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For: Yang JC, Chen SY. An investigation of game behavior in the context of digital game-based learning: An individual difference perspective. Computers in Human Behavior 2020. [DOI: 10.1016/j.chb.2020.106432] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
Number Cited by Other Article(s)
1
Chang CY, Setiani I, Darmawansah D, Yang JC. Effects of game-based learning integrated with the self-regulated learning strategy on nursing students' entrustable professional activities: A quasi-experimental study. NURSE EDUCATION TODAY 2024;139:106213. [PMID: 38640556 DOI: 10.1016/j.nedt.2024.106213] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 01/15/2024] [Revised: 03/25/2024] [Accepted: 04/07/2024] [Indexed: 04/21/2024]
2
Yeh YC, Ting YS. Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas. BRITISH JOURNAL OF EDUCATIONAL PSYCHOLOGY 2023;93:790-805. [PMID: 36859698 DOI: 10.1111/bjep.12594] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/21/2021] [Revised: 02/09/2023] [Accepted: 02/15/2023] [Indexed: 03/03/2023]
3
Babichenko D, Radovic A, Patel R, Hester A, Powell K, Eggers N, Happe D. Evaluating the Feasibility of a Multiplayer Role-Playing Game as a Behavioral Health Intervention in Adolescent Patients With Chronic Physical or Mental Conditions: Protocol for a Cohort Study. JMIR Res Protoc 2023;12:e43987. [PMID: 37368477 DOI: 10.2196/43987] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/01/2022] [Revised: 02/28/2023] [Accepted: 04/04/2023] [Indexed: 06/28/2023]  Open
4
Hsu CP, Chang CW. Does the social platform established by MMORPGs build social and psychological capital? COMPUTERS IN HUMAN BEHAVIOR 2022. [DOI: 10.1016/j.chb.2021.107139] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
5
Chen CC, Tu HY. The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking. Front Psychol 2022;12:750711. [PMID: 34975642 PMCID: PMC8716945 DOI: 10.3389/fpsyg.2021.750711] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/31/2021] [Accepted: 11/01/2021] [Indexed: 11/13/2022]  Open
6
Wardoyo C, Satrio YD, Narmaditya BS, Wibowo A. Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia. Heliyon 2021;7:e08467. [PMID: 34888426 PMCID: PMC8637143 DOI: 10.1016/j.heliyon.2021.e08467] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/24/2021] [Revised: 09/09/2021] [Accepted: 11/19/2021] [Indexed: 11/30/2022]  Open
7
What do they think and why it matters? Views of administrators and faculty on the use of Massively Multiplayer Online Games for Learning. COMPUTERS AND EDUCATION OPEN 2021. [DOI: 10.1016/j.caeo.2021.100034] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]  Open
8
BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation. Neural Comput Appl 2021;33:9761-9773. [PMID: 34177127 PMCID: PMC8214389 DOI: 10.1007/s00521-021-06180-7] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/17/2020] [Accepted: 05/27/2021] [Indexed: 11/24/2022]
9
An Analysis of Game Design Elements Used in Digital Game-Based Language Learning. SUSTAINABILITY 2021. [DOI: 10.3390/su13126679] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
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