marburg , Germany
| | - Ingrid Scharlau
- Department of Arts and Humanities , Paderborn University , Paderborn , Germany
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Thornton IM, Nguyen TT, Kristjánsson Á. Foraging tempo: Human run patterns in multiple-target search are constrained by the rate of successive responses. Q J Exp Psychol (Hove) 2022; 75:297-312. [PMID: 32933424 DOI: 10.1177/1747021820961640] [Citation(s) in RCA: 7] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
Human foraging tasks are beginning to provide new insights into the roles of vision, attention, and working memory during complex, multiple-target search. Here, we test the idea that "foraging tempo"-the rate of successive target selections-helps determine patterns of behaviour in these tasks. Previously, we established that the majority of target selections during unconstrained foraging happen at regular, rapid intervals, forming the "cruise phase" of a foraging trial. Furthermore, we noted that when the temporal interval between cruise phase responses was longer, the tendency to switch between target categories increased. To directly explore this relationship, we modified our standard iPad foraging task so that observers had to synchronise each response with an auditory metronome signal. Across trials, we increased the tempo and examined how this changed patterns of foraging when targets were defined either by a single feature or by a conjunction of features. The results were very clear. Increasing tempo systematically decreased the tendency for participants to switch between target categories. Although this was true for both feature and conjunction trials, there was also evidence that time constraints and target complexity interacted. As in our previous work, we also observed clear individual differences in how participants responded to changes in task difficulty. Overall, our results show that foraging tempo does influence the way participants respond, and we suggest this parameter may prove to be useful in further explorations of group and individual strategies during multiple-target search.
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Affiliation(s)
- Ian M Thornton
- Department of Cognitive Science, Faculty of Media and Knowledge Sciences, University of Malta, Msida, Malta
| | - Tram Tn Nguyen
- Department of Cognitive Science, Faculty of Media and Knowledge Sciences, University of Malta, Msida, Malta
| | - Árni Kristjánsson
- Faculty of Psychology, School of Health Sciences, University of Iceland, Reykjavik, Iceland
- School of Psychology, National Research University Higher School of Economics, Moscow, Russian Federation
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Clarke ADF, Hunt AR, Hughes AE. Foraging as sampling without replacement: A Bayesian statistical model for estimating biases in target selection. PLoS Comput Biol 2022; 18:e1009813. [PMID: 35073315 PMCID: PMC8812991 DOI: 10.1371/journal.pcbi.1009813] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/13/2021] [Revised: 02/03/2022] [Accepted: 01/06/2022] [Indexed: 11/28/2022] Open
Abstract
Foraging entails finding multiple targets sequentially. In humans and other animals, a key observation has been a tendency to forage in 'runs' of the same target type. This tendency is context-sensitive, and in humans, it is strongest when the targets are difficult to distinguish from the distractors. Many important questions have yet to be addressed about this and other tendencies in human foraging, and a key limitation is a lack of precise measures of foraging behaviour. The standard measures tend to be run statistics, such as the maximum run length and the number of runs. But these measures are not only interdependent, they are also constrained by the number and distribution of targets, making it difficult to make inferences about the effects of these aspects of the environment on foraging. Moreover, run statistics are underspecified about the underlying cognitive processes determining foraging behaviour. We present an alternative approach: modelling foraging as a procedure of generative sampling without replacement, implemented in a Bayesian multilevel model. This allows us to break behaviour down into a number of biases that influence target selection, such as the proximity of targets and a bias for selecting targets in runs, in a way that is not dependent on the number of targets present. Our method thereby facilitates direct comparison of specific foraging tendencies between search environments that differ in theoretically important dimensions. We demonstrate the use of our model with simulation examples and re-analysis of existing data. We believe our model will provide deeper insights into visual foraging and provide a foundation for further modelling work in this area.
