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For: Karle JW, Watter S, Shedden JM. Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. Acta Psychol (Amst) 2010;134:70-8. [PMID: 20064634 DOI: 10.1016/j.actpsy.2009.12.007] [Citation(s) in RCA: 87] [Impact Index Per Article: 6.2] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/18/2009] [Revised: 12/07/2009] [Accepted: 12/11/2009] [Indexed: 11/21/2022]  Open
Number Cited by Other Article(s)
1
Wang B, Jiang J, Guo W. Effects of a single bout of mobile action video game play on attentional networks. PeerJ 2023;11:e16409. [PMID: 37965289 PMCID: PMC10642364 DOI: 10.7717/peerj.16409] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/03/2023] [Accepted: 10/15/2023] [Indexed: 11/16/2023]  Open
2
Yildiz Durak H, Haktanir A, Saritepeci M. Examining the Predictors of Video Game Addiction According to Expertise Levels of the Players: The Role of Time Spent on Video Gaming, Engagement, Positive Gaming Perception, Social Support and Relational Health Indices. Int J Ment Health Addict 2023:1-26. [PMID: 37363766 PMCID: PMC10169109 DOI: 10.1007/s11469-023-01073-3] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Accepted: 05/03/2023] [Indexed: 06/28/2023]  Open
3
Szameitat AJ. Inter-Individual Differences in Executive Functions Predict Multitasking Performance - Implications for the Central Attentional Bottleneck. Front Psychol 2022;13:778966. [PMID: 35645928 PMCID: PMC9131123 DOI: 10.3389/fpsyg.2022.778966] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/17/2021] [Accepted: 04/19/2022] [Indexed: 11/13/2022]  Open
4
Alho K, Moisala M, Salmela-Aro K. Effects of Media Multitasking and Video Gaming on Cognitive Functions and Their Neural Bases in Adolescents and Young Adults. EUROPEAN PSYCHOLOGIST 2022. [DOI: 10.1027/1016-9040/a000477] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/02/2023]
5
Samson AD, Rohr CS, Park S, Arora A, Ip A, Tansey R, Comessotti T, Madigan S, Dewey D, Bray S. Videogame exposure positively associates with selective attention in a cross-sectional sample of young children. PLoS One 2021;16:e0257877. [PMID: 34570826 PMCID: PMC8476027 DOI: 10.1371/journal.pone.0257877] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/28/2020] [Accepted: 09/13/2021] [Indexed: 11/18/2022]  Open
6
Benoit JJ, Roudaia E, Johnson T, Love T, Faubert J. The neuropsychological profile of professional action video game players. PeerJ 2020;8:e10211. [PMID: 33240605 PMCID: PMC7678459 DOI: 10.7717/peerj.10211] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/21/2020] [Accepted: 09/28/2020] [Indexed: 01/12/2023]  Open
7
Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review. Brain Sci 2020;10:brainsci10110859. [PMID: 33203067 PMCID: PMC7696945 DOI: 10.3390/brainsci10110859] [Citation(s) in RCA: 16] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/02/2020] [Accepted: 11/10/2020] [Indexed: 12/14/2022]  Open
8
Cyma-Wejchenig M, Tarnas J, Marciniak K, Stemplewski R. The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height. SENSORS (BASEL, SWITZERLAND) 2020;20:E3731. [PMID: 32635288 PMCID: PMC7374483 DOI: 10.3390/s20133731] [Citation(s) in RCA: 9] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 06/05/2020] [Revised: 06/26/2020] [Accepted: 06/30/2020] [Indexed: 01/10/2023]
9
Video games as rich environments to foster brain plasticity. HANDBOOK OF CLINICAL NEUROLOGY 2020;168:117-136. [PMID: 32164847 DOI: 10.1016/b978-0-444-63934-9.00010-x] [Citation(s) in RCA: 9] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [Subscribe] [Scholar Register] [Indexed: 11/21/2022]
10
Dale G, Joessel A, Bavelier D, Green CS. A new look at the cognitive neuroscience of video game play. Ann N Y Acad Sci 2020;1464:192-203. [DOI: 10.1111/nyas.14295] [Citation(s) in RCA: 27] [Impact Index Per Article: 6.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/30/2019] [Revised: 12/03/2019] [Accepted: 12/11/2019] [Indexed: 12/12/2022]
11
Li X, Huang L, Li B, Wang H, Han C. Time for a true display of skill: Top players in League of Legends have better executive control. Acta Psychol (Amst) 2020;204:103007. [PMID: 32000064 DOI: 10.1016/j.actpsy.2020.103007] [Citation(s) in RCA: 12] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/20/2019] [Revised: 01/04/2020] [Accepted: 01/08/2020] [Indexed: 12/13/2022]  Open
