1
|
Hou G, Hu Y. Designing Combinations of Pictogram and Text Size for Icons: Effects of Text Size, Pictogram Size, and Familiarity on Older Adults' Visual Search Performance. HUMAN FACTORS 2023; 65:1577-1595. [PMID: 34970924 DOI: 10.1177/00187208211061938] [Citation(s) in RCA: 3] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/14/2023]
Abstract
OBJECTIVE This study aimed to determine suitable combinations of text and pictogram sizes for older adults and investigated the visual prioritization of pictogram versus text. BACKGROUND Icons have become an indispensable part of application (app) design. Pictogram size and text size of icons influence the usability of apps, especially by aged users. However, few studies have investigated the influences of different pictogram and text size combinations on readability, legibility, and visual search performance for older adults. METHOD This study used eye-tracking technology to investigate the effects of different pictogram and text size combinations as well as familiarity on readability, legibility, and visual search performance for older adults. A 3 (pictogram size) × 3 (text size) × 2 (familiarity) repeated-measures experimental design was used. RESULTS The results of this study suggest that pictogram size and text size significantly affect visual search performance and that familiarity moderates the effect of text size on distribution of fixation duration proportion for text and pictograms. CONCLUSION Large pictogram and text sizes improved the readability and legibility of icons for older adults. Furthermore, the older adults fixated the area of text prior to pictograms when the pictogram size was larger than 72 × 72 px (1.38° × 1.38°) in the visual search task. APPLICATION The results of this study suggest using different combinations of pictogram and text sizes for older adults under different scenarios. The findings of this study act as practical support for designers and developers of mobile apps for older adults.
Collapse
Affiliation(s)
- Guanhua Hou
- Pan Tianshou College of Architecture, Art and Design,Ningbo University, Ningbo, China
| | - Ying Hu
- College of Art and Communication, China Jiliang University, Hangzhou, China
| |
Collapse
|
2
|
Hou G, Anicetus U, He J. How to design font size for older adults: A systematic literature review with a mobile device. Front Psychol 2022; 13:931646. [PMID: 35978796 PMCID: PMC9376262 DOI: 10.3389/fpsyg.2022.931646] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/29/2022] [Accepted: 06/30/2022] [Indexed: 11/13/2022] Open
Abstract
With the global society aging, it is necessary to investigate suitable font size based on reading time/speed, readability and legibility for older adults. This study used a systematic review of previous and existing relevant research on font size for older adults and research on the psychophysics of reading and analyzed the outcomes based on reading time/speed, readability, legibility and the usability evaluation methods employed. Studies were selected from databases GOOGLE SCHOLAR, WEB OF SCIENCE, PUBMED, and SCIENCE DIRECT. An inclusion criterion was used to remove duplicates and avoid inconsistencies. Results suggest that older adults preferred larger font sizes. However, there exists a critical size at which readability declines. Inconsistencies in evaluation methods and experimental procedures were observed in the selected articles. This study suggested a reusable catalog of usability evaluation methods, eye tracking for user testing and a questionnaire for inquiry as suitable usability evaluation methods, a uniform metrics to measure font size (visual angle of font) in arcminutes and parameters to consider when investigating font size for older adults to ensure consistency in future studies.