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Affiliation(s)
| | - Amelia R. Hunt
- University of Aberdeen, School of Psychology, Aberdeen, United Kingdom
| | - Anna E. Hughes
- University of Essex, Department of Psychology, Colchester, United Kingdom
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Abstract
Traditionally, vision science and information/data visualization have interacted by using knowledge of human vision to help design effective displays. It is argued here, however, that this interaction can also go in the opposite direction: the investigation of successful visualizations can lead to the discovery of interesting new issues and phenomena in visual perception. Various studies are reviewed showing how this has been done for two areas of visualization, namely, graphical representations and interaction, which lend themselves to work on visual processing and the control of visual operations, respectively. The results of these studies have provided new insights into aspects of vision such as grouping, attentional selection and the sequencing of visual operations. More generally yet, such results support the view that the perception of visualizations can be a useful domain for exploring the nature of visual cognition, inspiring new kinds of questions as well as casting new light on the limits to which information can be conveyed visually.
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Affiliation(s)
- Ronald A Rensink
- Departments of Computer Science and Psychology, University of British Columbia, Vancouver, Canada.,
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Thornton IM, Tagu J, Zdravković S, Kristjánsson Á. The Predation Game: Does dividing attention affect patterns of human foraging? Cogn Res Princ Implic 2021; 6:35. [PMID: 33956238 PMCID: PMC8100746 DOI: 10.1186/s41235-021-00299-w] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/19/2020] [Accepted: 04/21/2021] [Indexed: 11/10/2022] Open
Abstract
Attention is known to play an important role in shaping the behaviour of both human and animal foragers. Here, in three experiments, we built on previous interactive tasks to create an online foraging game for studying divided attention in human participants exposed to the (simulated) risk of predation. Participants used a "sheep" icon to collect items from different target categories randomly distributed across the display. Each trial also contained "wolf" objects, whose movement was inspired by classic studies of multiple object tracking. When participants needed to physically avoid the wolves, foraging patterns changed, with an increased tendency to switch between target categories and a decreased ability to prioritise high reward targets, relative to participants who could safely ignore them. However, when the wolves became dangerous by periodically changing form (briefly having big eyes) instead of by approaching the sheep, foraging patterns were unaffected. Spatial disruption caused by the need to rapidly shift position-rather the cost of reallocating attention-therefore appears to influence foraging in this context. These results thus confirm that participants can efficiently alternate between target selection and tracking moving objects, replicating earlier single-target search findings. Future studies may need to increase the perceived risk or potential costs associated with simulated danger, in order to elicit the extended run behaviour predicted by animal models of foraging, but absent in the current data.
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Affiliation(s)
- Ian M Thornton
- Department of Cognitive Science, Faculty of Media and Knowledge Sciences, University of Malta, Msida, Malta.
| | - Jérôme Tagu
- Faculty of Psychology, School of Health Sciences, University of Iceland, Oddi v. Sturlugötu, 101, Reykjavik, Iceland
- EA 4139 Laboratory of Psychology, University of Bordeaux, Bordeaux, France
| | - Sunčica Zdravković
- Department of Psychology, Faculty of Philosophy, University of Novi Sad, Novi Sad, Serbia
- Laboratory for Experimental Psychology, University of Belgrade, Belgrade, Serbia
| | - Árni Kristjánsson
- Faculty of Psychology, School of Health Sciences, University of Iceland, Oddi v. Sturlugötu, 101, Reykjavik, Iceland
- School of Psychology, National Research University, Higher School of Economics, Moscow, Russian Federation
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Greene CM, Broughan J, Hanlon A, Keane S, Hanrahan S, Kerr S, Rooney B. Visual Search in 3D: Effects of Monoscopic and Stereoscopic Cues to Depth on the Validity of Feature Integration Theory and Perceptual Load Theory. Front Psychol 2021; 12:596511. [PMID: 33815197 PMCID: PMC8009999 DOI: 10.3389/fpsyg.2021.596511] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/19/2020] [Accepted: 02/22/2021] [Indexed: 11/21/2022] Open
Abstract
Previous research has successfully used feature integration theory to operationalise the predictions of Perceptual Load Theory, while simultaneously testing the predictions of both models. Building on this work, we test the extent to which these models hold up in a 3D world. In two experiments, participants responded to a target stimulus within an array of shapes whose apparent depth was manipulated using a combination of monoscopic and stereoscopic cues. The search task was designed to test the predictions of (a) feature integration theory, as the target was identified by a single feature or a conjunction of features and embedded in search arrays of varying size, and (b) perceptual load theory, as the task included congruent and incongruent distractors presented alongside search tasks imposing high or low perceptual load. Findings from both experiments upheld the predictions of feature integration theory, regardless of 2D/3D condition. Longer search times in conditions with a combination of monoscopic and stereoscopic depth cues suggests that binding features into three-dimensional objects requires greater attentional effort. This additional effort should have implications for perceptual load theory, yet our findings did not uphold its predictions; the effect of incongruent distractors did not differ between conjunction search trials (conceptualised as high perceptual load) and feature search trials (low perceptual load). Individual differences in susceptibility to the effects of perceptual load were evident and likely explain the absence of load effects. Overall, our findings suggest that feature integration theory may be useful for predicting attentional performance in a 3D world.
