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Poole KL, Henderson HA. Social Cognitive Correlates of Contagious Yawning and Smiling. HUMAN NATURE (HAWTHORNE, N.Y.) 2023; 34:569-587. [PMID: 37964105 DOI: 10.1007/s12110-023-09463-1] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Accepted: 10/19/2023] [Indexed: 11/16/2023]
Abstract
It has been theorized that the contagion of behaviors may be related to social cognitive abilities, but empirical findings are inconsistent. We recorded young adults' behavioral expression of contagious yawning and contagious smiling to video stimuli and employed a multi-method assessment of sociocognitive abilities including self-reported internal experience of emotional contagion, self-reported trait empathy, accuracy on a theory of mind task, and observed helping behavior. Results revealed that contagious yawners reported increases in tiredness from pre- to post-video stimuli exposure, providing support for the internal experience of emotional contagion, and were more likely to provide help to the experimenter relative to non-contagious yawners. Contagious smilers showed stably high levels of self-reported happiness from pre- to post-video exposure, were more likely to provide help to the experimenter, and had increased accuracy on a theory of mind task relative to non-contagious smilers. There were no differences in self-reported trait empathy for contagious versus non-contagious yawners or smilers. Contagious yawning may be related to some basic (i.e., emotional contagion) and advanced (i.e., helping behavior) sociocognitive processes, whereas contagious smiling is related to some advanced sociocognitive processes (i.e., theory of mind and helping behavior).
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Affiliation(s)
- Kristie L Poole
- Department of Psychology, University of Waterloo, 200 University Avenue West, Waterloo, ON, N2L 3G1, Canada.
| | - Heather A Henderson
- Department of Psychology, University of Waterloo, 200 University Avenue West, Waterloo, ON, N2L 3G1, Canada
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Sandseter EBH, Sando OJ, Lorås H, Kleppe R, Storli L, Brussoni M, Bundy A, Schwebel DC, Ball DJ, Haga M, Little H. Virtual Risk Management-Exploring Effects of Childhood Risk Experiences through Innovative Methods (ViRMa) for Primary School Children in Norway: Study Protocol for the ViRMa Project. JMIR Res Protoc 2023; 12:e45857. [PMID: 37285210 DOI: 10.2196/45857] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/19/2023] [Revised: 05/16/2023] [Accepted: 05/17/2023] [Indexed: 06/08/2023] Open
Abstract
BACKGROUND Research indicates that risky play benefits children's risk assessment and risk management skills and offers several positive health effects such as resilience, social skills, physical activity, well-being, and involvement. There are also indications that the lack of risky play and autonomy increases the likelihood of anxiety. Despite its well-documented importance, and the willingness of children to engage in risky play, this type of play is increasingly restricted. Assessing long-term effects of risky play has been problematic because of ethical issues with conducting studies designed to allow or encourage children to take physical risks with the potential of injury. OBJECTIVE The Virtual Risk Management project aims to examine children's development of risk management skills through risky play. To accomplish this, the project aims to use and validate newly developed and ethically appropriate data collection tools such as virtual reality, eye tracking, and motion capturing, and to provide insight into how children assess and handle risk situations and how children's past risky play experiences are associated with their risk management. METHODS We will recruit 500 children aged 7-10 years and their parents from primary schools in Norway. Children's risk management will be measured through data concerning their risk assessment, risk willingness, and risk handling when completing a number of tasks in 3 categories of virtual reality scenarios: street crossing, river crossing, and playing on playground equipment. The children will move around physically in a large space while conducting the tasks and wear 17 motion-capturing sensors that will measure their movements to analyze motor skills. We will also collect data on children's perceived motor competence and their sensation-seeking personality. To obtain data on children's risk experiences, parents will complete questionnaires on their parental style and risk tolerance, as well as information about the child's practical risk experience. RESULTS Four schools have been recruited to participate in data collection. The recruitment of children and parents for this study started in December 2022, and as of April 2023, a total of 433 parents have consented for their children to participate. CONCLUSIONS The Virtual Risk Management project will increase our understanding of how children's characteristics, upbringing, and previous experiences influence their learning and ability to handle challenges. Through development and use of cutting-edge technology and previously developed measures to describe aspects of the children's past experiences, this project addresses crucial topics related to children's health and development. Such knowledge may guide pedagogical questions and the development of educational, injury prevention, and other health-related interventions, and reveal essential areas for focus in future studies. It may also impact how risk is addressed in crucial societal institutions such as the family, early childhood education, and schools. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID) DERR1-10.2196/45857.
