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Kristjánsson Á, Kristjánsson T. Attentional priming in Go No-Go search tasks. Vision Res 2023; 213:108313. [PMID: 37689007 DOI: 10.1016/j.visres.2023.108313] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/06/2023] [Revised: 07/19/2023] [Accepted: 08/17/2023] [Indexed: 09/11/2023]
Abstract
Go/No-Go responses in visual search yield different estimates of the operation of visual attention than more standard present versus absent tasks. Such minor methodological tweaks have a surprisingly large effect on measures that have, for the last half-century or so, formed the backbone of prominent theories of visual attention. Secondly, priming effects in visual search have a dominating influence on visual search, accounting for effects that have been attributed to top-down guidance in standard theories. Priming effects in visual search have, however, never been investigated for searches involving Go/No-Go present/absent decisions. Here, Go/No-Go tasks were used to assess visual search for an odd-one-out face, defined either by color or facial expression. The Go/No-Go responses for the color-based task were very fast for both present and absent trials and notably, they resulted in negative slopes of RT and set size. Interestingly "Go" responses were even faster for the target absent case. The "Go" responses were, on the other hand, much slower for expression and became higher with increased set-size, particularly for the target-absent response. Priming effects were considerable for the feature search, but for expression, the target absent priming was strong, but did not occur for target present trials, arguing that repetition priming for this search mainly reflects priming of context rather than target features. Overall, the results reinforce the point that Go/No-Go tasks are highly informative for theoretical accounts of visual attention and are shown here to cast a new light on attentional priming.
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Wendt G, Faul F. Binocular luster - A review. Vision Res 2022; 194:108008. [PMID: 35182893 DOI: 10.1016/j.visres.2022.108008] [Citation(s) in RCA: 7] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/07/2021] [Revised: 12/20/2021] [Accepted: 12/29/2021] [Indexed: 11/30/2022]
Abstract
Binocular luster is a visual phenomenon that can be elicited by dichoptic stimuli showing an interocular difference in color or luminance contrast. For instance, when the two eyes are presented with simple center-surround stimuli in which the center patch in one eye is brighter and in the other eye darker than the common surround, the center patch in the fused percept assumes a lustrous appearance reminiscent of metal or graphite. Soon after the discovery of this phenomenon in the mid-19th century, it was intensively studied and several explanations were proposed. After this initial phase, however, research interest waned significantly. Stimulated by new insights into related phenomena and the underlying physiological mechanisms, the last 20 years have seen an increase in research activity in this field, which has considerably expanded our understanding of binocular luster. In this paper, we provide a detailed review of research on binocular luster over the past 170 years. We present and discuss the existing findings in a number of separate sections, dealing with 1) the phenomenology of binocular luster, 2) different theories that have been proposed, 3) several factors influencing the lustrous impression, 4) the relationship between binocular luster and binocular rivalry, 5) the current understanding of its neural basis, and 6) potential applications based on binocular luster.
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Venkataramanan K, Gawde S, Hathibelagal AR, Bharadwaj SR. Binocular fusion enhances the efficiency of spot-the-difference gameplay. PLoS One 2021; 16:e0254715. [PMID: 34283852 PMCID: PMC8291752 DOI: 10.1371/journal.pone.0254715] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/23/2021] [Accepted: 07/01/2021] [Indexed: 11/18/2022] Open
Abstract
Spot-the-difference, the popular childhood game and a prototypical change blindness task, involves identification of differences in local features of two otherwise identical scenes using an eye scanning and matching strategy. Through binocular fusion of the companion scenes, the game becomes a visual search task, wherein players can simply scan the cyclopean percept for local features that may distinctly stand-out due to binocular rivalry/lustre. Here, we had a total of 100 visually normal adult (18-28 years of age) volunteers play this game in the traditional non-fusion mode and after cross-fusion of the companion images using a hand-held mirror stereoscope. The results demonstrate that the fusion mode significantly speeds up gameplay and reduces errors, relative to the non-fusion mode, for a range of target sizes, contrasts, and chromaticity tested (all, p<0.001). Amongst the three types of local feature differences available in these images (polarity difference, presence/absence of a local feature difference and shape difference in a local feature difference), features containing polarity difference was identified as first in ~60-70% of instances in both modes of gameplay (p<0.01), with this proportion being larger in the fusion than in the non-fusion mode. The binocular fusion advantage is lost when the lustre cue is purposefully weakened through alterations in target luminance polarity. The spot-the-difference game may thus be cheated using binocular fusion and the differences readily identified through a vivid experience of binocular rivalry/lustre.
