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Patil O, Kaple M. Sensory Processing Differences in Individuals With Autism Spectrum Disorder: A Narrative Review of Underlying Mechanisms and Sensory-Based Interventions. Cureus 2023; 15:e48020. [PMID: 38034138 PMCID: PMC10687592 DOI: 10.7759/cureus.48020] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/26/2023] [Accepted: 10/31/2023] [Indexed: 12/02/2023] Open
Abstract
Autism spectrum disorder (ASD) is a neurodevelopmental condition characterized by difficulties with social interaction and restricted, repetitive patterns of behavior. Altered sensory processing and perception are considered characteristics of ASD. Sensory processing differences (SPDs) are commonly observed in individuals with ASD, leading to atypical responses to sensory stimuli. SPDs refer to the way in which individuals receive, process, and respond to sensory information from the environment. People with SPDs may be hypersensitive (over-reactive) or hyposensitive (under-reactive) to sensory input, or they may experience fragmented or distorted perceptions. These differences can make it difficult for individuals with SPDs to filter out irrelevant sensory information, and to integrate sensory information from different sources. This study intends to investigate the underlying mechanisms contributing to SPDs in individuals with autism and determine the effectiveness of sensory-based therapies in addressing these challenges. The literature suggests that altered neural pathways, sensory gating dysfunction, and atypical sensory modulation contribute to SPDs in individuals with ASD. Assistive technology, environmental changes, and sensory-based interventions like sensory integration therapy (SIT) have all shown promise in improving sensory functioning and reducing associated behavioral issues. However, further research is needed to improve our understanding of sensory processing in autism and to optimize interventions for individuals with ASD.
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Affiliation(s)
- Om Patil
- Medicine, Jawaharlal Nehru Medical College, Datta Meghe Institute of Higher Education and Research, Wardha, IND
| | - Meghali Kaple
- Biochemistry, Jawaharlal Nehru Medical College, Datta Meghe Institute of Higher Education and Research, Wardha, IND
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Wang M, Jeon M. Assistive technology for adults on the autism spectrum: A systematic survey. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION 2023; 40:2433-2452. [PMID: 38784821 PMCID: PMC11114460 DOI: 10.1080/10447318.2022.2163568] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 07/28/2022] [Accepted: 12/23/2022] [Indexed: 05/25/2024]
Abstract
While the needs and care for children on the autism spectrum have been widely investigated, the intervention and services available to autistic adults have been overlooked for a long time. This survey paper reviewed 32 articles that described and evaluated assistive technologies that have been developed and evaluated through a complete circle of interactive product design from ideation, prototype, and user evaluation. These assistive technologies aim to improve independence and living quality in autistic adults. We extracted information from the perspective of requirement gathering, technology designing, and effectiveness of evaluation in the design cycle. We found a general lack of requirements-driven design, and the evaluation process was not standardized either. The lack of requirement gathering results in designs purely based on existing literature without targeting actual user needs. Our synthesis of included paper contributes to developing iterative design considerations in assistive technologies for autistic adults. We also suggest that assistive technologies for autistic adults shift some attention from assisting only autistic adults who require at least substantial support to embracing also those who have been living independently but rather have difficulties in social interaction. Assistive technologies for them have the potentials to help them consolidate and enhance their experiences in independent living.
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Affiliation(s)
- Manhua Wang
- Virginia Tech, Blacksburg, Virginia, United States
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Big Data Enabled the Development of Public Sports Health Emergency Corpus: Taking MACPHE as an Example. JOURNAL OF ENVIRONMENTAL AND PUBLIC HEALTH 2022; 2022:8717072. [PMID: 36124249 PMCID: PMC9482519 DOI: 10.1155/2022/8717072] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 07/18/2022] [Revised: 08/13/2022] [Accepted: 09/01/2022] [Indexed: 11/17/2022]
Abstract
This study aims to make public sports health emergency corpus as a way to deal with public health emergency such as COVID-19, reducing the losses affected by an illness or health condition that has occurred frequently in recent years. On this basis, this paper analyzes the research status of emergency language services at home and abroad, discusses the significance and principles of Multimodal Aligned Corpus Public Health Emergency (shorted for MACPHE) construction, and develops technical processing paths and building procedures for MACPHE. Finally, it was emphasized that the construction of MACPHE and emergency language resources are important parts of the national language service capacity. Furthermore, on the basis of big data, a modal architecture of MACPHE was given and analyzed in the field of public health service.