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Affiliation(s)
- Ciara M Greene
- School of Psychology, University College Dublin, Dublin, Ireland
| | - John Broughan
- School of Psychology, University College Dublin, Dublin, Ireland
| | - Anthony Hanlon
- School of Psychology, University College Dublin, Dublin, Ireland
| | - Seán Keane
- School of Psychology, University College Dublin, Dublin, Ireland
| | - Sophia Hanrahan
- School of Psychology, University College Dublin, Dublin, Ireland
| | - Stephen Kerr
- School of Psychology, University College Dublin, Dublin, Ireland
| | - Brendan Rooney
- School of Psychology, University College Dublin, Dublin, Ireland
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9
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Kristjánsson T, Draschkow D, Pálsson Á, Haraldsson D, Jónsson PÖ, Kristjánsson Á. Moving foraging into three dimensions: Feature- versus conjunction-based foraging in virtual reality. Q J Exp Psychol (Hove) 2020; 75:313-327. [PMID: 32519926 DOI: 10.1177/1747021820937020] [Citation(s) in RCA: 11] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
Visual attention evolved in a three-dimensional (3D) world, yet studies on human attention in three dimensions are sparse. Here we present findings from a human foraging study in immersive 3D virtual reality. We used a foraging task introduced in Kristjánsson et al. to examine how well their findings generalise to more naturalistic settings. The second goal was to examine what effect the motion of targets and distractors has on inter-target times (ITTs), run patterns, and foraging organisation. Observers foraged for 50 targets among 50 distractors in four different conditions. Targets were distinguished from distractors by either a single feature (feature foraging) or a conjunction of features (conjunction foraging). Furthermore, those conditions were performed both with static and moving targets and distractors. Our results replicate previous foraging studies in many aspects, with constant ITTs during a "cruise-phase" within foraging trials and response time peaks at the end of foraging trials. Some key differences emerged, however, such as more frequent switches between target types during conjunction foraging than previously seen and a lack of clear mid-peaks during conjunction foraging, possibly reflecting that differences between feature and conjunction processing are smaller within 3D environments. Observers initiated their foraging in the bottom part of the visual field and motion did not have much of an effect on selection times between different targets (ITTs) or run behaviour patterns except for the end-peaks. Our results cast new light upon visual attention in 3D environments and highlight how 3D virtual reality studies can provide important extensions to two-dimensional studies of visual attention.