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Affiliation(s)
- Kavitha Venkataramanan
- Brien Holden Institute of Optometry and Vision Sciences, L V Prasad Eye Institute, Hyderabad, Telangana, India
| | - Swanandi Gawde
- Brien Holden Institute of Optometry and Vision Sciences, L V Prasad Eye Institute, Hyderabad, Telangana, India
| | - Amithavikram R Hathibelagal
- Brien Holden Institute of Optometry and Vision Sciences, L V Prasad Eye Institute, Hyderabad, Telangana, India
- Prof Brien Holden Eye Research Centre, L V Prasad Eye Institute, Hyderabad, Telangana, India
| | - Shrikant R Bharadwaj
- Brien Holden Institute of Optometry and Vision Sciences, L V Prasad Eye Institute, Hyderabad, Telangana, India
- Prof Brien Holden Eye Research Centre, L V Prasad Eye Institute, Hyderabad, Telangana, India
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Allocation of attention in 3D space is adaptively modulated by relative position of target and distractor stimuli. Atten Percept Psychophys 2020; 82:1063-1073. [PMID: 31773511 DOI: 10.3758/s13414-019-01878-2] [Citation(s) in RCA: 8] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
Abstract
Allocation of attention across different depth planes is a prerequisite for visual selection in a three-dimensional environment. Previous research showed that participants successfully used stereoscopic depth information to focus their attention. This, however, does not mean that salient information from other depth planes is completely neglected. The present study investigated the question of whether competing visual information is differentially processed when displayed in a single depth plane or across two different depth planes. Moreover, it was of interest whether potential effects were further modulated by the items' relative spatial position (near or far). In three experiments participants performed a variant of the additional singleton paradigm. Targets were defined by stereoscopic depth information and as such appeared either in a near or far depth plane. Distractor stimuli were displayed in the same or in the opposed depth plane. The results consistently showed that visual selection was slower when target and distractor coincided within the same depth plane. There was no general advantage for targets presented in near or far depth planes. However, differential effects of target depth plane and the target-distractor relation were observed. Selection of near targets was more affected by distractors within the same depth plane while far targets were identified more slowly when the amount of information in closer depth planes increased. While attentional resources could not be exclusively centered to a distinct depth plane, the allocation of attention might be organized along an egocentric gradient through space and varies with the organization of the visual surrounding.
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Adaptation to transients disrupts spatial coherence in binocular rivalry. Sci Rep 2020; 10:8673. [PMID: 32457469 PMCID: PMC7251118 DOI: 10.1038/s41598-020-65678-7] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/17/2019] [Accepted: 05/07/2020] [Indexed: 11/08/2022] Open
Abstract
When one eye is presented with an image that is distinct from the image presented to the other eye, the eyes start to rival and suppress each other's image. Binocular rivalry leads to perceptual alternations between the images of each eye, during which only one of the images is perceived at a time. However, when the eyes exert weak and shallow suppression, participants tend to perceive both images intermixed more often. A recent study proposed that the precedence of mixed percepts positively correlates with the degree of adaptation to conflict between the eyes. However, this study neglected the role of visual transients, which covaried with the degree of conflict in the stimulus design. Here we report that not the conflict between the eyes but prolonged and repeated observations of strong visual transients cause participants to report more mixed percepts. We conclude that visual transients, such as sudden changes in contrast, draw attention, strengthen both eyes' image representations, and facilitate the adaptation to interocular suppression, which consequentially disrupts the spatial coherence in binocular rivalry. This finding is relevant to virtual- and augmented reality for which it is crucial to design stereoscopic environments in which binocular rivalry is limited.
