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Deng Z, Gao J, Li T, Chen Y, Gao B, Fang F, Culham JC, Chen J. Viewpoint adaptation revealed potential representational differences between 2D images and 3D objects. Cognition 2024; 251:105903. [PMID: 39126975 DOI: 10.1016/j.cognition.2024.105903] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/09/2023] [Revised: 07/17/2024] [Accepted: 07/22/2024] [Indexed: 08/12/2024]
Abstract
For convenience and experimental control, cognitive science has relied largely on images as stimuli rather than the real, tangible objects encountered in the real world. Recent evidence suggests that the cognitive processing of images may differ from real objects, especially in the processing of spatial locations and actions, thought to be mediated by the dorsal visual stream. Perceptual and semantic processing in the ventral visual stream, however, has been assumed to be largely unaffected by the realism of objects. Several studies have found that one key difference accounting for differences between real objects and images is actability; however, less research has investigated another potential difference - the three-dimensional nature of real objects as conveyed by cues like binocular disparity. To investigate the extent to which perception is affected by the realism of a stimulus, we compared viewpoint adaptation when stimuli (a face or a kettle) were 2D (flat images without binocular disparity) vs. 3D (i.e., real, tangible objects or stereoscopic images with binocular disparity). For both faces and kettles, adaptation to 3D stimuli induced stronger viewpoint aftereffects than adaptation to 2D images when the adapting orientation was rightward. A computational model suggested that the difference in aftereffects could be explained by broader viewpoint tuning for 3D compared to 2D stimuli. Overall, our finding narrowed the gap between understanding the neural processing of visual images and real-world objects by suggesting that compared to 2D images, real and simulated 3D objects evoke more broadly tuned neural representations, which may result in stronger viewpoint invariance.
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Affiliation(s)
- Zhiqing Deng
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, Guangdong Province 510631, China
| | - Jie Gao
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, Guangdong Province 510631, China
| | - Toni Li
- Division of Emergency Medicine, Department of Medicine, University of Toronto, Toronto M5S 3H2, Canada
| | - Yan Chen
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, Guangdong Province 510631, China
| | - BoYu Gao
- College of Information Science and Technology/Cyber Security, Jinan University, Guangzhou 510632, China
| | - Fang Fang
- School of Psychological and Cognitive Sciences and Beijing Key Laboratory of Behavior and Mental Health, Peking University, Beijing 100871, China; Key Laboratory of Machine Perception (Ministry of Education), Peking University, Beijing 100871, People's Republic of China; Peking-Tsinghua Center for Life Sciences, Peking University, Beijing 100871, China; IDG/McGovern Institute for Brain Research, Peking University, Beijing 100871, China
| | - Jody C Culham
- Department of Psychology, The University of Western Ontario, London, ON N6A 5C2, Canada
| | - Juan Chen
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, Guangdong Province 510631, China; Key Laboratory of Brain, Cognition and Education Sciences (South China Normal University), Ministry of Education, China.
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Mudrik L, Hirschhorn R, Korisky U. Taking consciousness for real: Increasing the ecological validity of the study of conscious vs. unconscious processes. Neuron 2024; 112:1642-1656. [PMID: 38653247 PMCID: PMC11100345 DOI: 10.1016/j.neuron.2024.03.031] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/15/2024] [Revised: 03/23/2024] [Accepted: 03/29/2024] [Indexed: 04/25/2024]
Abstract
The study of consciousness has developed well-controlled, rigorous methods for manipulating and measuring consciousness. Yet, in the process, experimental paradigms grew farther away from everyday conscious and unconscious processes, which raises the concern of ecological validity. In this review, we suggest that the field can benefit from adopting a more ecological approach, akin to other fields of cognitive science. There, this approach challenged some existing hypotheses, yielded stronger effects, and enabled new research questions. We argue that such a move is critical for studying consciousness, where experimental paradigms tend to be artificial and small effect sizes are relatively prevalent. We identify three paths for doing so-changing the stimuli and experimental settings, changing the measures, and changing the research questions themselves-and review works that have already started implementing such approaches. While acknowledging the inherent challenges, we call for increasing ecological validity in consciousness studies.
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Affiliation(s)
- Liad Mudrik
- School of Psychological Sciences, Tel Aviv University, Tel Aviv, Israel; Sagol School of Neuroscience, Tel Aviv University, Tel Aviv, Israel.
| | - Rony Hirschhorn
- Sagol School of Neuroscience, Tel Aviv University, Tel Aviv, Israel
| | - Uri Korisky
- School of Psychological Sciences, Tel Aviv University, Tel Aviv, Israel
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3
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Shinskey JL. Developmental trajectories of picture-based object representations during the first year of life. INFANCY 2024; 29:233-250. [PMID: 38183666 DOI: 10.1111/infa.12581] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/10/2023] [Revised: 12/13/2023] [Accepted: 12/22/2023] [Indexed: 01/08/2024]
Abstract
Experience with an object's photograph changes 9-month-olds' preference for the referent object, confirming they can represent objects from pictures. However, picture-based representations appear weaker than object-based representations. The current study's first objective was to investigate age differences in object recognition memory after familiarization with objects' pictures. The second objective was to test whether age differences in object permanence sensitivity with picture-based representations match those found with object-based representations, whereby 7-month-olds search more for familiar hidden objects but 11-month-olds search more for novel ones. Six- and 11-month-olds were familiarized with an object's photo and tested on their representation of the real object by comparing their reaching for it versus a novel object. Objects were visible under conditions testing recognition memory and hidden under conditions testing object permanence. Like 9-month-olds, 6- and 11-month-olds preferred novelty with visible objects, showing early object recognition after picture familiarization, as well as developmental continuity. Unlike 9-month-olds, who switched to preferring familiarity with hidden objects, 6- and 11-month-olds switched to null preference. This pattern fails to match 7- and 11-month-olds' hidden-object preferences after familiarization with real objects, revealing discontinuity in sensitivity to object permanence after picture familiarization, and suggesting that picture-based representations are weaker than object-based ones.