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Affiliation(s)
- Ellen Beate Hansen Sandseter
- Department of Physical Education and Health, Queen Maud University College of Early Childhood Education, Trondheim, Norway
| | - Ole Johan Sando
- Department of Physical Education and Health, Queen Maud University College of Early Childhood Education, Trondheim, Norway
| | - Håvard Lorås
- Department of Physical Education and Health, Queen Maud University College of Early Childhood Education, Trondheim, Norway
- Department of Teacher Education, Norwegian University of Science and Technology, Trondheim, Norway
| | - Rasmus Kleppe
- Department of Physical Education and Health, Queen Maud University College of Early Childhood Education, Trondheim, Norway
| | - Lise Storli
- Department of Physical Education and Health, Queen Maud University College of Early Childhood Education, Trondheim, Norway
| | - Mariana Brussoni
- Department of Pediatrics, Human Early Learning Partnership, School of Population and Public Health, University of British Columbia, Vancouver, BC, Canada
- British Columbia Children's Hospital Research Institute, Vancouver, BC, Canada
| | - Anita Bundy
- Department of Occupational Therapy, Colorado State University, Fort Collins, CO, United States
| | - David C Schwebel
- Department of Psychology, University of Alabama at Birmingham, Birmingham, AL, United States
| | - David J Ball
- Department of Science and Technology, Centre for Decision Analysis and Risk Management, Middlesex University, London, United Kingdom
| | - Monika Haga
- Department of Teacher Education, Norwegian University of Science and Technology, Trondheim, Norway
| | - Helen Little
- School of Education, Macquarie University, Sydney, Australia
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Abstract
This chapter explores the current state of the art in eye tracking within 3D virtual environments. It begins with the motivation for eye tracking in Virtual Reality (VR) in psychological research, followed by descriptions of the hardware and software used for presenting virtual environments as well as for tracking eye and head movements in VR. This is followed by a detailed description of an example project on eye and head tracking while observers look at 360° panoramic scenes. The example is illustrated with descriptions of the user interface and program excerpts to show the measurement of eye and head movements in VR. The chapter continues with fundamentals of data analysis, in particular methods for the determination of fixations and saccades when viewing spherical displays. We then extend these methodological considerations to determining the spatial and temporal coordination of the eyes and head in VR perception. The chapter concludes with a discussion of outstanding problems and future directions for conducting eye- and head-tracking research in VR. We hope that this chapter will serve as a primer for those intending to implement VR eye tracking in their own research.
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Cover your mouth! Disease avoidance predicts the stigmatization of yawning. PERSONALITY AND INDIVIDUAL DIFFERENCES 2022. [DOI: 10.1016/j.paid.2022.111695] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/20/2022]
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Gallup AC, Wozny S. Interspecific Contagious Yawning in Humans. Animals (Basel) 2022; 12:ani12151908. [PMID: 35892558 PMCID: PMC9332820 DOI: 10.3390/ani12151908] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/29/2022] [Revised: 07/19/2022] [Accepted: 07/25/2022] [Indexed: 11/20/2022] Open
Abstract
Simple Summary Contagious yawning has been observed in humans and a growing number of social vertebrates. While the majority of studies on yawn contagion have documented this phenomenon amongst conspecifics, there is also evidence for interspecific contagious yawning among non-human animals in captivity. This study was the first to formally investigate whether humans also yawn in response to yawns from different species. In particular, participants were exposed to yawning stimuli either from (1) fish, (2) amphibians, (3) reptiles, (4) birds, (5) non-primate mammals, (6) apes, or (7) domesticated cats and dogs. Overall, the results provide strong support for interspecific contagious yawning in humans, with 69% reporting yawn contagion during testing. This response was not altered by phylogenetic proximity or domestication, suggesting that the mechanisms governing yawn contagion are generalized, and can be triggered by varied representations of yawning across diverse taxa. Abstract Contagious yawning, or the reflexive tendency to yawn following the detection of yawning in others, is well-documented among humans and a growing number of social vertebrates. While the most common form of yawn contagion occurs between conspecifics, some non-human animals in captivity have been reported to yawn in response to yawns from human handlers/caregivers. The current research sought to provide the first formal investigation of whether people yawn contagiously in response to yawns from non-human animals. In addition, this study aimed to test whether this response was modulated by phylogenetic relatedness and domestication/social closeness. A total of 296 participants from Amazon Mechanical Turk self-reported on their yawning behavior following exposure to a (1) control (non-yawning) condition or a compilation of yawning stimuli either from (2) fish, (3) amphibians, (4) reptiles, (5) birds, (6) non-primate mammals, (7) apes, or (8) domesticated cats and dogs. The results provide strong support for interspecific yawn contagion. However, neither the propensity to yawn (binary) nor total yawn frequency varied significantly across interspecific conditions. Overall, these findings suggest that the mechanisms governing yawn contagion can be activated by varied forms of yawning stimuli, including those from distantly related and unfamiliar species.
