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For: Petrovas A, Bausys R. Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms. Applied Sciences 2022;12:772. [DOI: 10.3390/app12020772] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/05/2023]
Number Cited by Other Article(s)
1
Wu Y, Yi A, Ma C, Chen L. Artificial intelligence for video game visualization, advancements, benefits and challenges. MATHEMATICAL BIOSCIENCES AND ENGINEERING : MBE 2023;20:15345-15373. [PMID: 37679183 DOI: 10.3934/mbe.2023686] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/09/2023]
2
Mak HWL, Han R, Yin HHF. Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design. SENSORS (BASEL, SWITZERLAND) 2023;23:3457. [PMID: 37050517 PMCID: PMC10099338 DOI: 10.3390/s23073457] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 02/28/2023] [Revised: 03/15/2023] [Accepted: 03/23/2023] [Indexed: 06/19/2023]
3
IORand: A Procedural Videogame Level Generator Based on a Hybrid PCG Algorithm. APPLIED SCIENCES-BASEL 2022. [DOI: 10.3390/app12083792] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
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