1
|
Ruiz AJ, Albaladejo-García C, Reina R, Moreno FJ. Perceptual-Cognitive Skills of Basketball Referees: On-The-Court Visual Search Behavior. Percept Mot Skills 2024:315125241278532. [PMID: 39259972 DOI: 10.1177/00315125241278532] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 09/13/2024]
Abstract
Perceptual-cognitive skills are crucial in successfully managing information and decision-making in sports, particularly in high-pressure environments. We examined 16 basketball referees' on-the-court visual search behavior by comparing referees of different experience levels (experienced, n = 8; and novice, n = 8) and different court positions. Participants' visual search behavior was analyzed during 20 live gameplay situations using eye-tracking technology. Dependent variables were the number of eye fixations, mean fixation time, and total fixation time on selected areas of interest; and independent variables were the referees' experience and visual angles (lead and trail referee positions). Experienced referees exhibited significantly lower total fixation time than novice referees (p = .009). Referees in the trail position showed more fixations of shorter duration and a greater focus on the basket than those in the lead position. Our findings suggest that the visual search behavior of basketball referees varies with their court position and experience. These data provide valuable insights into referees' complex visual search patterns in the real-game context, and they highlight the importance of considering viewing angle and experience in future research.
Collapse
Affiliation(s)
- Antonio J Ruiz
- Department of Sport Sciences, Sports Research Centre, Miguel Hernández University, Elche, Spain
| | | | - Raúl Reina
- Department of Sport Sciences, Sports Research Centre, Miguel Hernández University, Elche, Spain
| | - Francisco J Moreno
- Department of Sport Sciences, Sports Research Centre, Miguel Hernández University, Elche, Spain
| |
Collapse
|
2
|
Perez O, Garza T, Hindera O, Beltran A, Musaad SM, Dibbs T, Singh A, Chug S, Sisson A, Kumar Vadathya A, Baranowski T, O'Connor TM. Validated assessment tools for screen media use: A systematic review. PLoS One 2023; 18:e0283714. [PMID: 37053175 PMCID: PMC10101444 DOI: 10.1371/journal.pone.0283714] [Citation(s) in RCA: 2] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/28/2022] [Accepted: 03/15/2023] [Indexed: 04/14/2023] Open
Abstract
OBJECTIVE Accurate measurement of adult and child screen media use are needed to robustly assess its impact on health outcomes. Our objective was to systematically review screen media use measurement tools that have been validated against an objective "gold standard" tool. METHODS The search strategy was initially conducted in Medline Ovid and translated to Embase, Web of Science, PsychInfo and Cochrane. A modified natural language search was conducted in Google Scholar and IEEE. The initial search was conducted in March 2021, and an updated search was conducted in June 2022. Additional studies were included from the references. Studies had to describe the validation of a tool to measure screen media use on participants of any age against a 'gold standard' or comparable objective measure. The COnsensus-based Standards for the selection of health Measurement INstruments (COSMIN) was used to assess the criterion validity. Four authors reviewed the titles in two rounds and extracted data. RESULTS Twenty-nine articles were included in the review. Studies measured TV, computer, mobile device and social media site screen media use through: self or parent report, direct or video observation, computer and mobile device use tracking programs, and through other novel devices such as wearable devices and cameras. Correlations of self or parent report of screen media with the gold standard were lower than correlations of technology-based measures, and video observation with the gold standard. The COSMIN criterion validity ratings ranged from poor to excellent; most of the studies received a global score of fair or poor. CONCLUSIONS Technology based validated tools that more directly measure screen use are emerging that have been validated against a gold standard for measuring screen use. However, practical, objective measures of diverse types of screen media use that have been tested on diverse populations are needed to better understand the impact of screen media use on the development and physical and mental health of children and adults.
Collapse
Affiliation(s)
- Oriana Perez
- USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas, United States of America
| | - Tatyana Garza
- USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas, United States of America
| | - Olivia Hindera
- Baylor College of Medicine, Houston, Texas, United States of America
| | - Alicia Beltran
- USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas, United States of America
| | - Salma M Musaad
- USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas, United States of America
| | - Tracey Dibbs
- Rice University, Houston, Texas, United States of America
| | - Anu Singh
- Rice University, Houston, Texas, United States of America
| | - Shria Chug
- Rice University, Houston, Texas, United States of America
| | - Amy Sisson
- The Texas Medical Center Library, Houston, Texas, United States of America
| | - Anil Kumar Vadathya
- Rice University, Electrical & Computer Engineering, Houston, Texas, United States of America
| | - Tom Baranowski
- USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas, United States of America
| | - Teresia M O'Connor
- USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas, United States of America
| |
Collapse
|
3
|
Rojas M, Ponce P, Molina A. Development of a Sensing Platform Based on Hands-Free Interfaces for Controlling Electronic Devices. Front Hum Neurosci 2022; 16:867377. [PMID: 35754778 PMCID: PMC9231433 DOI: 10.3389/fnhum.2022.867377] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/01/2022] [Accepted: 05/04/2022] [Indexed: 11/13/2022] Open
Abstract
Hands-free interfaces are essential to people with limited mobility for interacting with biomedical or electronic devices. However, there are not enough sensing platforms that quickly tailor the interface to these users with disabilities. Thus, this article proposes to create a sensing platform that could be used by patients with mobility impairments to manipulate electronic devices, thereby their independence will be increased. Hence, a new sensing scheme is developed by using three hands-free signals as inputs: voice commands, head movements, and eye gestures. These signals are obtained by using non-invasive sensors: a microphone for the speech commands, an accelerometer to detect inertial head movements, and an infrared oculography to register eye gestures. These signals are processed and received as the user's commands by an output unit, which provides several communication ports for sending control signals to other devices. The interaction methods are intuitive and could extend boundaries for people with disabilities to manipulate local or remote digital systems. As a study case, two volunteers with severe disabilities used the sensing platform to steer a power wheelchair. Participants performed 15 common skills for wheelchair users and their capacities were evaluated according to a standard test. By using the head control they obtained 93.3 and 86.6%, respectively for volunteers A and B; meanwhile, by using the voice control they obtained 63.3 and 66.6%, respectively. These results show that the end-users achieved high performance by developing most of the skills by using the head movements interface. On the contrary, the users were not able to develop most of the skills by using voice control. These results showed valuable information for tailoring the sensing platform according to the end-user needs.
Collapse
Affiliation(s)
- Mario Rojas
- Tecnologico de Monterrey, School of Engineering and Sciences, Mexico City, Mexico
| | - Pedro Ponce
- Tecnologico de Monterrey, School of Engineering and Sciences, Mexico City, Mexico
| | - Arturo Molina
- Tecnologico de Monterrey, School of Engineering and Sciences, Mexico City, Mexico
| |
Collapse
|