12
Matuz A, Van der Linden D, Topa K, Csathó Á. Cross-Modal Conflict Increases With Time-on-Task in a Temporal Discrimination Task. Front Psychol 2019;10:2429. [PMID: 31736828 PMCID: PMC6836750 DOI: 10.3389/fpsyg.2019.02429] [Citation(s) in RCA: 14] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/15/2019] [Accepted: 10/14/2019] [Indexed: 01/01/2023]  Open
13
Ruiz-Marquez E, Prieto A, Mayas J, Toril P, Reales JM, Ballesteros S. Effects of Nonaction Videogames on Attention and Memory in Young Adults. Games Health J 2019;8:414-422. [PMID: 31347931 DOI: 10.1089/g4h.2019.0004] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/10/2023]  Open
14
Morone G, Spitoni GF, De Bartolo D, Ghanbari Ghooshchy S, Di Iulio F, Paolucci S, Zoccolotti P, Iosa M. Rehabilitative devices for a top-down approach. Expert Rev Med Devices 2019;16:187-195. [PMID: 30677307 DOI: 10.1080/17434440.2019.1574567] [Citation(s) in RCA: 39] [Impact Index Per Article: 7.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/17/2022]
15
Momi D, Smeralda C, Sprugnoli G, Ferrone S, Rossi S, Rossi A, Di Lorenzo G, Santarnecchi E. Acute and long-lasting cortical thickness changes following intensive first-person action videogame practice. Behav Brain Res 2018;353:62-73. [PMID: 29944915 DOI: 10.1016/j.bbr.2018.06.013] [Citation(s) in RCA: 14] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/18/2017] [Revised: 06/01/2018] [Accepted: 06/18/2018] [Indexed: 12/16/2022]
16
Nuyens FM, Kuss DJ, Lopez-Fernandez O, Griffiths MD. The Empirical Analysis of Non-problematic Video Gaming and Cognitive Skills: A Systematic Review. Int J Ment Health Addict 2018. [DOI: 10.1007/s11469-018-9946-0] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 01/21/2023]  Open
17
The relationship between internet-gaming experience and executive functions measured by virtual environment compared with conventional laboratory multitasks. PLoS One 2018;13:e0198339. [PMID: 29879150 PMCID: PMC5991639 DOI: 10.1371/journal.pone.0198339] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/16/2018] [Accepted: 05/17/2018] [Indexed: 11/19/2022]  Open
18
Cognitive Training for Military Application: a Review of the Literature and Practical Guide. JOURNAL OF COGNITIVE ENHANCEMENT 2018. [DOI: 10.1007/s41465-018-0076-1] [Citation(s) in RCA: 14] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/15/2022]
19
Similar Task-Switching Performance of Real-Time Strategy and First-Person Shooter Players: Implications for Cognitive Training. JOURNAL OF COGNITIVE ENHANCEMENT 2018. [DOI: 10.1007/s41465-018-0066-3] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
20
Gorbet DJ, Sergio LE. Move faster, think later: Women who play action video games have quicker visually-guided responses with later onset visuomotor-related brain activity. PLoS One 2018;13:e0189110. [PMID: 29364891 PMCID: PMC5783344 DOI: 10.1371/journal.pone.0189110] [Citation(s) in RCA: 17] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/17/2016] [Accepted: 11/20/2017] [Indexed: 11/18/2022]  Open
21
Olfers KJF, Band GPH. Game-based training of flexibility and attention improves task-switch performance: near and far transfer of cognitive training in an EEG study. PSYCHOLOGICAL RESEARCH 2018;82:186-202. [PMID: 29260316 PMCID: PMC5816121 DOI: 10.1007/s00426-017-0933-z] [Citation(s) in RCA: 19] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/23/2016] [Accepted: 10/19/2017] [Indexed: 11/28/2022]
22
Huang V, Young M, Fiocco AJ. The Association Between Video Game Play and Cognitive Function: Does Gaming Platform Matter? CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2017;20:689-694. [PMID: 29048933 DOI: 10.1089/cyber.2017.0241] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
23
Age matters: The effect of onset age of video game play on task-switching abilities. Atten Percept Psychophys 2017;78:1125-36. [PMID: 26860712 DOI: 10.3758/s13414-016-1068-9] [Citation(s) in RCA: 19] [Impact Index Per Article: 2.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