Collapse
Affiliation(s)
- Guanhua Hou
- Pan Tianshou College of Architecture, Art and Design, Ningbo University, Ningbo, China
| | - Umenwaniri Anicetus
- Pan Tianshou College of Architecture, Art and Design, Ningbo University, Ningbo, China
| | - Jingwei He
- School of art and design, Guangzhou University, Guangzhou, China
| |
Collapse
|
3
|
Marti P, Parlangeli O, Recupero A, Guidi S, Sirizzotti M. Mid-air haptics for shape recognition of virtual objects. ERGONOMICS 2022; 65:775-793. [PMID: 34632962 DOI: 10.1080/00140139.2021.1992019] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 03/19/2020] [Accepted: 10/04/2021] [Indexed: 06/13/2023]
Abstract
This paper presents an experiment in which participants had to discriminate three mid-air haptic shapes (circle, square, point) by reporting whether the haptic stimulus (e.g. circle on the palm of the hand) was compatible with an image (e.g. a circle) or a word (e.g. 'circle') displayed on a screen. Results indicate that only the 'point' stimulus was appreciably recognised and discriminated in terms of accuracy and time needed for the identification. Accuracy increased with repetition, and response time decreased, suggesting a learning effect. The comparison between visual and textual labels shows that for the haptic point stimulus there is no significant difference but a tendency to have greater accuracy with images than with texts, while the opposite result is found for the circle stimulus. This outcome suggests the need for new experiments focussed of the effect of visual/textual labels to make the recognition/discrimination tasks of haptic stimuli easier. Practitioner Summary: Three haptic shapes were presented with images or texts, matching or not the stimuli. The point was easy to recognise, while the circle and the square were difficult to discriminate against each other. Visual/textual labels bring contradictory results for different shapes. Abbreviations: 1D: one-dimensional; 2D: two-dimensional; 3D: three-dimensional; API: application programming interface; cm: centimeter; GLMM: generalised linear mixed-effect model; HCI: human-computer interaction; Hz: hertz; LMM: linear mixed-effect model; MCC: Matthews' correlation coefficient; mm: millimeter; ms: millisecond; QQ-plot: Quantile-Quantile plot; SD: standard deviation.
Collapse
Affiliation(s)
- Patrizia Marti
- Department of Social, Political and Cognitive Sciences, University of Siena, Siena, Italy
| | - Oronzo Parlangeli
- Department of Social, Political and Cognitive Sciences, University of Siena, Siena, Italy
| | - Annamaria Recupero
- Department of Social, Political and Cognitive Sciences, University of Siena, Siena, Italy
| | - Stefano Guidi
- Department of Social, Political and Cognitive Sciences, University of Siena, Siena, Italy
| | - Matteo Sirizzotti
- Department of Social, Political and Cognitive Sciences, University of Siena, Siena, Italy
| |
Collapse
|
4
|
Wu J, Jiao D, Lu C, Li C, Huang X, Weng S. How Do Older Adults Process Icons in Visual Search Tasks? The Combined Effects of Icon Type and Cognitive Aging. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2022; 19:ijerph19084525. [PMID: 35457393 PMCID: PMC9026834 DOI: 10.3390/ijerph19084525] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 02/22/2022] [Revised: 03/31/2022] [Accepted: 04/07/2022] [Indexed: 02/04/2023]
Abstract
Considering the differences in cognitive aging among older adults, this study examined how older adults process different types of graphic icons in visual search tasks. Fifty-four medical-related icons, including flat icons (FIs), FIs plus text (FIs + text), skeuomorphic icons (SIs), and SIs plus text (SIs + text), were created. The participants were divided into two groups—cognitively normal (CN) and mild cognitive impairment (MCI)—to complete a visual search task. According to the eye-tracking data of the participants, the search performance of the CN group was significantly better than that of the MCI group. In terms of icon types, all older adults performed better at searching for the combinations of icon and text, especially SI + text, which showed the smallest difference in the search performance between the MCI and CN groups. All older adults performed poorly when searching for FIs. The findings of this study considered the differences in cognitive aging among older adults and provided a useful reference for the icon and interface design of graphical user interfaces.
Collapse
Affiliation(s)
- Jianfeng Wu
- Industrial Design and Research Institute, Zhejiang University of Technology, Hangzhou 310023, China;
| | - Dongfang Jiao
- School of Design and Architecture, Zhejiang University of Technology, Hangzhou 310023, China; (D.J.); (S.W.)
| | - Chunfu Lu
- Industrial Design and Research Institute, Zhejiang University of Technology, Hangzhou 310023, China;
- Correspondence:
| | - Chengmin Li
- School of Arts, Zhengzhou Technology and Business University, Zhengzhou 451400, China;
| | - Xiaofang Huang
- College of Art and Communication, China Jiliang University, Hangzhou 310018, China;
| | - Suzan Weng
- School of Design and Architecture, Zhejiang University of Technology, Hangzhou 310023, China; (D.J.); (S.W.)
| |
Collapse
|
5
|
Distler V, Gutfleisch T, Lallemand C, Lenzini G, Koenig V. Complex, but in a good way? How to represent encryption to non-experts through text and visuals – Evidence from expert co-creation and a vignette experiment. COMPUTERS IN HUMAN BEHAVIOR REPORTS 2021. [DOI: 10.1016/j.chbr.2021.100161] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/28/2022] Open
|
6
|
Bacchin D, Pluchino P, Grippaldi AZ, Mapelli D, Spagnolli A, Zanella A, Gamberini L. Smart Co-housing for People With Disabilities: A Preliminary Assessment of Caregivers' Interaction With the DOMHO System. Front Psychol 2021; 12:734180. [PMID: 34539532 PMCID: PMC8446196 DOI: 10.3389/fpsyg.2021.734180] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/30/2021] [Accepted: 08/02/2021] [Indexed: 11/29/2022] Open
Abstract
Millions of people with motor and cognitive disabilities face hardships in daily life due to the limited accessibility and inclusiveness of living spaces which limit their autonomy and independence. The DOMHO project deals with these fundamental issues by leveraging an innovative solution: a smart co-housing apartment. Besides, the project aims at exploiting the well know effects of co-housing on individuals' health and well-being in combination with ambient assisted living technologies. The present study focused on the interaction of caregivers with the control application of an integrated smart system. Participants performed different tasks, fill out a questionnaire, and were interviewed. Performance and usability of the user interface, trust in technology, privacy, and attitudes towards home automation were explored. A series of guidelines for domotic technology control interfaces design was identified, and a high level of trust in these advanced tools was shown. Caregivers considered smart technologies as a work aid and a means for enhancing autonomy and life quality for users with disabilities.
Collapse
Affiliation(s)
- Davide Bacchin
- Department of General Psychology, University of Padova, Padova, Italy
| | - Patrik Pluchino
- Department of General Psychology, University of Padova, Padova, Italy
- Human Inspired Technology Research Centre, University of Padova, Padova, Italy
| | | | - Daniela Mapelli
- Department of General Psychology, University of Padova, Padova, Italy
- Human Inspired Technology Research Centre, University of Padova, Padova, Italy
| | - Anna Spagnolli
- Department of General Psychology, University of Padova, Padova, Italy
- Human Inspired Technology Research Centre, University of Padova, Padova, Italy
| | - Andrea Zanella
- Human Inspired Technology Research Centre, University of Padova, Padova, Italy
- Department of Information Engineering, University of Padova, Padova, Italy
| | - Luciano Gamberini
- Department of General Psychology, University of Padova, Padova, Italy
- Human Inspired Technology Research Centre, University of Padova, Padova, Italy
| |
Collapse
|
7
|
The Evaluation of Preference and Perceived Quality of Health Communication Icons Associated with COVID-19 Prevention Measures. Healthcare (Basel) 2021; 9:healthcare9091115. [PMID: 34574888 PMCID: PMC8465661 DOI: 10.3390/healthcare9091115] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/02/2021] [Revised: 08/08/2021] [Accepted: 08/10/2021] [Indexed: 11/18/2022] Open
Abstract
Icons have been widely utilized to describe and promote COVID-19 prevention measures. The purpose of this study was to analyze the preference and subjective design features of 133 existing icons associated with COVID-19 prevention measures published by the health and medical organizations of different countries. The 133 icons represent nineteen different function names, such as “Wash Hands” and “Wear Face Mask”. A total of 57 participants were recruited to perform two different tests: ranking test and subjective rating test. The ranking test was conducted to elicit the preference ranking of seven icon designs representing each function name. It was followed by a subjective rating test using 13 semantic scales on the two most preferred icons to analyze their perceived quality. Spearmen correlation was applied to derive the possible correlations between users’ rankings and the semantic scales, and Friedman’s test was also performed to determine the true difference between ranking in terms of each semantic scale to provide a fully meaningful interpretation of the data. Generally, findings from the current study showed that the image presented in the icon is the key point that affects the icons’ perceived quality. Interestingly, Spearman’s correlation analysis between preference ranking and semantic scales showed that vague–clear, weak–strong, incompatible–compatible, and ineffective–effective were the four strongest semantic scales that highly correlated with the preference ranking. Considering the significant relationships between the semantic distances and the functions, images depicted in an icon should be realistic and as close as possible to its respected function to cater to users’ preferences. In addition, the results of Spearman’s correlation and Friedman’s test also inferred that compatibility and clarity of icon elements are the main factors determining a particular icon’s preferability. This study is the first comprehensive study to evaluate the icons associated with the COVID-19 prevention measures. The findings of this study can be utilized as the basis for redesigning icons, particularly for icons related to COVID-19 prevention measures. Furthermore, the approach can also be applied and extended for evaluating other medical icons.