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Wang Y, Gao J, Zhu F, Liu X, Wang G, Zhang Y, Deng Z, Chen J. Internal representations of the canonical real-world distance of objects. J Vis 2024; 24:14. [PMID: 38411955 PMCID: PMC10910641 DOI: 10.1167/jov.24.2.14] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/04/2023] [Accepted: 01/08/2024] [Indexed: 02/28/2024] Open
Abstract
In the real world, every object has its canonical distance from observers. For example, airplanes are usually far away from us, whereas eyeglasses are close to us. Do we have an internal representation of the canonical real-world distance of objects in our cognitive system? If we do, does the canonical distance influence the perceived size of an object? Here, we conducted two experiments to address these questions. In Experiment 1, we first asked participants to rate the canonical distance of objects. Participants gave consistent ratings to each object. Then, pairs of object images were presented one by one in a trial, and participants were asked to rate the distance of the second object (i.e., a priming paradigm). We found that the rating of the perceived distance of the target object was modulated by the canonical real-world distance of the prime. In Experiment 2, participants were asked to judge the perceived size of canonically near or far objects that were presented at the converging end (i.e., far location) or the opening end (i.e., near location) of a background image with converging lines. We found that regardless of the presentation location, participants perceived the canonically near object as smaller than the canonically far object even though their retinal and real-world sizes were matched. In all, our results suggest that we have an internal representation of the canonical real-world distance of objects, which affects the perceived distance of subsequent objects and the perceived size of the objects themselves.
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Affiliation(s)
- Yijin Wang
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, China
| | - Jie Gao
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, China
| | - Fuying Zhu
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, China
| | - Xiaoli Liu
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, China
| | - Gexiu Wang
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, China
| | - Yichong Zhang
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, China
| | - Zhiqing Deng
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, China
| | - Juan Chen
- Center for the Study of Applied Psychology, Guangdong Key Laboratory of Mental Health and Cognitive Science, and the School of Psychology, South China Normal University, Guangzhou, China
- Key Laboratory of Brain, Cognition and Education Sciences, Ministry of Education, South China Normal University, Guangzhou, China
- http://juanchenpsy.scnu.edu.cn/
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Gomez MA, Snow JC. How to construct liquid-crystal spectacles to control vision of real-world objects and environments. Behav Res Methods 2024; 56:563-576. [PMID: 36737581 PMCID: PMC10424568 DOI: 10.3758/s13428-023-02059-8] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 01/05/2023] [Indexed: 02/05/2023]
Abstract
A major challenge in studying naturalistic vision lies in controlling stimulus and scene viewing time. This is especially the case for studies using real-world objects as stimuli (rather than computerized images) because real objects cannot be "onset" and "offset" in the same way that images can be. Since the late 1980s, one solution to this problem has been to have the observer wear electro-optic spectacles with computer-controlled liquid-crystal lenses that switch between transparent ("open") and translucent ("closed") states. Unfortunately, the commercially available glasses (PLATO Visual Occlusion Spectacles) command a high price tag, the hardware is fragile, and the glasses cannot be customized. This led us to explore how to manufacture liquid-crystal occlusion glasses in our own laboratory. Here, we share the products of our work by providing step-by-step instructions for researchers to design, build, operate, and test liquid-crystal glasses for use in experimental contexts. The glasses can be assembled with minimal technical knowledge using readily available components, and they can be customized for different populations and applications. The glasses are robust, and they can be produced at a fraction of the cost of commercial alternatives. Tests of reliability and temporal accuracy show that the performance of our laboratory prototype was comparable to that of the PLATO glasses. We discuss the results of our work with respect to implications for promoting rigor and reproducibility, potential use cases, comparisons with other liquid-crystal shutter glasses, and how users can find information regarding future updates and developments.
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Affiliation(s)
- Michael A Gomez
- Department of Psychology, The University of Nevada, Reno, 1664 N. Virginia Street, Reno, NV, USA.
- Psychology Department, Clovis Community College, 10309 N. Willow Ave, Fresno, CA, USA.
| | - Jacqueline C Snow
- Department of Psychology, The University of Nevada, Reno, 1664 N. Virginia Street, Reno, NV, USA.
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Qian Q, Zhao J, Zhang H, Yang J, Wang A, Zhang M. Object-based inhibition of return in three-dimensional space: From simple drawings to real objects. J Vis 2023; 23:7. [PMID: 37971769 PMCID: PMC10664731 DOI: 10.1167/jov.23.13.7] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/14/2023] [Accepted: 10/19/2023] [Indexed: 11/19/2023] Open
Abstract
Cued to an object in space, inhibition of the attended location can spread to the entire object. Although object-based inhibition of return (IOR) studies in a two-dimensional plane have been documented, the IOR has not been explored when objects cross depth in three-dimensional (3D) space. In the present study, we used a virtual reality technique to adapt the double-rectangle paradigm to a 3D space, and manipulated the cue validity and target location to examine the difference in object-based IOR between far and near spaces under different object representations. The study showed that the object-based IOR of simple drawings existed only in near space, whereas object-based IOR of real objects existed only in far space at first, and as the object similarity decreases, it appeared in both far and near spaces.
