• Reference Citation Analysis
  • v
  • v
  • Find an Article
Find an Article PDF (4637614)   Today's Articles (2586)   Subscriber (50138)
For: Jusas V, Barisas D, Jančiukas M. Game Elements towards More Sustainable Learning in Object-Oriented Programming Course. Sustainability 2022;14:2325. [DOI: 10.3390/su14042325] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/21/2023]
Number Cited by Other Article(s)
1
Dahalan F, Alias N, Shaharom MSN. Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review. EDUCATION AND INFORMATION TECHNOLOGIES 2023;29:1-39. [PMID: 36688221 PMCID: PMC9838474 DOI: 10.1007/s10639-022-11548-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 04/20/2022] [Accepted: 12/20/2022] [Indexed: 06/17/2023]
2
Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education. SUSTAINABILITY 2022. [DOI: 10.3390/su14095428] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/23/2022]
PrevPage 1 of 1 1Next
© 2004-2024 Baishideng Publishing Group Inc. All rights reserved. 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA