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For: Kneer J, Elson M, Knapp F. Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal. Computers in Human Behavior 2016. [DOI: 10.1016/j.chb.2015.07.034] [Citation(s) in RCA: 19] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
Number Cited by Other Article(s)
1
Asbee J, Slavish D, Taylor DJ, Dietch JR. Using a frequentist and Bayesian approach to examine video game usage, substance use, and sleep among college students. J Sleep Res 2023;32:e13844. [PMID: 36814416 PMCID: PMC10442460 DOI: 10.1111/jsr.13844] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/17/2022] [Revised: 09/26/2022] [Accepted: 01/16/2023] [Indexed: 02/24/2023]
2
Chen S, Yi Z, Wang X, Luo Y, Liu Y. Competitive game motivation and trait aggression among Chinese adolescent players of Glory of the King: The mediating role of avatar identification and game aggression. Aggress Behav 2022;48:563-572. [PMID: 35822865 DOI: 10.1002/ab.22045] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/16/2021] [Revised: 05/16/2022] [Accepted: 05/19/2022] [Indexed: 02/02/2023]
3
Hafeez T, Umar Saeed SM, Arsalan A, Anwar SM, Ashraf MU, Alsubhi K. EEG in game user analysis: A framework for expertise classification during gameplay. PLoS One 2021;16:e0246913. [PMID: 34143774 PMCID: PMC8213131 DOI: 10.1371/journal.pone.0246913] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/25/2021] [Accepted: 05/27/2021] [Indexed: 11/17/2022]  Open
4
Kowal M, Conroy E, Ramsbottom N, Smithies T, Toth A, Campbell M. Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games. JMIR Serious Games 2021;9:e26575. [PMID: 34132648 PMCID: PMC8277305 DOI: 10.2196/26575] [Citation(s) in RCA: 25] [Impact Index Per Article: 8.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/17/2020] [Revised: 03/18/2021] [Accepted: 04/02/2021] [Indexed: 02/06/2023]  Open
5
Ferguson CJ, Gryshyna A, Kim JS, Knowles E, Nadeem Z, Cardozo I, Esser C, Trebbi V, Willis E. Video games, frustration, violence, and virtual reality: Two studies. BRITISH JOURNAL OF SOCIAL PSYCHOLOGY 2021;61:83-99. [PMID: 34114247 DOI: 10.1111/bjso.12471] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/24/2020] [Revised: 05/20/2021] [Accepted: 05/25/2021] [Indexed: 11/28/2022]
6
Addo PC, Fang J, Kulbo NB, Gumah B, Dagadu JC, Li L. Violent Video Games and Aggression Among Young Adults: The Moderating Effects of Adverse Environmental Factors. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2021;24:17-23. [PMID: 33434093 DOI: 10.1089/cyber.2020.0018] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]
7
Ferguson CJ, Copenhaver A, Markey P. Reexamining the Findings of the American Psychological Association's 2015 Task Force on Violent Media: A Meta-Analysis. PERSPECTIVES ON PSYCHOLOGICAL SCIENCE 2020;15:1423-1443. [PMID: 32777188 DOI: 10.1177/1745691620927666] [Citation(s) in RCA: 23] [Impact Index Per Article: 5.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
8
Květon P, Jelínek M. Frustration and Violence in Mobile Video Games. SWISS JOURNAL OF PSYCHOLOGY 2020. [DOI: 10.1024/1421-0185/a000236] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/19/2022]
9
Korkeila H, Hamari J. Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital. COMPUTERS IN HUMAN BEHAVIOR 2020. [DOI: 10.1016/j.chb.2019.07.036] [Citation(s) in RCA: 12] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/01/2022]
10
Lagrange V, Hiskes B, Woodward C, Li B, Breithaupt F. Choosing and enjoying violence in narratives. PLoS One 2019;14:e0226503. [PMID: 31856262 PMCID: PMC6922367 DOI: 10.1371/journal.pone.0226503] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/10/2019] [Accepted: 11/27/2019] [Indexed: 11/19/2022]  Open
11
Dowsett A, Jackson M. The effect of violence and competition within video games on aggression. COMPUTERS IN HUMAN BEHAVIOR 2019. [DOI: 10.1016/j.chb.2019.05.002] [Citation(s) in RCA: 20] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
12
Elson M, Ferguson CJ, Gregerson M, Hogg JL, Ivory J, Klisanin D, Markey PM, Nichols D, Siddiqui S, Wilson J. Do Policy Statements on Media Effects Faithfully Represent the Science? ADVANCES IN METHODS AND PRACTICES IN PSYCHOLOGICAL SCIENCE 2019. [DOI: 10.1177/2515245918811301] [Citation(s) in RCA: 31] [Impact Index Per Article: 6.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
13
Does playing violent video games cause aggression? A longitudinal intervention study. Mol Psychiatry 2019;24. [PMID: 29535447 PMCID: PMC6756088 DOI: 10.1038/s41380-018-0031-7] [Citation(s) in RCA: 50] [Impact Index Per Article: 10.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/19/2022]
14
Copenhaver A, Ferguson CJ. Selling violent video game solutions: A look inside the APA's internal notes leading to the creation of the APA's 2005 resolution on violence in video games and interactive media. INTERNATIONAL JOURNAL OF LAW AND PSYCHIATRY 2018;57:77-84. [PMID: 29548507 DOI: 10.1016/j.ijlp.2018.01.004] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 06/30/2017] [Revised: 01/05/2018] [Accepted: 01/08/2018] [Indexed: 06/08/2023]
15
Hemenover SH, Bowman ND. Video games, emotion, and emotion regulation: expanding the scope. ACTA ACUST UNITED AC 2018. [DOI: 10.1080/23808985.2018.1442239] [Citation(s) in RCA: 15] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
16
No priming in video games. COMPUTERS IN HUMAN BEHAVIOR 2018. [DOI: 10.1016/j.chb.2017.09.021] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/20/2022]
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