1
|
Caso S, McGuckian TB, van der Kamp J. No evidence that visual exploratory activity distinguishes the super elite from elite football players. SCI MED FOOTBALL 2024:1-9. [PMID: 38451112 DOI: 10.1080/24733938.2024.2325139] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 06/11/2023] [Accepted: 02/23/2024] [Indexed: 03/08/2024]
Abstract
Visual exploratory activities (VEA) refer to head and body movements that football players make prior to receiving the ball to search possibilities for action. VEA is considered a key performance indicator that differentiates the skill level of players. This study revisited whether VEA also distinguishes super elite, award winning players from their elite teammates without awards. To this end, video footage from the men's UEFA Champions League season 2018-2019 featuring the super elite players (n = 18) and the elite players (n = 18) was analyzed. To reduce the potential differences in match dynamics as much as possible, the selected players in the two groups were of the same team, playing the same match, in the same positioning line. VEA (i.e. frequency per unit time) during the penultimate and final pass prior to ball reception and performance (i.e. percentages of adequate ball contacts and subsequent actions) were compared between the two groups of players using ANOVA and Mann-Whitney tests, respectively. In addition, hierarchical stepwise regression analyses were conducted to explore the degree to which VEA was predicted by group and subsequent performance. The results showed that the players had higher VEA during the final pass (M = 0.45) than the penultimate pass (M = 0.41). There were no significant differences in VEA or performance between the two groups. Also, the regression analyses did not deliver significant models. We conclude that with partial control for match dynamics, no evidence emerged to support that VEA distinguishes super elite players from elite football players.
Collapse
Affiliation(s)
- Simone Caso
- Department of Human Movement Sciences, Faculty of Behavioural and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
- Department of Analytics Football, AFC Ajax, Amsterdam, The Netherlands
| | - Thomas B McGuckian
- Healthy Brain and Mind Research Centre, School of Behavioural and Health Sciences, Faculty of Health Sciences, Australian Catholic University, Melbourne, Australia
| | - John van der Kamp
- Department of Human Movement Sciences, Faculty of Behavioural and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
| |
Collapse
|
2
|
Pokolm M, Kirchhain M, Müller D, Jordet G, Memmert D. Head movement direction in football - a field study on visual scanning activity during the UEFA-U17 and -U21 European Championship 2019. J Sports Sci 2023:1-11. [PMID: 37440444 DOI: 10.1080/02640414.2023.2235160] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/26/2022] [Accepted: 07/03/2023] [Indexed: 07/15/2023]
Abstract
Visual exploration (scanning) of one's environment is a key aspect in team sports. Based on Gibson's (1979) ecological approach of visual perception, this study aims to advance the understanding of scanning by focusing on the direction of head movements in football and its implications for subsequent on-ball actions. The video-based data analysis consisted of nine selected matches and 162 players of the Union of European Football Associations (UEFA) U17 and U21 European Championship 2019. The results indicate that the direction of the last scan prior to receiving the ball is related to the foot used for the first ball contact. This relationship was further analysed in view of the game context (direction of play and opponent pressure) and with information about the player's dominant foot. The findings reveal a relationship between the direction of the last scan before receiving the ball and the direction the game is proceeded in. Further, when a player performs the last scan to the side of their dominant foot, the probability increases that their dominant foot is used for the subsequent first ball contact. Depending on the direction of the last scan, opponent pressure had various effects on the foot used for the first contact.
Collapse
Affiliation(s)
- Marius Pokolm
- Institute of Exercise Training and Sport Informatics, German Sport University, Cologne, Germany
| | - Marie Kirchhain
- Institute of Exercise Training and Sport Informatics, German Sport University, Cologne, Germany
| | - Daniel Müller
- Department of Human Movement Sciences, Amsterdam Movement Sciences and Institute Brain and Behavior Amsterdam (iBBA), Vrije Universiteit Amsterdam, Amsterdam, the Netherlands
| | - Geir Jordet
- Department of Sport and Social Sciences, Norwegian School of Sport Sciences, Oslo, Norway
| | - Daniel Memmert
- Institute of Exercise Training and Sport Informatics, German Sport University, Cologne, Germany
| |
Collapse
|
3
|
Höner O, Dugandzic D, Hauser T, Stügelmaier M, Willig N, Schultz F. Do you have a good all-around view? Evaluation of a decision-making skills diagnostic tool using 360° videos and head-mounted displays in elite youth soccer. Front Sports Act Living 2023; 5:1171262. [PMID: 37342613 PMCID: PMC10277569 DOI: 10.3389/fspor.2023.1171262] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/21/2023] [Accepted: 05/17/2023] [Indexed: 06/23/2023] Open
Abstract
Elite youth players' decision-making skills are considered important predictors of adult performance in soccer. The presentation of 360° videos in head-mounted displays offers new potential for the diagnostic of these skills in talent development programs. This study evaluated a new diagnostic tool using soccer-specific 360° videos for assessing decision-making skills in youth academy (YA) players. The evaluation consisted of players' subjective feedback as well as the analysis of diagnostic and prognostic validity. It was hypothesized that high-level YA players achieve better diagnostic results than regional-level players, and U19 outperform U17 players. Moreover, YA players' diagnostic results should be positively associated with future adult performance level. During the 2018/19 season, N = 48 youth players participated in the diagnostic procedures (split-half reliability r = .78). Participants were shown 54 videos which terminated when the central midfielder received a teammate's pass. Participants were then asked how to best continue playing. The subjective evaluation explored YA players' experiences with the diagnostic tool via quantitative ratings (e.g., "How exciting was the task?", "How involved did you feel in the game situation?") and additional interviews. Diagnostic validity was examined in a balanced cross-sectional 2 × 2-design (performance level x age group) and prognostic validity in a 3-year prospective design. Sensitivity