24
Chang YH, Liu DC, Chen YQ, Hsieh S. The Relationship between Online Game Experience and Multitasking Ability in a Virtual Environment. APPLIED COGNITIVE PSYCHOLOGY 2017. [DOI: 10.1002/acp.3368] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/11/2022]
25
Wang P, Zhu XT, Liu HH, Zhang YW, Hu Y, Li HJ, Zuo XN. Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span. Games Health J 2017;6:237-248. [PMID: 28609152 DOI: 10.1089/g4h.2017.0005] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]  Open
26
Dale G, Green CS. Associations Between Avid Action and Real-Time Strategy Game Play and Cognitive Performance: a Pilot Study. JOURNAL OF COGNITIVE ENHANCEMENT 2017. [DOI: 10.1007/s41465-017-0021-8] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/19/2022]
27
Shin KS, Yim YK, Kim Y, Park S, Lee JY. Effects of Visual Game Experience on Auditory Processing Speed. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2017;20:187-194. [PMID: 28263679 DOI: 10.1089/cyber.2016.0171] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]
28
Bialystok E. The bilingual adaptation: How minds accommodate experience. Psychol Bull 2017;143:233-262. [PMID: 28230411 PMCID: PMC5324728 DOI: 10.1037/bul0000099] [Citation(s) in RCA: 265] [Impact Index Per Article: 37.9] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/12/2022]
29
Moisala M, Salmela V, Hietajärvi L, Carlson S, Vuontela V, Lonka K, Hakkarainen K, Salmela-Aro K, Alho K. Gaming is related to enhanced working memory performance and task-related cortical activity. Brain Res 2016;1655:204-215. [PMID: 27815094 DOI: 10.1016/j.brainres.2016.10.027] [Citation(s) in RCA: 22] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/20/2016] [Revised: 09/10/2016] [Accepted: 10/28/2016] [Indexed: 10/20/2022]
30
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking. Atten Percept Psychophys 2016;78:218-41. [PMID: 26474982 DOI: 10.3758/s13414-015-0988-0] [Citation(s) in RCA: 40] [Impact Index Per Article: 5.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
31
Wang P, Liu HH, Zhu XT, Meng T, Li HJ, Zuo XN. Action Video Game Training for Healthy Adults: A Meta-Analytic Study. Front Psychol 2016;7:907. [PMID: 27378996 PMCID: PMC4911405 DOI: 10.3389/fpsyg.2016.00907] [Citation(s) in RCA: 75] [Impact Index Per Article: 9.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/18/2016] [Accepted: 06/01/2016] [Indexed: 11/13/2022]  Open
32
Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition. PLoS One 2015;10:e0144364. [PMID: 26655929 PMCID: PMC4675555 DOI: 10.1371/journal.pone.0144364] [Citation(s) in RCA: 29] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/10/2015] [Accepted: 11/17/2015] [Indexed: 01/13/2023]  Open
33
Sobczyk B, Dobrowolski P, Skorko M, Michalak J, Brzezicka A. Issues and advances in research methods on video games and cognitive abilities. Front Psychol 2015;6:1451. [PMID: 26483717 PMCID: PMC4586355 DOI: 10.3389/fpsyg.2015.01451] [Citation(s) in RCA: 12] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/03/2015] [Accepted: 09/10/2015] [Indexed: 11/13/2022]  Open
34
Green CS, Bavelier D. Action video game training for cognitive enhancement. Curr Opin Behav Sci 2015. [DOI: 10.1016/j.cobeha.2015.04.012] [Citation(s) in RCA: 86] [Impact Index Per Article: 9.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/25/2022]
35
Schubert T, Finke K, Redel P, Kluckow S, Müller H, Strobach T. Video game experience and its influence on visual attention parameters: an investigation using the framework of the Theory of Visual Attention (TVA). Acta Psychol (Amst) 2015;157:200-14. [PMID: 25834984 DOI: 10.1016/j.actpsy.2015.03.005] [Citation(s) in RCA: 35] [Impact Index Per Article: 3.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/14/2014] [Revised: 03/06/2015] [Accepted: 03/10/2015] [Indexed: 10/23/2022]  Open
36
The influence of video games on executive functions in college students. COMPUTERS IN HUMAN BEHAVIOR 2015. [DOI: 10.1016/j.chb.2014.12.029] [Citation(s) in RCA: 33] [Impact Index Per Article: 3.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
37