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Affiliation(s)
- Qinyue Qian
- Department of Psychology, Soochow University, Suzhou, China; Research Center for Psychology and Behavioral Sciences, Soochow University, Suzhou, China
| | - Jingjing Zhao
- School of Psychology, Shaanxi Provincial Key Laboratory of Behavior & Cognitive Neuroscience, Shaanxi Normal University, Xi'an, China
| | - Huan Zhang
- Department of Psychology, Soochow University, Suzhou, China; Research Center for Psychology and Behavioral Sciences, Soochow University, Suzhou, China
| | - Jiajia Yang
- Applied Brain Science Lab Faculty of Interdisciplinary Science and Engineering in Health Systems, Okayama University, Okayama, Japan
| | - Aijun Wang
- Department of Psychology, Soochow University, Suzhou, China; Research Center for Psychology and Behavioral Sciences, Soochow University, Suzhou, China
| | - Ming Zhang
- Department of Psychology, Soochow University, Suzhou, China; Research Center for Psychology and Behavioral Sciences, Soochow University, Suzhou, China
- Cognitive Neuroscience Laboratory, Graduate School of Interdisciplinary Science and Engineering in Health Systems, Okayama University, Okayama, Japan
- Department of Psychology, Suzhou University of Science and Technology, Suzhou, China
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Snow JC, Gomez MA, Compton MT. Human memory for real-world solid objects is not predicted by responses to image displays. J Exp Psychol Gen 2023; 152:2703-2712. [PMID: 37079829 PMCID: PMC10587360 DOI: 10.1037/xge0001387] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 04/22/2023]
Abstract
In experimental psychology and neuroscience, computerized image stimuli are typically used as artificial proxies for real-world objects to understand brain and behavior. Here, in a series of five experiments (n = 165), we studied human memory for objects presented as tangible solids versus computerized images. We found that recall for solids was superior to images, both immediately after learning, and after a 24-hr delay. A "realness advantage" was also evident relative to three-dimensional (3-D) stereoscopic images, and when solids were viewed monocularly, arguing against explanations based on the presence of binocular depth cues in the stimulus. Critically, memory for solids was modulated by physical distance, with superior recall for objects positioned within versus outside of observers' reach, whereas recall for images was unaffected by distance. We conclude that solids are processed quantitatively and qualitatively differently in episodic memory than are images, suggesting caution in assuming that artifice can always substitute for reality. (PsycInfo Database Record (c) 2023 APA, all rights reserved).
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Affiliation(s)
| | - Michael A. Gomez
- The University of Nevada Reno, Reno, Nevada, USA
- Clovis Community College, Fresno, CA
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Muller K. Exploring the Clinical Feasibility of Alternative Word-Understanding Measures for Autistic Children With Minimal Spoken Language. AMERICAN JOURNAL OF SPEECH-LANGUAGE PATHOLOGY 2023; 32:1322-1335. [PMID: 37059076 DOI: 10.1044/2023_ajslp-22-00267] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/06/2023]
Abstract
PURPOSE The primary aim of this study was to explore the clinical feasibility of using alternate word-understanding assessment modalities for autistic children who have minimal verbal skills. Specifically, assessment duration, occurrence of disruptive behavior, and no-response trials were examined across three word-understanding assessment conditions: a low-tech condition, a touchscreen condition, and a condition that used real-object stimuli. A secondary aim was to examine the relationship between disruptive behavior and assessment outcomes. METHOD Twenty-seven autistic children between the ages of 3 and 12 years who had minimal verbal skills completed 12 test items on the three assessment conditions. Repeated-measures analyses of variance with post hoc Bonferroni procedures were used to describe and compare assessment duration, occurrence of disruptive behavior, and no-response trials across conditions. A Spearman rank-order correlation coefficient was used to examine the relationship between disruptive behavior and assessment outcomes. RESULTS The real-object assessment condition took significantly longer than the low-tech and touchscreen conditions. Participants engaged in disruptive behavior most frequently during the low-tech condition; however, differences among conditions were not significant. There were significantly more no-response trials in the low-tech condition than in the touchscreen condition. There was a significant, weak negative correlation between disruptive behavior and experimental assessment outcomes. CONCLUSION Results show there is promise in using real objects and touchscreen devices to assess word understanding in autistic children who have minimal verbal skills.
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Affiliation(s)
- Kristen Muller
- Department of Communication Sciences and Disorders, Baylor University, Waco, TX
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Muller K, Brady NC, Fleming KK. Alternative receptive language assessment modalities and stimuli for autistic children who are minimally verbal. AUTISM : THE INTERNATIONAL JOURNAL OF RESEARCH AND PRACTICE 2022; 26:1522-1535. [PMID: 35042382 DOI: 10.1177/13623613211065225] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
LAY ABSTRACT It is difficult to measure language comprehension abilities in autistic children who have limited expressive language skills. Results from available assessments may underestimate autistic children's receptive language skills. The primary purpose of this study was to compare alternative modalities and stimuli used to measure receptive vocabulary skills in autistic children who are minimally verbal. This study compared participants' outcomes on three different receptive vocabulary assessment conditions: an assessment that used a low-tech stimulus book, a touchscreen assessment, and an assessment that used real-object stimuli. Twenty-seven students between the ages of 3 and 12 who had minimal verbal skills and a diagnosis of autism spectrum disorder participated in this study. Results showed that participants' scores in the real-object assessment condition were significantly higher than in the low-tech condition and marginally higher than scores in the touchscreen condition. These results suggest real-object stimuli may provide a more robust measure of autistic children's receptive vocabulary skills than traditional low-tech picture stimuli. Although many direct standardized assessments use picture stimuli to measure word understanding, when assessing autistic individuals who have limited expressive language, real objects can be used in replacement of, or in addition to, picture stimuli.