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De Weck M, Perriard B, Annoni JM, Britz J. Hearing Someone Laugh and Seeing Someone Yawn: Modality-Specific Contagion of Laughter and Yawning in the Absence of Others. Front Psychol 2022; 13:780665. [PMID: 35250722 PMCID: PMC8891493 DOI: 10.3389/fpsyg.2022.780665] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/21/2021] [Accepted: 01/17/2022] [Indexed: 11/13/2022] Open
Abstract
Laughter and yawning can both occur spontaneously and are highly contagious forms of social behavior. When occurring contagiously, laughter and yawning are usually confounded with a social situation and it is difficult to determine to which degree the social situation or stimulus itself contribute to its contagion. While contagious yawning can be reliably elicited in lab when no other individuals are present, such studies are more sparse for laughter. Moreover, laughter and yawning are multimodal stimuli with both an auditory and a visual component: laughter is primarily characterized as a stereotyped vocalization whereas yawning is a predominantly visual signal and it is not known to which degree the visual and auditory modalities affect the contagion of laughter and yawning. We investigated how these two sensory modalities contribute to the contagion of laughter and yawning under controlled laboratory conditions in the absence of a social situation that might confound their contagion. Subjects were presented with naturally produced laughter and yawning in three sensory modalities (audio, visual, audio-visual), and we recorded their reaction to these stimuli. Contagious responses differed for laughter and yawning: overall, laughter elicited more contagious responses than yawning, albeit mostly smiling rather than overt laughter. While the audio-visual condition elicited most contagious responses overall, laughter was more contagious in the auditory modality, and yawning was more contagious in the visual modality. Furthermore, laughter became decreasingly contagious over time, while yawning remained steadily contagious. We discuss these results based on the ontogenetic and phylogenetic trajectories of laughter and yawning.
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Affiliation(s)
- Micaela De Weck
- Faculty of Science and Medicine, Medicine Section, Department of Neuroscience and Movement Science, Neurology Unit, University of Fribourg, Fribourg, Switzerland
| | - Benoît Perriard
- Faculty of Science and Medicine, Medicine Section, Department of Neuroscience and Movement Science, Neurology Unit, University of Fribourg, Fribourg, Switzerland
| | - Jean-Marie Annoni
- Faculty of Science and Medicine, Medicine Section, Department of Neuroscience and Movement Science, Neurology Unit, University of Fribourg, Fribourg, Switzerland
| | - Juliane Britz
- Faculty of Science and Medicine, Medicine Section, Department of Neuroscience and Movement Science, Neurology Unit, University of Fribourg, Fribourg, Switzerland
- Department of Psychology, University of Fribourg, Fribourg, Switzerland
- *Correspondence: Juliane Britz,
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Jiang S, Allison D, Duchowski AT. Hospital Greenspaces and the Impacts on Wayfinding and Spatial Experience: An Explorative Experiment Through Immersive Virtual Environment (IVE) Techniques. HERD-HEALTH ENVIRONMENTS RESEARCH & DESIGN JOURNAL 2022; 15:206-228. [PMID: 35012375 DOI: 10.1177/19375867211067539] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
BACKGROUND Navigating large hospitals can be very challenging due to the functional complexity as well as the evolving changes and expansions of such facilities. Hospital wayfinding issues could lead to stress, negative mood, and poor healthcare experience among patients, staff, and family members. OBJECTIVES A survey-embedded experiment was conducted using immersive virtual environment (IVE) techniques to explore people's wayfinding performance and their mood and spatial experience in hospital circulation spaces with or without visible greenspaces. METHODS Seventy-four participants were randomly assigned to either group to complete wayfinding tasks in a timed session. Participants' wayfinding performances were interpreted using several indicators, including task completion, duration, walking distance, stop, sign-viewing, and route selection. Participants' mood states and perceived environmental attractiveness and atmosphere were surveyed; their perceived levels of presence in the IVE hospitals were also reported. RESULTS The results revealed that participants performed better on high complexity wayfinding tasks in the IVE hospital with visible greenspaces, as indicated by less time consumed and shorter walking distance to find the correct destination, less frequent stops and sign viewing, and more efficient route selection. Participants also experienced enhanced mood states and favorable spatial experience and perceived aesthetics in the IVE hospital with visible greenspaces than the same environment without window views. IVE techniques could be an efficient tool to supplement environment-behavior studies with certain conditions noted. CONCLUSIONS Hospital greenspaces located at key decision points could serve as landmarks that positively attract people's attention, aid wayfinding, and improve their navigational experience.