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Liu J, Li J, Chen Z, Cai X, Yuan J, Feng L, Deng D, Yu M. Anisometropic Amblyopia: Interocular Contrast and Viewing Luminance Effects on Aniseikonia. Transl Vis Sci Technol 2020; 9:11. [PMID: 32714637 PMCID: PMC7351590 DOI: 10.1167/tvst.9.3.11] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/26/2022] Open
Abstract
Purpose To demonstrate an aniseikonia test for anisometropic amblyopia (ATAA) that uses variable viewing luminance at different interocular contrast levels. Methods The test consists of a direct size comparison task based on a computer. The subject is asked to adjust the size of a dichoptically dissociated paired square target. One square was always presented at 100% contrast to the amblyopic eye/nondominant eye, whereas its counterpart was presented to the fellow eye at six contrast levels. Measurements were performed at two luminance backgrounds: (1) a white square on a black background (WoB) and (2) a black square on a white background (BoW). To test the feasibility of this approach, 16 patients with anisometropic amblyopia and 23 normal controls were recruited. Results The Aniseikonia Index (AI) calculated from the ATAA increased when the difference in the interocular contrast increased in both the patients with anisometropic amblyopia and controls under BoW and WoB conditions. The mean AI differed dramatically between the BoW and WoB conditions in patients with amblyopia but not in normal subjects. Conclusions Our model predicted interocular differences in contrast to the measurement of aniseikonia. Execution of the AI in individuals with amblyopia should consider that their responses to different luminance viewing conditions could be asymmetric. Translational Relevance The ATAA has the potential to optimize optical correction for the management of aniseikonia in individuals with anisometropic amblyopia.
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Affiliation(s)
- Jing Liu
- State Key Laboratory of Ophthalmology, Zhongshan Ophthalmic Center, Sun Yat-Sen University, Guangzhou, China
| | - Jinrong Li
- State Key Laboratory of Ophthalmology, Zhongshan Ophthalmic Center, Sun Yat-Sen University, Guangzhou, China
| | - Zidong Chen
- State Key Laboratory of Ophthalmology, Zhongshan Ophthalmic Center, Sun Yat-Sen University, Guangzhou, China
| | - Xiaoxiao Cai
- State Key Laboratory of Ophthalmology, Zhongshan Ophthalmic Center, Sun Yat-Sen University, Guangzhou, China
| | - Junpeng Yuan
- State Key Laboratory of Ophthalmology, Zhongshan Ophthalmic Center, Sun Yat-Sen University, Guangzhou, China
| | - Lei Feng
- State Key Laboratory of Ophthalmology, Zhongshan Ophthalmic Center, Sun Yat-Sen University, Guangzhou, China
| | - Daming Deng
- State Key Laboratory of Ophthalmology, Zhongshan Ophthalmic Center, Sun Yat-Sen University, Guangzhou, China
| | - Minbin Yu
- State Key Laboratory of Ophthalmology, Zhongshan Ophthalmic Center, Sun Yat-Sen University, Guangzhou, China
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Krekhov A, Cmentowski S, Waschk A, Kruger J. Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2020; 26:547-557. [PMID: 31425106 DOI: 10.1109/tvcg.2019.2934370] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/10/2023]
Abstract
Visualizations rely on highlighting to attract and guide our attention. To make an object of interest stand out independently from a number of distractors, the underlying visual cue, e.g., color, has to be preattentive. In our prior work, we introduced Deadeye as an instantly recognizable highlighting technique that works by rendering the target object for one eye only. In contrast to prior approaches, Deadeye excels by not modifying any visual properties of the target. However, in the case of 2D visualizations, the method requires an additional setup to allow dichoptic presentation, which is a considerable drawback. As a follow-up to requests from the community, this paper explores Deadeye as a highlighting technique for 3D visualizations, because such stereoscopic scenarios support dichoptic presentation out of the box. Deadeye suppresses binocular disparities for the target object, so we cannot assume the applicability of our technique as a given fact. With this motivation, the paper presents quantitative evaluations of Deadeye in VR, including configurations with multiple heterogeneous distractors as an important robustness challenge. After confirming the preserved preattentiveness (all average accuracies above 90%) under such real-world conditions, we explore VR volume rendering as an example application scenario for Deadeye. We depict a possible workflow for integrating our technique, conduct an exploratory survey to demonstrate benefits and limitations, and finally provide related design implications.
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Kamkar S, Moghaddam HA, Lashgari R. Early Visual Processing of Feature Saliency Tasks: A Review of Psychophysical Experiments. Front Syst Neurosci 2018; 12:54. [PMID: 30416433 PMCID: PMC6212481 DOI: 10.3389/fnsys.2018.00054] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/31/2018] [Accepted: 10/08/2018] [Indexed: 11/30/2022] Open
Abstract
The visual system is constantly bombarded with information originating from the outside world, but it is unable to process all the received information at any given time. In fact, the most salient parts of the visual scene are chosen to be processed involuntarily and immediately after the first glance along with endogenous signals in the brain. Vision scientists have shown that the early visual system, from retina to lateral geniculate nucleus (LGN) and then primary visual cortex, selectively processes the low-level features of the visual scene. Everything we perceive from the visual scene is based on these feature properties and their subsequent combination in higher visual areas. Different experiments have been designed to investigate the impact of these features on saliency and understand the relative visual mechanisms. In this paper, we review the psychophysical experiments which have been published in the last decades to indicate how the low-level salient features are processed in the early visual cortex and extract the most important and basic information of the visual scene. Important and open questions are discussed in this review as well and one might pursue these questions to investigate the impact of higher level features on saliency in complex scenes or natural images.