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Fairchild GT, Marini F, Snow JC. Graspability Modulates the Stronger Neural Signature of Motor Preparation for Real Objects vs. Pictures. J Cogn Neurosci 2021; 33:2477-2493. [PMID: 34407193 PMCID: PMC9946154 DOI: 10.1162/jocn_a_01771] [Citation(s) in RCA: 9] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/04/2022]
Abstract
The cognitive and neural bases of visual perception are typically studied using pictures rather than real-world stimuli. Unlike pictures, real objects are actionable solids that can be manipulated with the hands. Recent evidence from human brain imaging suggests that neural responses to real objects differ from responses to pictures; however, little is known about the neural mechanisms that drive these differences. Here, we tested whether brain responses to real objects versus pictures are differentially modulated by the "in-the-moment" graspability of the stimulus. In human dorsal cortex, electroencephalographic responses show a "real object advantage" in the strength and duration of mu (μ) and low beta (β) rhythm desynchronization-well-known neural signatures of visuomotor action planning. We compared desynchronization for real tools versus closely matched pictures of the same objects, when the stimuli were positioned unoccluded versus behind a large transparent barrier that prevented immediate access to the stimuli. We found that, without the barrier in place, real objects elicited stronger μ and β desynchronization compared to pictures, both during stimulus presentation and after stimulus offset, replicating previous findings. Critically, however, with the barrier in place, this real object advantage was attenuated during the period of stimulus presentation, whereas the amplification in later periods remained. These results suggest that the "real object advantage" is driven initially by immediate actionability, whereas later differences perhaps reflect other, more inherent properties of real objects. The findings showcase how the use of richer multidimensional stimuli can provide a more complete and ecologically valid understanding of object vision.
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Korisky U, Mudrik L. Dimensions of Perception: 3D Real-Life Objects Are More Readily Detected Than Their 2D Images. Psychol Sci 2021; 32:1636-1648. [PMID: 34555305 DOI: 10.1177/09567976211010718] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022] Open
Abstract
Most of our interactions with our environment involve manipulating real 3D objects. Accordingly, 3D objects seem to enjoy preferential processing compared with 2D images, for example, in capturing attention or being better remembered. But are they also more readily perceived? Thus far, the possibility of preferred detection for real 3D objects could not be empirically tested because suppression from awareness has been applied only to on-screen stimuli. Here, using a variant of continuous flash suppression (CFS) with augmented-reality goggles ("real-life" CFS), we managed to suppress both real 3D objects and their 2D representations. In 20 healthy young adults, real objects broke suppression faster than their photographs. Using 3D printing, we also showed in 50 healthy young adults that this finding held only for meaningful objects, whereas no difference was found for meaningless, novel ones (a similar trend was observed in another experiment with 20 subjects, yet it did not reach significance). This suggests that the effect might be mediated by affordances facilitating detection of 3D objects under interocular suppression.
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Affiliation(s)
- Uri Korisky
- School of Psychological Sciences, Tel Aviv University
| | - Liad Mudrik
- School of Psychological Sciences, Tel Aviv University.,Sagol School of Neuroscience, Tel Aviv University
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12
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Snow JC, Culham JC. The Treachery of Images: How Realism Influences Brain and Behavior. Trends Cogn Sci 2021; 25:506-519. [PMID: 33775583 PMCID: PMC10149139 DOI: 10.1016/j.tics.2021.02.008] [Citation(s) in RCA: 50] [Impact Index Per Article: 12.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/07/2020] [Revised: 02/08/2021] [Accepted: 02/22/2021] [Indexed: 10/21/2022]
Abstract
Although the cognitive sciences aim to ultimately understand behavior and brain function in the real world, for historical and practical reasons, the field has relied heavily on artificial stimuli, typically pictures. We review a growing body of evidence that both behavior and brain function differ between image proxies and real, tangible objects. We also propose a new framework for immersive neuroscience to combine two approaches: (i) the traditional build-up approach of gradually combining simplified stimuli, tasks, and processes; and (ii) a newer tear-down approach that begins with reality and compelling simulations such as virtual reality to determine which elements critically affect behavior and brain processing.
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Affiliation(s)
- Jacqueline C Snow
- Department of Psychology, University of Nevada Reno, Reno, NV 89557, USA
| | - Jody C Culham
- Department of Psychology, University of Western Ontario, London, Ontario, N6A 5C2, Canada; Brain and Mind Institute, Western Interdisciplinary Research Building, University of Western Ontario, London, Ontario, N6A 3K7, Canada.