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Panceri JAC, Freitas É, de Souza JC, da Luz Schreider S, Caldeira E, Bastos TF. A New Socially Assistive Robot with Integrated Serious Games for Therapies with Children with Autism Spectrum Disorder and Down Syndrome: A Pilot Study. SENSORS 2021; 21:s21248414. [PMID: 34960514 PMCID: PMC8703284 DOI: 10.3390/s21248414] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 11/10/2021] [Revised: 12/09/2021] [Accepted: 12/12/2021] [Indexed: 11/16/2022]
Abstract
This work introduces a new socially assistive robot termed MARIA T21 (meaning “Mobile Autonomous Robot for Interaction with Autistics”, with the addition of the acronym T21, meaning “Trisomy 21”, which is used to designate individuals with Down syndrome). This new robot is used in psychomotor therapies for children with Down syndrome (contributing to improve their proprioception, postural balance, and gait) as well as in psychosocial and cognitive therapies for children with autism spectrum disorder. The robot uses, as a novelty, an embedded mini-video projector able to project Serious Games on the floor or tables to make already-established therapies funnier to these children, thus creating a motivating and facilitating effect for both children and therapists. The Serious Games were developed in Python through the library Pygame, considering theoretical bases of behavioral psychology for these children, which are integrated into the robot through the robot operating system (ROS). Encouraging results from the child–robot interaction are shown, according to outcomes obtained from the application of the Goal Attainment Scale. Regarding the Serious Games, they were considered suitable based on both the “Guidelines for Game Design of Serious Games for Children” and the “Evaluation of the Psychological Bases” used during the games’ development. Thus, this pilot study seeks to demonstrate that the use of a robot as a therapeutic tool together with the concept of Serious Games is an innovative and promising tool to help health professionals in conducting therapies with children with autistic spectrum disorder and Down syndrome. Due to health issues imposed by the COVID-19 pandemic, the sample of children was limited to eight children (one child with typical development, one with Trisomy 21, both female, and six children with ASD, one girl and five boys), from 4 to 9 years of age. For the non-typically developing children, the inclusion criterion was the existence of a conclusive diagnosis and fulfillment of at least 1 year of therapy. The protocol was carried out in an infant psychotherapy room with three video cameras, supervised by a group of researchers and a therapist. The experiments were separated into four steps: The first stage was composed of a robot introduction followed by an approximation between robot and child to establish eye contact and assess proxemics and interaction between child/robot. In the second stage, the robot projected Serious Games on the floor, and emitted verbal commands, seeking to evaluate the child’s susceptibility to perform the proposed tasks. In the third stage, the games were performed for a certain time, with the robot sending messages of positive reinforcement to encourage the child to accomplish the game. Finally, in the fourth stage, the robot finished the games and said goodbye to the child, using messages aiming to build a closer relationship with the child.
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Affiliation(s)
- João Antonio Campos Panceri
- Postgraduate Program in Electrical Engineering, Federal University of Espirito Santo, Av. Fernando Ferrari, 514, Goiabeiras, Vitoria 29075-910, Brazil;
- Automation and Control Engineering Department, Federal Institute of Espirito Santo, Av. Filogônio Peixoto, 2220, Aviso, Linhares 29901-291, Brazil
- Correspondence: (J.A.C.P.); (T.F.B.)
| | - Éberte Freitas
- Postgraduate Program in Electrical Engineering, Federal University of Espirito Santo, Av. Fernando Ferrari, 514, Goiabeiras, Vitoria 29075-910, Brazil;
| | - Josiany Carlos de Souza
- Postgraduate Program in Biotechnology, Health Sciences Center, Federal University of Espirito Santo, Av. Marechal Campos, 1468, Maruipe, Vitoria 29043-900, Brazil; (J.C.d.S.); (S.d.L.S.)
| | - Sheila da Luz Schreider
- Postgraduate Program in Biotechnology, Health Sciences Center, Federal University of Espirito Santo, Av. Marechal Campos, 1468, Maruipe, Vitoria 29043-900, Brazil; (J.C.d.S.); (S.d.L.S.)
| | - Eliete Caldeira
- Electrical Engineering Department, Federal University of Espirito Santo, Av. Fernando Ferrari, 514, Goiabeiras, Vitoria 29075-910, Brazil;
| | - Teodiano Freire Bastos
- Postgraduate Program in Electrical Engineering, Federal University of Espirito Santo, Av. Fernando Ferrari, 514, Goiabeiras, Vitoria 29075-910, Brazil;
- Postgraduate Program in Biotechnology, Health Sciences Center, Federal University of Espirito Santo, Av. Marechal Campos, 1468, Maruipe, Vitoria 29043-900, Brazil; (J.C.d.S.); (S.d.L.S.)