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Affiliation(s)
- Shan Jiang
- School of Design and Community Development, West Virginia University, Morgantown, WV, USA
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People that score high on psychopathic traits are less likely to yawn contagiously. Sci Rep 2021; 11:23779. [PMID: 34893649 PMCID: PMC8664845 DOI: 10.1038/s41598-021-03159-1] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/27/2021] [Accepted: 11/29/2021] [Indexed: 12/30/2022] Open
Abstract
Considerable variation exists in the contagiousness of yawning, and numerous studies have been conducted to investigate the proximate mechanisms involved in this response. Yet, findings within the psychological literature are mixed, with many studies conducted on relatively small and homogeneous samples. Here, we aimed to replicate and extend upon research suggesting a negative relationship between psychopathic traits and yawn contagion in community samples. In the largest study of contagious yawning to date (N = 458), which included both university students and community members from across 50 nationalities, participants completed an online study in which they self-reported on their yawn contagion to a video stimulus and completed four measures of psychopathy: the primary and secondary psychopathy scales from the Levenson Self-Report Psychopathy Scale (LSRPS), the psychopathy construct from the Dirty Dozen, and the Psychopathic Personality Traits Scale (PPTS). Results support previous findings in that participants that yawned contagiously tended to score lower on the combined and primary measures of psychopathy. That said, tiredness was the strongest predictor across all models. These findings align with functional accounts of spontaneous and contagious yawning and a generalized impairment in overall patterns of behavioral contagion and biobehavioral synchrony among people high in psychopathic traits.
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Sun N, Botev J. Intelligent autonomous agents and trust in virtual reality. COMPUTERS IN HUMAN BEHAVIOR REPORTS 2021. [DOI: 10.1016/j.chbr.2021.100146] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/25/2022] Open
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Hu-Au E, Okita S. Exploring Differences in Student Learning and Behavior Between Real-life and Virtual Reality Chemistry Laboratories. JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY 2021; 30:862-876. [PMID: 34305375 PMCID: PMC8294259 DOI: 10.1007/s10956-021-09925-0] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Accepted: 07/04/2021] [Indexed: 05/24/2023]
Abstract
Recent global events and educational trends have led schools to heavily rely on digital media to educate their students. Science classes, in particular, stand to lose substantial learning opportunities without the ability to provide physical laboratory experiences. Virtual reality (VR) technology has the potential to resolve this issue, but little is known if VR environments can produce similar results to real-life (RL) science learning environments. This 2 × 1, between-subjects study compares students' learning results and safety behaviors in VR and RL chemistry laboratories. The study attempts to identify differences in learning experience (i.e., general chemistry content, experiment comprehension, laboratory safety knowledge) and laboratory safety behavior. Results indicate learning general content knowledge, laboratory skills, and procedure-related safety behaviors were comparable between RL and VR conditions, but clean-up behaviors were less frequent in VR. Also, the exploratory, risk-free nature of VR environments may have allowed the learners to elaborate and reflect more on general chemistry content and laboratory safety knowledge than in the RL environment.