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Sensoy Ö, Culham JC, Schwarzer G. The advantage of real objects over matched pictures in infants' processing of the familiar size of objects. INFANT AND CHILD DEVELOPMENT 2021. [DOI: 10.1002/icd.2234] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/07/2023]
Affiliation(s)
- Özlem Sensoy
- Department of Developmental Psychology Justus‐Liebig‐University Giessen Giessen Germany
| | - Jody C. Culham
- Department of Psychology and Brain and Mind Institute Western University London Canada
| | - Gudrun Schwarzer
- Department of Developmental Psychology Justus‐Liebig‐University Giessen Giessen Germany
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Kithu MC, Saccone EJ, Crewther SG, Goodale MA, Chouinard PA. A priming study on naming real versus pictures of tools. Exp Brain Res 2021; 239:821-834. [PMID: 33394099 DOI: 10.1007/s00221-020-06015-2] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/10/2020] [Accepted: 12/08/2020] [Indexed: 11/30/2022]
Abstract
There is a growing body of literature demonstrating the relationship between the activation of sensorimotor processes in object recognition. It is unclear, however, if these processes are influenced by the differences in how real (3D) tools and two-dimensional (2D) images of tools are processed by the brain. Here, we examined if these differences could influence the naming of tools. Participants were presented with a prime stimulus that was either a picture of a tool, or a real tool, followed by a target stimulus that was always a real tool. They were then required to name each tool as they appeared. The functional use action required by the target tool was either the same (i.e., squeegee-paint roller) or different (i.e. knife-whisk) to the prime. We found that the format in which the prime tool was presented (i.e., a picture or real tool) had no influence on the participants' response times to naming the target tool. Furthermore, participants were faster at naming target tools relative to prime tools when the exact same tool was presented as both the prime and target. There was no difference in response times to naming the target tool relative to the prime when they were different tools, regardless of whether the tools' functional actions were the same or different. We also found more errors in naming target tools relative to the primes when different tools had a different functional action compared to when the same tool was presented as both the prime and the target. Taken together, our results highlight that the functional actions associated with tools do not facilitate or interfere with the recognition of tools for the purposes of naming. The theoretical implications of these results are discussed.
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Affiliation(s)
- Mutindi C Kithu
- Department of Psychology and Counselling, School of Psychology and Public Health, La Trobe University, Melbourne, VIC, Australia
| | - Elizabeth J Saccone
- Department of Psychology and Counselling, School of Psychology and Public Health, La Trobe University, Melbourne, VIC, Australia
| | - Sheila G Crewther
- Department of Psychology and Counselling, School of Psychology and Public Health, La Trobe University, Melbourne, VIC, Australia
| | - Melvyn A Goodale
- The Brain and Mind Institute and the Department of Psychology, The University of Western Ontario, London, ON, Canada
| | - Philippe A Chouinard
- Department of Psychology and Counselling, School of Psychology and Public Health, La Trobe University, Melbourne, VIC, Australia.
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Social learning of action-effect associations: Modulation of action control following observation of virtual action's effects. Atten Percept Psychophys 2020; 83:484-496. [PMID: 33078379 DOI: 10.3758/s13414-020-02157-1] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 09/15/2020] [Indexed: 11/08/2022]
Abstract
A core assumption of ideomotor theory is that learned bidirectional associations between actions and their effects enable agents to select and initiate actions by anticipating their sensory consequences. Although the acquisition of bidirectional action-effect (A-E) associations built on the experience of one's own movements has received considerable empirical support, the available evidence for A-E learning through the observation of others' actions and their effects remains limited. In two experiments, we tested whether A-E associations could be acquired through social learning in an experimental setup involving observation of virtual actions. In an acquisition phase, participants repeatedly observed finger movements on a screen, and each movement was consistently followed by a specific effect tone. In the subsequent test phase, tones were presented as imperative stimuli in a reaction-time task. In both experiments, reaction times were shorter when tones required the same response with which they had been linked in the preceding observation phase, compared with when they required a different response, revealing the impact of A-E associations acquired through observation. Similar results were obtained whether the movements observed during the acquisition phase were spatially aligned (Experiment 1) or not (Experiment 2) with participants' responses in the test phase, ruling out the possibility that the results merely reflect spatial compatibility effects. Our findings add new evidence for an acquisition of A-E associations through observation. Importantly, we generalize this acquisition process to the observation of virtual actions. These findings further confirm effect-based action control, as proposed by ideomotor theory.
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Freud E, Behrmann M, Snow JC. What Does Dorsal Cortex Contribute to Perception? Open Mind (Camb) 2020; 4:40-56. [PMID: 33225195 PMCID: PMC7672309 DOI: 10.1162/opmi_a_00033] [Citation(s) in RCA: 19] [Impact Index Per Article: 3.8] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/06/2020] [Accepted: 05/20/2020] [Indexed: 01/26/2023] Open
Abstract
According to the influential "Two Visual Pathways" hypothesis, the cortical visual system is segregated into two pathways, with the ventral, occipitotemporal pathway subserving object perception, and the dorsal, occipitoparietal pathway subserving the visuomotor control of action. However, growing evidence suggests that the dorsal pathway also plays a functional role in object perception. In the current article, we present evidence that the dorsal pathway contributes uniquely to the perception of a range of visuospatial attributes that are not redundant with representations in ventral cortex. We describe how dorsal cortex is recruited automatically during perception, even when no explicit visuomotor response is required. Importantly, we propose that dorsal cortex may selectively process visual attributes that can inform the perception of potential actions on objects and environments, and we consider plausible developmental and cognitive mechanisms that might give rise to these representations. As such, we consider whether naturalistic stimuli, such as real-world solid objects, might engage dorsal cortex more so than simplified or artificial stimuli such as images that do not afford action, and how the use of suboptimal stimuli might limit our understanding of the functional contribution of dorsal cortex to visual perception.