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Affiliation(s)
- Tómas Kristjánsson
- Icelandic Vision Laboratory, School of Health Sciences, University of Iceland, Reykjavík, Iceland
| | - Dejan Draschkow
- Department of Psychiatry, Oxford Centre for Human Brain Activity, Wellcome Centre for Integrative Neuroimaging, University of Oxford, Oxford, UK
| | - Ágúst Pálsson
- Icelandic Vision Laboratory, School of Health Sciences, University of Iceland, Reykjavík, Iceland
| | - Davíð Haraldsson
- Icelandic Vision Laboratory, School of Health Sciences, University of Iceland, Reykjavík, Iceland
| | - Pétur Örn Jónsson
- Icelandic Vision Laboratory, School of Health Sciences, University of Iceland, Reykjavík, Iceland
| | - Árni Kristjánsson
- Icelandic Vision Laboratory, School of Health Sciences, University of Iceland, Reykjavík, Iceland.,School of Psychology, National Research University Higher School of Economics, Moscow, Russian Federation
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van der Kuil MNA, Evers AWM, Visser-Meily JMA, van der Ham IJM. The Effectiveness of Home-Based Training Software Designed to Influence Strategic Navigation Preferences in Healthy Subjects. Front Hum Neurosci 2020; 14:76. [PMID: 32256327 PMCID: PMC7092635 DOI: 10.3389/fnhum.2020.00076] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/29/2019] [Accepted: 02/20/2020] [Indexed: 11/13/2022] Open
Abstract
One approach to the rehabilitation of navigation impairments is to train the use of compensatory egocentric or allocentric navigation strategies. Yet, it is unknown whether and to what degree training programs can influence strategic navigation preferences. In validating this approach, the key assumption that strategic preference can be changed by using a navigation training was assessed in a group of healthy participants (n = 82). The training program consisted of a psychoeducation session and a software package that included either allocentric or egocentric navigation exercises in virtual environments. Strategic navigation preference, objective and self-reported spatial abilities were assessed in pre- and post-training sessions. Based on their pre-training strategic preference, participants received either the egocentric training (n = 19) or the allocentric training (n = 21) version of the training. These participants engaged in four training sessions over a period of 2-3 weeks. The second group of participants did not use the training software (n = 43) and served as a control group. The results show that 50% of participants that received the egocentric training shifted from an allocentric to and an egocentric strategic preference. The proportion of participants that switched their strategic preference as a result of the allocentric training was identical to this proportion in the control group (19%). The training did not affect objective and self-reported navigation abilities as measured in the pre- and post-training sessions. We conclude that strategic navigation preferences can be influenced by using home-based training in healthy participants. However, using the current approach, only a preference shift from an allocentric to an egocentric navigation strategy could be achieved. The effectiveness of this navigation strategy training should next be assessed in relevant patient populations.
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Affiliation(s)
- Milan N A van der Kuil
- Department of Health, Medical and Neuropsychology, Leiden University, Leiden, Netherlands
| | - Andrea W M Evers
- Department of Health, Medical and Neuropsychology, Leiden University, Leiden, Netherlands
| | - Johanna M A Visser-Meily
- Center of Excellence in Rehabilitation Medicine, Brain Center, University Medical Center Utrecht, and De Hoogstraat Rehabilitation, Utrecht, Netherlands.,Department of Rehabilitation, Physical Therapy Science and Sports, Brain Center, University Medical Center Utrecht, Utrecht, Netherlands
| | - Ineke J M van der Ham
- Department of Health, Medical and Neuropsychology, Leiden University, Leiden, Netherlands
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Thornton IM, de’Sperati C, Kristjánsson Á. The influence of selection modality, display dynamics and error feedback on patterns of human foraging. VISUAL COGNITION 2019. [DOI: 10.1080/13506285.2019.1658001] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/26/2022]
Affiliation(s)
- Ian M. Thornton
- Department of Cognitive Science, Faculty of Media and Knowledge Sciences, University of Malta, Msida, Malta
| | - Claudio de’Sperati
- Laboratory of Action, Perception and Cognition, Università Vita-Salute San Raffaele, Milano, Italy
- Experimental Psychology Unit, Division of Neuroscience, San Raffaele Scientific Institute, Milano, Italy
| | - Árni Kristjánsson
- Faculty of Psychology, School of Health Sciences, University of Iceland, Reykjavik, Iceland
- School of Psychology, National Research University, Higher School of Economics, Moscow, Russian Federation
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