and case-by-case analyses completed the evaluation. The YA players provided positive quantitative ratings regarding their experienced immersion into the environment. Players' qualitative feedback indicated general acceptance of the diagnostic tool as well as it offered recommendations for improvements. Confirming the diagnostic validity, ANOVA revealed significant main effects for performance level (p < .001, η2 = .29) and age group (p < .01, η2 = .14). Contributing to the prognostic validity, the diagnostic results discriminated between YA players achieving a higher and a lower adult performance level ("League 1-4" vs. "League 5 or below") in adulthood (p < .05; d = 0.80). A ROC curve and the AUC showed that the correct assignment to the adult performance levels is possible with a 71% probability. YA players with a high decision-making accuracy had a six times higher chance of playing in "League 1-4". The results demonstrated empirical evidence for the new diagnostic tool in terms of YA players' acceptance and validity coefficients exceeding effect sizes of former studies. The technology provides opportunities to test soccer-specific situations demanding an all-around view that were not testable in former experimental settings. Further technological advancements will enable the realization of improvements recommended by the players. Nonetheless, case-by-case analyses suggest caution in using such a diagnostic as a selection tool in talent development programs.
Collapse
Affiliation(s)
- Oliver Höner
- Institute of Sports Science, University of Tübingen, Tübingen, Germany
| | | | | | | | | | - Florian Schultz
- Institute of Sports Science, University of Tübingen, Tübingen, Germany
| |
Collapse
|
4
|
Patil G, Nalepka P, Novak A, Auletta F, Pepping GJ, Fransen J, Kallen RW, Richardson MJ. Dynamical biomarkers in teams and other multiagent systems. J Sci Med Sport 2023:S1440-2440(23)00074-9. [PMID: 37150726 DOI: 10.1016/j.jsams.2023.04.004] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/16/2022] [Revised: 02/26/2023] [Accepted: 04/17/2023] [Indexed: 05/09/2023]
Abstract
Effective team behavior in high-performance environments such as in sport and the military requires individual team members to efficiently perceive the unfolding task events, predict the actions and action intents of the other team members, and plan and execute their own actions to simultaneously accomplish individual and collective goals. To enhance team performance through effective cooperation, it is crucial to measure the situation awareness and dynamics of each team member and how they collectively impact the team's functioning. Further, to be practically useful for real-life settings, such measures must be easily obtainable from existing sensors. This paper presents several methodologies that can be used on positional and movement acceleration data of team members to quantify and/or predict team performance, assess situation awareness, and to help identify task-relevant information to support individual decision-making. Given the limited reporting of these methods within military cohorts, these methodologies are described using examples from team sports and teams training in virtual environments, with discussion as to how they can be applied to real-world military teams.
Collapse
Affiliation(s)
- Gaurav Patil
- School of Psychological Sciences, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia; Center for Elite Performance, Expertise and Training, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia.
| | - Patrick Nalepka
- School of Psychological Sciences, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia; Center for Elite Performance, Expertise and Training, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia.
| | - Andrew Novak
- Human Performance Research Centre, Sport and Exercise Science, Faculty of Health, University of Technology Sydney, Australia; High Performance Department, Rugby Australia, Australia
| | - Fabrizia Auletta
- School of Psychological Sciences, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia; Department of Engineering Mathematics, University of Bristol, UK
| | - Gert-Jan Pepping
- School of Behavioural and Health Sciences, Australian Catholic University, Australia
| | - Job Fransen
- Department of Human Movement Sciences, University of Groningen, Netherlands
| | - Rachel W Kallen
- School of Psychological Sciences, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia; Center for Elite Performance, Expertise and Training, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia
| | - Michael J Richardson
- School of Psychological Sciences, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia; Center for Elite Performance, Expertise and Training, Faculty of Medicine, Health and Human Sciences, Macquarie University, Australia
| |
Collapse
|
5
|
Knöllner A, Memmert D, von Lehe M, Jungilligens J, Scharfen HE. Specific relations of visual skills and executive functions in elite soccer players. Front Psychol 2022; 13:960092. [PMID: 36092125 PMCID: PMC9454603 DOI: 10.3389/fpsyg.2022.960092] [Citation(s) in RCA: 7] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/02/2022] [Accepted: 08/02/2022] [Indexed: 11/13/2022] Open
Abstract
Visual and cognitive skills are key to successful functioning in highly demanding settings such as elite sports. However, their mutual influence and interdependencies are not sufficiently understood yet. This cross-sectional study examined the relationship between visual skills and executive functions in elite soccer players. Fifty-nine male elite soccer players (age: 18–34 years) performed tests assessing visual clarity (left-, right-, and both eyes), contrast sensitivity, near-far quickness, and hand-eye coordination. Executive function measures included working memory capacity, cognitive flexibility, inhibition and selective attention. Overall, visual abilities were largely correlated with executive functions. Near-far quickness performance showed a large correlation with an executive function total score as well as with cognitive flexibility, working memory, and especially selective attention. Visual clarity and contrast sensitivity were moderately correlated with the cognition total score. Most consistent correlations with the visual functions were present for working memory. These findings present an overall vision-cognition relationship but also very specific linkages among subcategories of these functions, especially meaningful relations between near-far quickness, selective attention and cognitive flexibility. Further studies are needed to investigate the neuropsychological mechanisms accounting for the correlations and possible improvements of the executive functions by training specific visual skills.