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Affiliation(s)
- Shiva Kamkar
- Machine Vision and Medical Image Processing Laboratory, Faculty of Electrical and Computer Engineering, K. N. Toosi University of Technology, Tehran, Iran
- Brain Engineering Research Center, Institute for Research in Fundamental Sciences (IPM), Tehran, Iran
| | - Hamid Abrishami Moghaddam
- Machine Vision and Medical Image Processing Laboratory, Faculty of Electrical and Computer Engineering, K. N. Toosi University of Technology, Tehran, Iran
| | - Reza Lashgari
- Brain Engineering Research Center, Institute for Research in Fundamental Sciences (IPM), Tehran, Iran
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Krekhov A, Kruger J. Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2018; 25:936-945. [PMID: 30130196 DOI: 10.1109/tvcg.2018.2864498] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/08/2023]
Abstract
Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest - for instance, an important feature in a scientific visualization. These features appear to pop out and can be recognized by our visual system, independently from the number of distractors. Most cues do not take advantage of the fact that most humans have two eyes. In cases where binocular vision is applied, it is almost exclusively used to convey depth by exposing stereo pairs. We present Deadeye, a novel preattentive visualization technique based on presenting different stimuli to each eye. The target object is rendered for one eye only and is instantly detected by our visual system. In contrast to existing cues, Deadeye does not modify any visual properties of the target and, thus, is particularly suited for visualization applications. Our evaluation confirms that Deadeye is indeed perceived preattentively. We also explore a conjunction search based on our technique and show that, in contrast to 3D depth, the task cannot be processed in parallel.
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Zhaoping L. Ocularity Feature Contrast Attracts Attention Exogenously. Vision (Basel) 2018; 2:E12. [PMID: 31735876 PMCID: PMC6835688 DOI: 10.3390/vision2010012] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/07/2017] [Revised: 02/13/2018] [Accepted: 02/14/2018] [Indexed: 11/16/2022] Open
Abstract
An eye-of-origin singleton, e.g., a bar shown to the left eye among many other bars shown to the right eye, can capture attention and gaze exogenously or reflexively, even when it appears identical to other visual input items in the scene and when the eye-of-origin feature is irrelevant to the observer's task. Defining saliency as the strength of exogenous attraction to attention, we say that this eye-of-origin singleton, or its visual location, is salient. Defining the ocularity of a visual input item as the relative difference between its left-eye input and its right-eye input, this paper shows the general case that an ocularity singleton is also salient. For example, a binocular input item among monocular input items is salient, so is a left-eye-dominant input item (e.g., a bar with a higher input contrast to the left eye than to the right eye) among right-eye-dominant items. Saliency by unique input ocularity is analogous to saliency by unique input colour (e.g., a red item among green ones), as colour is determined by the relative difference(s) between visual inputs to different photoreceptor cones. Just as a smaller colour difference between a colour singleton and background items makes this singleton less salient, so does a smaller ocularity difference between an ocularity singleton and background items. While a salient colour difference is highly visible, a salient ocularity difference is often perceptually invisible in some cases and discouraging gaze shifts towards it in other cases, making its behavioural manifestation not as apparent. Saliency by ocularity contrast provides another support to the idea that the primary visual cortex creates a bottom-up saliency map to guide attention exogenously.
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Affiliation(s)
- Li Zhaoping
- Department of Computer Science, University College London, London WC1E 6BT, UK
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Abstract
How do we find what we are looking for? Fundamental limits on visual processing mean that even when the desired target is in our field of view, we often need to search, because it is impossible to recognize everything at once. Searching involves directing attention to objects that might be the target. This deployment of attention is not random. It is guided to the most promising items and locations by five factors discussed here: Bottom-up salience, top-down feature guidance, scene structure and meaning, the previous history of search over time scales from msec to years, and the relative value of the targets and distractors. Modern theories of search need to specify how all five factors combine to shape search behavior. An understanding of the rules of guidance can be used to improve the accuracy and efficiency of socially-important search tasks, from security screening to medical image perception.
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