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Yook J, Lee L, Vossel S, Weidner R, Hogendoorn H. Motion extrapolation in the flash-lag effect depends on perceived, rather than physical speed. Vision Res 2021; 193:107978. [PMID: 34942429 DOI: 10.1016/j.visres.2021.107978] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/09/2021] [Revised: 11/11/2021] [Accepted: 11/29/2021] [Indexed: 11/26/2022]
Abstract
In the flash-lag effect (FLE), a flash in spatiotemporal alignment with a moving object is misperceived as lagging behind the moving object. One proposed explanation for this illusion is based on predictive motion extrapolation of trajectories. In this interpretation, the diverging effects of velocity on the perceived position of the moving object suggest that FLE might be based on the neural representation of perceived, rather than physical, velocity. By contrast, alternative explanations based on differential latency or temporal averaging would predict that the FLE does not rely on such a representation of perceived velocity. Here we examined whether the FLE is sensitive to illusory changes in perceived speed that result in changes to perceived velocity, while physical speed is constant. The perceived speed of the moving object was manipulated using revolving wedge stimuli with variable pattern textures (Experiment 1) and luminance contrast (Experiment 2). The motion extrapolation interpretation would predict that the changes in FLE magnitude should correspond to the changes in the perceived speed of the moving object. In the current study, two experiments demonstrated that perceived speed and FLE magnitude increased in the dynamic pattern relative to the static pattern conditions, and that the same effect was found in the low contrast compared to the high contrast conditions. These results showed that manipulations of texture and contrast that are known to alter judgments of perceived speed also modulate perceived position. We interpret this as a consequence of motion extrapolation mechanisms and discuss possible explanations for why we observed no cross-effect correlation.
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Affiliation(s)
- Jane Yook
- Melbourne School of Psychological Sciences, The University of Melbourne, Parkville, Australia; Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Forschungszentrum Jülich, Jülich, Germany; Department of Psychology, Faculty of Human Sciences, University of Cologne, Cologne, Germany.
| | - Lysha Lee
- Melbourne School of Psychological Sciences, The University of Melbourne, Parkville, Australia
| | - Simone Vossel
- Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Forschungszentrum Jülich, Jülich, Germany; Department of Psychology, Faculty of Human Sciences, University of Cologne, Cologne, Germany
| | - Ralph Weidner
- Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Forschungszentrum Jülich, Jülich, Germany
| | - Hinze Hogendoorn
- Melbourne School of Psychological Sciences, The University of Melbourne, Parkville, Australia
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Rigutti S, Stragà M, Jez M, Baldassi G, Carnaghi A, Miceu P, Fantoni C. Don't worry, be active: how to facilitate the detection of errors in immersive virtual environments. PeerJ 2018; 6:e5844. [PMID: 30397547 PMCID: PMC6211266 DOI: 10.7717/peerj.5844] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/07/2018] [Accepted: 09/26/2018] [Indexed: 11/23/2022] Open
Abstract
The current research aims to study the link between the type of vision experienced in a collaborative immersive virtual environment (active vs. multiple passive), the type of error one looks for during a cooperative multi-user exploration of a design project (affordance vs. perceptual violations), and the type of setting in which multi-user perform (field in Experiment 1 vs. laboratory in Experiment 2). The relevance of this link is backed by the lack of conclusive evidence on an active vs. passive vision advantage in cooperative search tasks within software based on immersive virtual reality (IVR). Using a yoking paradigm based on the mixed usage of simultaneous active and multiple passive viewings, we found that the likelihood of error detection in a complex 3D environment was characterized by an active vs. multi-passive viewing advantage depending on: (1) the degree of knowledge dependence of the type of error the passive/active observers were looking for (low for perceptual violations, vs. high for affordance violations), as the advantage tended to manifest itself irrespectively from the setting for affordance, but not for perceptual violations; and (2) the degree of social desirability possibly induced by the setting in which the task was performed, as the advantage occurred irrespectively from the type of error in the laboratory (Experiment 2) but not in the field (Experiment 1) setting. Results are relevant to future development of cooperative software based on IVR used for supporting the design review. A multi-user design review experience in which designers, engineers and end-users all cooperate actively within the IVR wearing their own head mounted display, seems more suitable for the detection of relevant errors than standard systems characterized by a mixed usage of active and passive viewing.