Collapse
Affiliation(s)
- Antonia Knöllner
- Department of Neurosurgery, Brandenburg Medical School, University Hospital Ruppin-Brandenburg, Neuruppin, Germany
- *Correspondence: Antonia Knöllner,
| | - Daniel Memmert
- Institute of Exercise Training and Sport Informatics, German Sport University Cologne, Cologne, Germany
| | - Marec von Lehe
- Department of Neurosurgery, Brandenburg Medical School, University Hospital Ruppin-Brandenburg, Neuruppin, Germany
| | - Johannes Jungilligens
- Department of Neurology, University Hospital Knappschaftskrankenhaus Bochum, Ruhr University Bochum, Bochum, Germany
| | - Hans-Erik Scharfen
- Institute of Exercise Training and Sport Informatics, German Sport University Cologne, Cologne, Germany
- Neurocognition and Performance Lab, SV Werder Bremen, Bremen, Germany
| |
Collapse
|
6
|
Comparison between Accelerometer and Gyroscope in Predicting Level-Ground Running Kinematics by Treadmill Running Kinematics Using a Single Wearable Sensor. SENSORS 2021; 21:s21144633. [PMID: 34300372 PMCID: PMC8309515 DOI: 10.3390/s21144633] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 05/14/2021] [Revised: 06/30/2021] [Accepted: 07/01/2021] [Indexed: 11/16/2022]
Abstract
Wearable sensors facilitate running kinematics analysis of joint kinematics in real running environments. The use of a few sensors or, ideally, a single inertial measurement unit (IMU) is preferable for accurate gait analysis. This study aimed to use a convolutional neural network (CNN) to predict level-ground running kinematics (measured by four IMUs on the lower extremities) by using treadmill running kinematics training data measured using a single IMU on the anteromedial side of the right tibia and to compare the performance of level-ground running kinematics predictions between raw accelerometer and gyroscope data. The CNN model performed regression for intraparticipant and interparticipant scenarios and predicted running kinematics. Ten recreational runners were recruited. Accelerometer and gyroscope data were collected. Intraparticipant and interparticipant R2 values of actual and predicted running kinematics ranged from 0.85 to 0.96 and from 0.7 to 0.92, respectively. Normalized root mean squared error values of actual and predicted running kinematics ranged from 3.6% to 10.8% and from 7.4% to 10.8% in intraparticipant and interparticipant tests, respectively. Kinematics predictions in the sagittal plane were found to be better for the knee joint than for the hip joint, and predictions using the gyroscope as the regressor were demonstrated to be significantly better than those using the accelerometer as the regressor.
Collapse
|
7
|
Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics. SENSORS 2021; 21:s21113728. [PMID: 34071960 PMCID: PMC8198167 DOI: 10.3390/s21113728] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 05/02/2021] [Revised: 05/21/2021] [Accepted: 05/23/2021] [Indexed: 12/19/2022]
Abstract
Maximizing performance success in sports is about continuous learning and adaptation processes. Aside from physiological, technical and emotional performance factors, previous research focused on perceptual skills, revealing their importance for decision-making. This includes deriving relevant environmental information as a result of eye, head and body movement interaction. However, to evaluate visual exploratory activity (VEA), generally utilized laboratory settings have restrictions that disregard the representativeness of assessment environments and/or decouple coherent cognitive and motor tasks. In vivo studies, however, are costly and hard to reproduce. Furthermore, the application of elaborate methods like eye tracking are cumbersome to implement and necessitate expert knowledge to interpret results correctly. In this paper, we introduce a virtual reality-based reproducible assessment method allowing the evaluation of VEA. To give insights into perceptual-cognitive processes, an easily interpretable head movement-based metric, quantifying VEA of athletes, is investigated. Our results align with comparable in vivo experiments and consequently extend them by showing the validity of the implemented approach as well as the use of virtual reality to determine characteristics among different skill levels. The findings imply that the developed method could provide accurate assessments while improving the control, validity and interpretability, which in turn informs future research and developments.
Collapse
|