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Affiliation(s)
- Elliot Hu-Au
- Communications, Media, and Learning Technologies Design, Teachers College, Columbia University, NY New York, USA
| | - Sandra Okita
- Communications, Media, and Learning Technologies Design, Teachers College, Columbia University, NY New York, USA
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Seeing others yawn selectively enhances vigilance: an eye-tracking study of snake detection. Anim Cogn 2021; 24:583-592. [PMID: 33386468 DOI: 10.1007/s10071-020-01462-4] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Key Words] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/10/2020] [Revised: 12/11/2020] [Accepted: 12/16/2020] [Indexed: 10/22/2022]
Abstract
While the origin of yawning appears to be physiologic, yawns may also hold a derived communicative function in social species. In particular, the arousal reduction hypothesis states that yawning signals to others that the actor is experiencing a down regulation of arousal and vigilance. If true, seeing another individual yawn might enhance the vigilance of observers to compensate for the reduced mental processing of the yawner. This was tested in humans by assessing how exposure to yawning stimuli alters performance on visual search tasks for detecting snakes (a threatening stimulus) and frogs (a neutral stimulus). In a repeated-measures design, 38 participants completed these tasks separately after viewing yawning and control videos. Eye-tracking was used to measure detection latency and distractor fixation frequency. Replicating previous evolutionary-based research, snakes were detected more rapidly than frogs across trials. Moreover, consistent with the view that yawning holds a distinct signaling function, there were significant interactions for both detection latency and distractor fixation frequency showing that vigilance was selectively enhanced following exposure to yawns. That is, after viewing videos of other people yawning, participants detected snakes more rapidly and were less likely to fixate on distractor frogs during trials. These findings provide the first experimental evidence for a social function to yawning in any species, and imply the presence of a previously unidentified psychological adaptation for preserving group vigilance.
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Affiliation(s)
- James R Anderson
- Department of Psychology, Graduate School of Letters, Kyoto University, Yoshida-honamchi, Sakyo-ku, Kyoto, 606-8501, Japan.
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Rubo M, Gamer M. Stronger reactivity to social gaze in virtual reality compared to a classical laboratory environment. Br J Psychol 2020; 112:301-314. [PMID: 32484935 DOI: 10.1111/bjop.12453] [Citation(s) in RCA: 10] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/04/2019] [Revised: 05/05/2020] [Indexed: 12/31/2022]
Abstract
People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real-world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laboratory-based experimental paradigms in social attention research. Several researchers instead suggested the use of immersive virtual scenarios in eliciting and measuring naturalistic attentional patterns, but the field, struggling with methodological challenges, still needs to establish the advantages of this approach. Here, we show using eye-tracking in a complex social scenario displayed in virtual reality that participants show enhanced attention towards the face of an avatar at near distance and demonstrate an increased reactivity towards her social gaze as compared to participants who viewed the same scene on a computer monitor. The present study suggests that reactive virtual agents observed in immersive virtual reality can elicit natural modes of information processing and can help to conduct ecologically more valid experiments while maintaining high experimental control.
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Affiliation(s)
- Marius Rubo
- Department of Psychology, Freiburg University, Switzerland.,Department of Psychology, Julius Maximilians University of Würzburg, Germany
| | - Matthias Gamer
- Department of Psychology, Julius Maximilians University of Würzburg, Germany
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Norscia I, Zanoli A, Gamba M, Palagi E. Auditory Contagious Yawning Is Highest Between Friends and Family Members: Support to the Emotional Bias Hypothesis. Front Psychol 2020; 11:442. [PMID: 32317997 PMCID: PMC7147458 DOI: 10.3389/fpsyg.2020.00442] [Citation(s) in RCA: 17] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/10/2019] [Accepted: 02/25/2020] [Indexed: 12/30/2022] Open
Abstract
Contagious yawning differs from spontaneous yawning because it occurs when an individual yawns in response to someone else’s yawn. In Homo sapiens and some non-human primates contagious yawning is higher between strongly than weakly bonded individuals. Up to date, it is still unclear whether this social asymmetry underlies emotional contagion (a basic form of empathy preferentially involving familiar individuals) as predicted by the Emotional Bias Hypothesis (EBH) or is linked to a top-down, selective visual attention bias (with selective attention being preferentially directed toward familiar faces) as predicted by the Attentional Bias Hypothesis (ABH). To verify whether the visual attentional bias explained the yawn contagion bias or not, in this study, we considered only yawns that could be heard but not seen by potential responders (auditory yawns). Around 294 of auditory yawning occurrences were extrapolated from over 2000 yawning bouts collected in free ranging humans for over nine years. Via GLMM, we tested the effect of intrinsic features (i.e., gender and age) and social bond (from strangers to family members) on yawn. The individual identity of the subjects (trigger and potential responder) was included as random factor. The social bond significantly predicted the occurrence of auditory yawn contagion, which was highest between friends and family members. A gender bias was also observed, with women responding most frequently to others’ yawns and men being responded to most frequently by others. These results confirm that social bond is per se one of the main drivers of the differences in yawn contagion rates between individuals in support of the EBH of yawn contagion.