- Electrical Engineering Department, Federal University of Espirito Santo, Av. Fernando Ferrari, 514, Goiabeiras, Vitoria 29075-910, Brazil;
- Correspondence: (J.A.C.P.); (T.F.B.)
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Mettler T, Daurer S, Bächle MA, Judt A. Do‐it‐yourself as a means for making assistive technology accessible to elderly people: Evidence from the ICARE project. INFORMATION SYSTEMS JOURNAL 2021. [DOI: 10.1111/isj.12352] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/27/2022]
Affiliation(s)
- Tobias Mettler
- Swiss Graduate School of Public Administration, University of Lausanne Lausanne Switzerland
| | - Stephan Daurer
- Department for Management Information Systems Baden‐Wuerttemberg Cooperative State University Ravensburg Ravensburg Germany
| | - Michael A. Bächle
- Department for Management Information Systems Baden‐Wuerttemberg Cooperative State University Ravensburg Ravensburg Germany
| | - Andreas Judt
- Department for Informatics Baden‐Wuerttemberg Cooperative State University Ravensburg Friedrichshafen Germany
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Chattopadhyay D, Ma T, Sharifi H, Martyn-Nemeth P. Computer-Controlled Virtual Humans in Patient-Facing Systems: Systematic Review and Meta-Analysis. J Med Internet Res 2020; 22:e18839. [PMID: 32729837 PMCID: PMC7426801 DOI: 10.2196/18839] [Citation(s) in RCA: 21] [Impact Index Per Article: 5.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/23/2020] [Revised: 05/08/2020] [Accepted: 05/20/2020] [Indexed: 02/06/2023] Open
Abstract
BACKGROUND Virtual humans (VH) are computer-generated characters that appear humanlike and simulate face-to-face conversations using verbal and nonverbal cues. Unlike formless conversational agents, like smart speakers or chatbots, VH bring together the capabilities of both a conversational agent and an interactive avatar (computer-represented digital characters). Although their use in patient-facing systems has garnered substantial interest, it is unknown to what extent VH are effective in health applications. OBJECTIVE The purpose of this review was to examine the effectiveness of VH in patient-facing systems. The design and implementation characteristics of these systems were also examined. METHODS Electronic bibliographic databases were searched for peer-reviewed articles with relevant key terms. Studies were included in the systematic review if they designed or evaluated VH in patient-facing systems. Of the included studies, studies that used a randomized controlled trial to evaluate VH were included in the meta-analysis; they were then summarized using the PICOTS framework (population, intervention, comparison group, outcomes, time frame, setting). Summary effect sizes, using random-effects models, were calculated, and the risk of bias was assessed. RESULTS Among the 8,125 unique records identified, 53 articles describing 33 unique systems, were qualitatively, systematically reviewed. Two distinct design categories emerged - simple VH and VH augmented with health sensors and trackers. Of the 53 articles, 16 (26 studies) with 44 primary and 22 secondary outcomes were included in the meta-analysis. Meta-analysis of the 44 primary outcome measures revealed a significant difference between intervention and control conditions, favoring the VH intervention (SMD = .166, 95% CI .039-.292, P=.012), but with evidence of some heterogeneity, I2=49.3%. There were more cross-sectional (k=15) than longitudinal studies (k=11). The intervention was delivered using a personal computer in most studies (k=18), followed by a tablet (k=4), mobile kiosk (k=2), head-mounted display (k=1), and a desktop computer in a community center (k=1). CONCLUSIONS We offer evidence for the efficacy of VH in patient-facing systems. Considering that studies included different population and outcome types, more focused analysis is needed in the future. Future studies also need to identify what features of virtual human interventions contribute toward their effectiveness.
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Affiliation(s)
- Debaleena Chattopadhyay
- Department of Computer Science, University of Illinois at Chicago, Chicago, IL, United States
| | - Tengteng Ma
- Department of Information and Decision Sciences, University of Illinois at Chicago, Chicago, IL, United States
| | - Hasti Sharifi
- Department of Computer Science, University of Illinois at Chicago, Chicago, IL, United States
| | - Pamela Martyn-Nemeth
- Department of Biobehavioral Health Science, University of Illinois at Chicago, Chicago, IL, United States
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