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Affiliation(s)
- Sara Rigutti
- Department of Life Sciences, Psychology Unit "Gaetano Kanizsa", University of Trieste, Trieste, Italy
| | - Marta Stragà
- Department of Life Sciences, Psychology Unit "Gaetano Kanizsa", University of Trieste, Trieste, Italy
| | - Marco Jez
- Area Science Park, Arsenal S.r.L, Trieste, Italy
| | - Giulio Baldassi
- Department of Life Sciences, Psychology Unit "Gaetano Kanizsa", University of Trieste, Trieste, Italy
| | - Andrea Carnaghi
- Department of Life Sciences, Psychology Unit "Gaetano Kanizsa", University of Trieste, Trieste, Italy
| | - Piero Miceu
- Area Science Park, Arsenal S.r.L, Trieste, Italy
| | - Carlo Fantoni
- Department of Life Sciences, Psychology Unit "Gaetano Kanizsa", University of Trieste, Trieste, Italy
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Drewing K, Hitzel E, Scocchia L. The haptic and the visual flash-lag effect and the role of flash characteristics. PLoS One 2018; 13:e0189291. [PMID: 29298309 PMCID: PMC5751977 DOI: 10.1371/journal.pone.0189291] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/13/2017] [Accepted: 11/23/2017] [Indexed: 11/18/2022] Open
Abstract
When a short flash occurs in spatial alignment with a moving object, the moving object is seen ahead the stationary one. Similar to this visual "flash-lag effect" (FLE) it has been recently observed for the haptic sense that participants judge a moving hand to be ahead a stationary hand when judged at the moment of a short vibration ("haptic flash") that is applied when the two hands are spatially aligned. We further investigated the haptic FLE. First, we compared participants' performance in two isosensory visual or haptic conditions, in which moving object and flash were presented only in a single modality (visual: sphere and short color change, haptic: hand and vibration), and two bisensory conditions, in which the moving object was presented in both modalities (hand aligned with visible sphere), but the flash was presented only visually or only haptically. The experiment aimed to disentangle contributions of the flash's and the objects' modalities to the FLEs in haptics versus vision. We observed a FLE when the flash was visually displayed, both when the moving object was visual and visuo-haptic. Because the position of a visual flash, but not of an analogue haptic flash, is misjudged relative to a same visuo-haptic moving object, the difference between visual and haptic conditions can be fully attributed to characteristics of the flash. The second experiment confirmed that a haptic FLE can be observed depending on flash characteristics: the FLE increases with decreasing intensity of the flash (slightly modulated by flash duration), which had been previously observed for vision. These findings underline the high relevance of flash characteristics in different senses, and thus fit well with the temporal-sampling framework, where the flash triggers a high-level, supra-modal process of position judgement, the time point of which further depends on the processing time of the flash.
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Affiliation(s)
- Knut Drewing
- Department of General Psychology, Justus-Liebig-University, Giessen, Germany
- * E-mail:
| | - Elena Hitzel
- Department of General Psychology, Justus-Liebig-University, Giessen, Germany
| | - Lisa Scocchia
- Department of Psychology, University of Milano-Bicocca, Milano, Italy
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Su J, Lu H. Flash-lag effects in biological motion interact with body orientation and action familiarity. Vision Res 2017; 140:13-24. [DOI: 10.1016/j.visres.2017.06.010] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/07/2016] [Revised: 06/07/2017] [Accepted: 06/30/2017] [Indexed: 11/28/2022]
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Cellini C, Scocchia L, Drewing K. The buzz-lag effect. Exp Brain Res 2016; 234:2849-57. [PMID: 27271871 DOI: 10.1007/s00221-016-4687-4] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/14/2016] [Accepted: 05/25/2016] [Indexed: 11/28/2022]
Abstract
In the flash-lag illusion, a brief visual flash and a moving object presented at the same location appear to be offset with the flash trailing the moving object. A considerable amount of studies investigated the visual flash-lag effect, and flash-lag-like effects have also been observed in audition, and cross-modally between vision and audition. In the present study, we investigate whether a similar effect can also be observed when using only haptic stimuli. A fast vibration (or buzz, lasting less than 20 ms) was applied to the moving finger of the observers and employed as a "haptic flash." Participants performed a two-alternative forced-choice (2AFC) task where they had to judge whether the moving finger was located to the right or to the left of the stationary finger at the time of the buzz. We used two different movement velocities (Slow and Fast conditions). We found that the moving finger was systematically misperceived to be ahead of the stationary finger when the two were physically aligned. This result can be interpreted as a purely haptic analogue of the flash-lag effect, which we refer to as "buzz-lag effect." The buzz-lag effect can be well accounted for by the temporal-sampling explanation of flash-lag-like effects.