Collapse
|
8
|
Lin CJ, Ho SH. The development of a mobile user interface ability evaluation system for the elderly. APPLIED ERGONOMICS 2020; 89:103215. [PMID: 32791347 DOI: 10.1016/j.apergo.2020.103215] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 12/13/2019] [Revised: 05/08/2020] [Accepted: 06/30/2020] [Indexed: 06/11/2023]
Abstract
This research aimed to develop a comprehensive evaluation of the mobile user interface abilities of the elderly so that technology can be designed to meet individualized needs. A total of 135 older adults were evaluated with the developed system, the Elderly Mobile User Interface Ability Evaluation System (EMUIAES). The prediction of age and the use of technology on elderly mobile interface usage were investigated based on the findings of the evaluation. The relationship between performance on Fitts' task and elderly mobile user interface ability (EMUIA) was also examined. The findings showed a strong effect of age on the elderly's use of mobile user interfaces. Previous experience with personal and tablet computers also contributed to the use of mobile user interfaces. In addition, this research demonstrated the application of Fitts' law to describe the elderly mobile user interface behaviors, particularly for tasks involving fast tapping and pointing. The EMUIAES can provide future researchers and designers a comprehensive tool to describe the elderly's diverse behaviors and changes in their ability to use mobile interfaces. Individualized interface designs for elderly users can be developed based on these findings to improve the elderly users' experiences of using technology.
Collapse
Affiliation(s)
- Chiuhsiang Joe Lin
- Department of Industrial Management, National Taiwan University of Science & Technology (Taiwan Tech), Taipei, Taiwan.
| | - Sui-Hua Ho
- Department of Industrial Management, National Taiwan University of Science & Technology (Taiwan Tech), Taipei, Taiwan.
| |
Collapse
|
9
|
Carrillo AL, Falgueras JA. Proposal and testing goals-guided interaction for occasional users. HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES 2020. [DOI: 10.1186/s13673-020-0209-2] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
Abstract
Abstract
The latest shifts in technology have brought about new kinds of users who occasionally access unfamiliar systems in new scenarios. This way of use should not request any learning curve. There have been many attempts to help this kind of users: agents, floating help, tooltips, direct video demonstrations, etc., elements that support the appealing direct manipulation style (DM), but add indeed an extra layer of supporting material over it. In this paper, we describe an analyse goals-guided Interaction, GGI, as the basis for a different approach. We do not expect the user to understand or use a metaphor but guide them throughout the whole interaction process. This help system is integrated in the interface. The user will be closely guided on the “what to do” and on the “how to do,” always according to their current goal. This no-previous-knowledge-required way of interaction shortens significantly the learning curve. In order to support this proposal, a complete study based on user testing is performed. The results show that, for non-expert occasional users, GGI is more efficient in time and less error prone than the classic Direct Manipulation. Participants also showed a strong preference for GGI. This research offers an alternative way of interaction for designers and developers of human-centric interactive systems who have occasional users as their main target users.
Collapse
|