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Affiliation(s)
- Erez Freud
- Department of Psychology and the Centre for Vision Research, York University
| | - Marlene Behrmann
- Department of Psychology and the Neuroscience Institute, Carnegie Mellon University
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17
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Yilmaz SK, Bohara AK, Chowdhury SR. Touch for Health: Use of Pavlovian Processes with Physical Touch as a Means to Improve Menstrual Hygiene Management Initiatives, Measured by Willingness to Pay. PHARMACOECONOMICS - OPEN 2020; 4:263-276. [PMID: 31338827 PMCID: PMC7248159 DOI: 10.1007/s41669-019-0168-6] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Indexed: 06/10/2023]
Abstract
BACKGROUND To combat the lack of proper facilities and menstrual health knowledge in developing countries, many WASH (Water, Hygiene, and Sanitation) initiatives are including menstrual hygiene management (MHM) components. However, evidence shows that prior efforts have not been ultimately successful in inducing relevant behavior changes, due in part to cultural constraints and unidimensional interventions. As such, MHM research may need to include consideration of new theories/approaches. Evidence is growing of the role that physical presence/proximity and ability to touch objects has on incentives for consumers to purchase goods, captured through willingness to pay (WTP) figures. Such findings can be partially explained by Pavlovian processes. OBJECTIVE This study sought to provide field-work validation of such findings of the role of Pavlovian processes and endowment effect on WTP figures for a female hygiene kit, reflecting motivation to adopt better hygiene behaviors. METHODS This study used primary survey data collected from females in two upper-level schools in southwestern Nepal (n = 169). When presented in conjunction with a hygiene education session, one group of females was allowed physical interaction with a female hygiene kit, while another was not, before being surveyed on their WTP for the kit. Both non-parametric and parametric statistical analyses were performed to assess the impact of this ability to touch the kits on WTP figures. RESULTS Results show a statistically significant difference between the WTP figures of those females allowed interaction with the kits prior to being surveyed and those who did not. This confirms the positive impact of physical presence/touch on motivations to use/acquire hygiene-related tools. CONCLUSIONS Such findings reveal how, through application of the theory of Pavlovian processes, future (menstrual) health education efforts could harness the human instinct to consume, remember, and use those objects presented in physical form, and include personal contact and demonstrations of better health practices in future MHM and WASH education initiatives. Such an approach may allow protocols and interventions to have more success, and dissemination of healthier behaviors and knowledge to be more prominent.
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Affiliation(s)
- Siobhan K. Yilmaz
- Department of Economics, University of New Mexico, Albuquerque, NM USA
| | - Alok K. Bohara
- Department of Economics, University of New Mexico, Albuquerque, NM USA
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18
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Similar social presence effects when reaching for real and digital objects. PLoS One 2020; 15:e0232409. [PMID: 32357158 PMCID: PMC7194397 DOI: 10.1371/journal.pone.0232409] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/13/2019] [Accepted: 04/14/2020] [Indexed: 11/19/2022] Open
Abstract
Though digital images and real objects are represented differently at a neural level and can evoke different behaviours, little work has directly compared the magnitude of social effects on real and digitally represented stimuli. Object-directed reaches are modified in the near space of others, while image-directed reaches are not, but the exact role of the presence versus location of the other person is unknown (Dosso and Kingstone, 2018). The present work probed the unique contribution of social presence (a passive observer) in shaping object- and image-directed reaching behaviour. In a shape-matching game, movements were performed more slowly and less efficiently when participants were observed by the experimenter, regardless of whether participants handled real objects or digital images. Our finding that social presence affects real- and image-directed reaches similarly supports the continued use of computer-generated objects to approximate human behaviour towards real objects when social effects on object-directed actions are studied.
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19
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Karimpur H, Eftekharifar S, Troje NF, Fiehler K. Spatial coding for memory-guided reaching in visual and pictorial spaces. J Vis 2020; 20:1. [PMID: 32271893 PMCID: PMC7405696 DOI: 10.1167/jov.20.4.1] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/26/2019] [Accepted: 11/20/2019] [Indexed: 01/10/2023] Open
Abstract
An essential difference between pictorial space displayed as paintings, photographs, or computer screens, and the visual space experienced in the real world is that the observer has a defined location, and thus valid information about distance and direction of objects, in the latter but not in the former. Thus egocentric information should be more reliable in visual space, whereas allocentric information should be more reliable in pictorial space. The majority of studies relied on pictorial representations (images on a computer screen), leaving it unclear whether the same coding mechanisms apply in visual space. Using a memory-guided reaching task in virtual reality, we investigated allocentric coding in both visual space (on a table in virtual reality) and pictorial space (on a monitor that is on the table in virtual reality). Our results suggest that the brain uses allocentric information to represent objects in both pictorial and visual space. Contrary to our hypothesis, the influence of allocentric cues was stronger in visual space than in pictorial space, also after controlling for retinal stimulus size, confounding allocentric cues, and differences in presentation depth. We discuss possible reasons for stronger allocentric coding in visual than in pictorial space.