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Affiliation(s)
- Ivan Norscia
- Department of Life Sciences and Systems Biology, School of Nature Sciences, University of Turin, Turin, Italy
| | - Anna Zanoli
- Department of Life Sciences and Systems Biology, School of Nature Sciences, University of Turin, Turin, Italy
| | - Marco Gamba
- Department of Life Sciences and Systems Biology, School of Nature Sciences, University of Turin, Turin, Italy
| | - Elisabetta Palagi
- Unit of Ethology, Department of Biology, University of Pisa, Pisa, Italy
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Palagi E, Celeghin A, Tamietto M, Winkielman P, Norscia I. The neuroethology of spontaneous mimicry and emotional contagion in human and non-human animals. Neurosci Biobehav Rev 2020; 111:149-165. [DOI: 10.1016/j.neubiorev.2020.01.020] [Citation(s) in RCA: 65] [Impact Index Per Article: 16.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/04/2019] [Revised: 11/27/2019] [Accepted: 01/18/2020] [Indexed: 01/30/2023]
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Morphing a Stereogram into Hologram. J Imaging 2020; 6:jimaging6010001. [PMID: 34460640 PMCID: PMC8320999 DOI: 10.3390/jimaging6010001] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/08/2019] [Revised: 12/17/2019] [Accepted: 12/26/2019] [Indexed: 11/17/2022] Open
Abstract
We developed a method to transform stereoscopic two-dimensional (2D) images into holograms via unsupervised morphing deformations between left (L) and right (R) input images. By using robust DeepFlow and light-field rendering algorithms, we established correlations between a 2D scene and its three-dimensional (3D) display on a Looking Glass HoloPlay monitor. The possibility of applying this method, together with a lookup table for multi-view glasses-free 3D streaming with a stereo webcam, was also analyzed.
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Turner BO, Kingstone A, Risko EF, Santander T, Li J, Miller MB. Recording brain activity can function as an implied social presence and alter neural connectivity. Cogn Neurosci 2019; 11:16-23. [PMID: 31389302 DOI: 10.1080/17588928.2019.1650015] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/26/2022]
Abstract
People often behave differently when they know they are being watched. Here, we report the first investigation of whether such social presence effects also include brain monitoring technology, and also their impacts on the measured neural activity. We demonstrate that merely informing participants that fMRI has the potential to observe (thought-related) brain activity is sufficient to trigger changes in functional connectivity within and between relevant brain networks that have been previously associated selectively with executive and attentional control as well as self-relevant processing, social cognition, and theory of mind. These results demonstrate that an implied social presence, mediated here by recording brain activity with fMRI, can alter brain functional connectivity. These data provide a new manipulation of social attention, as well as shining light on a methodological hazard for researchers using equipment to monitor brain activity.
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Affiliation(s)
- Benjamin O Turner
- Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore
| | - Alan Kingstone
- Department of Psychology, University of British Columbia, Vancouver, Canada
| | - Evan F Risko
- Department of Psychology, University of Waterloo, Waterloo, Canada
| | - Tyler Santander
- Department of Psychological & Brain Sciences, University of California Santa Barbara, Santa Barbara, USA
| | - Jeanne Li
- Cottage Health Research Institute, Santa Barbara, USA
| | - Michael B Miller
- Department of Psychological & Brain Sciences, University of California Santa Barbara, Santa Barbara, USA
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Affiliation(s)
- Xiao Jiang
- Department of Chemistry, Joint Laboratory of SCUT and Bawei CorporationSouth China University of Technology Guangzhou China
| | - Rui‐Xue Liu
- Department of Chemistry, Joint Laboratory of SCUT and Bawei CorporationSouth China University of Technology Guangzhou China
| | - Hai‐Yang Liu
- Department of Chemistry, Joint Laboratory of SCUT and Bawei CorporationSouth China University of Technology Guangzhou China
| | - Chi K. Chang
- Department of ChemistryMichigan State University East Lansing Michigan
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