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Affiliation(s)
- Cristiano Cellini
- Department of General Psychology, Justus-Liebig-University of Giessen, Otto-Behaghel-Strasse 10F, 35394, Giessen, Germany.
| | - Lisa Scocchia
- Frankfurt Institute for Advanced Studies (FIAS), Johann Wolfgang Goethe University, Ruth-Moufang-Straße 1, 60438, Frankfurt am Main, Germany.,Department of Psychology, University of Milano-Bicocca, piazza dell'Ateneo Nuovo 1, 20126, Milan, Italy
| | - Knut Drewing
- Department of General Psychology, Justus-Liebig-University of Giessen, Otto-Behaghel-Strasse 10F, 35394, Giessen, Germany
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Caniard F, Bülthoff HH, Thornton IM. Action can amplify motion-induced illusory displacement. Front Hum Neurosci 2015; 8:1058. [PMID: 25628558 PMCID: PMC4292580 DOI: 10.3389/fnhum.2014.01058] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/28/2014] [Accepted: 12/18/2014] [Indexed: 11/15/2022] Open
Abstract
Local motion is known to produce strong illusory displacement in the perceived position of globally static objects. For example, if a dot-cloud or grating drifts to the left within a stationary aperture, the perceived position of the whole aperture will also be shifted to the left. Previously, we used a simple tracking task to demonstrate that active control over the global position of an object did not eliminate this form of illusion. Here, we used a new iPad task to directly compare the magnitude of illusory displacement under active and passive conditions. In the active condition, participants guided a drifting Gabor patch along a virtual slalom course by using the tilt control of an iPad. The task was to position the patch so that it entered each gate at the direct center, and we used the left/right deviations from that point as our dependent measure. In the passive condition, participants watched playback of standardized trajectories along the same course. We systematically varied deviation from midpoint at gate entry, and participants made 2AFC left/right judgments. We fitted cumulative normal functions to individual distributions and extracted the point of subjective equality (PSE) as our dependent measure. To our surprise, the magnitude of displacement was consistently larger under active than under passive conditions. Importantly, control conditions ruled out the possibility that such amplification results from lack of motor control or differences in global trajectories as performance estimates were equivalent in the two conditions in the absence of local motion. Our results suggest that the illusion penetrates multiple levels of the perception-action cycle, indicating that one important direction for the future of perceptual illusions may be to more fully explore their influence during active vision.
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Affiliation(s)
- Franck Caniard
- Max Planck Institute for Biological Cybernetics Tübingen, Germany
| | - Heinrich H Bülthoff
- Max Planck Institute for Biological Cybernetics Tübingen, Germany ; Department of Brain and Cognitive Engineering, Korea University Seoul, South Korea
| | - Ian M Thornton
- Department of Cognitive Science, University of Malta Msida, Malta
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Hubbard TL. Do the flash-lag effect and representational momentum involve similar extrapolations? Front Psychol 2013; 4:290. [PMID: 23734140 PMCID: PMC3661941 DOI: 10.3389/fpsyg.2013.00290] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/11/2013] [Accepted: 05/05/2013] [Indexed: 11/23/2022] Open
Abstract
In the flash-lag effect (FLE) and in representational momentum (RM), the represented position of a moving target is displaced in the direction of motion. Effects of numerous variables on the FLE and on RM are briefly considered. In many cases, variables appear to have the same effect on the FLE and on RM, and this is consistent with a hypothesis that displacements in the FLE and in RM result from overlapping or similar mechanisms. In other cases, variables initially appear to have different effects on the FLE and on RM, but accounts reconciling those apparent differences with a hypothesis of overlapping or similar mechanisms are suggested. Given that RM is simpler and accounts for a wider range of findings (i.e., RM involves a single stimulus rather than the relationship between two stimuli, RM accounts for displacement in absolute position of a single stimulus and for differences in relative position of two stimuli), it is suggested that (at least some cases of) the FLE might be a special case of RM in which the position of the target is assessed relative to the position of another stimulus (i.e., the flashed object) rather than relative to the actual position of the target.