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Affiliation(s)
- Harun Karimpur
- Experimental Psychology, Justus Liebig University, Giessen, Germany
- Center for Mind, Brain, and Behavior (CMBB), University of Marburg and Justus Liebig University, Giessen, Germany
| | | | - Nikolaus F. Troje
- Centre for Neuroscience Studies, Queen's University, Kingston, ON, Canada
- Centre for Vision Research and Department of Biology, York University, Toronto, ON, Canada
| | - Katja Fiehler
- Experimental Psychology, Justus Liebig University, Giessen, Germany
- Center for Mind, Brain, and Behavior (CMBB), University of Marburg and Justus Liebig University, Giessen, Germany
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20
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Holler DE, Fabbri S, Snow JC. Object responses are highly malleable, rather than invariant, with changes in object appearance. Sci Rep 2020; 10:4654. [PMID: 32170123 PMCID: PMC7070005 DOI: 10.1038/s41598-020-61447-8] [Citation(s) in RCA: 11] [Impact Index Per Article: 2.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/06/2020] [Accepted: 02/17/2020] [Indexed: 11/09/2022] Open
Abstract
Theoretical frameworks of human vision argue that object responses remain stable, or 'invariant', despite changes in viewing conditions that can alter object appearance but not identity. Here, in a major departure from previous approaches that have relied on two-dimensional (2-D) images to study object processing, we demonstrate that changes in an object's appearance, but not its identity, can lead to striking shifts in behavioral responses to objects. We used inverse multidimensional scaling (MDS) to measure the extent to which arrangements of objects in a sorting task were similar or different when the stimuli were displayed as scaled 2-D images, three-dimensional (3-D) augmented reality (AR) projections, or real-world solids. We were especially interested in whether sorting behavior in each display format was based on conceptual (e.g., typical location) versus physical object characteristics. We found that 2-D images of objects were arranged according to conceptual (typical location), but not physical, properties. AR projections, conversely, were arranged primarily according to physical properties such as real-world size, elongation and weight, but not conceptual properties. Real-world solid objects, unlike both 2-D and 3-D images, were arranged using multidimensional criteria that incorporated both conceptual and physical object characteristics. Our results suggest that object responses can be strikingly malleable, rather than invariant, with changes in the visual characteristics of the stimulus. The findings raise important questions about limits of invariance in object processing, and underscore the importance of studying responses to richer stimuli that more closely resemble those we encounter in real-world environments.
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Affiliation(s)
| | - Sara Fabbri
- Department of Psychology, University of Nevada, Reno, USA.,Department of Experimental Psychology, University of Groningen, Groningen, the Netherlands
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21
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Romero CA, Snow JC. Methods for Presenting Real-world Objects Under Controlled Laboratory Conditions. J Vis Exp 2019. [PMID: 31282889 DOI: 10.3791/59762] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/19/2023] Open
Abstract
Our knowledge of human object vision is based almost exclusively on studies in which the stimuli are presented in the form of computerized two-dimensional (2-D) images. In everyday life, however, humans interact predominantly with real-world solid objects, not images. Currently, we know very little about whether images of objects trigger similar behavioral or neural processes as do real-world exemplars. Here, we present methods for bringing the real-world into the laboratory. We detail methods for presenting rich, ecologically-valid real-world stimuli under tightly-controlled viewing conditions. We describe how to match closely the visual appearance of real objects and their images, as well as novel apparatus and protocols that can be used to present real objects and computerized images on successively interleaved trials. We use a decision-making paradigm as a case example in which we compare willingness-to-pay (WTP) for real snack foods versus 2-D images of the same items. We show that WTP increases by 6.6% for food items displayed as real objects versus high-resolution 2-D colored images of the same foods -suggesting that real foods are perceived as being more valuable than their images. Although presenting real object stimuli under controlled conditions presents several practical challenges for the experimenter, this approach will fundamentally expand our understanding of the cognitive and neural processes that underlie naturalistic vision.
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22
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Marini F, Breeding KA, Snow JC. Distinct visuo-motor brain dynamics for real-world objects versus planar images. Neuroimage 2019; 195:232-242. [PMID: 30776529 DOI: 10.1016/j.neuroimage.2019.02.026] [Citation(s) in RCA: 33] [Impact Index Per Article: 5.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/29/2018] [Revised: 01/26/2019] [Accepted: 02/09/2019] [Indexed: 10/27/2022] Open
Abstract
Ultimately, we aim to generalize and translate scientific knowledge to the real world, yet current understanding of human visual perception is based predominantly on studies of two-dimensional (2-D) images. Recent cognitive-behavioral evidence shows that real objects are processed differently to images, although the neural processes that underlie these differences are unknown. Because real objects (unlike images) afford actions, they may trigger stronger or more prolonged activation in neural populations for visuo-motor action planning. Here, we recorded electroencephalography (EEG) when human observers viewed real-world three-dimensional (3-D) objects or closely matched 2-D images of the same items. Although responses to real objects and images were similar overall, there were critical differences. Compared to images, viewing real objects triggered stronger and more sustained event-related desynchronization (ERD) in the μ frequency band (8-13 Hz) - a neural signature of automatic motor preparation. Event-related potentials (ERPs) revealed a transient, early occipital negativity for real objects (versus images), likely reflecting 3-D stereoscopic differences, and a late sustained parietal amplitude modulation consistent with an 'old-new' memory advantage for real objects over images. Together, these findings demonstrate that real-world objects trigger stronger and more sustained action-related brain responses than images do. The results highlight important similarities and differences between brain responses to images and richer, more ecologically relevant, real-world objects.
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Affiliation(s)
- Francesco Marini
- Department of Psychology, University of Nevada, 1664 N Virginia St, Reno, NV, 89557-0296, USA; Swartz Center for Computational Neuroscience, University of California San Diego, 9500 Gilman Drive, La Jolla, CA, 92093-0559, USA.
| | - Katherine A Breeding
- Department of Psychology, University of Nevada, 1664 N Virginia St, Reno, NV, 89557-0296, USA
| | - Jacqueline C Snow
- Department of Psychology, University of Nevada, 1664 N Virginia St, Reno, NV, 89557-0296, USA.