On the impact of new technologies on multitasking. DEVELOPMENTAL REVIEW 2015. [DOI: 10.1016/j.dr.2014.12.001] [Citation(s) in RCA: 21] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2022]
38
Keebler JR, Jentsch F, Schuster D. The effects of video game experience and active stereoscopy on performance in combat identification tasks. HUMAN FACTORS 2014;56:1482-1496. [PMID: 25509826 DOI: 10.1177/0018720814535248] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/04/2023]
39
Gozli DG, Bavelier D, Pratt J. The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task. Hum Mov Sci 2014;38:152-162. [PMID: 25318081 DOI: 10.1016/j.humov.2014.09.004] [Citation(s) in RCA: 25] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/04/2013] [Revised: 08/15/2014] [Accepted: 09/15/2014] [Indexed: 10/24/2022]
40
Wilms IL, Nielsen S. Normative perceptual estimates for 91 healthy subjects age 60-75: impact of age, education, employment, physical exercise, alcohol, and video gaming. Front Psychol 2014;5:1137. [PMID: 25339932 PMCID: PMC4187578 DOI: 10.3389/fpsyg.2014.01137] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/03/2014] [Accepted: 09/18/2014] [Indexed: 11/16/2022]  Open
41
Holfeld B, Cicha RJ, Ferraro FR. Executive Function and Action Gaming among College Students. CURRENT PSYCHOLOGY 2014. [DOI: 10.1007/s12144-014-9263-0] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
42
Weinreich A, Strobach T, Schubert T. Expertise in video game playing is associated with reduced valence-concordant emotional expressivity. Psychophysiology 2014;52:59-66. [DOI: 10.1111/psyp.12298] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/15/2013] [Accepted: 06/06/2014] [Indexed: 11/28/2022]
43
Effects of video-game play on information processing: a meta-analytic investigation. Psychon Bull Rev 2014;20:1055-79. [PMID: 23519430 DOI: 10.3758/s13423-013-0418-z] [Citation(s) in RCA: 149] [Impact Index Per Article: 14.9] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/13/2022]
44
Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory. Atten Percept Psychophys 2014;75:1161-7. [PMID: 23709062 DOI: 10.3758/s13414-013-0472-7] [Citation(s) in RCA: 55] [Impact Index Per Article: 5.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
45
Montani V, De Filippo De Grazia M, Zorzi M. A new adaptive videogame for training attention and executive functions: design principles and initial validation. Front Psychol 2014;5:409. [PMID: 24860529 PMCID: PMC4026745 DOI: 10.3389/fpsyg.2014.00409] [Citation(s) in RCA: 29] [Impact Index Per Article: 2.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/16/2013] [Accepted: 04/18/2014] [Indexed: 11/21/2022]  Open
46
Memory abilities in action video game players. COMPUTERS IN HUMAN BEHAVIOR 2014. [DOI: 10.1016/j.chb.2014.01.018] [Citation(s) in RCA: 67] [Impact Index Per Article: 6.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/21/2022]
47
The case for causal influences of action videogame play upon vision and attention. Atten Percept Psychophys 2014;75:667-72. [PMID: 23386038 DOI: 10.3758/s13414-013-0427-z] [Citation(s) in RCA: 46] [Impact Index Per Article: 4.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
48
Collins E, Freeman J. Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2014;17:153-9. [DOI: 10.1089/cyber.2012.0629] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
49
Latham AJ, Patston LLM, Tippett LJ. The virtual brain: 30 years of video-game play and cognitive abilities. Front Psychol 2013;4:629. [PMID: 24062712 PMCID: PMC3772618 DOI: 10.3389/fpsyg.2013.00629] [Citation(s) in RCA: 56] [Impact Index Per Article: 5.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/24/2013] [Accepted: 08/25/2013] [Indexed: 12/03/2022]  Open
50
Colzato LS, van den Wildenberg WPM, Hommel B. Cognitive control and the COMT Val¹⁵⁸Met polymorphism: genetic modulation of videogame training and transfer to task-switching efficiency. PSYCHOLOGICAL RESEARCH 2013;78:670-8. [PMID: 24030137 DOI: 10.1007/s00426-013-0514-8] [Citation(s) in RCA: 25] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/09/2013] [Accepted: 08/22/2013] [Indexed: 11/29/2022]
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