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For: Lampropoulos G, Keramopoulos E, Diamantaras K, Evangelidis G. Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies. Applied Sciences 2022;12:6809. [DOI: 10.3390/app12136809] [Citation(s) in RCA: 5] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/04/2023]
Number Cited by Other Article(s)
1
Othman SY, Ghallab E, Eltaybani S, Mohamed AM. Effect of using gamification and augmented reality in mechanical ventilation unit of critical care nursing on nurse students' knowledge, motivation, and self-efficacy: A randomized controlled trial. NURSE EDUCATION TODAY 2024;142:106329. [PMID: 39116661 DOI: 10.1016/j.nedt.2024.106329] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/25/2023] [Revised: 07/15/2024] [Accepted: 07/30/2024] [Indexed: 08/10/2024]
2
Zhang F. Enhancing ESG learning outcomes through gamification: An experimental study. PLoS One 2024;19:e0303259. [PMID: 38748683 PMCID: PMC11095718 DOI: 10.1371/journal.pone.0303259] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/26/2024] [Accepted: 04/23/2024] [Indexed: 05/19/2024]  Open
3
Liu J, Liu Z, Wang C, Xu Y. Identification and evaluation of educational technology trends from 2004 to 2022: Evidence based on computers in human behavior and horizon report. Heliyon 2024;10:e24277. [PMID: 38312706 PMCID: PMC10835186 DOI: 10.1016/j.heliyon.2024.e24277] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/24/2023] [Revised: 12/26/2023] [Accepted: 01/05/2024] [Indexed: 02/06/2024]  Open
4
Kleftodimos A, Evagelou A, Triantafyllidou A, Grigoriou M, Lappas G. Location-Based Augmented Reality for Cultural Heritage Communication and Education: The Doltso District Application. SENSORS (BASEL, SWITZERLAND) 2023;23:4963. [PMID: 37430878 DOI: 10.3390/s23104963] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 04/19/2023] [Revised: 05/14/2023] [Accepted: 05/19/2023] [Indexed: 07/12/2023]
5
Wu ML, Zhou Y, Li L. The effects of a gamified online course on pre-service teachers' confidence, intention, and motivation in integrating technology into teaching. EDUCATION AND INFORMATION TECHNOLOGIES 2023:1-16. [PMID: 37361757 PMCID: PMC10024009 DOI: 10.1007/s10639-023-11727-3] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/25/2022] [Accepted: 03/08/2023] [Indexed: 06/28/2023]
6
“AR The Gods of Olympus”: Design and Pilot Evaluation of an Augmented Reality Educational Game for Greek Mythology. MULTIMODAL TECHNOLOGIES AND INTERACTION 2022. [DOI: 10.3390/mti7010002] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/24/2022]  Open
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