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23
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Dosso JA, Kingstone A. Social modulation of object-directed but not image-directed actions. PLoS One 2018; 13:e0205830. [PMID: 30352061 PMCID: PMC6198971 DOI: 10.1371/journal.pone.0205830] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/02/2018] [Accepted: 10/02/2018] [Indexed: 11/20/2022] Open
Abstract
There has recently been an increased research focus on the influence of social factors on human cognition, attention, and action. While this represents an important step towards an ecologically valid description of real-world behaviour, this work has primarily examined dyads interacting with virtual stimuli i.e. on-screen images of objects. Though differences between actions to images and real items are known, their relative sensitivity to social factors is largely unknown. We argue that because images and real items elicit different neural representations, patterns of attention, and hand actions, a direct comparison between the magnitude of social effects while interacting with images and real objects is demanded. We examined patterns of reaching as individuals performed a shape-matching game. Images and real objects were used as stimuli, and social context was manipulated via the proximity of an observer. We found that social context interacted with stimulus type to modulate behaviour. Specifically, there was a delay in reaching for distant objects when a participant was facing another individual but this social effect only occurred when the stimuli were real objects. Our data suggest that even when images and real objects are arranged to share the affordance of reachability, they differ in their sensitivity to social influences. Therefore, the measurement of social effects using on-screen stimuli may poorly predict the social effects of actions directed towards real objects. Accordingly, generalizations between these two domains should be treated with caution.
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Affiliation(s)
- Jill A. Dosso
- Department of Psychology, University of British Columbia, Vancouver, British Columbia, Canada
- * E-mail:
| | - Alan Kingstone
- Department of Psychology, University of British Columbia, Vancouver, British Columbia, Canada
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24
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Abstract
The opportunity an object presents for action is known as an affordance. A basic assumption in previous research was that images of objects, which do not afford physical action, elicit effects on attention and behavior comparable with those of real-world tangible objects. Using a flanker task, we compared interference effects between real graspable objects and matched 2-D or 3-D images of the items. Compared with both 2-D and 3-D images, real objects yielded slower response times overall and elicited greater flanker interference effects. When the real objects were positioned out of reach or behind a transparent barrier, the pattern of response times and interference effects was comparable with that for 2-D images. Graspable objects exert a more powerful influence on attention and manual responses than images because of the affordances they offer for manual interaction. These results raise questions about whether images are suitable proxies for real objects in psychological research.
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Affiliation(s)
| | - Rafal M Skiba
- 1 Department of Psychology, University of Nevada, Reno.,2 Department of Neuroscience, University of Geneva
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25
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The real deal: Willingness-to-pay and satiety expectations are greater for real foods versus their images. Cortex 2017; 107:78-91. [PMID: 29233524 DOI: 10.1016/j.cortex.2017.11.010] [Citation(s) in RCA: 20] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/01/2017] [Revised: 09/20/2017] [Accepted: 11/13/2017] [Indexed: 01/30/2023]
Abstract
Laboratory studies of human dietary choice have relied on computerized two-dimensional (2D) images as stimuli, whereas in everyday life, consumers make decisions in the context of real foods that have actual caloric content and afford grasping and consumption. Surprisingly, few studies have compared whether real foods are valued more than 2D images of foods, and in the studies that have, differences in the stimuli and testing conditions could have resulted in inflated bids for the real foods. Moreover, although the caloric content of food images has been shown to influence valuation, no studies to date have investigated whether 'real food exposure effects' on valuation reflect greater sensitivity to the caloric content of real foods versus images. Here, we compared willingness-to-pay (WTP) for, and expectations about satiety after consuming, everyday snack foods that were displayed as real foods versus 2D images. Critically, our 2D images were matched closely to the real foods for size, background, illumination, and apparent distance, and trial presentation and stimulus timing were identical across conditions. We used linear mixed effects modeling to determine whether effects of display format were modulated by food preference and the caloric content of the foods. Compared to food images, observers were willing to pay 6.62% more for (Experiment 1) and believed that they would feel more satiated after consuming (Experiment 2), foods displayed as real objects. Moreover, these effects appeared to be consistent across food preference, caloric content, as well as observers' estimates of the caloric content of the foods. Together, our results confirm that consumers' perception and valuation of everyday foods is influenced by the format in which they are displayed. Our findings raise important new insights into the factors that shape dietary choice in real-world contexts and highlight potential avenues for improving public health approaches to diet and obesity.
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26
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Ozana A, Ganel T. Weber's law in 2D and 3D grasping. PSYCHOLOGICAL RESEARCH 2017; 83:977-988. [PMID: 28871420 DOI: 10.1007/s00426-017-0913-3] [Citation(s) in RCA: 18] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/20/2017] [Accepted: 08/30/2017] [Indexed: 01/06/2023]
Abstract
Visually guided grasping movements directed to real, 3D objects are characterized by a distinguishable trajectory pattern that evades the influence of Weber's law, a basic principle of perception. Conversely, grasping trajectories directed to 2D line drawings of objects adhere to Weber's law. It can be argued, therefore, that during 2D grasping, the visuomotor system fails at operating in analytic mode and is intruded by irrelevant perceptual information. Here, we explored the visual and tactile cues that enable such analytic processing during grasping. In Experiment 1, we compared grasping directed to 3D objects with grasping directed to 2D object photos. Grasping directed to photos adhered to Weber's law, suggesting that richness in visual detail does not contribute to analytic processing. In Experiment 2, we tested whether the visual presentation of 3D objects could support analytic processing even when only partial object-specific tactile information is provided. Surprisingly, grasping could be performed in an analytic fashion, violating Weber's law. In Experiment 3, participants were denied of any haptic feedback at the end of the movement and grasping trajectories again showed adherence to Weber's law. Taken together, the findings suggest that the presentation of real objects combined with indirect haptic information at the end of the movement is sufficient to allow analytic processing during grasp.
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Affiliation(s)
- Aviad Ozana
- Department of Psychology, Ben-Gurion University of the Negev, 8410500, Beer Sheva, Israel
| | - Tzvi Ganel
- Department of Psychology, Ben-Gurion University of the Negev, 8410500, Beer Sheva, Israel.
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