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For: Chen CC, Tu HY. The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking. Front Psychol 2022;12:750711. [PMID: 34975642 PMCID: PMC8716945 DOI: 10.3389/fpsyg.2021.750711] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/31/2021] [Accepted: 11/01/2021] [Indexed: 11/13/2022]  Open
Number Cited by Other Article(s)
1
Li X, Zhang J, Yang J. The effect of computer self-efficacy on the behavioral intention to use translation technologies among college students: Mediating role of learning motivation and cognitive engagement. Acta Psychol (Amst) 2024;246:104259. [PMID: 38608364 DOI: 10.1016/j.actpsy.2024.104259] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/27/2023] [Revised: 02/29/2024] [Accepted: 04/08/2024] [Indexed: 04/14/2024]  Open
2
Association between Self-Efficacy and Learning Conformity among Chinese University Students: Differences by Gender. SUSTAINABILITY 2022. [DOI: 10.3390/su14148725] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/27/2023]
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