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Affiliation(s)
- Timothy L Hubbard
- Department of Psychology, Texas Christian University Fort Worth, TX, USA
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Ichikawa M, Masakura Y. Effects of consciousness and consistency in manual control of visual stimulus on reduction of the flash-lag effect for luminance change. Front Psychol 2013; 4:120. [PMID: 23504285 PMCID: PMC3596863 DOI: 10.3389/fpsyg.2013.00120] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/20/2012] [Accepted: 02/25/2013] [Indexed: 11/13/2022] Open
Abstract
Four experiments investigated how observers' consciousness about their control of stimulus change affects the visual perception associated with the illusory flash-lag effect. In previous study (Ichikawa and Masakura, 2006), we found that the flash-lag effect in motion is reduced if observers were conscious that they were controlling stimulus movements by the use of computer mouse, even if the stimulus moved automatically, independently of observer's mouse control. In the other study (Ichikawa and Masakura, 2010a), we found that the consistent directional relationship between the observer's mouse control and stimulus movement, which is learned in our everyday computer use, is important for the reduction of the flash-lag effect in active observation. In the present study, we examined whether the reduction of the flash-lag effect in active observation requires the observers' consciousness about their control of stimulus change, and consistency in coupling mouse movement direction and stimulus change across trials in experiments. We used the flash-lag effect in luminance change because there is no intrinsic relationship between observer's mouse control and luminance change in our everyday computer use. We compared the illusory flash-lag effects for automatic change of the luminance with luminance change that was controlled by the observers' active manipulation of a computer mouse. Because the flash occurs randomly in time, observers could not anticipate when the flash was presented. Results suggest that the not only observer's consciousness of controlling the stimulus, but also consistency in coupling mouse movement direction with stimulus change, are required for the reduction of the flash-lag effect in active observation. The basis of the reduction of the flash-lag effect in active observation is discussed.
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Frissen I, Ziat M, Campion G, Hayward V, Guastavino C. The effects of voluntary movements on auditory-haptic and haptic-haptic temporal order judgments. Acta Psychol (Amst) 2012; 141:140-8. [PMID: 22964054 DOI: 10.1016/j.actpsy.2012.07.010] [Citation(s) in RCA: 17] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/31/2011] [Revised: 07/09/2012] [Accepted: 07/11/2012] [Indexed: 12/27/2022] Open
Abstract
In two experiments we investigated the effects of voluntary movements on temporal haptic perception. Measures of sensitivity (JND) and temporal alignment (PSS) were obtained from temporal order judgments made on intermodal auditory-haptic (Experiment 1) or intramodal haptic (Experiment 2) stimulus pairs under three movement conditions. In the baseline, static condition, the arm of the participants remained stationary. In the passive condition, the arm was displaced by a servo-controlled motorized device. In the active condition, the participants moved voluntarily. The auditory stimulus was a short, 500Hz tone presented over headphones and the haptic stimulus was a brief suprathreshold force pulse applied to the tip of the index finger orthogonally to the finger movement. Active movement did not significantly affect discrimination sensitivity on the auditory-haptic stimulus pairs, whereas it significantly improved sensitivity in the case of the haptic stimulus pair, demonstrating a key role for motor command information in temporal sensitivity in the haptic system. Points of subjective simultaneity were by-and-large coincident with physical simultaneity, with one striking exception in the passive condition with the auditory-haptic stimulus pair. In the latter case, the haptic stimulus had to be presented 45ms before the auditory stimulus in order to obtain subjective simultaneity. A model is proposed to explain the discrimination performance.
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